Leander
Revision as of 01:31, 12 April 2021 | Revision as of 23:53, 6 May 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.<!-- <br><br>{{Model3DViewer|a65dbe7156434ff4892835ffa953d3c1}}--> | + | A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection. | |
+ | <!-- <br><br>{{Model3DViewer|a65dbe7156434ff4892835ffa953d3c1}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Tier VI brings a new shift in British light cruiser | + | Tier VI brings a new shift in British light cruiser game play, as ''{{#var:ship_name}}'' takes the lessons learned from ''[[Caledon]]'' through ''[[Emerald]]'' and applies them to a more well-equipped vessel. ''{{#var:ship_name}}'' is fairly stalwart cruiser for her tier, capable of mercilessly smashing enemy destroyers, holding her ground against her cruiser contemporaries, and providing fire support as needed. | |
Captains familiar with Tier VI American cruiser ''[[Dallas]]'' will feel at home in ''{{#var:ship_name}}''. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). ''{{#var:ship_name}}'' can take a fair bit of punishment from lighter enemy units due to her access to the {{Repair Party}} consumable, and while she lacks ''[[Aoba]]''’s big guns and envies the range of ''[[Budyonny]]'' and ''[[Nürnberg]]'', she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent. | Captains familiar with Tier VI American cruiser ''[[Dallas]]'' will feel at home in ''{{#var:ship_name}}''. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). ''{{#var:ship_name}}'' can take a fair bit of punishment from lighter enemy units due to her access to the {{Repair Party}} consumable, and while she lacks ''[[Aoba]]''’s big guns and envies the range of ''[[Budyonny]]'' and ''[[Nürnberg]]'', she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Lowest detection radius of all non-premium Tier VI cruisers | + | * Lowest detection radius of all non-premium Tier VI cruisers | |
? | * | + | * 3rd fastest gun reload of all tier VI cruisers at 7.7 seconds. | |
? | * | + | * Powerful torpedos with decent range, speed, and damage. | |
? | * Very deadly against destroyers and cruisers who end up at close range. | + | * Very deadly against destroyers and cruisers who end up at close range due to the high gun accuracy. | |
* Has access to {{Smoke Generator}} that allows her to keep shooting at a target while being undetected. | * Has access to {{Smoke Generator}} that allows her to keep shooting at a target while being undetected. | |||
? | * Has access to the {{Repair Party}} to help | + | * Has access to the {{Repair Party}} to help mitigate damage taken from enemy shells. | |
* Better secondary battery than other same-tier cruisers. | * Better secondary battery than other same-tier cruisers. | |||
* Decent rudder shift time to dodge shells, especially with the thin armor. | * Decent rudder shift time to dodge shells, especially with the thin armor. | |||
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* Anti-aircraft suite is on par with ''[[Aoba]]'' and ''[[Budyonny]]'', but cannot be made more potent with {{Defensive AA Fire}}. | * Anti-aircraft suite is on par with ''[[Aoba]]'' and ''[[Budyonny]]'', but cannot be made more potent with {{Defensive AA Fire}}. | |||
* Damage from armor piercing salvos is consistent, but not spectacular. ''{{#var:ship_name}}'' has a very low alpha-strike damage potential. | * Damage from armor piercing salvos is consistent, but not spectacular. ''{{#var:ship_name}}'' has a very low alpha-strike damage potential. | |||
+ | * Heavily relies on {{Smoke Generator}} and distracted enemy ships to farm damage. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | *'''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | + | *'''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki> | |
*'''Slot 2''': {{Engine Room Protection}} | *'''Slot 2''': {{Engine Room Protection}} | |||
? | *'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | + | *'''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |
*'''Slot 4''': {{Steering Gears Modification 1}} | *'''Slot 4''': {{Steering Gears Modification 1}} | |||
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{{Commander Skills 3 CR | {{Commander Skills 3 CR | |||
<!-- Ratings 1,2,3 are legit. Others are ignored.--> | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
? | | rating11 = | + | | rating11 = 1 <!-- Grease the Gears --> | |
| rating12 = 1 <!-- Swift Fish --> | | rating12 = 1 <!-- Swift Fish --> | |||
? | | rating13 = | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | | rating16 = | + | | rating16 = 1 <!-- Last Stand --> | |
? | | rating21 = | + | | rating21 = <!-- Pyrotechnician --> | |
| rating22 = 1 <!-- Fill the Tubes --> | | rating22 = 1 <!-- Fill the Tubes --> | |||
| rating23 = 2 <!-- Consumables Enhancements --> | | rating23 = 2 <!-- Consumables Enhancements --> | |||
? | | rating24 = | + | | rating24 = <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 1 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 1 <!-- Expert AA Marksman --> | |
? | | rating31 = | + | | rating31 = <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = 1 <!-- Enhanced Torpedo Explosive Charge --> | |
| rating33 = 3 <!-- Adrenaline Rush --> | | rating33 = 3 <!-- Adrenaline Rush --> | |||
? | | rating34 = | + | | rating34 = <!-- Heavy AP Shells --> | |
| rating35 = 3 <!-- Superintendent --> | | rating35 = 3 <!-- Superintendent --> | |||
? | | rating36 = | + | | rating36 = 1 <!-- Survivability Expert --> | |
| rating41 = 2 <!-- Top Grade Gunner --> | | rating41 = 2 <!-- Top Grade Gunner --> | |||
? | | rating42 = | + | | rating42 = 2 <!-- Outnumbered --> | |
| rating43 = 1 <!-- Radio Location --> | | rating43 = 1 <!-- Radio Location --> | |||
? | | rating44 = | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
| rating45 = 3 <!-- Concealment Expert --> | | rating45 = 3 <!-- Concealment Expert --> | |||
? | | rating46 = | + | | rating46 = 1 <!-- AA Gunner --> | |
}} | }} | |||
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''{{#var:ship_name}}'' can equip the following consumables: | ''{{#var:ship_name}}'' can equip the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Repair Party}} | + | * '''Slot 2:''' {{Repair Party}} - 3 charges | |
? | * '''Slot 3:''' {{Hydroacoustic Search}} | + | * '''Slot 3:''' {{Hydroacoustic Search}} - 3 charges | |
? | * '''Slot 4:''' {{Smoke Generator}} '''or''' {{ | + | * '''Slot 4:''' {{Smoke Generator}} '''or''' {{Catapult Fighter}} (2 planes) - 3 charges '''or''' {{Spotting Aircraft}} - 4 charges | |
''{{#var:ship_name}}'' is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries ''[[Budyonny]]'' and ''[[Dallas]]'' — and will need to make good use use of the {{Repair Party}} and {{Smoke Generator}} consumables. {{Catapult Fighter}} is not recommended due to the little protection it provides and {{Spotting Aircraft}} would provide only a small bonus to her already meager range. | ''{{#var:ship_name}}'' is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries ''[[Budyonny]]'' and ''[[Dallas]]'' — and will need to make good use use of the {{Repair Party}} and {{Smoke Generator}} consumables. {{Catapult Fighter}} is not recommended due to the little protection it provides and {{Spotting Aircraft}} would provide only a small bonus to her already meager range. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | <references /><br /> | ||
? | + | |||
? | + | * [https://en.wikipedia.org/wiki/HMNZS_Leander HMNZS ''Leander'' - Wikipedia] | ||
+ | * [https://en.wikipedia.org/wiki/Leander-class_cruiser_(1931) ''Leander''-class cruiser (1931) - Wikipedia] | |||
+ | * [https://www.youtube.com/watch?v=QQgEojJcjUo 1:42 Scale: HMS Ajax - World of Warships - YouTube] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 23:53, 6 May 2021
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range11.97 km. |
Maximum Dispersion123 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk VII |
Maximum Damage15,733 |
Torpedo Speed59 knot |
Torpedo Range7.02 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
Maximum Speed32.5 knot |
Turning Circle Radius710 m. |
Rudder Shift Time11 sec. |
Surface Detectability Range9.96 km. |
Air Detectability Range6.44 km. |
Leander — British Tier VI cruiser.
A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Tier VI brings a new shift in British light cruiser game play, as Leander takes the lessons learned from Caledon through Emerald and applies them to a more well-equipped vessel. Leander is fairly stalwart cruiser for her tier, capable of mercilessly smashing enemy destroyers, holding her ground against her cruiser contemporaries, and providing fire support as needed.
Captains familiar with Tier VI American cruiser Dallas will feel at home in Leander. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). Leander can take a fair bit of punishment from lighter enemy units due to her access to the Repair Party consumable, and while she lacks Aoba’s big guns and envies the range of Budyonny and Nürnberg, she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent.
Unfortunately, Leander needs to get almost suicidally close — her stock range is a paltry 12.0 km — in order to get her main battery into action, greatly increasing the risk involved when she engages enemy destroyers who have support nearby. While she can mount a Spotting Aircraft to temporarily increase her range, doing so requires her to give up Smoke Generator and a chunk of her longevity with it.
Leander is a ship that functions best with friends close by, especially given her vulnerability to battleships. She has very little she can threaten them with as long as they angle well against her armor-piercing rounds and avoid her torpedoes.Pros:
- Lowest detection radius of all non-premium Tier VI cruisers
- 3rd fastest gun reload of all tier VI cruisers at 7.7 seconds.
- Powerful torpedos with decent range, speed, and damage.
- Very deadly against destroyers and cruisers who end up at close range due to the high gun accuracy.
- Has access to Smoke Generator that allows her to keep shooting at a target while being undetected.
- Has access to the Repair Party to help mitigate damage taken from enemy shells.
- Better secondary battery than other same-tier cruisers.
- Decent rudder shift time to dodge shells, especially with the thin armor.
Cons:
- Shortest main battery range of all Tier VI cruisers.
- Extremely thin armor everywhere, cannot tank damage with armor from any angle.
- Lack of high explosive shells makes damaging enemy capital ships very challenging.
- Anti-aircraft suite is on par with Aoba and Budyonny, but cannot be made more potent with Defensive AA Fire .
- Damage from armor piercing salvos is consistent, but not spectacular. Leander has a very low alpha-strike damage potential.
- Heavily relies on Smoke Generator and distracted enemy ships to farm damage.
Research
Availability of researchable upgrades for Leander is as follows:
- Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Fiji.
- Torpedoes: The 533 mm Mk IX torpedoes reload faster, travel farther, move faster, have a higher flood chance, and hit nearly as hard as the stock 533 mm Mk VII torpedoes.
- Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Leander are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1
Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 .
Slot 3 offers choices for specialization in different roles. Aiming Systems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 1 is a good choice to provide additional defense against aircraft.
Commander Skills
Consumables
Leander can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 3 charges
- Slot 3: Hydroacoustic Search - 3 charges
- Slot 4: Smoke Generator or Catapult Fighter (2 planes) - 3 charges or Spotting Aircraft - 4 charges
Leander is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Dallas — and will need to make good use use of the Repair Party and Smoke Generator consumables. Catapult Fighter is not recommended due to the little protection it provides and Spotting Aircraft would provide only a small bonus to her already meager range.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Leander with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta () and November Foxtrot (). Additionally, Equal Speed Charlie London (🚫) can be used to quickly grind to the much-needed Fire Control Systems module upgrade (Mk VI mod. 2), as her stock range is abnormally low for a Tier VI cruiser.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
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★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Yorck is penetrated by a Leander armor piercing shell while engaging in evasive maneuvers.
An enemy Bismarck class battleship shrugs off the Leander's salvo.
The returning salvo by the Tirpitz easily penetrates Leander armor.
Leander closes in with an enemy Bayern class battleship, desperately firing torpedoes and secondaries.
Historical Info
Historical Gallery
References
- HMNZS Leander - Wikipedia
- Leander-class cruiser (1931) - Wikipedia
- 1:42 Scale: HMS Ajax - World of Warships - YouTube