Kreml
457 mm/48 B-45 on an SM-8 mount3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range20.68 km. |
Maximum Dispersion279 m. |
HE Shell457 mm HE Model 1946 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell45 % |
Initial HE Shell Velocity800 m./s. |
HE Shell Weight1373 kg. |
AP Shell457 mm AP Model 1946 |
Maximum AP Shell Damage14,500 |
Initial AP Shell Velocity800 m./s. |
AP Shell Weight1373 kg. |
130 mm/60 BL-1108 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 BL-1108 х 2 pcs. |
. . . Average Damage per Second174.4 |
. . . Firing Range5.7 km. |
25 mm 110-PM on a 4М-120 mount18 х 4 pcs. |
. . . Average Damage per Second151.2 |
. . . Firing Range3.09 km. |
45 mm SM-20-ZIF mount12 х 4 pcs. |
. . . Average Damage per Second247.2 |
. . . Firing Range3.51 km. |
Maximum Speed29.5 knot |
Turning Circle Radius1 090 m. |
Rudder Shift Time16.3 sec. |
Surface Detectability Range16.53 km. |
Air Detectability Range13.92 km. |
Kremlin — Soviet Tier X battleship.
A battleship project developed at the end of World War II (Project 24). She was the evolution of the Sovetsky Soyuz-class ships and was designed to counter American Iowa-class and Montana-class battleships.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
||||
Slot 3 |
||||
Slot 4 |
||||
Slot 5 |
||||
Slot 6 |
Player Opinion
Performance
As the peak of the Russian battleship line, Kremlin is a very durable battleship with noticeably worse-than-for-tier main battery dispersion at long ranges and better-than-for-tier main battery dispersion at close ranges. Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy.
While it seems natural that one should close the distance on the enemy to increase one's combat efficiency with this ship, the fact that all of the other same tier battleships have access to much longer ranges than Kremlin, including some cruisers such as Henri IV, makes forward advances difficult and risky. However, thanks to her unique Damage Control Party , this makes forward advances much easier than with her peer battleships. But players should also note that there is only a limited number of the consumable available - running out of the consumable too quickly greatly decreases her survivability for the remainder of the battle.
Once carrying one of the most formidable AA suites at her tier, Kremlin's AA has been hit with several nerfs, and while it is still on the stronger side at Tier 10, it is very easy to strip away without the Auxiliary Armaments Modification 1 upgrade installed, so captains need to be wary when facing ships such as Thunderer and Yoshino, or other large caliber HE when a carrier is in play, especially as her horizontal protection is nothing special against AP bombs and even with her 60mm deck, US aircraft carriers will still be able to penetrate it and deal huge amounts of damage with their HE bombs.
Unfortunately, her weaknesses show in the form of her rather poor maneuverability, making requiring planning and good tactical positioning, as being caught broadside at close range could be very punishing.
To make matters worse, She lacks the ability to deal with destroyers in a manner similar to Grosser Kurfurst and Ohio, with an under-powered secondary battery of just 16 guns, compared to the 20 of Ohio's and the 24 of Kurfurst, although her good close range dispersion can allow her to get some good salvos off her main battery.
Though Kremlin seems to have much higher combat efficiency for closer ranges than her peer battleships, this makes her relatively less efficient in battles where long range engagements are more favorable, as somewhat commonly seen today. She is a relatively difficult to play ship, requiring much-needed planning and good understanding of tactical positioning.Pros:
- Highest hit point pool in the game.
- Well armored.
- Short Damage Control Party cooldown.
- Extremely good dispersion at close to medium ranges, quick turret traverse, and good firing angles.
- She has 457mm guns, allowing her to overmatch 30mm plating.
- AA suite rivals that of some high tier light cruisers, if spec'd properly.
- Good concealment at 13.4km, while the majority of her peers sit around 14km.
- Well protected main battery turrets - second best protected after Yamato.
- Massive AP Alpha strike of 130,500 damage.
- Good torpedo damage reduction of 46%.
- Excellent rudder shift.
Cons:
- Short main battery firing range compared to other Tier X's and extremely poor long range dispersion.
- Long main battery reload time of 33 seconds.
- While Kremlin carries a respectable AA suite, it is extremely easy to disable with HE - several high caliber HE salvos can almost completely destroy all her auxiliary guns, rendering her helpless against carrier strikes.
- Massive size. She is the second largest battleship in game.
- Despite having a 60mm belt running the length of the bow, she lacks the full on 60mm bow of Grosser Kurfurst, which means that she can and will take penetrating hits from Yamato/Musashi/Shikishima, though those are impossible to citadel her, due to a hidden 100mm armored deck in the bow.
- Large turning circle of 1,090 meters.
- Despite good armor, she has a large citadel.
- Possible to run out of Damage Control Party .
- Her size makes turning and slowing down feel like eternity.
- Vulnerable to torpedo strikes due of her massive size.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kremlin are as follows:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
Consumables
Kremlin can equip the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
Players must be mindful that although the Damage Control team is quick to act, it can handle a limited number of incidents before becoming exhausted.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Kremlin with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As with most battleships, players should focus on utilizing signals that maximize their survivability such as India Delta, Juliet Yankee Bissowtwo, and India Yankee
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
★★ |
|
|
|
★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- Dry Dock: Kremlin - News - World of Warships
- Dry Dock: Battleship Kremlin - World of Warships Official Channel - YouTube