Lexington
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''Lexington'' — like her immediate predecessor, ''[[Ranger]]'' — is one of the more controversial carriers in the game. Her '''Strike Build''' is popular with carrier captains, but decidedly '''un'''popular with their teammates due to the lack of any fighter cover whatsoever. Her '''Air Superiority Build''' can take control of the skies, but struggles mightily to deal damage due to the randomness of her dive bomber squadrons (though, with her 1000 lb. bombs, any that land are definitely felt). That leaves only the '''Stock Build''', which for some inexplicable reason is only able to field three squadrons of aircraft to the other two builds' four. A smartly-played '''Stock Build''' ''Lexington'' can do well, but may find itself overwhelmed trying to defend friendly players against the likes of an enemy '''Strike Build''' ''[[Shokaku]]'' or ''Lexington'' with only one fighter squadron. | ''Lexington'' — like her immediate predecessor, ''[[Ranger]]'' — is one of the more controversial carriers in the game. Her '''Strike Build''' is popular with carrier captains, but decidedly '''un'''popular with their teammates due to the lack of any fighter cover whatsoever. Her '''Air Superiority Build''' can take control of the skies, but struggles mightily to deal damage due to the randomness of her dive bomber squadrons (though, with her 1000 lb. bombs, any that land are definitely felt). That leaves only the '''Stock Build''', which for some inexplicable reason is only able to field three squadrons of aircraft to the other two builds' four. A smartly-played '''Stock Build''' ''Lexington'' can do well, but may find itself overwhelmed trying to defend friendly players against the likes of an enemy '''Strike Build''' ''[[Shokaku]]'' or ''Lexington'' with only one fighter squadron. | |||
? | Happily, ''Lexington'' need not worry about saving her fighters to defend herself. Her anti-aircraft suite is brutally punishing to enemy bombers, particularly since she can equip the [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] consumable. She has a huge detection radius and is likely to be spotted eventually, but heads-up positioning and judicious use of her copious speed will help avoid being sunk too early in a game to make her presence felt on the battlefield. | + | Happily, ''Lexington'' need not worry about saving her fighters to defend herself. Her anti-aircraft suite is brutally punishing to enemy bombers, particularly since she can equip the [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] consumable. She has a huge detection radius and is likely to be spotted eventually, but heads-up positioning and judicious use of her copious speed will help avoid being sunk too early in a game to make her presence felt on the battlefield. Finally, as a nod to her origins as a battlecruiser, ''Lexington'' has a greater amount of armor on her than would be expected of a carrier, even retaining somewhat of an armor belt on the port side. Take heed, though: while this may allow you to bounce the odd destroyer shell, it also means cruiser and battleship AP shells have a greater chance of causing damage or citadels that would overpenetrate on softer targets. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 20:45, 8 February 2017
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
. . . Average Damage per Second60.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs. |
. . . Average Damage per Second143.1 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 180 m. |
Rudder Shift Time21.9 sec. |
Surface Detectability Range14.51 km. |
Air Detectability Range10.02 km. |
Lexington — American Tier VIII aircraft сarrier.
When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
TBF Avenger | 6,467 | 120 | 1,800 | 0 | 600,000 | |
SB2C Helldiver | 6,467 | 125 | 1,880 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Overall, Lexington is a strong Tier VIII aircraft carrier. She has the characteristically powerful American anti-aircraft capability that shreds entire squads of enemy aircraft, but it is recommended to utilize her fighters in order to maximize effectiveness against large strike groups. Lexington is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive (even without assistance from friendly fighters) and the "bigger but fewer squadrons" that is the national flavor of American aircraft carriers becomes more of a liability (as it is easier to focus fire on key strike aircraft, such as torpedo bombers).
Lexington — like her immediate predecessor, Ranger — is one of the more controversial carriers in the game. Her Strike Build is popular with carrier captains, but decidedly unpopular with their teammates due to the lack of any fighter cover whatsoever. Her Air Superiority Build can take control of the skies, but struggles mightily to deal damage due to the randomness of her dive bomber squadrons (though, with her 1000 lb. bombs, any that land are definitely felt). That leaves only the Stock Build, which for some inexplicable reason is only able to field three squadrons of aircraft to the other two builds' four. A smartly-played Stock Build Lexington can do well, but may find itself overwhelmed trying to defend friendly players against the likes of an enemy Strike Build Shokaku or Lexington with only one fighter squadron.
Happily, Lexington need not worry about saving her fighters to defend herself. Her anti-aircraft suite is brutally punishing to enemy bombers, particularly since she can equip the Defensive AA Fire consumable. She has a huge detection radius and is likely to be spotted eventually, but heads-up positioning and judicious use of her copious speed will help avoid being sunk too early in a game to make her presence felt on the battlefield. Finally, as a nod to her origins as a battlecruiser, Lexington has a greater amount of armor on her than would be expected of a carrier, even retaining somewhat of an armor belt on the port side. Take heed, though: while this may allow you to bounce the odd destroyer shell, it also means cruiser and battleship AP shells have a greater chance of causing damage or citadels that would overpenetrate on softer targets.Pros:
- Excellent anti-aircraft suite.
- Strong fighters.
- Matches the same speeds as cruisers of her tier.
- Strike planes will demolish most ships with a well-placed strike.
- Finally gets 1000-pound bombs, providing a boost to dive bombers' capabilities.
Cons:
- Very easy to detect at 17.5 km.
- Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
- Most of the air wing is taken up by fighters when the Air Superiority loadout is used, leaving very few damage potential to enemy ships.
- When using Mk8 mod. 2 (Strike Build), Lexington gets no fighters of her own (unlike Shokaku).
- Bad rudder shift time and turning circle radius.
- Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
- Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
- Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).
Research
For captains who plan on remaining as Stock Build:
- Upgrade to Vought F4U-1 (fighter).
- Upgrade to Hull (B) to increase anti-aircraft protection.
- Upgrade to Curtiss SB2C (torpedo bomber).
- Upgrade to Grumman TBM-3 (dive bomber).
For captains who plan on going with an Air Superiority Build:
- Upgrade to Mk8 mod. 3.
- Upgrade to Vought F4U-1 (fighter).
- Upgrade to Hull (B) to increase anti-aircraft protection.
- Upgrade to Grumman TBM-3 (dive bomber).
- Upgrade to Curtiss SB2C (torpedo bomber).
For captains who plan on going with a Strike Build:
- Upgrade to Mk8 mod. 2.
- Upgrade to Curtiss SB2C (dive bomber).
- Upgrade to Hull (B) to increase anti-aircraft protection.
- Upgrade to Grumman TBM-3 (torpedo bomber).
- Upgrade to Vought F4U-1 (fighter).
Optimal Configuration
Upgrades
All Lexington captains should equip Air Groups Modification 1 in Upgrade Slot 1, Damage Control System Modification 1 in Upgrade Slot 4, and Concealment System Modification 1 in Upgrade Slot 6. Upgrade Slot 5 is captain's choice between Damage Control System Modification 2 and Steering Gears Modification 2.
Upgrade Slot 2 depends on which build captains intend to play their Lexington as. Strike Build captains will want Flight Control Modification 1 while Air Superiority Build captains will want Air Groups Modification 2. Stock Build captains can go either way, though Air Groups Modification 2 provides more utility in ensuring dominance of the air in order to get strike squadrons in on high priority targets.
Commander Skills
For Tier 1 skills, Strike Build captains should seriously consider Expert Rear Gunner; all other builds should stick to Basics of Survivability and/or Basic Firing Training. At Tier 2, Strike Build or Stock Build players will want to consider Torpedo Armament Expertise; those looking for a more general tack should take Fire Prevention. At Tier 3, Torpedo Acceleration isn't a bad choice for Strike Build captains, whereas High Alert is a good choice for anyone. All builds should take Aircraft Servicing Expert at Tier 4 and Air Supremacy at Tier 5.
The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an Air Superiority Build who have not yet researched upgraded fighters.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★★ |
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★ |
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2 |
★★★ |
★ |
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★★ |
|
|
|
|
3 |
★★★ |
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★★ |
|
★★ |
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★ |
★ |
4 |
|
★★ |
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|
★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |