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Kreml

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Revision as of 02:08, 31 August 2021
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.<br><br>{{Model3DViewer|b5da9e94f7c34aceacb4848ed73f1388}}+<!-- A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.-->
 +<!-- <br><br>{{Model3DViewer|b5da9e94f7c34aceacb4848ed73f1388}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As the peak of the Russian battleship line, ''[[Kremlin]]'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.+As the peak of the Russian battleship line, ''{{#var:ship_name}}'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.
  
 While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.  While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.
  
?In addition to her good survivability, ''{{#var:ship_name}}'''s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of ''[[Montana]]'' and ''[[Yamato]]'' respectively. This makes aerial attacks not worthwhile for carriers and provides high immunity to critical hits from long range armor piercing shells. +Once carrying one of the most formidable AA suites at her tier, ''{{#var:ship_name}}'''s AA has been hit with several nerfs, and while it is still on the stronger side at Tier 10, it is very easy to strip away without the {{Auxiliary Armaments Modification 1}} upgrade installed, so captains need to be wary when facing ships such as ''[[Thunderer]]'' and ''[[Yoshino]]'', or other large caliber HE when a carrier is in play, especially as her horizontal protection is nothing special against AP bombs and even with her 60mm deck, US aircraft carriers will still be able to penetrate it and deal huge amounts of damage with their HE bombs.
  
?Unfortunately, her weaknesses here show in the form of her rather poor maneuverability, making for much-needed planning ahead and good tactical positioning of the ship, as being caught broadside in close ranges would be very punishing compared to other same tier battleships. To make matters worse, She lacks the ability to deal with destroyers in a manner similar to ''Grosser Kurfurst'' and ''Ohio'', with an underpowered secondary battery of just 16 guns, compared to ''Ohio'''s 20 and ''Kurfurst'''s 24.+Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing.
 + 
 +To make matters worse, She lacks the ability to deal with destroyers in a manner similar to ''Grosser Kurfurst'' and ''Ohio'', with an under-powered secondary battery of just 16 guns, compared to the 20 of ''Ohio'''s and the 24 of ''Kurfurst'', although her good close range dispersion can allow her to get some good salvos off her main battery.
  
 Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning. Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.
  
?|Pros=< !-- write list of positive points below. use * as in ordinary wiki-list. -->+|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Very well armored+* Highest hit point pool in the game.
?* Short {{Damage Control Party}} cooldown+* Well armored.
?* Good main battery dispersion at medium and close ranges, quick turret traverse, and good firing angles+* Short {{Damage Control Party}} cooldown.
?* She has 18 inch main battery guns, allowing her to overmatch 30 mm plating+* Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles.
 +* She has 457mm guns, allowing her to overmatch 30mm plating.
 * AA suite rivals that of some high tier light cruisers, if spec'd properly.  * AA suite rivals that of some high tier light cruisers, if spec'd properly.
?* Decent concealment+* Good concealment at 13.4km, while the majority of her peers sit around 14km.
?* Massive AP Alpha strike of 130,500 damage+* Well protected main battery turrets - second best protected after ''[[Yamato]]''.
?* Good torpedo damage reduction of 46%, with ''[[Alabama]]'''s 49% and ''[[Yamato]]'''s 56% the only ones being better+* Massive AP Alpha strike of 130,500 damage.
?* Excellent acceleration and deceleration, permitting quick shifts and torpedo dodges.+* Good torpedo damage reduction of 46%.
 +* Excellent rudder shift.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Short main battery firing range compared to other Tier X's and poor long range dispersion+* Short main battery firing range compared to other Tier X's and extremely poor long range dispersion.
?* Long main battery reload time of 33 seconds+* Long main battery reload time of 33 seconds.
?* Despite having a 60mm belt running the length of the bow, she lack's the full on 60mm bow of ''[[Grosser Kurfurst]]'', which means that she +* While ''{{#var:ship_name}}'' carries a respectable AA suite, it is extremely easy to disable with HE - several high caliber HE salvos can almost completely destroy all her auxiliary guns, rendering her helpless against carrier strikes.
? can and will take penetrating hits from ''Yamato/Musashi''+* Massive size. She is the second largest battleship in game.
?* Large turning circle of 1,090 meters+* Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of ''[[Grosser Kurfurst]]'', which means that she can and will take penetrating hits from ''Yamato/Musashi/Shikishima'', though those are impossible to citadel her, due to a hidden 100mm armored deck in the bow.
?* Despite good armor, she has a very big citadel making showing the sides very dangerous+* Large turning circle of 1,090 meters.
?* Lackluster secondaries, compared to ''Grosser Kurfurst, Yamato'', and ''Ohio''+* Despite good armor, she has a large citadel.
?* Vulnerable to torpedo strikes thanks to her massive size+* Possible to run out of {{Damage Control Party}}.
 +* Her size makes turning and slowing down feel like eternity.
 +* Vulnerable to torpedo strikes due of her massive size.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}}+* '''Slot 1''': {{Auxiliary Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
 * '''Slot 6''': {{Main Battery Modification 3}} * '''Slot 6''': {{Main Battery Modification 3}}
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 Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman, Superintendent, and Concealment Expert.  Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman, Superintendent, and Concealment Expert.
  
?{{Commander Skills 2+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+With a limited number of damage control team uses, fire control and prevention becomes important.
?| rating11 = 2 <!-- Priority Target -->+{{Commander Skills 3 BB
?| rating12 = 2 <!-- Preventive Maint -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating13 = 2 <!-- Expert Loader -->+| rating11 = 1 <!-- Gun Feeder -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating12 = <!-- Pyrotechnician -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating13 = <!-- Consumables Specialist -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating18 = 0 <!-- Last Gasp -->+| rating16 = 1 <!-- Preventive Maintenance -->
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- AA Gunner -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = 1 <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = <!-- Expert AA Marksman -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Swift in Silence -->
?| rating42 = 3 <!-- Fire Prevention -->+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 3 <!-- Emergency Repair Expert -->
?| rating45 = 2 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 3 <!-- Fire Prevention Expert -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Fast Damage Control Team}}
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 +
 +Players must be mindful that although the Damage Control team is quick to act, it can handle a limited number of incidents before becoming exhausted.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 File:KremTown.jpg File:KremTown.jpg
 File:KremCloseKill.jpg File:KremCloseKill.jpg
 +File:KremlinKillsYam.jpg | A Kremlin kisses a Yamato on the cheek to end a Succession League battle.
  
 </gallery> </gallery>
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 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? 
 </gallery> </gallery>
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 {{VideoYT|oALNeBTz7AI}} {{VideoYT|oALNeBTz7AI}}
 +
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://worldofwarships.com/en/news/general-news/dry-dock-kremlin/ Dry Dock: Kremlin - News - World of Warships]
 +# [https://www.youtube.com/watch?v=oALNeBTz7AI Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube]
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from Update 0.8.1.
 +*Introduced in Update 0.8.4.
 +*Update 0.8.9:
 +**The maximum damage of an AP shell was reduced from 15,500 to 14,500, and the parameters of the projectile accompanying this were also changed.
 +**The maximum damage of an HE shell was reduced from 6600 to 6500, and the fire chance was reduced from 48% to 45%. The parameters of the projectile accompanying this change were also changed.
 +*Update 0.9.0:
 +**The HP of AA mounts was reduced by 50%.
 +*Update 0.9.1:
 +**Main battery sigma decreased from 1.9 to 1.85 σ.
 +**Fixed the names of the fire control system module.
 +*Update 0.9.2:
 +**Main battery sigma decreased from 1.85 to 1.80 σ.
 +*Update 0.9.3:
 +**Continuous damage caused by AA mounts was reduced from 433 to 412.
 +**The number of flak bursts was reduced from 10 to 9.
 +**Damage within the explosion radius was reduced from 1,820 to 1,750.
 +**Minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**Continuous damage caused by AA mounts was reduced from 413 to 395.
 +**The number of flak bursts was reduced from 9 to 8.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 7.3 km.
 +</div></div></div>
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:08, 31 August 2021

Kremlin
Kremlin_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Sovetsky Soyuz
Arrow_down.png
Kremlin_icon_small.png
Arrow_down.png
Admiral Ushakov
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points108,300 
Main Battery
457 mm/48 B-45 on an SM-8 mount3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range20.68 km.
Maximum Dispersion279 m.
HE Shell457 mm HE Model 1946 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell45 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1373 kg.
AP Shell457 mm AP Model 1946 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight1373 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 4М-120 mount18 х 4 pcs.
. . . Average Damage per Second151.2 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF mount12 х 4 pcs.
. . . Average Damage per Second247.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.53 km.
Air Detectability Range13.92 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB110_Sovetskaya_Rossiya.png
20,600,000

Kremlin — Soviet Tier X battleship.

The development of the new Project 24 commenced in 1941. The project's requirements included dual-purpose artillery instead of secondary guns, enhanced torpedo protection, and reinforced protection of the ship's fore and aft ends. The ship's designation was to destroy surface ships of all types in the open sea and near coastal areas. In 1950, variant XII of the project was approved; however, the country lacked a shipyard to construct a 70,000-ton displacement ship. The state authorities had also lost interest in large surface ships by that time.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 B-45 on an SM-8 mount1.8302796,5004514,500 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kremlin108,300195503818/12/8 03,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2
Automated Main Battery Loading Mechanism

Player Opinion

Performance

As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.

While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.

Once carrying one of the most formidable AA suites at her tier, Kremlin's AA has been hit with several nerfs, and while it is still on the stronger side at Tier 10, it is very easy to strip away without the Auxiliary Armaments Modification 1 : +100% survivability to each. upgrade installed, so captains need to be wary when facing ships such as Thunderer and Yoshino, or other large caliber HE when a carrier is in play, especially as her horizontal protection is nothing special against AP bombs and even with her 60mm deck, US aircraft carriers will still be able to penetrate it and deal huge amounts of damage with their HE bombs.

Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing.

To make matters worse, She lacks the ability to deal with destroyers in a manner similar to Grosser Kurfurst and Ohio, with an under-powered secondary battery of just 16 guns, compared to the 20 of Ohio's and the 24 of Kurfurst, although her good close range dispersion can allow her to get some good salvos off her main battery.

Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.

Pros:

  • Highest hit point pool in the game.
  • Well armored.
  • Short Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. cooldown.
  • Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles.
  • She has 457mm guns, allowing her to overmatch 30mm plating.
  • AA suite rivals that of some high tier light cruisers, if spec'd properly.
  • Good concealment at 13.4km, while the majority of her peers sit around 14km.
  • Well protected main battery turrets - second best protected after Yamato.
  • Massive AP Alpha strike of 130,500 damage.
  • Good torpedo damage reduction of 46%.
  • Excellent rudder shift.

Cons:

  • Short main battery firing range compared to other Tier X's and extremely poor long range dispersion.
  • Long main battery reload time of 33 seconds.
  • While Kremlin carries a respectable AA suite, it is extremely easy to disable with HE - several high caliber HE salvos can almost completely destroy all her auxiliary guns, rendering her helpless against carrier strikes.
  • Massive size. She is the second largest battleship in game.
  • Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of Grosser Kurfurst, which means that she can and will take penetrating hits from Yamato/Musashi/Shikishima, though those are impossible to citadel her, due to a hidden 100mm armored deck in the bow.
  • Large turning circle of 1,090 meters.
  • Despite good armor, she has a large citadel.
  • Possible to run out of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..
  • Her size makes turning and slowing down feel like eternity.
  • Vulnerable to torpedo strikes due of her massive size.

Research

Kremlin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kremlin are as follows:

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Kremlin can equip the following consumables:

Players must be mindful that although the Damage Control team is quick to act, it can handle a limited number of incidents before becoming exhausted.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Kremlin with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Dry Dock: Kremlin - News - World of Warships
  2. Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube


Ship Change Log


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons