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Knyaz Suvorov

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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
?''Knyaz Suvorov'' is a very peculiar Tier III battleship which favors a brawler playstyle, but not in the traditional sense. +''Knyaz Suvorov'' is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense.
  
?The armor layout, speed, and maneuverability of the Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into the mistake of doing so, other battleship captains which commit to a turning fight will end up giving you their broadside at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning up with slower "protected" cruisers such as [[Bogatyr]] and [[Saint Louis]] which have faster firing but lower-alpha guns.+The armor layout, speed, and maneuverability of ''Knyaz Suvorov'' favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as ''[[Bogatyr]]'' and ''[[Saint Louis]]'' that have faster firing but lower-alpha guns.
  
?Suvorov is not without her weaknesses though...her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.+''Suvorov'' is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.
  
?At the end of the day, the Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support them.+At the end of the day, ''Suvorov'' can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him.
   
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Good accuracy at close ranges.+* Best AP penetration of all Tier III battleships
?* Second-fastest rudder shift of all Tier III battleships. Good for dodging long range fire.+* Good accuracy at close range
?* Strong overall hull armor tanks DD and cruiser HE shells not using the Inertia Fuse commander skill.+* Excellent hull armor, resilient against AP when properly angled and most HE at all times
?* Good top speed. Second-fastest Tier III battleship.+* Second fastest Tier III battleship
?* Fast-reloading Damage Control party consumable found on the rest of the Russian BB line.+* Very quick rudder shift for a battleship
 +* The {{Fast Damage Control Team}} has a fast cooldown
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Slowest unmodified main battery reload time in the game along with [[Gangut]].+* Poor reload time of 36 seconds, rivaled only by new US battleships to be added in the 9.11 update
?* Abysmal long-range dispersion. Effective range of the guns is roughly 65% of maximum firing range.+* Poor main battery traverse speed
?* Poor turning circle radius offsets the good rudder shift time, averaging out overall agility.+* Terrible accuracy at long range
?* Citadel is not protected well enough for traditional dueling. Showing full broadside is a death sentence.+* Very poor AA defenses
?* Limited charges on the Damage Control Party consumable common to all Russian BBs.+* Poorly protected and exposed citadel, extremely vulnerable when showing broadside
 +* The {{Fast Damage Control Team}} has a limited amount of charges
  
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV ''[[Gangut]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to GFCS III mod.2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' +Given the lack of accuracy of the main battery, a captain's decision to bypass the range upgrade would be understandable.
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 55:Line 51:
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +
?* '''Slot 4''': +
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->+With a limited number of damage control team uses, fire control and prevention becomes important.
 +{{Commander Skills 3 BB
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = 1 <!-- Gun Feeder -->
 +| rating12 = <!-- Pyrotechnician -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = 2 <!-- Emergency Repair Specialist -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 1 <!-- Preventive Maintenance -->
  
?{{Commander Skills 2+| rating21 = 2 <!-- Grease the Gears -->
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating11 = 3 <!-- Priority Target -->+| rating23 = <!-- Consumables Enhancements -->
?| rating12 = 1 <!-- Preventive Maint -->+| rating24 = 1 <!-- Vigilance -->
?| rating13 = 2 <!-- Expert Loader -->+| rating25 = 2 <!-- Priority Target -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating26 = <!-- AA Gunner -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating31 = 1 <!-- Super-Heavy AP Shells -->
?| rating22 = <!-- Jack of All Trades -->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating26 = 0 <!-- Improved Engines -->+| rating36 = <!-- Expert AA Marksman -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 2 <!-- Basics of Survivability -->+| rating41 = 1 <!-- Dead Eye -->
?| rating32 = <!-- Survivability Expert-->+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating43 = 1 <!-- Close Quarters Combat -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating44 = 3 <!-- Emergency Repair Expert -->
?| rating35 = <!-- Basic Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating36 = 1 <!-- Superintendent -->+| rating46 = 3 <!-- Fire Prevention Expert -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 1 <!-- Vigilance -->+
? +
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+
?| rating42 = 2 <!-- Fire Prevention -->+
?| rating43 = <!-- Inertia Fuse for HE Shells -->+
?| rating44 = 0 <!-- Sight Stabilization -->+
?| rating45 = <!-- Advanced Firing Training -->+
?| rating46 = <!-- Massive AA Fire -->+
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 2 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Fast Damage Control Team}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+ 
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+Be mindful of the limited number of uses of your damage control team.
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+<!-- FOR TECH TREE SHIPS -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
  
?<!--FOR PREMIUM SHIPS +There is no standard permanent camouflage available for this ship.
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->

Revision as of 18:40, 27 March 2021

Knyaz Suvorov
Князь_Суворов_wows_main.jpg
Battleship | U.S.S.R. | Tier III
Tech Tree Position
Bogatyr
Arrow_down.png
Князь_Суворов_icon_small.png
Arrow_down.png
Gangut
stock
 top
General
Research price2700 exp
Purchase price314,000 Credits
Hit Points35,600 
Main Battery
305 mm/52 Model 1907 in a turret5 х 2 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range11.48 km.
Maximum Dispersion169 m.
HE Shell305 mm HE Model 1911 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity762 m./s.
HE Shell Weight470.9 kg.
AP Shell305 mm AP Model 1911 
Maximum AP Shell Damage8,600 
Initial AP Shell Velocity762 m./s.
AP Shell Weight470.9 kg.
Secondary Armament #1
120 mm/50 Model 1905 on a Vickers mounting14 х 1 pcs.
Firing Range3.2 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell120 mm HE Model 1907 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed22 knot
Turning Circle Radius650 m.
Rudder Shift Time13.6 sec.
Concealment
Surface Detectability Range11.36 km.
Air Detectability Range7.51 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
III
Ship_PRSB103_Knyaz_Suvorov.png
314,000

Knyaz Suvorov — Soviet Tier III battleship.

Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/52 Model 1907 in a turret1.756.31694,500338,600 032,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
K. Suvorov (A)35,60010203514 074,000
K. Suvorov (B)37,900102035148 1,600160,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS III mod. 10 024,000
GFCS III mod. 20 80080,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 33,200 hp22 017,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Knyaz Suvorov is a peculiar Tier III battleship that favors a brawler play style, but not in the traditional sense.

The armor layout, speed, and maneuverability of Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into doing so, other battleship captains which commit to a turning fight will end up giving their broadsides at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning with slower "protected" cruisers such as Bogatyr and Saint Louis that have faster firing but lower-alpha guns.

Suvorov is not without her weaknesses though. Her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.

At the end of the day, Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support him.

Pros:

  • Best AP penetration of all Tier III battleships
  • Good accuracy at close range
  • Excellent hull armor, resilient against AP when properly angled and most HE at all times
  • Second fastest Tier III battleship
  • Very quick rudder shift for a battleship
  • The Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. has a fast cooldown

Cons:

  • Poor reload time of 36 seconds, rivaled only by new US battleships to be added in the 9.11 update
  • Poor main battery traverse speed
  • Terrible accuracy at long range
  • Very poor AA defenses
  • Poorly protected and exposed citadel, extremely vulnerable when showing broadside
  • The Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. has a limited amount of charges

Research

Availability of researchable upgrades for Knyaz Suvorov is as follows:

  • Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to IV Gangut.
  • Gun Fire Control System: Upgrade to GFCS III mod.2 for an extra 10% range on the main battery.
Given the lack of accuracy of the main battery, a captain's decision to bypass the range upgrade would be understandable.

Optimal Configuration

Upgrades

The recommended upgrades for Knyaz Suvorov are as follows:

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Knyaz Suvorov equips the following consumables:

Be mindful of the limited number of uses of your damage control team.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

There is no standard permanent camouflage available for this ship.

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
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Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons