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Revision as of 05:33, 25 April 2019
added captain skills
Revision as of 22:24, 4 June 2020
There was a premium consumable called out in the text.
21 intermediate revisions by 17 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the light cruisers planned for construction under the "Big Ocean-Going Fleet" (project 68). The ship's large dimensions allowed her to accommodate twelve 152 mm main battery guns and provide quite strong armor protection.+One of the light cruisers planned for construction under the "Big Ocean-Going Fleet" (Project 68). The ship's large dimensions allowed her to accommodate twelve 152mm main battery guns and provide quite strong armor protection.
 <br><br>{{Model3DViewer|bc0b4a4437f740e29feb4cb37089ad14}} <br><br>{{Model3DViewer|bc0b4a4437f740e29feb4cb37089ad14}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''{{#var:ship_name}}'' is a Tier VII Soviet light cruiser which inherits its play style from its tech tree sister — ''[[Shchors]]'' — while being based upon the stock hull of ''[[Chapayev]]''.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+Captains will be happy with ''{{#var:ship_name}}''’s primary firepower which comes in the form of twelve 152mm rifled guns with a nine second reload and excellent range of 17.3km. The ballistics on these guns provide captains with the opportunity to kite away and rain fire down upon enemy battleships with relative ease, making use of her unique {{Spotting Aircraft}} consumable for near constant uptime. While the guns may lag behind ''Shchors'' for damage output due to the slightly lower rate of fire, the additional range helps to compensate. The armor penetration of her AP shells is relatively high for the caliber, meaning they can be useful against cruisers which expose their broadsides; however, her high explosive shells will still be her primary ammo choice. Consequently, captains will want to invest in the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] commander skill to increase the penetration of her HE shells to 32mm.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+The {{Spotting Aircraft}} of ''{{#var:ship_name}}'' compliments the ship in its intended role of a long-range light cruiser by further increasing her range to 20.7km. A unique trait of this consumable is that compared to other cruisers, ''{{#var:ship_name}}'' only has a 15 second cooldown before she can use the Spotting Aircraft again.
?-->+ 
 +''{{#var:ship_name}}'', like other Soviet cruisers, comes equipped a set of relatively short range torpedoes which captains may wish to make usage of in closer range brawls or to assassinate overly assertive battleships. These torpedoes should be considered a last-ditch weapon, though, as ''{{#var:ship_name}}'' lacks the armor to reliably deliver them within range of an enemy battleship or heavy cruiser.
 + 
 +Captains will find ''{{#var:ship_name}}''’s maneuverability closely resembles that of ''Shchors'', making her strong in the kiting role while the added armor affords her the chance to better sustain herself against incoming fire. The additional 4,100 hit points further increases her survivability, while she also benefits from a slight improvement in concealment. However, captains should be aware that while her armor is improved over ''Schors'', she is still very lightly armored and they must be cautious if they opt to push into close range. Her anti-aircraft battery is a slight downgrade from ''Shchors'', maintaining the same long-range and short-range firepower but reducing the damage output of her mid-range guns.
 + 
 +Overall, players who like ''Shchors'' and ''Chapayev'' will be right at home with ''{{#var:ship_name}}'', finding she plays in much the same way with only a few minor differences. She is best played at long range, making usage of her exceptional gun ballistics and {{Spotting Aircraft}} to get the best results while actively avoiding pushing aggressively until later in the game when she is less likely to be focused by multiple ships.
 + 
 + 
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/191265-premium-ship-review-123-lazo/ LittleWhiteMouse's Premium Ship Review: Lazo] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Long main battery firing range at 17.3km range.
?* +* {{Spotting Aircraft}} has very short cooldown, allowing ''{{#var:ship_name}}'' to consistently maintain maximum firing range.
?* +* High explosive shells have high fire chance and can pack a punch with the captain skill "Inertia Fuse for HE Shells".
?* +* Very good ballistics for 152mm shells
 +* Her AP has high penetration compared to many of her light cruiser counterparts
 +* She is in essence an A-hull ''[[Chapayev]]'', meaning she recieves a better health pool than ''[[Shchors]]''
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Poor armor protection; lack of angling and dodging can result in huge damage taken.
?* +* Short-range "suicide" torpedoes.
?* +* Relatively poor maneuverability in comparison to other Tier VII cruisers.
?* +* Although good at medium ranges, her ballistics become poor, especially combined with the range given to her with {{Spotting Aircraft}}
? +* She has 1 second slower reload compared to her counterpart ''[[Shchors]]''
?|Research=<!-- write text about priority sequence of research below -->+
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
?<!-- FOR PREMIUM SHIPS:+|Research=
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}} '''or''' {{Spotting Aircraft Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Steering Gears Modification 2}} '''or''' {{Damage Control System Modification 2}}
?* '''Slot 5''': + 
?* '''Slot 6''': +Since ''{{#var:ship_name}}'' plays similar to her tech tree counterparts, a standard build that emphasizes her survivability and main armaments is a viable options. Alternatively, captains may elect to use {{Spotting Aircraft Modification 1}} to capitalize on the kiting play-style that favors ''{{#var:ship_name}}''.
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''{{#var:ship_name}}'' is very similar to ''Shchors,'' and thus shares a similar commander loadout+''{{#var:ship_name}}'' is very similar to ''Shchors,'' and thus many of the same recommended skills will overlap between the two ships.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 1+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 1+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Spotting Aircraft}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+ 
?* {{Surveillance Radar}}+Captains should take note of the special nature of ''{{#var:ship_name}}''’s Spotting Aircraft. It has a very quick cooldown and uptime compared with other cruisers.
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) flags should be mounted to improve the ship's main battery fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1
?| India X-Ray = +| India X-Ray = 2
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 1
?| Victor Lima = +| Victor Lima = 3
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 2
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 3
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 2
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 3
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 2
?| Basilisk = +| Basilisk = 1
  
?| Leviathan = +| Leviathan = 3
?| Scylla = +| Scylla = 3
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>''{{#var:ship_name}}'', 1941</h2>
?===Construction===+ 
?:Builder: Yard; City, Country+
?:Laid down: DD MONTH YEAR+
?:Launched: DD MONTH YEAR+
?:Commissioned: DD MONTH YEAR+
?----+
 ===Specifications=== ===Specifications===
?:XX tons displacement, standard+:10,600 tons displacement, standard
?:XXm length+:201m length
?:XXm beam+:18.7m beam
?:XXm draft +:6.9m draft
 ---- ----
 ====Machinery==== ====Machinery====
?:+: Six boilers and two sets of turbines
 ---- ----
 ====Performance==== ====Performance====
?:XX knots at XX shaft horsepower+:34 knots at 130,000 shaft horsepower
?:XX nm at XX knots+:6,300 nm at 18 knots
 ---- ----
 ====Armor==== ====Armor====
?:Main belt: +:Main belt: 100mm
?:Upper belt: +:Decks: 50mm citadel deck
?:Torpedo bulkhead: +:Bulkheads: 100-120mm
?:Decks: +:Barbettes and Turrets: 130mm barbettes,
?:Bulkheads: +:175mm turret faces, 65 turret sides, 75mm roof
?:Barbettes and Turrets: +
?:Conning tower: +
 ---- ----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:+: Twelve (4x3) 152mm/57 B-38 guns
 =====Secondary===== =====Secondary=====
?:+: Eight (4x2) 100mm/56 B-34 guns
 =====Anti-aircraft===== =====Anti-aircraft=====
?:+: Twelve (6x2) 37mm/67
 =====Torpedoes===== =====Torpedoes=====
?:+: Six (2x3) 533mm Torpedo Tubes
 ---- ----
 ====Aircraft==== ====Aircraft====
 =====Total===== =====Total=====
?:+: Two Aircraft and one catapult amidships
?=====Fighters=====+ 
?:+
?===== Bombers=====+
?:+
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+[[File:Крейсер_проекта_68-К_Железняков.jpg|none|frame|x350px|link=|A unidentified Project 68k cruiser at anchor.]]
  
 ===History=== ===History===
  
 ====Design==== ====Design====
 +The Projekt 68, or ''[[Chapayev]]''-class, was to be a class of light cruisers to accompany the new fleet of large battleships being planned by the VMF in the late 1930s, as well as to perform general defense of the homeland.
 +
 +Initially, the design was based on the ''[[Kirov]]''-class Projekt 26 light cruisers, which itself was essentially a copy of the hull of the Italian ''Montecuccoli''-class light cruisers. The armament was changed to newer 152mm guns and the armor was improved compared to the ''Kirov''-class, but the resulting design was considered insufficient. VMF leadership requested an increase in the power of the main battery with the addition of a fourth main battery turret, and the project was finally approved on 13 July 1939 as Projekt 68. Standard displacement had increased up to 10,620 tons with a 100mm main armor belt and 50mm armor deck.
 +
 +However, due to the outbreak of the Second World War, and later the invasion of the Soviet Union in 1941, the construction of the cruisers was suspended. After the end of the war, it was decided to complete the five surviving hulls (of the seven laid down) to a revised Projekt 68K. The new design would incorporate lessons learned in the Second World War, namely in regards to increased resistance to underwater damage, with enhanced stability, operational range, and anti-aircraft firepower. Likewise, there would also be an effort to fit newer radars and radio communication devices. Standard displacement of the design increased to 11,330 metric tons as a result of changes.
 +
 +''{{#var:ship_name}}'' is a representation of the original Projekt 68 design.
 +
 +The hull was double-bottomed, and divided into 19 watertight zones. The main armor belt was 100mm thick, 3.3 meters tall and 133 meters long, and closed off by transverse bulkheads – 120mm thick forward, and 100mm thick aft, extending from the height of the main armored deck to the double bottom. The main armor deck was 50mm thick, with a short 20mm extension forward of the citadel. Main battery turrets had 175mm thick faces, 65mm sides and rear, and a 75mm thick roof. Barbette armor was 130mm thick.
 +The ships were powered by six KV-68 boilers, which were licensed-built versions designed by Ansaldo, operating at a pressure of 26 atmospheres and a temperate of 350º C. These fed two TV-7 geared shaft turbines, each producing 55,000 shp for a total of 110,000 shp, which was sufficient for a top speed of 33.5 knots. Electrical power capacity was 1,700 kW and was in DC.
 +
 +The main battery was twelve 152mm/57 B-38 Pattern 1938 naval rifles, individually sleeved in four MK-5 three-gun turrets. They fired 55 kg Armor-Piercing shells at a velocity of 950 m/s and 48.5 kg HE shells at 800 m/s, with a firing cycle of 8 seconds (7.5 rounds per minute). The MK-5 turrets had a traverse arc of ±150º and a maximum traverse speed of 7.2º/sec. Elevation was from -5º to +45º, with a maximum rate of 13.4º/sec. At ±45º elevation maximum elevation of the AP was 30,215 meters, and 23,720 meters for the HE.
 +
 +The secondary battery consisted of eight 100mm/56 B-34 Pattern 1940 dual-purpose guns, mounted in four twin B-54 turrets. The rate of fire was 16 rounds per minute (3.75 second firing cycle), firing either a 15.8 kg HE shell at 895 m/s to a maximum range of 22,241 meters, or a 15.6 kg AA shell at 900 m/s to a ceiling of 10,000 meters. Elevation was from -8º to +85º with a rate of 10º/sec, and train a full 360º at a rate of 12º/sec.
 +Light anti-aircraft armament was twelve 37mm/67 70-K in six twin 66-K mounts. These autocannons fired a 732 gram shell at 880 m/s with a practical rate of fire of 145 rounds per minute (160-180 rpm cyclical). Maximum ballistic range was 8400 meters, with a ceiling of 5000 meters (4000 meters effective). This was complemented with eight 12.7mm DShKM-2B in four twin mounts with a rate of fire of 600 rounds/minute.
 +
 +The ships also carried two triple 533mm torpedo tubes and could undertake minelaying tasks, carrying 90 mines. For reconnaissance and spotting corrections, two KOP 2 seaplanes were to be carried, launched via an amidships catapult.
  
 ====Service==== ====Service====
  
 +''{{#var:ship_name}}'' was a member of the ''[[Chapayev]]''-class (Projekt 68) light cruisers, most of which were laid down during the Second World War, but not completed until 1950. ''{{#var:ship_name}}'' was planned to be the eleventh of fifteen sisters, to be ordered in the third Five-Year Plan and laid down in September 1941. She would have then commissioned in 1944 as part of the Pacific fleet (Tikhookeanski Flot). The place of construction would have been yard No. 199 at Komsomol'sk. However, due to the invasion of Soviet Russia by Nazi Germany, the ship was never ordered
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:Крейсер_проекта_68К._Поперечные_конструктивные_сечения_..jpg|The cross-sectional design of a Project 68k Cruiser.
 +File:Proekt68.jpeg|Project 68 cruiser.
 +File:Корпус_легкого_крейсера_«Чкалов».jpg|The housing of the light cruiser ''Chkalov'' on the western stocks of the Baltic Shipyard. In the foreground: outfitting quay businesses, right behind her eastern slipway. Mid-1940s.
 +File:Proekt68k.jpeg|
 +File:Здание_деревообделочного_цеха.jpg|
 +File:Схема_общего_расположения_легкого_крейсера_проекта_68._Реконструкция_С._А._Балакина..jpg|The scheme of the general arrangement of the light cruiser Project 68. Reconstruction SA Balakina.
 +File:152-мм_трехорудийная_артиллерийская_башенная_установка_МК-5._План_боевого_отделения..jpg|152 mm artillery three-gun turret installation MC-5. The plan of the crew compartment.
 +File:68к3.jpg|Trial coupled 100mm artillery gun universal SM-5-1 at the greatest angle stabilization.
 +File:Kuibyshev.jpeg|Cruiser ''Kuibyshev''.
  
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Chapayev-class_cruiser ''Chapayev''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:24, 4 June 2020

Lazo
Лазо_wows_main.jpg
Cruiser | U.S.S.R. | Tier VII
Tech Tree Position
Лазо_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points36,300 
Main Battery
152 mm/57 B-38 on an MK-5-bis mount4 х 3 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.33 km.
Maximum Dispersion152 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.81 shots/min.
Reload Time74 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38U 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 on a B-54 mount4 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range5.01 km.
37 mm 66-K mount6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius890 m.
Rudder Shift Time9.7 sec.
Concealment
Surface Detectability Range12.84 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSC518_Lazo.png
Special

Lazo — Soviet special premium Tier VII cruiser.

One of the light cruisers planned for construction under the "Big Ocean-Going Fleet" (Project 68). The ship's large dimensions allowed her to accommodate twelve 152mm main battery guns and provide quite strong armor protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5-bis mount6.7251522,200123,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lazo36,30010175444/6/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-38U0.8747.217,933654 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 124,600 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Lazo is a Tier VII Soviet light cruiser which inherits its play style from its tech tree sister — Shchors — while being based upon the stock hull of Chapayev.

Captains will be happy with Lazo’s primary firepower which comes in the form of twelve 152mm rifled guns with a nine second reload and excellent range of 17.3km. The ballistics on these guns provide captains with the opportunity to kite away and rain fire down upon enemy battleships with relative ease, making use of her unique Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable for near constant uptime. While the guns may lag behind Shchors for damage output due to the slightly lower rate of fire, the additional range helps to compensate. The armor penetration of her AP shells is relatively high for the caliber, meaning they can be useful against cruisers which expose their broadsides; however, her high explosive shells will still be her primary ammo choice. Consequently, captains will want to invest in the Inertia Fuse for HE Shells commander skill to increase the penetration of her HE shells to 32mm.

The Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. of Lazo compliments the ship in its intended role of a long-range light cruiser by further increasing her range to 20.7km. A unique trait of this consumable is that compared to other cruisers, Lazo only has a 15 second cooldown before she can use the Spotting Aircraft again.

Lazo, like other Soviet cruisers, comes equipped a set of relatively short range torpedoes which captains may wish to make usage of in closer range brawls or to assassinate overly assertive battleships. These torpedoes should be considered a last-ditch weapon, though, as Lazo lacks the armor to reliably deliver them within range of an enemy battleship or heavy cruiser.

Captains will find Lazo’s maneuverability closely resembles that of Shchors, making her strong in the kiting role while the added armor affords her the chance to better sustain herself against incoming fire. The additional 4,100 hit points further increases her survivability, while she also benefits from a slight improvement in concealment. However, captains should be aware that while her armor is improved over Schors, she is still very lightly armored and they must be cautious if they opt to push into close range. Her anti-aircraft battery is a slight downgrade from Shchors, maintaining the same long-range and short-range firepower but reducing the damage output of her mid-range guns.

Overall, players who like Shchors and Chapayev will be right at home with Lazo, finding she plays in much the same way with only a few minor differences. She is best played at long range, making usage of her exceptional gun ballistics and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. to get the best results while actively avoiding pushing aggressively until later in the game when she is less likely to be focused by multiple ships.



Pros:

  • Long main battery firing range at 17.3km range.
  • Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. has very short cooldown, allowing Lazo to consistently maintain maximum firing range.
  • High explosive shells have high fire chance and can pack a punch with the captain skill "Inertia Fuse for HE Shells".
  • Very good ballistics for 152mm shells
  • Her AP has high penetration compared to many of her light cruiser counterparts
  • She is in essence an A-hull Chapayev, meaning she recieves a better health pool than Shchors

Cons:

  • Poor armor protection; lack of angling and dodging can result in huge damage taken.
  • Short-range "suicide" torpedoes.
  • Relatively poor maneuverability in comparison to other Tier VII cruisers.
  • Although good at medium ranges, her ballistics become poor, especially combined with the range given to her with Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.
  • She has 1 second slower reload compared to her counterpart Shchors

Research

As a premium ship, Lazo doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Lazo are as follows:

Since Lazo plays similar to her tech tree counterparts, a standard build that emphasizes her survivability and main armaments is a viable options. Alternatively, captains may elect to use Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.: +30% action time. to capitalize on the kiting play-style that favors Lazo.

Commander Skills

Lazo is very similar to Shchors, and thus many of the same recommended skills will overlap between the two ships.

Consumables

Lazo can equip the following consumables:

Captains should take note of the special nature of Lazo’s Spotting Aircraft. It has a very quick cooldown and uptime compared with other cruisers.

Camouflage

As a premium ship, Lazo comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Lazo captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags should be mounted to improve the ship's main battery fire chance. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Chapayev-class cruiser - Wikipedia
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