Knyaz Suvorov
Revision as of 16:41, 10 May 2020 Added consumables section | Revision as of 20:16, 1 August 2020 {{Fast Damage Control Team}} | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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? | ''Knyaz Suvorov'' is a | + | ''Knyaz Suvorov'' is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense. | |
? | The armor layout, speed, and maneuverability of | + | The armor layout, speed, and maneuverability of ''Knyaz Suvorov'' favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as ''[[Bogatyr]]'' and ''[[Saint Louis]]'' that have faster firing but lower-alpha guns. | |
? | Suvorov is not without her weaknesses though. | + | ''Suvorov'' is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection. | |
? | At the end of the day, | + | At the end of the day, ''Suvorov'' can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Best AP penetration of all Tier | + | * Best AP penetration of all Tier III battleships | |
* Good accuracy at close range | * Good accuracy at close range | |||
* Excellent hull armor, resilient against AP when properly angled and most HE at all times | * Excellent hull armor, resilient against AP when properly angled and most HE at all times | |||
? | * Second fastest Tier | + | * Second fastest Tier III battleship | |
* Very quick rudder shift for a battleship | * Very quick rudder shift for a battleship | |||
? | * | + | * The {{Fast Damage Control Team}} has a fast cooldown | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* Very poor AA defenses | * Very poor AA defenses | |||
* Poorly protected and exposed citadel, extremely vulnerable when showing broadside | * Poorly protected and exposed citadel, extremely vulnerable when showing broadside | |||
? | * The {{Damage Control | + | * The {{Fast Damage Control Team}} has a limited amount of charges | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV ''[[Gangut]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to GFCS III mod.2 for an extra 10% range on the main battery. | |
? | + | Given the lack of accuracy of the main battery, a captain's decision to bypass the range upgrade would be understandable. | ||
? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |||
? | + | With a limited number of damage control team uses, fire control and prevention becomes important. | ||
{{Commander Skills 2 | {{Commander Skills 2 | |||
<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
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| rating28 = <!-- Last Stand --> | | rating28 = <!-- Last Stand --> | |||
? | | rating31 = | + | | rating31 = 3 <!-- Basics of Survivability --> | |
| rating32 = <!-- Survivability Expert--> | | rating32 = <!-- Survivability Expert--> | |||
| rating33 = 0 <!-- Torpedo Armament Expertise--> | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |||
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| rating41 = <!-- Manual Fire Control for Secondary Armament --> | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
? | | rating42 = | + | | rating42 = 3 <!-- Fire Prevention --> | |
| rating43 = <!-- Inertia Fuse for HE Shells --> | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
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| rating46 = 0 <!-- Massive AA Fire ; no AA --> | | rating46 = 0 <!-- Massive AA Fire ; no AA --> | |||
| rating47 = <!-- Radio Position Finding --> | | rating47 = <!-- Radio Position Finding --> | |||
? | | rating48 = | + | | rating48 = 1 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
? | * '''Slot 1:''' {{Damage Control | + | * '''Slot 1:''' {{Fast Damage Control Team}} | |
* '''Slot 2:''' {{Repair Party}} | * '''Slot 2:''' {{Repair Party}} | |||
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+ | Be mindful of the limited number of uses of your damage control team. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | <!-- FOR TECH TREE SHIPS | + | <!-- FOR TECH TREE SHIPS --> | |
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |
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? | Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | + | ||
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? | + | There is no standard permanent camouflage available for this ship. | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 20:16, 1 August 2020
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[[Ship:|]] — N/A special premium Tier N/A.
Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Knyaz Suvorov is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense.
The armor layout, speed, and maneuverability of Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as Bogatyr and Saint Louis that have faster firing but lower-alpha guns.
Suvorov is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.
At the end of the day, Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him.Pros:
- Best AP penetration of all Tier III battleships
- Good accuracy at close range
- Excellent hull armor, resilient against AP when properly angled and most HE at all times
- Second fastest Tier III battleship
- Very quick rudder shift for a battleship
- The Fast Damage Control Team has a fast cooldown
Cons:
- Slowest base main battery reload speed in the game, tied with Gangut
- Poor main battery traverse speed
- Terrible accuracy at long range
- Very poor AA defenses
- Poorly protected and exposed citadel, extremely vulnerable when showing broadside
- The Fast Damage Control Team has a limited amount of charges
Research
Availability of researchable upgrades for ' is as follows:
- Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV Gangut.
- Gun Fire Control System: Upgrade to GFCS III mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
★ |
|
★★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★★ |
|
Χ |
Χ |
|
★ |
|
★ |
4 |
|
★★★ |
|
Χ |
|
Χ |
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' equips the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
Be mindful of the limited number of uses of your damage control team.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
There is no standard permanent camouflage available for this ship.Gallery
Historical Info
Historical Gallery
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