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Kléber

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Revision as of 19:59, 11 July 2020
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Latest revision as of 00:07, 13 July 2020 
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 ''Kléber'' proudly serves at Tier X, representing France. ''Kléber'' proudly serves at Tier X, representing France.
  
?Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage.+Just like the predecessor and half sister ''Mogador'', is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting ''Kléber'' beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a ''Kléber'' due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.
  
?On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (Khabarovsk line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. Play her line a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.+However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""[[Minotaur]]"", ""[[Smolensk]]"" and ""[[Colbert]]"", which would normally shred other destroyers, melt under the AP firepower of a ''Kléber'' with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread.
 + 
 +On first glance, ''Kléber'' may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""[[Khabarovsk]]"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Main Battery Reload Booster allows her to boost her reload at will, making short term engagements with ''Kléber'' very deadly. * Main Battery Reload Booster allows her to boost her reload at will, making short term engagements with ''Kléber'' very deadly.
 * Very good gun angles. * Very good gun angles.
 +*Incredibly potent AP, which will punish any cruiser foolish enough to show broadside
 * Guns have amazing ballistics * Guns have amazing ballistics
 * Torpedoes are very fast, with good damage * Torpedoes are very fast, with good damage
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Lack of {{Smoke Generator}} makes ''Kléber'' vulnerable if caught in a bad situation, no way for her to get out without taking damage.+* Lack of {{Smoke Generator}} makes ''Kléber'' vulnerable if caught in a bad situation, her speed is the only way for her to get out without taking damage.
?* Reload is subpar compared to other destroyers+* Reload is subpar compared to other destroyers without reload booster
 * Poor turret traverse for a destroyer * Poor turret traverse for a destroyer
 * Torpedoes have a poor 8km range * Torpedoes have a poor 8km range
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 * Poor surface detection * Poor surface detection
 * Extremely poor AA range * Extremely poor AA range
 +* No flak clouds produced from her AA guns
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Latest revision as of 00:07, 13 July 2020

Kléber
Kléber_wows_main.jpg
Destroyer | France | Tier X
Tech Tree Position
Mogador
Arrow_down.png
Kléber_icon_small.png
General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points21,900 
Main Battery
139 mm/50 Mle 19344 х 2 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion116 m.
HE Shell139 mm HE OEA Mle 1928 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight40.2 kg.
AP Shell139 mm SAP OPFA Mle 1924 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight39.9 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 24V Mle 2 
Maximum Damage18,400 
Torpedo Speed75 knot
Torpedo Range8.01 km.
AA Defense
57 mm/60 ACAD Mle 19514 х 2 pcs.
. . . Average Damage per Second102 
. . . Firing Range3.81 km.
Maneuverability
Maximum Speed44 knot
Turning Circle Radius740 m.
Rudder Shift Time4.8 sec.
Concealment
Surface Detectability Range9.88 km.
Air Detectability Range5.38 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSD110_Kleber.png
19,500,000

Kléber — French Tier X destroyer.

Developed in the early days of World War II, this large destroyer design constituted a further development of the Mogador class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.

Kléber was released on 17 September 2019 for the EU server.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
139 mm/50 Mle 19348.6181162,000102,700 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Kléber21,90010204440 02,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
550 mm 24V Mle 20.8777.218,400758 01,500,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
PCA n° 10 Mle 1013.6 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 96,842 hp44 01,800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2 Improved Camouflage Patterns

Player Opinion

Performance

Kléber proudly serves at Tier X, representing France.

Just like the predecessor and half sister Mogador, is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X, with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting Kléber beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a Kléber due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.

However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""Minotaur"", ""Smolensk"" and ""Colbert"", which would normally shred other destroyers, melt under the AP firepower of a Kléber with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread.

On first glance, Kléber may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""Khabarovsk"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are outspotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.

Pros:

  • Fastest ship in the game with an unsurpassed 55.2 knots top speed with Engine Boost (While active, increases a ship's speed by a fixed percentage.) and Sierra Mike (+5% to the ship's maximum speed.)
  • Powerful main armament of 4 x 2 139mm guns, which gives her great alpha damage
  • Main Battery Reload Booster allows her to boost her reload at will, making short term engagements with Kléber very deadly.
  • Very good gun angles.
  • Incredibly potent AP, which will punish any cruiser foolish enough to show broadside
  • Guns have amazing ballistics
  • Torpedoes are very fast, with good damage
  • Hull saturates faster, causing multiple shells to deal less and less damage faster than other ships would
  • Good continous damage on AA guns

Cons:

  • Lack of Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) makes Kléber vulnerable if caught in a bad situation, her speed is the only way for her to get out without taking damage.
  • Reload is subpar compared to other destroyers without reload booster
  • Poor turret traverse for a destroyer
  • Torpedoes have a poor 8km range
  • Turning circle is somewhat poor
  • Has poor aircraft detection, which is larger than her AA range
  • Poor surface detection
  • Extremely poor AA range
  • No flak clouds produced from her AA guns

Research

Kléber has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kléber are as follows:

If available, captains are encouraged to install Engine Boost Modification 1 (Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time.) in Upgrade Slot 2 for her unique Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable.

Commander Skills

Consumables

Kléber can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Kléber with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery


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