|356 mm/45 41st Year Type4 х 2 pcs.|
|Rate of Fire1.94 shots/min.|
|Reload Time31 sec.|
|Rotation Speed3 deg./sec.|
|180 Degree Turn Time60 sec.|
|Firing Range19.27 km.|
|Maximum Dispersion236 m.|
|HE Shell356 mm HE Type0|
|Maximum HE Shell Damage5,700|
|Chance of Fire on Target Caused by HE Shell25 %|
|Initial HE Shell Velocity805 m./s.|
|HE Shell Weight625 kg.|
|AP Shell356 mm AP Type5|
|Maximum AP Shell Damage10,000|
|Initial AP Shell Velocity790 m./s.|
|AP Shell Weight635.5 kg.|
|152 mm/50 41st Year Type14 х 1 pcs.|
|Firing Range4 km.|
|Rate of Fire6 shots/min.|
|Reload Time10 sec.|
|HE Shell152 mm HE Type4|
|Maximum HE Shell Damage2,500|
|Initial HE Shell Velocity825 m./s.|
|Chance of Fire on Target Caused by HE Shel9 %|
|127 mm/40 Type89 A14 х 2 pcs.|
|Firing Range4 km.|
|Rate of Fire12 shots/min.|
|Reload Time5 sec.|
|HE Shell127 mm HE Type0|
|Maximum HE Shell Damage2,100|
|Initial HE Shell Velocity725 m./s.|
|Chance of Fire on Target Caused by HE Shel8 %|
|13 mm/76 Type93 Twin12 х 2 pcs.|
|. . . Average Damage per Second24|
|. . . Firing Range1.2 km.|
|127 mm/40 Type89 A14 х 2 pcs.|
|. . . Average Damage per Second40.4|
|. . . Firing Range5.01 km.|
|Maximum Speed24.9 knot|
|Turning Circle Radius770 m.|
|Rudder Shift Time17.2 sec.|
|Surface Detectability Range16.2 km.|
|Air Detectability Range9.36 km.|
Kongō — Japanese Tier V battleship.
When she was commissioned, Kongō was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongō received a thinner armor belt while her deck armor and torpedo protection were reinforced.
|Rate of Fire|
|180° Turn Time|
|Maximum HE Shell Damage|
|Chance of Fire on Target Caused by HE Shell|
|Maximum AP Shell Damage
|356 mm/45 Type41||1.9||60||236||5,700||25||10,000||0||190,000|
|Secondary Gun Turrets|
|Firing Range Increase|
|Maximum Firing Range
|Type5 mod. 1||0||19.3||0||76,000|
|Type5 mod. 2||10||21.2||3,600||240,000|
Kongo is one of the more fun battleships to play with, particularly when in her own tier. At her tier and anything within her matchmaking table she outranges because of her maxed out range of 21.2 km and with a scout plane active, the Kongo can have a range comparable to a Yamato that did not launch its spotting plane with a total of 25.44 km. She's also the second battlecruiser in the Japanese battleship line with Amagi being the last of it because after being in the tier III Kawachi, Kongo makes you adapt to a newer style as she does not fully have the armor to get in all out salvofests with dreadnoughts such as her US and German Tier 5 counterpart New York and König, which has better armor but lower speed before going back to dreadnoughts again when you reach Fuso. As a battlecruiser, you pay for that maneuverability with lighter armor protection. Presenting your broadside to any battleship opponent, even tier 3's, is very dangerous and will quickly get you sunk. Kongo can also see up to Tier 7 battleship opponents that are unlikely to bounce a shot at even extreme angles and fire enough of them to sink her in one salvo. At her tier however, she takes her pride as the fastest battleship along with her decent maneuverability which can ease the burden of performing evasive maneuvers against salvos or torpedoes.At stock, you WILL have problems when a match has aircraft carriers on it because of her stock battlecruiser configuration which has a nonexistent AA suite which will give you problems when carrier players are hellbent in sinking you and you don't have escorts with good AA suites themselves with you, adding the fact that you should treat this particular hull having virtually no torpedo bulges to protect against torpedo hits but your guns and surface combat ability can keep you in-line despite having a nonexistent AA suite.
- Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso
- Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed
- Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly
- Good gun characteristics: her guns are accurate, powerful, and have decent penetration
- Feels like a modern battleship in a world of outdated WW1 era ships
- Low AA suite potency: Her AA suite will not do much against higher tier aircraft
- Poor stock configuration: her stock hull has a virtually non-existent AA suite, mediocre speed and questionable AP performance
- High detection range: She is easily seen at 16km
- Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
- Sluggish rudder shift time: It takes a long time for her to start turning compared to USN Battleships
- Being a mid tier battleship, her dispersion is still quite high at longer range
- There is little point of using spotting plane when having the longest based firing range of her tier
With an Anti-air rating of 3 in the stock configuration, the first thing you'll notice with the Kongo is how enemy carriers laugh at her. One of the first things however that you should get is the propulsion upgrade. Whilst it doesn't help with aircraft, the increase in maneuverability and speed is noticeable. After upgrading the propulsion the hull is probably best next. With a default gun range of 19.3km, the Kongo still out-ranges most of its opponents and the AA increase and the addition of the scout plane is well worth it. The scout plane will give you a 20% range increase when active, effectively making it longer than the aiming system upgrade. Once you have done the hull there is only the aiming system to go, which afterwards makes this a potent war machine.
Alternatively, since the ship is already faster than her American counterparts with a 25 knot speed stock, you can instead focus on getting both Hull upgrades. Both upgrades increase the turret traverse and decrease the main battery reload times while also adding additional AA firepower. The B hull is also noteworthy in that it increases the deck armor and minimum citadel armor, allowing her to survive the long range gunnery duels she excels at a little easier. After getting both hull upgrades getting the speed upgrade should follow since increasing the range on the Kongo isn't necessary. Getting the range upgrade increases you maximum dispersion, but only by 17 meters which for a battleship is unnoticeable.
For her Equipment, as usual the Main Armaments Modification 1, improving the resilience of her main batteries, and the Damage Control Systems Modification 1, giving a minor improvement to her fire resistance and torpedo protection, should be fitted. At Tier 5, Kongo can mount Slot 2 equipment, of which the Aiming Systems Modification 1 is generally the best choice, improving her accuracy at the long ranges she can fire at.Her captain, if carried over from previous ships, should already have either Basics of Survivability or Basic Firing Training, Expert Marksman, and either Vigilance, High Alert, or Superintendent. For her fourth skill, Advanced fire control, which extends the range of her AA and secondary batteries should be selected. If keeping her or outfitting her almost identical Arpeggio of Blue Steel counterparts, you can ignore Advanced Fire Control, and select among the lower skills, or alternatively select Manual Control for AA Armaments (which requires manual targeting to activate, or your long ranged AA guns won't even fire), which can be combined with the Basic Fire Control Skill and the AA Guns Modification 2 Equipment upgrade to give her fearsome AA capabilities that can shred aircraft squadrons at her tier and lower from long range. If you have the time to grind her or are bringing a captain from higher up the line, getting Concealment Expert reduces her detection range to 13.5 km (14 km for her ARP counterpart), and can make her quite flexible at fighting at medium ranges.
The Kongō-class battlecruiser (金剛型巡洋戦艦 Kongō-gata jun'yōsenkan) was a class of four battlecruisers built for the Imperial Japanese Navy (IJN) immediately before World War I. Designed by British naval architect George Thurston, the lead ship of the class, constructed in the UK by Vickers, was the last Japanese capital ship constructed outside Japan.
During the late 1920s, all but Hiei were reconstructed and reclassified as battleships. After the signing of the London Naval Treaty in 1930, Hiei was reconfigured as a training ship to avoid being scrapped. Following Japan's withdrawal from the London Naval Treaty, all four underwent a massive second reconstruction in the late 1930s. Following the completion of these modifications, which increased top speeds to over 30 knots (56 km/h; 35 mph), all four were reclassified as fast battleships.
The Kongō-class battleships were the most active capital ships of the Japanese Navy during World War II, participating in most major engagements of the war.
Kongō (金剛, "indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the Kongō class, among the most heavily armed ships in any navy when built. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. Kongō was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I.
Kongō underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, Kongō was reclassified as a fast battleship. During the Second Sino-Japanese War, Kongō operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. On the eve of World War II, she sailed as part of the Southern Force in preparation for the Battle of Singapore.
The Kongō fought in a large number of major naval actions of the Pacific War during World War II. She covered the Japanese Army's amphibious landings in British Malaya (part of present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942, before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, Kongō primarily remained at Truk Lagoon in the Caroline Islands, Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and Lingga Roads, and deployed several times in response to American aircraft carrier air raids on Japanese island bases scattered across the Pacific. The Kongō participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944 (October 22–23), engaging and sinking American vessels in the latter. The Kongō was torpedoed and sunk by the submarine USS Sealion while transiting the Formosa Strait on 21 November 1944. She was the only Japanese battleship sunk by submarine in the Second World War, and the last battleship sunk by submarine in history.
MiscellaneousThe ship modeled in the game is actually based off Hiei, the second ship of the Kongō class with a history that differed significantly from the her other three sisters. Unlike her other sisters, she did not undergo the first modernization that strengthened their armor and underwater protection, and was disarmed in 1930 to comply with the terms of the First London Naval Treaty. When Japan withdrew from the terms of the Second London Naval Treaty, along with the second modernizations of her sisters, Hiei underwent extensive modernizations to bring her up to their specifications. Fitted onto her was a pagoda style mast that differed from the other Kongō sisters, serving as the prototype of the superstructure that was later fitted onto the Yamato class. This is the superstructure that is featured by the in-game model.