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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The first U.S. Navy aircraft carrier, ''Langley'' was converted from a collier. She had low speed and was used as an experimental ship for testing various technical innovations as well as for training navy pilots. The carrier was equipped with secondary armament to repel attacks from enemy destroyers.<br><br>{{Model3DViewer|be03b75cc7da458280f3bb1007d5096e}}+The first U.S. Navy aircraft carrier, ''Langley'' was converted from a collier. She had low speed and was used as an experimental ship for testing various technical innovations as well as for training navy pilots. The carrier was equipped with secondary armament to repel attacks from enemy destroyers.<!-- <br><br>{{Model3DViewer|be03b75cc7da458280f3bb1007d5096e}}-->
  
 |Performance=<!-- write below --> |Performance=<!-- write below -->
?The ''{{#var:ship_name}}'' has the unfortunate distinction of being the slowest aircraft carrier in the game. If discovered, it can't get away from anything - not even ''battleships''. Keep an eye on your map and start moving long before enemies get near detection range. With only one squadron each of fighters, torpedo bombers, and dive bombers, ''{{#var:ship_name}}'' commanders will have to make sure that every strike mission counts. The carrier itself starts with no AA armament whatsoever. It does have four 127 mm cannons which will sink a heavily damaged destroyer on occasion, but their range is pitiful. It is highly recommended to stay back and hide, or try and stay with the team.+''{{#var:ship_name}}'' has the unfortunate distinction of being the slowest aircraft carrier in the game. If discovered, it can't get away from anything - not even ''battleships''. Keep an eye on your map and start moving long before enemies get near detection range. The carrier itself starts with no AA armament whatsoever. It does have four 127 mm cannons which will sink a heavily damaged destroyer on occasion, but their range is pitiful. It is highly recommended to stay back and hide, or try and stay with the team.
 +Her Aviation consists of the standard Rocket, Bomber and Torpedo Bomber complement.
 +Due to the extremely poor accuracy of the bombers, Rocket attack planes should be used as long as you have any left, as they are significantly better at actually hitting their target and deal quite decent damage. To use torpedo bombers perfectly, You must get the torpedo planes to within 4 seconds from the Targrt to ensure the hit
  
 |Pros=<!-- write below --> |Pros=<!-- write below -->
 * Has aircraft in large squadrons where most ships of that tier have little or no anti-aircraft capabilities. * Has aircraft in large squadrons where most ships of that tier have little or no anti-aircraft capabilities.
 * Not easily detected, around 10km detection from the surface if exposed. * Not easily detected, around 10km detection from the surface if exposed.
?* Can one-shot anything it can connect with a good torpedo salvo on a target 
?* Able to deploy 3 squadrons, one of each type. 
 * Weird hitbox of the ship may confuse attackers and make them miss their shells through the large gap between the hanger and the flight deck. * Weird hitbox of the ship may confuse attackers and make them miss their shells through the large gap between the hanger and the flight deck.
 * Once upgraded, it gains some AA that can fend for itself against equivalent tier planes. * Once upgraded, it gains some AA that can fend for itself against equivalent tier planes.
 +* The rocket planes are quite powerful
 +* Bombs have enough penetration to hit citadels
  
 |Cons=<!-- write below --> |Cons=<!-- write below -->
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 * Like all low-tier carriers, it's hopeless once found. * Like all low-tier carriers, it's hopeless once found.
 * Nearly no armor, getting citadeled by most HE shells easily. * Nearly no armor, getting citadeled by most HE shells easily.
 +* The Bombers have extremely poor accuracy.
 +* The Torpedo Bombers' torpedos are very slow at a speed of 35 knots
 +* All planes, with the exception of the rocket planes, maneuver slowly, often making it hard to land well-positioned hits.
 +* Even when upgraded to Hull B, The anti aircraft does not consist of any long-range guns, therefore making it unable to produce AA shell explosions
  
 |Research=<!-- write below --> |Research=<!-- write below -->
?* Research the Grumman F3F fighters first for a 27% increase in damage, more speed, and more survivability.+ 
?* Research the Vought SBU dive bombers next for a 12 knot increase in speed.+
?* Research the Martin T4M torpedo bombers for more survivability and a small speed increase.+
 * Research the B hull. * Research the B hull.
?* Proceed to the Bogue.+* Proceed to the Ranger.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
?*'''Slot 2''': {{Damage Control System Modification 1}}+*'''Slot 2''': {{Aircraft Engines Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Due to ''{{#var:ship_name}}'' being one of the slowest ships in the game at 15 knots, it is unable to outrun any ship that may be chasing it. Subsequently, [[Ship:Commander#Emergency_Takeoff|Emergency Takeoff]] is a better skill than [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] for shooting down incoming aircraft. Furthermore, due to ''[[Hosho]]'' having Tier V fighters, [[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]]' is a very good skill to utilize against ''Hosho''. 
  
?{{block|!|content= ATTENTION+{{Commander Skills 3 CV
?* As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?* [[Ship:Commander#Demolition_Expert|Demolition Expert]] is '''not''' a recommended skill.}}+| rating11 = <!-- Last Gasp -->
 +| rating12 = 2 <!-- Improved Engine Boost -->
 +| rating13 = <!-- Engine Techie -->
 +| rating14 = 3 <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = <!-- Search and Destroy -->
  
?{{Commander Skills+| rating21 = <!-- Torpedo Bomber -->
?| Priority Target = 1+| rating22 = <!-- Swift Fish -->
?| Preventative Maintenance = 1+| rating23 = 3 <!-- Improved Engines -->
?| Expert Loader = +| rating24 = <!-- Repair Specialist -->
?| Aircraft Servicing Expert = 3+| rating25 = <!-- Secondary Armament Expert -->
?| Direction Center for Catapult Aircraft = +| rating26 = <!-- Patrol Group Leader -->
?| Dogfighting Expert = 3+
?| Incoming Fire Alert = +
?| Evasive Maneuver = 3+
  
?| High Alert = 1+| rating31 = <!-- Sight Stabilization -->
?| Jack of All Trades = +| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| Expert Marksman = +| rating33 = 2 <!-- Demolition Expert -->
?| Torpedo Acceleration = 3+| rating34 = 3 <!-- Aircraft Armor -->
?| Smoke Screen Expert = +| rating35 = 3 <!-- Survivability Expert -->
?| Expert Rear Gunner = 1+| rating36 = <!-- Interceptor -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Survivability Expert = +| rating41 = 2 <!-- Bomber Flight Control -->
?| Basics of Survivability = 1+| rating42 = <!-- Proximity Fuse -->
?| Torpedo Armament Expertise = 3+| rating43 = <!-- Close Quarters Expert -->
?| Emergency Takeoff = 3+| rating44 = 3 <!-- Enhanced Aircraft Armor -->
?| Basic Firing Training = 1+| rating45 = <!-- Hidden Menace -->
?| Superintendent = +| rating46 = <!-- Enhanced Reactions -->
?| Demolition Expert = +
?| Vigilance = +
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = +
?| Inertia Fuse for HE Shells = +
?| Air Supremacy = 3+
?| Advanced Firing Training = 1+
?| Manual Fire Control for AA Armament = +
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Damage Control Party}} unlimited
? +* '''Slot 2:''' {{CAP Fighter}} 4
 +CV consumables are automatically activated when needed
 +The consumables available for each plane type for ''{{#var:ship_name}}'' is as follows:
 +====Attack Aircraft====
 +* '''Slot 1:''' {{Engine Cooling}} 3
 +====Torpedo Bombers====
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +====Dive Bombers====
 +* '''Slot 1:''' {{Engine Cooling}} 2
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), November Echo Setteseven ({{November Echo Setteseven|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). Players can also choose to equip the Dragon Flag ({{Dragon Flag|Size=18px}}) for faster commander (re)training.+In the past, all carriers could only mount at most four signals at a time. This is not longer the case, ''{{#var:ship_name}}'' can mount 8 total Signals.
 + 
 +As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. As such, the signal ({{Juliet Charlie|Size=18px}}) should be disregarded for this ship.
 + 
 +Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}) for 50% XP gain, Zulu Hotel ({{Zulu Hotel|Size=18px}}) for 50% Commander XP gain, November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) increased AA damage, Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) secondary battery range & firing buff, Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flooding chance increase (Very useful), India-X-Ray ({{India X-Ray|Size=18px}}) fire chance increase, Victor Lima ({{Victor Lima|Size=18px}}) large fire & flooding chance increase, and India Yankee ({{India Yankee|Size=18px}}) for faster fire dissipation.
 + 
 +These signals are to buff the ship performance while gaining a fair bonus of XP.
 + 
 +Players can also choose to equip the Dragon Signal ({{Dragon Flag|Size=18px}}) instead of Zulu Hotel ({{Zulu Hotel|Size=18px}}) signal the for faster commander (re)training.
 + 
 +Having a high leveled Captain while playing Carrier can give you an edge over other Captains.
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:Langley_Hull_A.jpg|Hull A
 +File:Langley_Hull_B.jpg|Hull B
  
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Langley_(CV-1) USS ''Langley'' (CV-1) - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:12, 14 May 2021

Langley
Langley_wows_main.jpg
Tech Tree Position
Clemson
Arrow_down.png
Langley_icon_small.png
Arrow_down.png
Ranger
stock
 top
General
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points33,300 
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed15 knot
Turning Circle Radius730 m.
Rudder Shift Time12.9 sec.
Concealment
Surface Detectability Range9.78 km.
Air Detectability Range5.93 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASA104_Langley.png
1,000,000

Langley — American Tier IV aircraft сarrier.

The first U.S. Navy aircraft carrier, Langley was converted from a collier. She had low speed and was used as an experimental ship for testing various technical innovations as well as for training navy pilots. The carrier was equipped with secondary armament to repel attacks from enemy destroyers.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Langley (A)33,3006204 0100,000
Langley (B)33,700620416/4 3,000250,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F3F Gulfhawk1211,210 050,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
T4M3,500881,550 050,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBU Corsair991,630 050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 8,000 hp15 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion

Performance

Langley has the unfortunate distinction of being the slowest aircraft carrier in the game. If discovered, it can't get away from anything - not even battleships. Keep an eye on your map and start moving long before enemies get near detection range. The carrier itself starts with no AA armament whatsoever. It does have four 127 mm cannons which will sink a heavily damaged destroyer on occasion, but their range is pitiful. It is highly recommended to stay back and hide, or try and stay with the team. Her Aviation consists of the standard Rocket, Bomber and Torpedo Bomber complement.

Due to the extremely poor accuracy of the bombers, Rocket attack planes should be used as long as you have any left, as they are significantly better at actually hitting their target and deal quite decent damage. To use torpedo bombers perfectly, You must get the torpedo planes to within 4 seconds from the Targrt to ensure the hit

Pros:

  • Has aircraft in large squadrons where most ships of that tier have little or no anti-aircraft capabilities.
  • Not easily detected, around 10km detection from the surface if exposed.
  • Weird hitbox of the ship may confuse attackers and make them miss their shells through the large gap between the hanger and the flight deck.
  • Once upgraded, it gains some AA that can fend for itself against equivalent tier planes.
  • The rocket planes are quite powerful
  • Bombs have enough penetration to hit citadels

Cons:

  • Incredibly slow, top speed being around 15 knots ,and, slow turning; requiring more space to turn than most battleships and carriers.
  • Like all low-tier carriers, it's hopeless once found.
  • Nearly no armor, getting citadeled by most HE shells easily.
  • The Bombers have extremely poor accuracy.
  • The Torpedo Bombers' torpedos are very slow at a speed of 35 knots
  • All planes, with the exception of the rocket planes, maneuver slowly, often making it hard to land well-positioned hits.
  • Even when upgraded to Hull B, The anti aircraft does not consist of any long-range guns, therefore making it unable to produce AA shell explosions

Research

  • Research the B hull.
  • Proceed to the Ranger.

Optimal Configuration

Upgrades

The recommended upgrades for Langley are as follows:

Commander Skills

Consumables

Langley can equip the following consumables:

CV consumables are automatically activated when needed The consumables available for each plane type for Langley is as follows:

Attack Aircraft

Torpedo Bombers

Dive Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Langley can mount 8 total Signals.

As a carrier, Langley has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.

Gallery

Historical Info

Historical Gallery

References

  1. USS Langley (CV-1) - Wikipedia
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