Kolberg
Revision as of 22:08, 3 June 2018 Undo revision 273941 by Starfleet1701:na (talk) | Revision as of 19:28, 9 October 2019 Commander Skills 2 | |||
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? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 2 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 3 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 1 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
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Revision as of 19:28, 9 October 2019
IDS_PGGM012_105MM_SK_L4512 х 1 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.08 km. |
Maximum Dispersion109 m. |
HE Shell105 mm Spr.Gr. L/3.89 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity715 m./s. |
HE Shell Weight18 kg. |
AP Shell105 mm P.Spr.Gr. L/3.8 |
Maximum AP Shell Damage2,300 |
Initial AP Shell Velocity715 m./s. |
AP Shell Weight18.2 kg. |
Maximum Speed27 knot |
Turning Circle Radius470 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range9.43 km. |
Air Detectability Range3.94 km. |
Kolberg — German Tier III cruiser.
The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed and a more powerful artillery. During modernization, Kolberg received two deck-mounted torpedo tubes in addition to her primary armament.
Modules
Compatible Upgrades
Slot 1 |
|||
---|---|---|---|
Slot 2 |
Player Opinion
Performance
Similar to her immediate predecessor Dresden, Kolberg uses rapid-firing, light 105mm guns for her main armament. Not much is different between the two ships besides Kolberg having slightly more range and health once she's fully upgraded.
The catch is that — as a Tier III ship — Kolberg will see tougher opponents. Cruisers such as St. Louis and Bogatyr will make quick work of Kolberg in an even fight; Kolberg will also start to see more enemy battleships. She must be played more intelligently and more cautiously than Dresden, maximizing island cover, smoke clouds, and other obstacles to obstruct enemy lines of sight and minimize the number of ships that have shots on her at any given time. She is relatively nimble and can adjust her course and speed to help avoid incoming rounds from battleships, but enemy cruisers that are allowed to close with her will likely spell her doom.
What Kolberg excels at is killing enemy destroyers. She is faster and more agile than the likes of St. Louis — allowing her to better keep pace with destroyers and dodge their torpedoes — and her faster-firing guns make her an extreme threat. In this role, some Kolberg captains will also stay back near friendly battleships to help discourage enemy destroyers from charging allied capital ships.
Kolberg is a bit more challenging than the average Tier III cruiser, but as long as she is played to her strengths and focuses her efforts on enemy destroyers and wounded cruisers, her rapid-firing guns provide endless amusement.Pros:
- Rapid fire guns similar to Dresden.
- Decently maneuverable, about in the middle in terms of speed.
- Good rudder shift time.
Cons:
- Falls off very hard against Tier IV cruisers.
- Guns are practically worthless against armored targets.
- Short range.
Research
Availability of researchable upgrades for Kolberg is as follows:
- Main Battery: There is no main battery module upgrade, but access to the beginning of the German battleship branch (Nassau) stems from here.
- Hull: Upgrade to Hull (B) for additional health and improved rudder shift time. Research of this module unlocks progression to Karlsruhe.
- Gun Fire Control System: Upgrade to FKS Typ 3 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Kolberg are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★ |
★ |
Χ |
Χ |
Χ |
★★★ |
★★ |
3 |
★ |
★★ |
Χ |
Χ |
★★★ |
|
★★ |
★★★ |
4 |
|
★ |
★★ |
Χ |
★★★ |
★ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kolberg can equip the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery