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Kongo

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Kongō
Kongō_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
Myōgi
Arrow_down.png
Kongō_icon_small.png
Arrow_down.png
Fusō
stock
 top
General
Research price12000 exp
Purchase price1,420,000 Credits
Hit Points49,500 
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fire1.94 shots/min.
Reload Time31 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range19.27 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type5 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity790 m./s.
AP Shell Weight635.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
13 mm/76 Type 93 on a twin mount12 х 2 pcs.
. . . Average Damage per Second24 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed24.9 knot
Turning Circle Radius770 m.
Rudder Shift Time17.2 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSB007_Kongo_1942.png
1,420,000

Kongō — Japanese Tier V battleship.

When she was commissioned, Kongo was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongo received a thinner armor belt while her deck armor and torpedo protection were reinforced.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret1.9602365,7002510,000 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kongō (A)49,5001325444/1412/4 0230,000
Kongō (B)54,1001325444/144/2/6/4 6,500480,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 10 076,000
Type5 mod. 20 3,600240,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp24.9 0110,000
Propulsion: 136,000 hp30 2,000240,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

Kongo is one of the more fun battleships to play with, particularly when in her own tier. At her tier and anything within her matchmaking table she outranges because of her maxed out range of 21.2 km and with a scout plane active, the Kongo can have a range comparable to a Yamato that did not launch its spotting plane with a total of 25.44 km. She's also the second battlecruiser in the Japanese battleship line with Amagi being the last of it because after being in the tier III Kawachi, Kongo makes you adapt to a newer style as she does not fully have the armor to get in all out salvofests with dreadnoughts such as her US and German Tier 5 counterpart New York and König, which has better armor but lower speed before going back to dreadnoughts again when you reach Fuso. As a battlecruiser, you pay for that maneuverability with lighter armor protection. Presenting your broadside to any battleship opponent, even tier 3's, is very dangerous and will quickly get you sunk. Kongo can also see up to Tier 7 battleship opponents that are unlikely to bounce a shot at even extreme angles and fire enough of them to sink her in one salvo. At her tier however, she takes her pride as the fastest battleship along with her decent maneuverability which can ease the burden of performing evasive maneuvers against salvos or torpedoes.

With the removal of the Kongo A hull, she is a painless grind and has fairly strong AA even when stock.

Pros:

  • Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso
  • Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed
  • Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly
  • Good gun characteristics: her guns are accurate, powerful, and have decent penetration
  • Feels like a modern battleship in a world of outdated WW1 era ships

Cons:

  • Low AA suite potency: Her AA suite will not do much against higher tier aircraft
  • High detection range: She is easily seen at 16km
  • Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
  • Sluggish rudder shift time: It takes a long time for her to start turning compared to USN Battleships
  • Being a mid tier battleship, her dispersion is still quite high at longer range
  • There is little point of using spotting plane when having the longest based firing range of her tier

Research

As Kongo is a Battlecruiser and needs to be able to dictate the terms of the engagement as she does not have a lot of armor, upgraded propulsion is the way to go. After this, you should get the B(formerly C) hull not for AA, but for her upgraded shells(like the Germans get with each hull upgrade as well) and a little bit faster turret traverse, and then the range upgrade. Without a C hull anymore, Kongo is a rather short grind these days. As with the propulsion upgrade, the range upgrade helps dictate the terms of the engagement, something that is quite important on a thinly armored Battlecruiser. Getting the range upgrade increases your maximum dispersion, but only by 17 meters which for a battleship is unnoticeable.

For her Equipment, as usual the Main Armaments Modification 1, improving the resilience of her main batteries, and the Damage Control Systems Modification 1, giving a minor improvement to her fire resistance and torpedo protection, should be fitted. At Tier 5, Kongo can mount Slot 2 equipment, of which the Aiming Systems Modification 1 is generally the best choice, improving her accuracy at the long ranges she can fire at.

Her captain, if carried over from previous ships, should already have either Basics of Survivability or Basic Firing Training, Expert Marksman, and either Vigilance, High Alert, or Superintendent. For her fourth skill, Advanced fire control, which extends the range of her AA and secondary batteries should be selected. If keeping her or outfitting her almost identical Arpeggio of Blue Steel counterparts, you can ignore Advanced Fire Control, and select among the lower skills, or alternatively select Manual Control for AA Armaments (which requires manual targeting to activate, or your long ranged AA guns won't even fire), which can be combined with the Basic Fire Control Skill and the AA Guns Modification 2 Equipment upgrade to give her fearsome AA capabilities that can shred aircraft squadrons at her tier and lower from long range. If you have the time to grind her or are bringing a captain from higher up the line, getting Concealment Expert reduces her detection range to 13.5 km (14 km for her ARP counterpart), and can make her quite flexible at fighting at medium ranges.

Gallery

Historical Info

Historical Gallery


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