Welcome to Wargaming.net Wiki!
Variants

Kuma

Jump to: navigation, search
Revision as of 22:30, 28 December 2016Revision as of 01:34, 25 February 2021
21 intermediate revisions by 12 users not shown
Line 3:Line 3:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A multipurpose light cruiser that could serve as a scout and a destroyer leader. Compared with the preceding class, ''Kuma'' had a greater displacement, reinforced weaponry and increased speed. She retained a weak AA defense that was typical of earlier-period Japanese cruisers.
 +<!-- {{Model3DViewer|ed003f1ac91e4f3ba7b7ed5609e13a82}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The Kuma is an improvement of the previous Tenryu. The Kuma inherits the same rapid fire 140 mm guns of its predecessor in greater number. With more guns the Kuma is able to deliver a greater volume of fire making the ship better at surface combat. A pair of double torpedo launchers on each side allows the Kuma to deliver 4 torpedoes per broadside. These torpedoes have an excellent range of 7 km and solid damage. +''Kuma'' is an improvement of the previous ''[[Tenryu]]''. ''Kuma'' inherits the same rapid fire 140 mm guns of its predecessor in greater number. With more guns she is able to deliver a greater volume of fire making the ship better at surface combat. A pair of double torpedo launchers on each side allows ''Kuma'' to deliver 4 torpedoes per broadside. These torpedoes have an excellent range of 7 km and solid damage.
  
?However, the Kuma suffers from several weaknesses. First of all the citadel of the ship sits high above the water line and is easily penetrated by the AP shells of most of her opponents. Moreover, the engine and steering modules are easy to disable. Finally the Kuma has extremely weak AA defence and will have trouble effectively shooting down planes. The addition of the catapult fighter with the B hull upgrade provides a minor improvement.+However, ''Kuma'' suffers from several weaknesses. First of all, the citadel of the ship sits high above the water line and is easily penetrated by the AP shells of most of her opponents. Moreover, the engine and steering modules are easy to disable. Finally, ''Kuma'' has extremely weak AA defense and will have trouble effectively shooting down planes. The addition of the catapult fighter with the B hull upgrade provides a minor improvement.
  
?The Kuma is a fun ship to play. The high rate of fire and strong torpedo armament provides the player the tools to inflict substantial damage to ships of any type. Players should be wary about protecting the sides of the ship from enemy fire to avoid citadel penetrations. This is especially true when facing battleships as the AP rounds from any battleship that the Kuma will face have a high probability of hitting the citadel. The torpedo tubes are also poorly protected and may be disabled by enemy fire.+''Kuma'' is a fun ship to play. The high rate of fire and strong torpedo armament provides the player the tools to inflict substantial damage to ships of any type. Players should be wary about protecting the sides of the ship from enemy fire to avoid citadel penetrations. This is especially true when facing battleships as the AP rounds from any battleship that ''Kuma'' will face have a high probability of hitting the citadel, and although giving them a broadside may make them over-penetrate, doing that would expose the citadel to cruiser AP rounds. The torpedo tubes are also poorly protected and may be disabled by enemy fire.
? +
?|Research=<!-- write text about priority sequence of research below -->+
?* Get the hull upgrade first for added AA and survivability plus a fighter aircraft.<br />+
?* Then the fire control for increasing gun range from 11.2 to 12.4 km.<br />+
? +
?If her captain is carried over from the preceding cruisers, then the captain should already have, or have enough points for, a first and second skill. Otherwise, you should be able to collect enough points to do so by playing her. While you can be quite flexible with your first skill choice, your second skill must invariably be Expert Marksman, because while Kuma may not really need herself, all Japanese cruisers from her successor Furutaka and onwards will be beleaguered by slow turret rotation speeds.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Great guns with a long range and fast reload+* Good guns with a fair range and fast reload.
?* Powerful torpedoes with 7 km range+* Powerful torpedoes with 7 km range.
?* She is very maneuverable for her size.+* Maneuverable for her size.
?* Low slung profile makes her hard to hit+* Low slung profile makes her hard to hit.
?* She is equipped with a catapult fighter+* She is equipped with a catapult fighter (B Hull).
?* Very deadly to enemy destroyers.+* Deadly to enemy destroyers.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Armor that can absorb practically nothing.
 +* Has to show quite a lot of her broadside to get her rear guns into action.
 * Loses torpedo firing systems easily. * Loses torpedo firing systems easily.
 * Rudder is made of paper. * Rudder is made of paper.
?* Armor that can absorb practically nothing.+* Catches fire with ease and shares the large citadel of ''Tenryu''.
?* Catches fire with ease and shares the large citadel of Tenryu.+
 * AA is all bark and no bite. * AA is all bark and no bite.
 +* No secondaries.
 +
 +|Research=<!-- write text about priority sequence of research below -->
 +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to Hull (B) for an improved rudder shift time, additional hit points, additional anti-aircraft guns, and access to the {{Catapult Fighter}} consumable. Research of this module unlocks progression to [[Ship:Furutaka|''Furutaka'']].
 +* '''Gun Fire Control System:''' Upgrade to Type 4 Mod. 2 for an extra 10% range on the main battery.
 +
 +Captains should first research Hull (B) before researching the Gun Fire Control System.
 +
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +|Upgrades=<!-- write text about best upgrades below -->
 +* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
 +* '''Slot 1''': {{Engine Room Protection}} because the damage control option has small effects.
 +
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Key skills for ''{{#var:ship_name}}'' commanders include Last Stand at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Her fire rate is sufficiently high that Pyrotechnician is worth considering for an additional Level 2 skill.
 +
 +{{Commander Skills 3 CR
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = 2 <!-- Grease the Gears -->
 +| rating12 = <!-- Swift Fish -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 2 <!-- Last Stand -->
 +
 +| rating21 = 2 <!-- Pyrotechnician -->
 +| rating22 = 1 <!-- Fill the Tubes -->
 +| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = <!-- Eye in the Sky -->
 +| rating25 = 2 <!-- Priority Target -->
 +| rating26 = 1 <!-- Expert AA Marksman -->
 +
 +| rating31 = <!-- Heavy HE and SAP Shells -->
 +| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
 +| rating33 = 3 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Heavy AP Shells -->
 +| rating35 = 2 <!-- Superintendent -->
 +| rating36 = 1 <!-- Survivability Expert -->
 +
 +| rating41 = <!-- Top Grade Gunner -->
 +| rating42 = 1 <!-- Outnumbered -->
 +| rating43 = 1 <!-- Radio Location -->
 +| rating44 = <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = <!-- AA Gunner -->
 +}}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Catapult Fighter}} '''[Hull B only]'''
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
 +
 +|Signals=<!-- write text about best set of signals below -->
 +''Kuma'' captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix =
 +| India X-Ray = 2
 +| Juliet Whiskey Unaone = 1
 +| Victor Lima = 3
 +| Hotel Yankee = 1
 +
 +| November Foxtrot = 3
 +| Sierra Mike = 3
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 2
 +| Juliet Charlie = 2
 +
 +| Zulu = 1
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 2
 +| Zulu Hotel = 1
 +| Papa Papa =
 +
 +| Wyvern = 1
 +| Red Dragon = 2
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra = 1
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?===Construction===+<div class="thumb tright">
?:Sasebo Naval Yard; Nagasaki, Japan<br />+{{AnnoWiki|content=
?:Laid down: 29 August 1918<br />+<h2> ''{{#var:ship_name}}'', 1919</h2>
?:Launched: 14 July 1919<br />+====Construction====
?:Commissioned: 31 August 1920+:Builder: Sasebo Naval Arsenal,<br>&nbsp;&nbsp;&nbsp;Sasebo, Japan
? +:Laid down: 29th August 1918
 +:Launched: 14th July 1919
 +:Commissioned: 31st August 1920
 +----
 ====Specifications==== ====Specifications====
?:5,500 tons displacement, standard<br />+:5,100 tons displacement, standard
?:162.1m length<br />+:162.1m length
?:14.2m beam<br />+:14.2m beam
?:4.8m draft+:4.8m draft
? +----
 ====Machinery==== ====Machinery====
?:12 boilers, 4 turbines+:10 Kanpon oil-fired boilers
? +:2 Kanpon mixed-firing boilers
 +:4 Brown Curtis geared turbine engines
 +:1,260 tons of oil, 350 tons of coal
 +----
 ====Performance==== ====Performance====
?:36 knots at 90,000 shaft horsepower<br />+:36 knots at 90,000 shaft horsepower
?:9,000 nautical miles at 10 knots+:9,000 nm at 10 knots
? +----
 ====Armor==== ====Armor====
?:Main belt: 63mm<br />+:Main belt: 63mm
?:Decks: 32mm<br />+:Decks: 32mm
 +:Conning Tower: 51mm
 +:Turrets: 25mm
 +:Fore and Aft Plating: 10mm
 +----
 +====Armament====
 +=====Main=====
 +:Seven (7x1) 14cm/50 3rd Year Type guns
 +=====Anti-aircraft=====
 +:Two (2x1) 80mm/40 Type 3 high-angle gun
 +:Two (2x1) 6.5mm machine guns
 +=====Torpedoes=====
 +:Eight (4x2) 533mm Type 6 Torpedoes
  
 +----
 +====Complement====
 +:450 men
 +}}
 +{{AnnoWiki|content=
 +<h2> ''{{#var:ship_name}}'', 1944</h2>
 +====Specifications====
 +:5,500 tons displacement, standard
 +:162.1m length
 +:14.2m beam
 +:4.8m draft
 +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Seven (7x1) 140mm guns<br />+:Six (6x1) 14cm/50 3rd Year Type guns
?=====Anti-Aircraft=====+=====Anti-aircraft=====
?:Two (2x1) 78mm guns<br />+:Ten (2x3, 2x2) 25mm Type 96 AA guns
 =====Torpedoes===== =====Torpedoes=====
?:Eight (4x2) 533mm torpedo tubes<br />+:Eight (4x2) 533mm Type 6 Torpedoes
 +====Aircraft Facilities====
 +:1 Kawanishi E7K1 “Alf” floatplane
 +:1 Aircraft Catapult
 + 
 +}}
 +</div>
 + 
 + 
  
 ===History=== ===History===
Line 77:Line 199:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_cruiser_Kuma Japanese cruiser ''Kuma'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Kuma-class_cruiser ''Kuma''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 01:34, 25 February 2021

Kuma
Kuma_wows_main.jpg
Cruiser | Japan | Tier IV
Tech Tree Position
Tenryū
Arrow_down.png
Kuma_icon_small.png
Arrow_down.png
Agano
Furutaka
stock
 top
General
Research price5600 exp
Purchase price684,000 Credits
Hit Points23,000 
Main Battery
140 mm/50 3rd Year Type on a single mount7 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed8.5 deg./sec.
180 Degree Turn Time21.18 sec.
Firing Range11.67 km.
Maximum Dispersion113 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
AP Shell140 mm Capped Common Shell 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
AP Shell Weight38 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Type6 
Maximum Damage10,833 
Torpedo Speed57 knot
Torpedo Range6.99 km.
AA Defense
6.5 mm/115 3rd Year Type on a single mount2 х 1 pcs.
. . . Average Damage per Second2.4 
. . . Firing Range0.99 km.
76 mm /40 3rd Year Type on a single mount2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Rangekm.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius640 m.
Rudder Shift Time6.9 sec.
Concealment
Surface Detectability Range11 km.
Air Detectability Range5.23 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSC013_Kuma_1938.png
684,000

Kuma — Japanese Tier IV cruiser.

A multipurpose light cruiser that could serve as a scout and a destroyer leader. Compared with the preceding class, Kuma had a greater displacement, reinforced weaponry and increased speed. She retained a weak AA defense that was typical of earlier-period Japanese cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/50 3rd Year Type on a single mount1021.21132,400102,700 044,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kuma (A)23,000106572/24 080,000
Kuma (B)24,2001065764 2,000300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 61.4427.210,833577 0200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type4 mod. 10 060,000
Type4 mod. 20 900140,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp34.5 040,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection

Player Opinion

Performance

Kuma is an improvement of the previous Tenryu. Kuma inherits the same rapid fire 140 mm guns of its predecessor in greater number. With more guns she is able to deliver a greater volume of fire making the ship better at surface combat. A pair of double torpedo launchers on each side allows Kuma to deliver 4 torpedoes per broadside. These torpedoes have an excellent range of 7 km and solid damage.

However, Kuma suffers from several weaknesses. First of all, the citadel of the ship sits high above the water line and is easily penetrated by the AP shells of most of her opponents. Moreover, the engine and steering modules are easy to disable. Finally, Kuma has extremely weak AA defense and will have trouble effectively shooting down planes. The addition of the catapult fighter with the B hull upgrade provides a minor improvement.

Kuma is a fun ship to play. The high rate of fire and strong torpedo armament provides the player the tools to inflict substantial damage to ships of any type. Players should be wary about protecting the sides of the ship from enemy fire to avoid citadel penetrations. This is especially true when facing battleships as the AP rounds from any battleship that Kuma will face have a high probability of hitting the citadel, and although giving them a broadside may make them over-penetrate, doing that would expose the citadel to cruiser AP rounds. The torpedo tubes are also poorly protected and may be disabled by enemy fire.

Pros:

  • Good guns with a fair range and fast reload.
  • Powerful torpedoes with 7 km range.
  • Maneuverable for her size.
  • Low slung profile makes her hard to hit.
  • She is equipped with a catapult fighter (B Hull).
  • Deadly to enemy destroyers.

Cons:

  • Armor that can absorb practically nothing.
  • Has to show quite a lot of her broadside to get her rear guns into action.
  • Loses torpedo firing systems easily.
  • Rudder is made of paper.
  • Catches fire with ease and shares the large citadel of Tenryu.
  • AA is all bark and no bite.
  • No secondaries.

Research

Availability of researchable upgrades for Kuma is as follows:

  • Hull: Upgrade to Hull (B) for an improved rudder shift time, additional hit points, additional anti-aircraft guns, and access to the Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable. Research of this module unlocks progression to Furutaka.
  • Gun Fire Control System: Upgrade to Type 4 Mod. 2 for an extra 10% range on the main battery.
Captains should first research Hull (B) before researching the Gun Fire Control System.

Optimal Configuration

Upgrades

Commander Skills

Key skills for Kuma commanders include Last Stand at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Her fire rate is sufficiently high that Pyrotechnician is worth considering for an additional Level 2 skill.

Consumables

Kuma can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Kuma captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Kuma - Wikipedia
  2. Kuma-class cruiser - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín