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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.<br><br>{{Model3DViewer|b5da9e94f7c34aceacb4848ed73f1388}}+<!-- A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.-->
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?As the peak of the Russian battleship line, ''[[Kremlin]]'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.+{{AA Sidebar Warning Insert}}
 +As the peak of the Russian battleship line, ''{{#var:ship_name}}'' is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.
  
 While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.  While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than ''{{#var:ship_name}}'', including some cruisers such as ''[[Henri IV]]'', makes forward advances difficult and risky. However, thanks to her unique {{Damage Control Party}}, this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.
  
?In addition to her good survivability, ''{{#var:ship_name}}'''s anti-aircraft suite and armor are among the best for Tier X battleships, rivaling that of ''[[Montana]]'' and ''[[Yamato]]'' respectively. Carriers will likely find that aerial attacks are not worthwhile. +Once carrying one of the most formidable AA suites at her tier, ''{{#var:ship_name}}'''s AA has been hit with several nerfs, and while it is still on the stronger side at Tier 10, it is very easy to strip away without the {{Auxiliary Armaments Modification 1}} upgrade installed, so captains need to be wary when facing ships such as ''[[Thunderer]]'' and ''[[Yoshino]]'', or other large caliber HE when a carrier is in play, especially as her horizontal protection is nothing special against AP bombs and even with her 60mm deck, US aircraft carriers will still be able to penetrate it and deal huge amounts of damage with their HE bombs.
  
 Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing. Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing.
  
?To make matters worse, She lacks the ability to deal with destroyers in a manner similar to ''Grosser Kurfurst'' and ''Ohio'', with an under-powered secondary battery of just 16 guns, compared to the 20 of ''Ohio'''s and the 24 of ''Kurfurst''.+To make matters worse, She lacks the ability to deal with destroyers in a manner similar to ''Grosser Kurfurst'' and ''Ohio'', with an under-powered secondary battery of just 16 guns, compared to the 20 of ''Ohio'''s and the 24 of ''Kurfurst'', although her good close range dispersion can allow her to get some good salvos off her main battery.
  
 Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning. Though ''{{#var:ship_name}}'' seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Highest hit point pool in the game+* Highest hit point pool in the game.
?* Very well armored+* Well armored.
?* Short {{Damage Control Party}} cooldown+* Short {{Damage Control Party}} cooldown.
?* Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles+* Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles.
?* She has 18 inch main battery guns, allowing her to overmatch 30 mm plating+* She has 457mm guns, allowing her to overmatch 30mm plating.
?* Highest rating for AA defence in the game (99)+
 * AA suite rivals that of some high tier light cruisers, if spec'd properly.  * AA suite rivals that of some high tier light cruisers, if spec'd properly.
?* Good concealment at 13.4km, while the majority of her peers sit around 14km+* Good concealment at 13.4km (when fully specced), while the majority of her peers sit around 14km.
?* Despite her large size, she sits very low in the water, meaning that while her citadel does extend above the waterline, it is very hard to penetrate at longer ranges, leading to an assortment of hit ribbons such as overpens, shatters, bounces, torpedo belt hits, and pens, but for lower caliber guns especially, no citadels. Higher caliber guns have a slightly higher, though still unreliable chance of citadelling it. +* Well protected main battery turrets - second best protected after ''[[Yamato]]''.
?* Massive AP Alpha strike of 130,500 damage+* Massive AP Alpha strike of 130,500 damage.
?* Good torpedo damage reduction of 46%, with only ''[[Alabama]]'' and ''[[Yamato]]'' having better+* Good torpedo damage reduction of 46%.
?* Excellent acceleration thanks to high engine power+* Excellent rudder shift.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Short main battery firing range compared to other Tier X's and poor long range dispersion+* Short main battery firing range compared to other Tier X's and extremely poor long range dispersion.
?* Long main battery reload time of 33 seconds+* Long main battery reload time of 33 seconds.
?* Massive size. She is the Second largest battleship in game+* While ''{{#var:ship_name}}'' carries a respectable AA suite, it is extremely easy to disable with HE - several high caliber HE salvos can almost completely destroy all her auxiliary guns, rendering her helpless against carrier strikes.
?* Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of ''[[Grosser Kurfurst]]'', which means that she can and will take penetrating hits from ''Yamato/Musashi'', though those are unlikely to citadel her.+* Massive size. She is the second largest battleship in game.
?* Large turning circle of 1,090 meters+* Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of ''[[Grosser Kurfurst]]'', which means that she can and will take penetrating hits from ''Yamato/Musashi/Shikishima'', though those are impossible to citadel her, due to a hidden 100mm armored deck in the bow.
?* Despite good armor, she has a large citadel+* Large turning circle of 1,090 meters.
?* Lackluster secondaries, compared to ''Grosser Kurfurst, Yamato'', and ''Ohio''+* Despite good armor, she has a large citadel.
?* Poor steering. in general, slow deceleration and slow response+* Possible to run out of {{Damage Control Party}}.
?* Vulnerable to torpedo strikes because of her massive size+* Her size makes turning and slowing down feel like eternity.
 +* Vulnerable to torpedo strikes due of her massive size.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}}+* '''Slot 1''': {{Auxiliary Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
 * '''Slot 6''': {{Main Battery Modification 3}} * '''Slot 6''': {{Main Battery Modification 3}}
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 Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman, Superintendent, and Concealment Expert.  Key skills for ''{{#var:ship_name}}'' commanders include Expert Marksman, Superintendent, and Concealment Expert.
  
?{{Commander Skills 2+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+With a limited number of damage control team uses, fire control and prevention becomes important.
?| rating11 = 2 <!-- Priority Target -->+{{Commander Skills 3 BB
?| rating12 = 2 <!-- Preventive Maint -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating13 = 2 <!-- Expert Loader -->+| rating11 = 1 <!-- Gun Feeder -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating12 = <!-- Pyrotechnician -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating13 = <!-- Consumables Specialist -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating18 = 0 <!-- Last Gasp -->+| rating16 = 1 <!-- Preventive Maintenance -->
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- AA Gunner -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = 1 <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = <!-- Expert AA Marksman -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Swift in Silence -->
?| rating42 = 3 <!-- Fire Prevention -->+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 3 <!-- Emergency Repair Expert -->
?| rating45 = 2 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 3 <!-- Fire Prevention Expert -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Fast Damage Control Team}} &ndash; 4 charges
?* '''Slot 2:''' {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
  
?|Camouflage=<!-- write text about useful camouflage below -->+Players must be mindful that although the Damage Control team is quick to act, it can handle a limited number of incidents before becoming exhausted.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+ 
 +|Camouflage={{TT Ship Camo Insert|shiptier=10}}
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 | India Yankee = 3 | India Yankee = 3
 | Juliet Charlie = 1 | Juliet Charlie = 1
? 
?| Zulu = 2 
?| India Bravo Terrathree = 2 
?| Equal Speed Charlie London = 2 
?| Zulu Hotel = 2 
?| Papa Papa = 1 
? 
?| Wyvern = 1 
?| Red Dragon = 3 
?| Dragon Flag = 3 
?| Ouroboros = 2 
?| Hydra = 3 
?| Basilisk = 2 
? 
?| Leviathan = 2 
?| Scylla = 3 
 }} }}
  
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 File:KremTown.jpg File:KremTown.jpg
 File:KremCloseKill.jpg File:KremCloseKill.jpg
 +File:KremlinKillsYam.jpg | A Kremlin kisses a Yamato on the cheek to end a Succession League battle.
  
 </gallery> </gallery>
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>Project 24 Variant XIII, 1950</h2>
?===Construction===+
?:Builder: Yard; City, Country+
?:Laid down: DD MONTH YEAR+
?:Launched: DD MONTH YEAR+
?:Commissioned: DD MONTH YEAR+
?----+
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:72,950 tons displacement, standard; 81,150 tons displacement, full load
?:XXm length+:282 m length
?:XXm beam+:40.4 m beam
?:XXm draft +:11.5 m draft
 ---- ----
 ====Machinery==== ====Machinery====
?:+:12 boilers, 4 shafts
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:30.0 knots at 280,000 horsepower
?:XX nm at XX knots+:6,000 NM at 18 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 410 mm
?:Upper belt: +:Upper belt: 150 mm
?:Torpedo bulkhead: +:Decks: 165 mm main deck, 60 mm upper deck
?:Decks: +:Turrets: 500 mm faces, ??? mm roofs
?:Bulkheads: +:Conning tower: 500 mm sides, 200 mm roof
?:Barbettes and Turrets: +
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+:Nine (3x3) 406 mm/50 guns
 =====Secondary===== =====Secondary=====
?:+:16 (8x2) 130 mm/58 dual-purpose guns
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+:40 (12x4) 45 mm/85, 40 (12x4) 25 mm/83 guns
?=====Torpedoes=====+
?:+
?----+
?====Aircraft====+
?=====Total=====+
?:+
?=====Fighters=====+
?:+
?===== Bombers=====+
?:+
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+ 
 +''{{#var:ship_name}}'' in World of Warships is a fictional amalgamation of various aspects of Project 24, a post-war battleship design developed in the mid-to-late 1940s as a followup to the Project 23 ''[[Sovetsky Soyuz]]''-class battleships. Specifically, she is a combination of Variant XIII’s hull, armed with fictional 457 mm guns.
  
 ===History=== ===History===
 +In 1939 several faults were found with the design of the ''Sovetsky Soyuz''-class. Although some Project 23 variants corrected these faults, in December of 1940 it was decided to instead develop a completely new project, taking into account desired characteristics and the fact that slipways would become available only in 1943. Thus, Project 24 was born.
  
?====Design====+In May 1941, preliminary Operational-Tactical Requirements (OTZ) were outlined for the newly-designated project. While the main battery and secondary battery were to remain the same as the ''Sovetsky Soyuz''-class, the outline sought improvements to the battleship’s AA, armor scheme, speed, range and torpedo protection. Work on Project 24 was assigned to TsKB-4, which had worked on the ''Sovetsky Soyuz''-class. However, with Germany’s invasion of the Soviet Union in June 1941, work on the project temporarily ceased until the bureau was evacuated to Moscow in August 1941, where work continued. Initial studies of Project 24 bore a strong resemblance to Project 23, though with refined individual aspects. The first outline design had the following specifications:
  
?====Service====+*Displacement: 65,530 tons, full load
 +*Armament:
 +**9 x 406mm/50 main battery guns
 +**12 (6x2) 150 mm, 16 (8x2) 100 mm secondary guns
 +**44 x 37 mm AA guns
 +*Armor:
 +**Belt: 390 mm
 +**Decks: 150 mm + 50 mm
 +**Transverse bulkheads: 250 mm and 380 mm
 +**Turrets: 230-495 mm
 +**Conning tower: 425 mm sides
 +**Machinery: 6 boilers, 3 shafts
 +**Speed: 28-29 knots
  
 +This design was likely an exploratory one, as it did not fully meet the requirements, particularly the speed. It most likely showed that Project 24 would have to significantly exceed the dimensions of Project 23 to fully meet the requirements. In July of 1944 the requirements were revised, combining the 150 mm and 100 mm guns into a dual-purpose 24-gun 130 mm battery. The light AA was replaced by 45 mm guns as well.
  
?|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>+Throughout 1944 and 1945, the navy’s Scientific-Technical Committee (NTK) and the Naval Academy carried out numerous studies on the battleship. These designs varied in size (from 75,000 to upwards of 130,000 tons), armament (12 406 mm to 9 457 mm guns). These designs were significantly larger than those of TsKB-4, due to information about the American ''[[Montana]]''-class. Although the class was canceled in 1943, the Soviet Union expected construction on battleships by Western nations to resume. Indeed, several Western nations immediately following World War II continued to work on their battleships, such as the British ''[[Vanguard]]'' and French ''[[Jean Bart]]''. However, it soon became apparent that there would be no new battleships laid down, and so the Soviet Union reverted its design efforts to countering the ''[[Iowa]]''-class with 75,000 ton battleships. In August 1945 the navy drew up construction plans for a post-war navy that envisioned at least 10 75,000 ton battleships throughout the next decade. However, Navy Minister Nikolai Kuznetsov proposed a limit of four battleships. In a conference with Stalin on September 27 1945, the Soviet Union leader proposed a further reduction on the number of battleships &mdash; with one Project 23 battleships completed, and two more battleships laid down in the next few years. In November the planned battleships were delayed to 1955 for them to be laid down. Admiral Kuznetsov approved a revised OTZ on December 19, 1945, which had the following specifications:
  
 +* Displacement: 70,000 - 75,000 tons
 +* Armament:
 +** 9 x 406 mm main battery guns
 +** 24 x 130 mm dual-purpose secondary guns
 +** 48 x 45 mm, 60 x 25 mm AA guns
 +* Armor:
 +** Immunity zone from 406 mm shells from about 16,000 to 36,000 yards.
 +** Immunitzy zone from one ton AP bombs dropped from 3,000 meters. Underwater protection able to withstand 900-kg TNT equivalent explosion.
 +* Speed: 30 knots
 +* Range: 8,000 NM at 18 knots
 +
 +It was planned for the tactical-technical requirements (TTZ) to be finished in 1949, the sketch design in 1951, and the technical design in 1952. Work on Project 24 was handed over to TsKB-17, as TsKB-4 was "reoriented" to "standardization", and the former was selected for future work on the battleship. In 1948 a new design bureau, TsKB-L (redesignated TsKB-16 in October 1949), took over work of Project 24, as well as work on Project 82 (the ''[[Stalingrad]]''-class battlecruisers), which was also previously worked on by TsKB-4. However, Project 82 received a higher priority, as Stalin became more interested in it than Project 24, and as a result work on the latter proceeded slowly. Despite this, by 1950 at least 14 outline designs were developed for Project 24, in part thanks to TsKB-16’s cooperation with the navy’s Central Scientific-Experimental Institute for Warship Construction (TsNIIVK), established in 1946. The design process of Project 24 at the time was driven by exaggerated claims of the Iowa-class’s capabilities &mdash; it was believed the class had an armor belt up to 19-inches thick, and exceeded speeds of up to 35 knots during trials. Due to this, Project 24 was designed with a massive displacement, ranging from 80,000 to 100,000 tons, and &mdash; despite the requirement of 406 mm guns &mdash; armed with 457 mm guns in some variants.
 +
 +In late 1950 design work of Project 24 was handed over to the Shipbuilding Ministry's warship research institute (TsNII-45), to allow TsKB-16 to concentrate on Project 82. However, Stalin still paid intermittent attention to the battleship, and became displeased with its pace of work and increasing size. He rejected any design with guns larger than 406 mm, and on April 18, 1950, a revised TTZ was approved, reducing the maximum size to 73,000 tons. Variant XIII, developed by TsKB-16, was selected for further development. The variant had several weight-saving features, such as reduced magazine capacity, as well as a reduction of the 130 mm battery to 16 guns. However, when the Ministry of Shipbuilding sent a copy of the TTZ to TsNII-45 for analysis, TsNII-45 criticized the design as one suitable for a World War II battleship, but not taking into account recent developments. TsNII-45 instead put forth a counterproposal for [[Borodino|"small battleships"]] &mdash; universal ships that, operating in groups, could overwhelm a single target greater their size. After further study, the Ministry of Shipbuilding came to favor the small battleship over the revised TTZ for Project 24, but the Ministry of the Navy did not. A meeting was ordered for both the Ministry and the Navy to jointly study both concepts, but none took place. And with Stalin’s death in 1953, both Project 24 and the small battleship concept would cease development.
 +
 +===Historical Accuracy Errata===
 +* No warship in the Soviet Navy was ever named ''Kremlin''.
 +* ''{{#var:ship_name}}'' is depicted in a hypothetical 1953 condition.
 +* The 457 mm/48 B-45 guns mounted on ''{{#var:ship_name}}'' are entirely fictional. The guns considered on the 457 mm variants of Project 24 were the 457 mm/55, which in-game are found on ''[[Admiral Ushakov]]''.
 +
 +|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:Project 24 early.JPG|The first Project 24 variant, which still resembled Project 23 at this stage.
 +File:Project 24 Variant XIII.JPG|Project 24 Variant XIII, the variant seen as suitable for further development.
 +File:Project 24 armor.png|Armor scheme of Project 24 Variant XIII.
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 # [https://worldofwarships.com/en/news/general-news/dry-dock-kremlin/ Dry Dock: Kremlin - News - World of Warships] # [https://worldofwarships.com/en/news/general-news/dry-dock-kremlin/ Dry Dock: Kremlin - News - World of Warships]
 # [https://www.youtube.com/watch?v=oALNeBTz7AI Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube] # [https://www.youtube.com/watch?v=oALNeBTz7AI Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube]
 +# Russian and Soviet Battleships - Stephen McLaughlin
 +# [https://worldofwarships.com/en/news/history/soviet-battleships/#kreml Soviet Battleships: The History and Features of the In-Game Ship Models - Wargaming]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.1.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://medium.com/@devblogwows/high-tier-ussr-bb-9e599ee4f4b3 Jan 25, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/b0lq7t/graf_zeppelin_and_soviet_battleships_changes/ Mar 13, 2019]</span>:
 +**Dispersion formula changed:
 +*** Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
 +**Damage Control Party duration decreased to 10 s.
 +*<span class="plainlinks">[https://medium.com/@devblogwows/st-soviet-battleships-changes-28865b674e06 Mar 29, 2019]</span>:
 +**Surveillance Radar consumable (15 km range, detects only BB and CV, 60 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/beyahv/st_changes_to_the_soviet_battleships_georgia/ Apr 19, 2019]</span>:
 +**Armoring of deck and stern belts increased from 50 to 60 mm.
 +**AP shell penetration decreased.
 +**Torpedo protection increased from 29% to 46%.
 +**Removed the option of installing Gun Fire Control System Modification 2 in Slot 6.
 +**Main battery turret HP increased from 20,000 to 40,000.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bpbnn0/st_changes_to_test_ships/ May 16, 2019]</span>:
 +**Renamed to Kremlin.
 +**Sigma parameter increased from 1.7 to 1.8.
 +**Main battery reload time decreased from 34 to 33 s.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/btltqj/st_changes_to_test_ships/ May 27, 2019]</span>:
 +**Sigma parameter increased from 1.8 to 1.9.
 +}}
 +*Introduced in Update 0.8.4.
 +*Update 0.8.9:
 +**AP shell damage decreased from 15,500 to 14,500, and the parameters of the projectile accompanying this were also changed.
 +**HE shell damage decreased from 6600 to 6500, and the fire chance decreased from 48% to 45%. The parameters of the projectile accompanying this change were also changed.
 +*Update 0.9.0:
 +**The HP of AA mounts was decreased by 50%.
 +*Update 0.9.1:
 +**Sigma parameter decreased from 1.9 to 1.85.
 +**Fixed the names of the fire control system module.
 +*Update 0.9.2:
 +**Sigma parameter decreased from 1.85 to 1.80.
 +*Update 0.9.3:
 +**Continuous damage caused by AA mounts was decreasd from 433 to 412.
 +**The number of flak bursts was decreased from 10 to 9.
 +**Damage within the explosion radius was decreased from 1,820 to 1,750.
 +**Minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**Continuous damage caused by AA mounts was decreased from 413 to 395.
 +**The number of flak bursts was decreased from 9 to 8.
 +*Update 0.9.7:
 +**"Automated Main Battery Loading Mechanism" unique upgrade added to the Research Bureau for 19,200 Research Points (6th slot):
 +*** -18% to main battery reload time.
 +*** -12% to main battery firing range.
 +*** -1 charge for all consumables.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 7.3 km.
 +*Update 12.1:
 +**Changes to the "Automated Main Battery Loading Mechanism" unique upgrade:
 +*** Removed the penalty applied to the number of ship consumable charges.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:24, 18 February 2023

Kremlin
Kremlin_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Sovetsky Soyuz
Arrow_down.png
Kremlin_icon_small.png
Arrow_down.png
Admiral Ushakov
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points108,300 
Main Battery
457 mm/48 B-45 on an SM-8 mount3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range20.68 km.
Maximum Dispersion279 m.
HE Shell457 mm HE Model 1946 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell45 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1373 kg.
AP Shell457 mm AP Model 1946 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity800 m./s.
AP Shell Weight1373 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 4М-120 mount18 х 4 pcs.
. . . Average Damage per Second151.2 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF mount12 х 4 pcs.
. . . Average Damage per Second247.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.53 km.
Air Detectability Range13.92 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB110_Sovetskaya_Rossiya.png
20,600,000

Kremlin — Soviet Tier X battleship.

The development of the new Project 24 commenced in 1941. The project's requirements included dual-purpose artillery instead of secondary guns, enhanced torpedo protection, and reinforced protection of the ship's fore and aft ends. The ship's designation was to destroy surface ships of all types in the open sea and near coastal areas. In 1950, variant XII of the project was approved; however, the country lacked a shipyard to construct a 70,000-ton displacement ship. The state authorities had also lost interest in large surface ships by that time.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 B-45 on an SM-8 mount1.8302796,5004514,500 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kremlin108,300195503818/12/8 03,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2
Automated Main Battery Loading Mechanism

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.

While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.

Once carrying one of the most formidable AA suites at her tier, Kremlin's AA has been hit with several nerfs, and while it is still on the stronger side at Tier 10, it is very easy to strip away without the Auxiliary Armaments Modification 1 : +100% survivability to each. upgrade installed, so captains need to be wary when facing ships such as Thunderer and Yoshino, or other large caliber HE when a carrier is in play, especially as her horizontal protection is nothing special against AP bombs and even with her 60mm deck, US aircraft carriers will still be able to penetrate it and deal huge amounts of damage with their HE bombs.

Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing.

To make matters worse, She lacks the ability to deal with destroyers in a manner similar to Grosser Kurfurst and Ohio, with an under-powered secondary battery of just 16 guns, compared to the 20 of Ohio's and the 24 of Kurfurst, although her good close range dispersion can allow her to get some good salvos off her main battery.

Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.

Pros:

  • Highest hit point pool in the game.
  • Well armored.
  • Short Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. cooldown.
  • Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles.
  • She has 457mm guns, allowing her to overmatch 30mm plating.
  • AA suite rivals that of some high tier light cruisers, if spec'd properly.
  • Good concealment at 13.4km (when fully specced), while the majority of her peers sit around 14km.
  • Well protected main battery turrets - second best protected after Yamato.
  • Massive AP Alpha strike of 130,500 damage.
  • Good torpedo damage reduction of 46%.
  • Excellent rudder shift.

Cons:

  • Short main battery firing range compared to other Tier X's and extremely poor long range dispersion.
  • Long main battery reload time of 33 seconds.
  • While Kremlin carries a respectable AA suite, it is extremely easy to disable with HE - several high caliber HE salvos can almost completely destroy all her auxiliary guns, rendering her helpless against carrier strikes.
  • Massive size. She is the second largest battleship in game.
  • Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of Grosser Kurfurst, which means that she can and will take penetrating hits from Yamato/Musashi/Shikishima, though those are impossible to citadel her, due to a hidden 100mm armored deck in the bow.
  • Large turning circle of 1,090 meters.
  • Despite good armor, she has a large citadel.
  • Possible to run out of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..
  • Her size makes turning and slowing down feel like eternity.
  • Vulnerable to torpedo strikes due of her massive size.

Research

Kremlin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Kremlin are as follows:

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Kremlin can equip the following consumables:

Players must be mindful that although the Damage Control team is quick to act, it can handle a limited number of incidents before becoming exhausted.

Signals

As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Dry Dock: Kremlin - News - World of Warships
  2. Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube
  3. Russian and Soviet Battleships - Stephen McLaughlin
  4. Soviet Battleships: The History and Features of the In-Game Ship Models - Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.

Testing Changes

  • Jan 25, 2019:
    • Preliminary characteristics.
  • Mar 13, 2019:
    • Dispersion formula changed:
      • Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
    • Damage Control Party duration decreased to 10 s.
  • Mar 29, 2019:
    • Surveillance Radar consumable (15 km range, detects only BB and CV, 60 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
  • Apr 19, 2019:
    • Armoring of deck and stern belts increased from 50 to 60 mm.
    • AP shell penetration decreased.
    • Torpedo protection increased from 29% to 46%.
    • Removed the option of installing Gun Fire Control System Modification 2 in Slot 6.
    • Main battery turret HP increased from 20,000 to 40,000.
  • May 16, 2019:
    • Renamed to Kremlin.
    • Sigma parameter increased from 1.7 to 1.8.
    • Main battery reload time decreased from 34 to 33 s.
  • May 27, 2019:
    • Sigma parameter increased from 1.8 to 1.9.
  • Introduced in Update 0.8.4.
  • Update 0.8.9:
    • AP shell damage decreased from 15,500 to 14,500, and the parameters of the projectile accompanying this were also changed.
    • HE shell damage decreased from 6600 to 6500, and the fire chance decreased from 48% to 45%. The parameters of the projectile accompanying this change were also changed.
  • Update 0.9.0:
    • The HP of AA mounts was decreased by 50%.
  • Update 0.9.1:
    • Sigma parameter decreased from 1.9 to 1.85.
    • Fixed the names of the fire control system module.
  • Update 0.9.2:
    • Sigma parameter decreased from 1.85 to 1.80.
  • Update 0.9.3:
    • Continuous damage caused by AA mounts was decreasd from 433 to 412.
    • The number of flak bursts was decreased from 10 to 9.
    • Damage within the explosion radius was decreased from 1,820 to 1,750.
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Continuous damage caused by AA mounts was decreased from 413 to 395.
    • The number of flak bursts was decreased from 9 to 8.
  • Update 0.9.7:
    • "Automated Main Battery Loading Mechanism" unique upgrade added to the Research Bureau for 19,200 Research Points (6th slot):
      • -18% to main battery reload time.
      • -12% to main battery firing range.
      • -1 charge for all consumables.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 12.1:
    • Changes to the "Automated Main Battery Loading Mechanism" unique upgrade:
      • Removed the penalty applied to the number of ship consumable charges.

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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Battleships
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Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
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Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons