Lexington
Revision as of 12:05, 15 September 2018 | Revision as of 06:35, 18 October 2018 Changed to official operation name in 0.7.10. Fixed spelling mistake. | |||
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Players who wish to spend doubloons can equip ''Lexington'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | Players who wish to spend doubloons can equip ''Lexington'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
? | ''{{#var:ship_name}}'' also has an alternate premium camouflage called " | + | ''{{#var:ship_name}}'' also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]". | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 06:35, 18 October 2018
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
. . . Average Damage per Second60.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs. |
. . . Average Damage per Second143.1 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 180 m. |
Rudder Shift Time21.9 sec. |
Surface Detectability Range14.51 km. |
Air Detectability Range10.02 km. |
Lexington — American Tier VIII aircraft сarrier.
When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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TBF Avenger | 6,467 | 120 | 1,800 | 0 | 600,000 | |
SB2C Helldiver | 6,467 | 125 | 1,880 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive (even without assistance from friendly fighters) and the "bigger but fewer squadrons" that is the national flavor of American aircraft carriers becomes more of a liability (as it is easier to focus fire on key strike aircraft, such as torpedo bombers).
- Stock (1-1-2): Starting with the Lexington as of 0.6.14 you're able to equip HE or AP bombs by upgrading the Douglas SBD-5 planes to one of the two Curtiss SB2C options - similar to how the Flight Control upgrades used to work. The "maximum" damage for HE is 10,800 and AP is 8,000 - the discrepancy being that you are more likely to citadel with AP. The other difference is the bomb dispersion area of the AP bombs is considerably smaller than for the HE bombs (51 m X 240 m as compared to 142 m X 355 m).
Happily, Lexington need not worry about saving her fighters to defend herself. Her anti-aircraft suite is brutally punishing to enemy bombers, particularly since she can equip the Defensive AA Fire consumable. She has a huge detection radius and is likely to be spotted eventually, but heads-up positioning and judicious use of her copious speed will help avoid being sunk too early in a game to make her presence felt on the battlefield.
Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt on the port side (opposite the island). Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.Pros:
- Excellent anti-aircraft suite.
- Strong fighters.
- Matches the same speeds as cruisers of her tier.
- Strike planes will demolish most ships with a well-placed strike.
- Finally gets 1000-pound bombs, providing a boost to dive bombers' capabilities.
Cons:
- Very easy to detect at 17.5 km.
- Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
- Bad rudder shift time and turning circle radius.
- Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
- Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
- Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).
Research
- Upgrade to Vought F4U-1 (fighter).
- Upgrade to Hull (B) to increase anti-aircraft protection.
- Upgrade to Grumman TBM-3 (torpedo bomber).
- Upgrade to Curtiss SB2C (dive bomber AP or HE).
Optimal Configuration
Upgrades
The recommended upgrades for Lexington are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Air Groups Modification 2
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 12.8km.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
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★★★ |
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2 |
★ |
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★★★ |
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3 |
★ |
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★★★ |
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★ |
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4 |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Lexington has access to the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
Premium Defensive AA Fire II () is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Damage Control Party II () is not recommended as it is typically needed only in dire moments, or when the player is the last one alive.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".
Signals
As a carrier, Lexington can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), November Echo Setteseven (), and Juliet Whiskey Unaone (). Players can also choose to equip the Dragon Flag (🚫) for faster commander (re)training.
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |