Knyaz Suvorov
Revision as of 01:18, 1 March 2019 added historical info | Revision as of 18:40, 27 March 2021 Updated Cap. Skills | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time. | ||
+ | <br><br>{{Model3DViewer|691e0efe548c48f9a2d7986a5bcabc22}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
--> | --> | |||
+ | ''Knyaz Suvorov'' is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense. | |||
+ | The armor layout, speed, and maneuverability of ''Knyaz Suvorov'' favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as ''[[Bogatyr]]'' and ''[[Saint Louis]]'' that have faster firing but lower-alpha guns. | |||
+ | ||||
+ | ''Suvorov'' is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection. | |||
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+ | At the end of the day, ''Suvorov'' can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him. | |||
+ | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Best AP penetration of all Tier III battleships | |
? | * | + | * Good accuracy at close range | |
? | * | + | * Excellent hull armor, resilient against AP when properly angled and most HE at all times | |
? | * | + | * Second fastest Tier III battleship | |
+ | * Very quick rudder shift for a battleship | |||
+ | * The {{Fast Damage Control Team}} has a fast cooldown | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Poor reload time of 36 seconds, rivaled only by new US battleships to be added in the 9.11 update | |
? | * | + | * Poor main battery traverse speed | |
? | * | + | * Terrible accuracy at long range | |
? | * | + | * Very poor AA defenses | |
+ | * Poorly protected and exposed citadel, extremely vulnerable when showing broadside | |||
+ | * The {{Fast Damage Control Team}} has a limited amount of charges | |||
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV ''[[Gangut]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to GFCS III mod.2 for an extra 10% range on the main battery. | |
? | + | Given the lack of accuracy of the main battery, a captain's decision to bypass the range upgrade would be understandable. | ||
? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | <!-- | + | With a limited number of damage control team uses, fire control and prevention becomes important. | |
+ | {{Commander Skills 3 BB | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = 1 <!-- Gun Feeder --> | |||
+ | | rating12 = <!-- Pyrotechnician --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = 2 <!-- Emergency Repair Specialist --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 1 <!-- Preventive Maintenance --> | |||
? | + | | rating21 = 2 <!-- Grease the Gears --> | ||
? | | | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = 1 <!-- Vigilance --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- AA Gunner --> | |
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? | | | + | | rating31 = 1 <!-- Super-Heavy AP Shells --> | |
? | | | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | | + | | rating36 = <!-- Expert AA Marksman --> | |
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? | | | + | | rating41 = 1 <!-- Dead Eye --> | |
? | | | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | | + | | rating43 = 1 <!-- Close Quarters Combat --> | |
? | | | + | | rating44 = 3 <!-- Emergency Repair Expert --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | + | | rating46 = 3 <!-- Fire Prevention Expert --> | ||
? | + | }} | ||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips the following consumables: | ||
? | * '''Slot 1:''' {{Damage Control | + | * '''Slot 1:''' {{Fast Damage Control Team}} | |
? | * | + | * '''Slot 2:''' {{Repair Party}} | |
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? | + | Be mindful of the limited number of uses of your damage control team. | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | <!-- FOR TECH TREE SHIPS | + | <!-- FOR TECH TREE SHIPS --> | |
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |
? | + | There is no standard permanent camouflage available for this ship. | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:KnyazStart.jpg | |||
+ | File:KnyazGuns.jpg | |||
+ | File:KnyazBroad.jpg | |||
+ | File:KnyazFire.jpg | |||
+ | File:KnyazRam.jpg | |||
</gallery> | </gallery> | |||
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====Service==== | ====Service==== | |||
+ | ===Historical Inaccuracies=== | |||
+ | * ''Knyaz Suvorov'' is actually the name of a ''Borodino''-class pre-dreadnought that was sunk in the Battle of Tsushima in 1905. | |||
+ | * This ship is loosely based on the a Skvortsov M1907 Dreadnought design. | |||
+ | * The original layout sported a relatively modern arrangement of the secondary guns in low-profile twin turrets, whereas Wargaming opted to instead mount them as traditional casemates to the sides thus significantly raising the middle deck superstructure and the main gun turrets there. | |||
+ | * The ship is armed with an anti-aircraft suite roughly six times the expected guns for the time period. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 18:40, 27 March 2021
305 mm/52 Model 1907 in a turret5 х 2 pcs. |
Rate of Fire1.67 shots/min. |
Reload Time36 sec. |
Rotation Speed3.2 deg./sec. |
180 Degree Turn Time56.25 sec. |
Firing Range11.48 km. |
Maximum Dispersion169 m. |
HE Shell305 mm HE Model 1911 |
Maximum HE Shell Damage4,500 |
Chance of Fire on Target Caused by HE Shell33 % |
Initial HE Shell Velocity762 m./s. |
HE Shell Weight470.9 kg. |
AP Shell305 mm AP Model 1911 |
Maximum AP Shell Damage8,600 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight470.9 kg. |
120 mm/50 Model 1905 on a Vickers mounting14 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell120 mm HE Model 1907 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
Maximum Speed22 knot |
Turning Circle Radius650 m. |
Rudder Shift Time13.6 sec. |
Surface Detectability Range11.36 km. |
Air Detectability Range7.51 km. |
Knyaz Suvorov — Soviet Tier III battleship.
Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time.
Modules
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Knyaz Suvorov is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense.
The armor layout, speed, and maneuverability of Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as Bogatyr and Saint Louis that have faster firing but lower-alpha guns.
Suvorov is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.
At the end of the day, Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him.Pros:
- Best AP penetration of all Tier III battleships
- Good accuracy at close range
- Excellent hull armor, resilient against AP when properly angled and most HE at all times
- Second fastest Tier III battleship
- Very quick rudder shift for a battleship
- The Fast Damage Control Team has a fast cooldown
Cons:
- Poor reload time of 36 seconds, rivaled only by new US battleships to be added in the 9.11 update
- Poor main battery traverse speed
- Terrible accuracy at long range
- Very poor AA defenses
- Poorly protected and exposed citadel, extremely vulnerable when showing broadside
- The Fast Damage Control Team has a limited amount of charges
Research
Availability of researchable upgrades for Knyaz Suvorov is as follows:
- Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV Gangut.
- Gun Fire Control System: Upgrade to GFCS III mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Knyaz Suvorov are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
Consumables
Knyaz Suvorov equips the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
Be mindful of the limited number of uses of your damage control team.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
There is no standard permanent camouflage available for this ship.Gallery
Historical Info
Historical Gallery