Kuma
140 mm/50 3rd Year Type on a single mount7 х 1 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed8.5 deg./sec. |
180 Degree Turn Time21.18 sec. |
Firing Range11.67 km. |
Maximum Dispersion113 m. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight38 kg. |
AP Shell140 mm Capped Common Shell |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity850 m./s. |
AP Shell Weight38 kg. |
533 mm Twin4 х 2 pcs. |
Rate of Fire1.43 shots/min. |
Reload Time42 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Type6 |
Maximum Damage10,833 |
Torpedo Speed57 knot |
Torpedo Range6.99 km. |
6.5 mm/115 3rd Year Type on a single mount2 х 1 pcs. |
. . . Average Damage per Second2.4 |
. . . Firing Range0.99 km. |
76 mm /40 3rd Year Type on a single mount2 х 1 pcs. |
. . . Average Damage per Second3.2 |
. . . Firing Range3 km. |
Maximum Speed34.5 knot |
Turning Circle Radius640 m. |
Rudder Shift Time6.9 sec. |
Surface Detectability Range11 km. |
Air Detectability Range5.23 km. |
Kuma — Japanese Tier IV cruiser.
After learning about the characteristics of the Omaha-class ships, the Japanese engineers prepared a project for a large cruiser with increased combat power. It was planned for the ship to combine the functions of a destroyer leader and a scout. An increase in displacement was used to strengthen the ship's propulsion and raise the number of main battery guns to seven. During World War II, Kuma participated in the landings in the Philippines, in battles in New Guinea, and patrolled the waters of the Dutch East Indies. On January 11, 1944, Kuma was torpedoed by submarine HMS Tally-Ho in the Strait of Malacca. The cruiser caught fire and sank.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type 6 | 1.4 | 42 | 7.2 | 10,833 | 57 | 7 | 0 | 200,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
The Kuma is an improvement of the previous Tenryu. The Kuma inherits the same rapid fire 140 mm guns of its predecessor in greater number. With more guns the Kuma is able to deliver a greater volume of fire making the ship better at surface combat. A pair of double torpedo launchers on each side allows the Kuma to deliver 4 torpedoes per broadside. These torpedoes have an excellent range of 7 km and solid damage.
However, the Kuma suffers from several weaknesses. First of all the citadel of the ship sits high above the water line and is easily penetrated by the AP shells of most of her opponents. Moreover, the engine and steering modules are easy to disable. Finally the Kuma has extremely weak AA defence and will have trouble effectively shooting down planes. The addition of the catapult fighter with the B hull upgrade provides a minor improvement.
The Kuma is a fun ship to play. The high rate of fire and strong torpedo armament provides the player the tools to inflict substantial damage to ships of any type. Players should be wary about protecting the sides of the ship from enemy fire to avoid citadel penetrations. This is especially true when facing battleships as the AP rounds from any battleship that the Kuma will face have a high probability of hitting the citadel, and although giving them a broadside may make them overpenetrate, doing that would expose you to cruiser AP rounds. The torpedo tubes are also poorly protected and may be disabled by enemy fire.Pros:
- Great guns with a long range and fast reload.
- Powerful torpedoes with 7 km range.
- She is very maneuverable for her size.
- Low slung profile makes her hard to hit.
- She is equipped with a catapult fighter.
- Very deadly to enemy destroyers.
Cons:
- Loses torpedo firing systems easily.
- Rudder is made of paper.
- Armor that can absorb practically nothing.
- Catches fire with ease and shares the large citadel of Tenryu.
- AA is all bark and no bite.
- No secondaries.
- Has to show quite a lot of her broadside to get her rear guns into action.
Research
- Get the hull upgrade first for added AA and survivability plus Hydroacoustic Search and a fighter aircraft.
- Then the fire control for increasing gun range from 11.2 to 12.4 km.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 1: Damage Control System Modification 1 makes the ship more resistant to fires and flooding.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
★ |
|
2 |
★ |
★★ |
★★ |
★ |
|
|
★★ |
★★★ |
3 |
★★ |
★ |
★★★ |
|
★ |
★★ |
★★★ |
★ |
4 |
|
|
★★ |
|
★ |
|
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery