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Komsomolets

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Revision as of 22:29, 20 September 2021Revision as of 21:02, 21 September 2021
Initial performance opinion insert
Line 9:Line 9:
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 {{block|!|content=Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}} {{block|!|content=Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}
 +The first ship of the Soviet aircraft carrier tech tree is the Tier IV carrier ''Komsomolets''. This vessel and her aircraft are typical of what a player can expect from higher tier Soviet aircraft carriers and represent many of the features that are unique to this line.
  
?<!--+What primarily sets Soviet CVs like ''Komsomolets'' apart from other carriers is the way in which their squadrons attack; with a single, powerful strike. ''Komsomolets’'' squadrons do not contain reserves, so when they attack the entire squadron will attack. The most notable advantage of this is that the strikes are especially deadly, but the downsides include significantly increased time between attacks and a lack of reserves to mitigate losses to anti-air.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+''Komsomolets’'' rocket attack aircraft in particular make good use of this; their HE rockets do high damage with good penetration, good fire chance and a full squadron deals far more damage with a single strike than any other rocket attack squadron at Tier IV. They are also the fastest rocket attack aircraft at their tier. Despite their potential for high damage, the minimum attack range for these aircraft is the longest at this tier, which makes attacking low concealment destroyers a challenge. They also have the longest machinegun phase for their attack, giving targets more time to take evasion action.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+Unlike her attack aircraft, ''Komsomolets’'' torpedo bombers are less impressive. The aircraft are very slow, are not very maneuverable and the torpedoes they drop are also underwhelming. Their low damage, low flood chance, long arming distance, average speed and the slow, fragile planes that carry them result in mediocre performance. The saving grace of these squadrons is that the torpedoes have by far the longest range of any aerial torpedo at this tier making it possible to attack many targets without being threatened by anti-air, and in keeping with the Soviet attack pattern all three torpedoes can be dropped simultaneously. The long arming distance does result in long reaction time for the target, making torpedoes less than ideal for use against fast, agile ships.
?-->+ 
 +The third and final aircraft squadron available on ''Komsomolets'' is her [[Ship:Aircraft#Skip_Bombers|skip bombers]]. These bombers are also very slow, which results in them having rather short range on their bombs. While higher tier Soviet carriers can drop skip bombs from far enough away that they can avoid dangerous anti-air, these less advanced squadrons must get to within 2km of the target they wish to attack. When successful the payloads deal high damage with good penetration and high fire chance.
 + 
 +Each of these aircraft share some common weaknesses that are repeated throughout the Soviet aircraft carrier line. Primarily, they are very fragile and their restoration time is very long. This means that losing planes is easy to do and more difficult to recover from. Players of ''Komsomolets'', and other Soviet CVs, must be decisive with their attacks so as not to take unnecessary losses. Spending too long in enemy anti-aircraft fire or rushing at a well protected group of targets to attempt a single, powerful strike will result in losing aircraft that take a long time to restore. While most enemies that ''Komsomolets'' will face at Tier IV will not have the powerful anti-aircraft suites that can be encountered at higher tiers it is well worth considering these vulnerabilities for the future.
 + 
 +Positioning ''Komsomolets'' is also an important consideration; she is a vulnerable ship, her citadel is easily damaged and she is incredibly slow. In addition, her anti-air is so weak it cannot be relied upon, so expect any enemy air attacks to be made without losses. Despite these weaknesses, ''Komsomolets'' cannot simply hide in the furthest corners of the map, as she must launch a new squadron for every attack and it is inefficient to fly long distances to make every attack. A successful ''Komsomolets'' player will find a location that is both safe and not too far away from the enemy. Only positioning and ''Komsomolets’'' excellent concealment can be relied upon to keep her safe, because once she is found she lacks the speed to escape and the armor to survive prolonged enemy fire.
 + 
 +Overall, ''Komsomolets’'' aircraft allow her to deal considerable damage for a carrier of her tier to a wide variety of targets. Care should be taken to preserve what aircraft she has. Although anti-air at Tier IV can be quite forgiving, a reckless approach to attacking will not be met with success at higher tiers. Although ''Komsomolets’'' squadrons are fragile and can struggle to hit smaller targets, they also have the potential to do serious damage and are generally effective against any opposition.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->

Revision as of 21:02, 21 September 2021

Komsomolets
Комсомолец_wows_main.jpg
Tech Tree Position
Izyaslav
Arrow_down.png
Комсомолец_icon_small.png
Arrow_down.png
Serov
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
130 mm/55 Model 1913 on an Obukhov Plant mounting4 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell130 mm HE Model 1911 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
102 mm/45 Model 1911 on an Obukhov Plant mounting3 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell102 mm HE Model 1915 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity755 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
102 mm/45 Model 1911 on an Obukhov Plant mounting3 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed17 knot
Turning Circle Radius640 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range8.56 km.
Air Detectability Range5.57 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IV
Ship_PRSA104_Komsomolets.png
1,000,000

Komsomolets — Soviet Tier IV aircraft сarrier.

A small and relatively slow aircraft carrier that was reconstructed from a training ship.

First available in early access with Update 0.10.8.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Komsomolets (A)31,0006203/43 0100,000
Komsomolets (B)31,7006203/43 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Polikarpov I-15126830 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Polikarpov R-5T3,333871,220 050,000
Skip Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 11,000 hp17 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

The first ship of the Soviet aircraft carrier tech tree is the Tier IV carrier Komsomolets. This vessel and her aircraft are typical of what a player can expect from higher tier Soviet aircraft carriers and represent many of the features that are unique to this line.

What primarily sets Soviet CVs like Komsomolets apart from other carriers is the way in which their squadrons attack; with a single, powerful strike. Komsomolets’ squadrons do not contain reserves, so when they attack the entire squadron will attack. The most notable advantage of this is that the strikes are especially deadly, but the downsides include significantly increased time between attacks and a lack of reserves to mitigate losses to anti-air.

Komsomolets’ rocket attack aircraft in particular make good use of this; their HE rockets do high damage with good penetration, good fire chance and a full squadron deals far more damage with a single strike than any other rocket attack squadron at Tier IV. They are also the fastest rocket attack aircraft at their tier. Despite their potential for high damage, the minimum attack range for these aircraft is the longest at this tier, which makes attacking low concealment destroyers a challenge. They also have the longest machinegun phase for their attack, giving targets more time to take evasion action.

Unlike her attack aircraft, Komsomolets’ torpedo bombers are less impressive. The aircraft are very slow, are not very maneuverable and the torpedoes they drop are also underwhelming. Their low damage, low flood chance, long arming distance, average speed and the slow, fragile planes that carry them result in mediocre performance. The saving grace of these squadrons is that the torpedoes have by far the longest range of any aerial torpedo at this tier making it possible to attack many targets without being threatened by anti-air, and in keeping with the Soviet attack pattern all three torpedoes can be dropped simultaneously. The long arming distance does result in long reaction time for the target, making torpedoes less than ideal for use against fast, agile ships.

The third and final aircraft squadron available on Komsomolets is her skip bombers. These bombers are also very slow, which results in them having rather short range on their bombs. While higher tier Soviet carriers can drop skip bombs from far enough away that they can avoid dangerous anti-air, these less advanced squadrons must get to within 2km of the target they wish to attack. When successful the payloads deal high damage with good penetration and high fire chance.

Each of these aircraft share some common weaknesses that are repeated throughout the Soviet aircraft carrier line. Primarily, they are very fragile and their restoration time is very long. This means that losing planes is easy to do and more difficult to recover from. Players of Komsomolets, and other Soviet CVs, must be decisive with their attacks so as not to take unnecessary losses. Spending too long in enemy anti-aircraft fire or rushing at a well protected group of targets to attempt a single, powerful strike will result in losing aircraft that take a long time to restore. While most enemies that Komsomolets will face at Tier IV will not have the powerful anti-aircraft suites that can be encountered at higher tiers it is well worth considering these vulnerabilities for the future.

Positioning Komsomolets is also an important consideration; she is a vulnerable ship, her citadel is easily damaged and she is incredibly slow. In addition, her anti-air is so weak it cannot be relied upon, so expect any enemy air attacks to be made without losses. Despite these weaknesses, Komsomolets cannot simply hide in the furthest corners of the map, as she must launch a new squadron for every attack and it is inefficient to fly long distances to make every attack. A successful Komsomolets player will find a location that is both safe and not too far away from the enemy. Only positioning and Komsomolets’ excellent concealment can be relied upon to keep her safe, because once she is found she lacks the speed to escape and the armor to survive prolonged enemy fire.

Overall, Komsomolets’ aircraft allow her to deal considerable damage for a carrier of her tier to a wide variety of targets. Care should be taken to preserve what aircraft she has. Although anti-air at Tier IV can be quite forgiving, a reckless approach to attacking will not be met with success at higher tiers. Although Komsomolets’ squadrons are fragile and can struggle to hit smaller targets, they also have the potential to do serious damage and are generally effective against any opposition.

Pros:

  • High amount of damage that can be done per attack
  • Torpedo Bombers drop 3 torpedoes per attack, very good for a Tier IV aircraft carrier
  • Torpedoes are relatively fast at 41 knots
  • Skip bombers are highly effective against nearly every class of ship
  • Rocket aircraft drop a high amount of rockets per attack, with high penetration rates and damage (for a Tier IV carrier)

Cons:

  • Only 1 attack per squadron
  • Low plane HP and high plane regeneration rate
  • Torpedoes have a long arming distance
  • Planes are slow

Research

  • Hull: Upgrade to Hull (B) for better HP, rudder shift and other minor improvements. Research of this module unlocks progression to VI Serov.

Optimal Configuration

Upgrades

The recommended upgrades are:

These upgrades are recommended as they are the only available upgrades which improve aircraft performance.

Commander Skills

Consumables

Komsomolets equips the following automated consumables:

Attack Aircraft

Torpedo Bombers

Skip Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America