Kreml
Revision as of 01:30, 18 March 2019 Screenshots | Revision as of 01:48, 31 August 2019 Style of Pros and Cons, added summary "Con" | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.<br><br>{{Model3DViewer|b5da9e94f7c34aceacb4848ed73f1388}} | ||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | As the peak of the Russian battleship line, ''{{#var:ship_name}}'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy. | ||
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? | + | While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle. | ||
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? | + | In addition to her good survivability, ''{{#var:ship_name}}''’s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of ''[[Montana]]''’s and ''[[Yamato]]''’s respectively. This makes aerial attacks not worthwhile for carriers and provides high immunity to critical hits from long range armor piercing shells. Furthermore, her somewhat poor maneuverability makes for much-needed planning ahead and good tactical positioning of the ship, as being caught broadside in close ranges would be very punishing compared to other same tier battleships. | ||
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+ | Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Very well armoured | |
? | * | + | * Short {{Damage Control Party}} cooldown - can quickly put out fires should she be set on fire shortly after putting one out | |
? | * | + | * Good main battery dispersion at close ranges, fast turret traverse, and good firing angles | |
? | * | + | * She has 18 inch main battery guns, allowing her to overmatch 30 mm plating | |
+ | * Good anti-aircraft suite | |||
+ | * Decent concealment | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Short main battery firing range compared to other Tier X's and poor long range dispersion | |
? | * | + | * Long main battery reload time | |
? | * | + | * Large turning circle | |
? | * | + | * Despite good armour, she has a very big citadel making showing the sides very dangerous | |
+ | * Lackluster secondaries | |||
+ | * All of this adds up to a very constrained optimal fighting position | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Main Battery Modification 3}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman, Superintendent, and Concealment Expert. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
? | | Expert Loader = | + | | Expert Loader = 2 | |
| Air Supremacy = | | Air Supremacy = | |||
| Direction Center for Fighters = | | Direction Center for Fighters = | |||
| Improved Engine Boost = | | Improved Engine Boost = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
| Last Gasp = | | Last Gasp = | |||
? | | High Alert = | + | | High Alert = 1 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Improved Engines = | | Improved Engines = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
| Last Stand = | | Last Stand = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = 3 | |
| Survivability Expert = | | Survivability Expert = | |||
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Aircraft Armor = | | Aircraft Armor = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
? | | Superintendent = | + | | Superintendent = 3 | |
| Demolition Expert = | | Demolition Expert = | |||
| Vigilance = | | Vigilance = | |||
? | | Manual Fire Control for Secondary Armament = | + | | Manual Fire Control for Secondary Armament = 1 | |
? | | Fire Prevention = | + | | Fire Prevention = 3 | |
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Sight Stabilization = | | Sight Stabilization = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 2 | |
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 2 | |
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Repair Party}} | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | ||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | ||
? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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? | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type | + | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 1 | |
| India X-Ray = | | India X-Ray = | |||
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
| Victor Lima = | | Victor Lima = | |||
? | | Hotel Yankee = | + | | Hotel Yankee = 2 | |
? | | November Foxtrot = | + | | November Foxtrot = 1 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 3 | |
? | | India Yankee = | + | | India Yankee = 3 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 1 | |
? | | Red Dragon = | + | | Red Dragon = 3 | |
? | | Dragon Flag = | + | | Dragon Flag = 3 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 3 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 2 | |
? | | Scylla = | + | | Scylla = 3 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
? | + | {{VideoYT|oALNeBTz7AI}} | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
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Revision as of 01:48, 31 August 2019
457 mm/48 B-45 on an SM-8 mount3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range20.68 km. |
Maximum Dispersion279 m. |
HE Shell457 mm HE Model 1946 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell45 % |
Initial HE Shell Velocity800 m./s. |
HE Shell Weight1373 kg. |
AP Shell457 mm AP Model 1946 |
Maximum AP Shell Damage14,500 |
Initial AP Shell Velocity800 m./s. |
AP Shell Weight1373 kg. |
130 mm/60 BL-1108 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 BL-1108 х 2 pcs. |
. . . Average Damage per Second174.4 |
. . . Firing Range5.7 km. |
25 mm 110-PM on a 4М-120 mount18 х 4 pcs. |
. . . Average Damage per Second151.2 |
. . . Firing Range3.09 km. |
45 mm SM-20-ZIF mount12 х 4 pcs. |
. . . Average Damage per Second247.2 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius1 090 m. |
Rudder Shift Time16.3 sec. |
Surface Detectability Range16.53 km. |
Air Detectability Range13.92 km. |
Kremlin — Soviet Tier X battleship.
A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.
While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control Party , this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.
In addition to her good survivability, Kremlin’s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of Montana’s and Yamato’s respectively. This makes aerial attacks not worthwhile for carriers and provides high immunity to critical hits from long range armor piercing shells. Furthermore, her somewhat poor maneuverability makes for much-needed planning ahead and good tactical positioning of the ship, as being caught broadside in close ranges would be very punishing compared to other same tier battleships.
Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.Pros:
- Very well armoured
- Short Damage Control Party cooldown - can quickly put out fires should she be set on fire shortly after putting one out
- Good main battery dispersion at close ranges, fast turret traverse, and good firing angles
- She has 18 inch main battery guns, allowing her to overmatch 30 mm plating
- Good anti-aircraft suite
- Decent concealment
Cons:
- Short main battery firing range compared to other Tier X's and poor long range dispersion
- Long main battery reload time
- Large turning circle
- Despite good armour, she has a very big citadel making showing the sides very dangerous
- Lackluster secondaries
- All of this adds up to a very constrained optimal fighting position
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kremlin are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Key skills for Kremlin commanders include Expert Marksman, Superintendent, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★★ |
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|
★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
|
|
|
★ |
★★★ |
|
|
4 |
★ |
★★★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Kremlin can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Kremlin with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
★★ |
|
|
|
★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video