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Kreml

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Revision as of 19:06, 4 March 2020Revision as of 19:08, 4 March 2020
Undo revision 292292 by iDuckman:na (talk) #%&(%~!
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As the peak of the Russian battleship line, ''Kremlin'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.+As the peak of the Russian battleship line, ''[[Kremlin]]'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.
  
?While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle. Also, she can only have a maximum of 4 repair party consumables, compared to the 5 found on other BBs, and she also lacks the portable printer found on Conqueror.+While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.
  
?Another point lies within her main battery. Despite having the ability to overmatch 30mm plating found on high tier cruisers, she cannot overmatch 32mm plating found on all high tier battleships. Also, the massive caliber, combined with the ridiculous shell velocity and standard 0.033 second fuse timer, means that she tends to overpenetrate on cruisers at shorter fighting distances, and this is a problem that other battleships (with the exception of ''[[Republique]]'') would have no issue with.+In addition to her good survivability, ''{{#var:ship_name}}'''s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of ''[[Montana]]'' and ''[[Yamato]]'' respectively. This makes aerial attacks not worthwhile for carriers and provides high immunity to critical hits from long range armor piercing shells.
  
?In addition to her good survivability, ''Kremlin''’s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling those of ''[[Montana]]'' and ''[[Yamato]]''. Most carriers will not find aerial attacks worthwhile. +Unfortunately, her weaknesses here show in the form of her rather poor maneuverability, making for much-needed planning ahead and good tactical positioning of the ship, as being caught broadside in close ranges would be very punishing compared to other same tier battleships. To make matters worse, She lacks the ability to deal with destroyers in a manner similar to ''Grosser Kurfurst'' and ''Ohio'', with an underpowered secondary battery of just 16 guns, compared to ''Ohio'''s 20 and ''Kurfurst'''s 24.
? +
?Unfortunately, her weaknesses here show in the form of her rather poor maneuverability, requiring planning and good tactical positioning of the ship. To make matters worse, She lacks the ability to deal with destroyers in a manner similar to ''Großer Kurfürst'' and ''Ohio'', with an underpowered secondary battery of just 16 guns, compared to ''Ohio'''s 20 and ''Kurfürst'''s 24. +
  
 Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning. Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+|Pros=< !-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Very well armoured, with a trollish citadel armor layout that can easily negate even point blank Battleship rounds for mere penetrations+* Very well armored
?* Short {{Damage Control Party}} cooldown - can quickly put out fires should she be set on fire shortly after putting one out+* Short {{Damage Control Party}} cooldown
?* Good main battery dispersion at close ranges, stupidly quick turret traverse, and good firing angles+* Good main battery dispersion at medium and close ranges, quick turret traverse, and good firing angles
 * She has 18 inch main battery guns, allowing her to overmatch 30 mm plating * She has 18 inch main battery guns, allowing her to overmatch 30 mm plating
?* AA suite rivals that of some high tier light cruisers, if specced properly. +* AA suite rivals that of some high tier light cruisers, if spec'd properly.
 * Decent concealment * Decent concealment
 * Massive AP Alpha strike of 130,500 damage * Massive AP Alpha strike of 130,500 damage
?* Good torpedo damage reduction of 46%, with Alabama's 49% and Yamato's 56% the only ones being better.+* Good torpedo damage reduction of 46%, with ''[[Alabama]]'''s 49% and ''[[Yamato]]'''s 56% the only ones being better
 +* Excellent acceleration and deceleration, permitting quick shifts and torpedo dodges.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Short main battery firing range compared to other Tier X's and poor long range dispersion * Short main battery firing range compared to other Tier X's and poor long range dispersion
 * Long main battery reload time of 33 seconds * Long main battery reload time of 33 seconds
?* Despite having a 60mm belt running the length of the bow, she lack's the full on 60mm bow of Großer Kurfürst, which means that she can and will take penetrating hits from Yamato/Musashi+* Despite having a 60mm belt running the length of the bow, she lack's the full on 60mm bow of ''[[Grosser Kurfurst]]'', which means that she
 + can and will take penetrating hits from ''Yamato/Musashi''
 * Large turning circle of 1,090 meters * Large turning circle of 1,090 meters
?* Despite good armour, she has a very big citadel making showing the sides very dangerous+* Despite good armor, she has a very big citadel making showing the sides very dangerous
?* Lackluster secondaries, compared to Großer Kurfürst, Yamato, and Ohio+* Lackluster secondaries, compared to ''Grosser Kurfurst, Yamato'', and ''Ohio''
?* Extremely vulnerable to Torpedo strikes thanks to her massive size+* Vulnerable to torpedo strikes thanks to her massive size
?* All of this adds up to a very constrained optimal fighting position+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}} or {{Auxiliary Armaments Modification 1}}+* '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}

Revision as of 19:08, 4 March 2020

Kremlin
Kremlin_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Sovetsky Soyuz
Arrow_down.png
Kremlin_icon_small.png
Arrow_down.png
Admiral Ushakov
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points108,300 
Main Battery
457 mm/48 B-45 on an SM-8 mount3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range20.68 km.
Maximum Dispersion279 m.
HE Shell457 mm HE Model 1946 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell45 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1373 kg.
AP Shell457 mm AP Model 1946 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight1373 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 4М-120 mount18 х 4 pcs.
. . . Average Damage per Second151.2 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF mount12 х 4 pcs.
. . . Average Damage per Second247.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.53 km.
Air Detectability Range13.92 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB110_Sovetskaya_Rossiya.png
20,600,000

Kremlin — Soviet Tier X battleship.

A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 B-45 on an SM-8 mount1.8302796,5004514,500 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kremlin108,300195503818/12/8 03,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2
Automated Main Battery Loading Mechanism

Player Opinion

Performance

As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.

While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.

In addition to her good survivability, Kremlin's anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of Montana and Yamato respectively. This makes aerial attacks not worthwhile for carriers and provides high immunity to critical hits from long range armor piercing shells.

Unfortunately, her weaknesses here show in the form of her rather poor maneuverability, making for much-needed planning ahead and good tactical positioning of the ship, as being caught broadside in close ranges would be very punishing compared to other same tier battleships. To make matters worse, She lacks the ability to deal with destroyers in a manner similar to Grosser Kurfurst and Ohio, with an underpowered secondary battery of just 16 guns, compared to Ohios 20 and Kurfursts 24.

Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.

Pros:

  • as in ordinary wiki-list. -->
  • Very well armored
  • Short Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. cooldown
  • Good main battery dispersion at medium and close ranges, quick turret traverse, and good firing angles
  • She has 18 inch main battery guns, allowing her to overmatch 30 mm plating
  • AA suite rivals that of some high tier light cruisers, if spec'd properly.
  • Decent concealment
  • Massive AP Alpha strike of 130,500 damage
  • Good torpedo damage reduction of 46%, with Alabamas 49% and Yamatos 56% the only ones being better
  • Excellent acceleration and deceleration, permitting quick shifts and torpedo dodges.

Cons:

  • Short main battery firing range compared to other Tier X's and poor long range dispersion
  • Long main battery reload time of 33 seconds
  • Despite having a 60mm belt running the length of the bow, she lack's the full on 60mm bow of Grosser Kurfurst, which means that she
    can and will take penetrating hits from Yamato/Musashi
    
  • Large turning circle of 1,090 meters
  • Despite good armor, she has a very big citadel making showing the sides very dangerous
  • Lackluster secondaries, compared to Grosser Kurfurst, Yamato, and Ohio
  • Vulnerable to torpedo strikes thanks to her massive size

Research

Kremlin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kremlin are as follows:

Commander Skills

Key skills for Kremlin commanders include Expert Marksman, Superintendent, and Concealment Expert.

Consumables

Kremlin can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Kremlin with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons