Lexington
Revision as of 20:14, 2 October 2019 Commander Skills 2 | Revision as of 19:15, 21 October 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | When commissioned, ''Lexington'' was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.<br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}} | + | When commissioned, ''Lexington'' was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds. | |
+ | <!-- <br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Overall, ''Lexington'' is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so | + | Overall, ''Lexington'' is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival. | |
? | + | '''Attack aircraft''' | ||
? | + | |||
? | + | You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration(ex. ''Izumo'', GK, etc; useful for ''Republique'', ''Alsace'', most cruisers) and don't deal as much damage(max 2000). Then they have the Tiny Tim. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. It is best advised to use these against larger targets due to the innacuracy of the TTs. But if you are able to hit dds with these, it will reward you greatly. | ||
? | + | |||
? | + | '''Torpedo bombers''' | ||
? | + | |||
? | Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or | + | American torp planes aren't as good as IJN ones as they lack speed (35kts) and range (3.9k). However, they are able to deal more damage when all of them hit. They have a good amount of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance. | |
+ | ||||
+ | '''Dive bombers''' | |||
+ | ||||
+ | They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against DDs as they are not very accurate (unless the target is on low hp). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload(amounting to 6 bombs dropped at a time). | |||
+ | ||||
+ | '''Ship''' | |||
+ | Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships. | |
? | * | + | * Reasonable good plane restoration time, boosted even further with commander skills and upgrades. | |
? | * | + | * All plane types are highly flexible that allows them to be used in almost any situation. | |
? | * | + | * Attack aircraft are reasonably fast. | |
? | * | + | * HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop) | |
+ | * Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance. | |||
+ | * High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop. | |||
+ | * One of the best AA defenses of all carriers that will quickly shred low hp planes. | |||
+ | * Excellent ship speed of 33 knots, only ''[[Shokaku]]'' is faster by 1 knot. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Large ship that looks like a huge brick with poor concealment to go with it. | |
? | * | + | * Very large turn radius and slow rudder shift. | |
? | * | + | * Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get. | |
? | * | + | * ''Lexington'''s hull has weak armor, takes large amounts of damage from all sources despite its look. | |
? | * | + | * Only 6 Tiny Tims rockets are launched per attack run and have questionable accuracy that causes poor performance against small ships. | |
? | * | + | * Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets. | |
+ | * Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | # Upgrade to SB2C Helldiver( | + | # Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers) | |
? | # Upgrade to F4U-1D Corsair(Attack aircraft) : choose between HVAR 127mm | + | # Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim | |
? | # Upgrade to Hull(B) for AA, CV health and rudder shift | + | # Upgrade to Hull(B) for AA, CV health and rudder shift | |
+ | # Proceed to the ''Midway'' | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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*'''Slot 1''': {{Air Groups Modification 1}} | *'''Slot 1''': {{Air Groups Modification 1}} | |||
*'''Slot 2''': {{Aircraft Engines Modification 1}} | *'''Slot 2''': {{Aircraft Engines Modification 1}} | |||
? | *'''Slot 3''': {{ | + | *'''Slot 3''': {{Aerial Torpedoes Modification 1}} | |
? | *'''Slot 4''': {{ | + | *'''Slot 4''': {{Bombers Modification 2}} | |
*'''Slot 5''': {{Flight Control Modification 1}} | *'''Slot 5''': {{Flight Control Modification 1}} | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills 2 | + | {{Commander Skills 3 CV | |
? | | rating11 = <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating12 = | + | | rating11 = <!-- Last Gasp --> | |
? | | rating13 = <!-- | + | | rating12 = 2 <!-- Improved Engine Boost --> | |
+ | | rating13 = <!-- Engine Techie --> | |||
| rating14 = 3 <!-- Air Supremacy --> | | rating14 = 3 <!-- Air Supremacy --> | |||
| rating15 = <!-- Direction Center for Fighters --> | | rating15 = <!-- Direction Center for Fighters --> | |||
? | | rating16 | + | | rating16 = <!-- Search and Destroy --> | |
? | + | |||
? | + | |||
? | | rating21 = | + | | rating21 = <!-- Torpedo Bomber --> | |
? | | rating22 = <!-- | + | | rating22 = <!-- Swift Fish --> | |
? | | rating23 = | + | | rating23 = 3 <!-- Improved Engines --> | |
? | | rating24 = | + | | rating24 = <!-- Repair Specialist --> | |
? | | rating25 = | + | | rating25 = <!-- Secondary Armament Expert --> | |
? | | rating26 | + | | rating26 = <!-- Patrol Group Leader --> | |
? | + | |||
? | + | |||
? | | rating31 = <!-- | + | | rating31 = <!-- Sight Stabilization --> | |
? | | rating32 = | + | | rating32 = <!-- Enhanced Armor-Piercing Ammunition --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Demolition Expert --> | |
| rating34 = 3 <!-- Aircraft Armor --> | | rating34 = 3 <!-- Aircraft Armor --> | |||
? | | rating35 = | + | | rating35 = 3 <!-- Survivability Expert --> | |
? | | rating36 = <!-- | + | | rating36 = <!-- Interceptor --> | |
? | + | |||
? | + | |||
? | | rating41 = | + | | rating41 = 2 <!-- Bomber Flight Control --> | |
? | | rating42 = <!-- | + | | rating42 = <!-- Proximity Fuse --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Expert --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Enhanced Aircraft Armor --> | |
? | | rating45 = <!-- | + | | rating45 = <!-- Hidden Menace --> | |
? | | rating46 | + | | rating46 = <!-- Enhanced Reactions --> | |
? | + | |||
? | + | |||
}} | }} | |||
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''{{#var:ship_name}}'' also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]". | ''{{#var:ship_name}}'' also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]". | |||
? | ''{{#var:ship_name}}'' has another alternate premium camouflage called "Ice and | + | ''{{#var:ship_name}}'' has another alternate premium camouflage called "Ice and Flame - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | India | + | In the past, all carriers could only mount at most four signals at a time. This is not longer the case, ''{{#var:ship_name}}'' can mount 8 total Signals. | |
+ | ||||
+ | As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. As such, the signal ({{Juliet Charlie|Size=18px}}) should be disregarded for this ship. | |||
+ | ||||
+ | Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}) for 50% XP gain, Zulu Hotel ({{Zulu Hotel|Size=18px}}) for 50% Commander XP gain, November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) increased AA damage, Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) secondary battery range & firing buff, Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flooding chance increase (Very useful), India-X-Ray ({{India X-Ray|Size=18px}}) fire chance increase, Victor Lima ({{Victor Lima|Size=18px}}) large fire & flooding chance increase, and India Yankee ({{India Yankee|Size=18px}}) for faster fire dissipation. | |||
+ | ||||
+ | These signals are to buff the ship performance while gaining a fair bonus of XP. | |||
? | Players | + | Players can also choose to equip the Dragon Signal ({{Dragon Flag|Size=18px}}) instead of Zulu Hotel ({{Zulu Hotel|Size=18px}}) signal the for faster commander (re)training. | |
+ | Having a high leveled Captain while playing Carrier can give you an edge over other Captains. | |||
{{Signal Flags | {{Signal Flags | |||
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* The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3). USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game. | * The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3). USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game. | |||
* Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing. ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941. In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December. | * Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing. ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941. In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December. | |||
+ | * Although the SB2C Helldiver could also perform like a torpedo bomber, it never served in combat in its alternative role and was only used as a dive bomber because the TBF Avengers(stock torpedo bombers) already had that role. | |||
* Numerous secondary armament configurations are also missing. USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea. Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness. | * Numerous secondary armament configurations are also missing. USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea. Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Lexington_(CV-2) USS ''Lexington'' (CV-2) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Lexington-class_aircraft_carrier ''Lexington''-class aircraft carrier - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 19:15, 21 October 2021
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
. . . Average Damage per Second60.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs. |
. . . Average Damage per Second143.1 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 180 m. |
Rudder Shift Time21.9 sec. |
Surface Detectability Range14.51 km. |
Air Detectability Range10.02 km. |
Lexington — American Tier VIII aircraft сarrier.
When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
TBF Avenger | 6,467 | 120 | 1,800 | 0 | 600,000 | |
SB2C Helldiver | 6,467 | 125 | 1,880 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
|||||
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Slot 2 |
|||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival.
Attack aircraft
You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and don't deal as much damage(max 2000). Then they have the Tiny Tim. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. It is best advised to use these against larger targets due to the innacuracy of the TTs. But if you are able to hit dds with these, it will reward you greatly.
Torpedo bombers
American torp planes aren't as good as IJN ones as they lack speed (35kts) and range (3.9k). However, they are able to deal more damage when all of them hit. They have a good amount of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.
Dive bombers
They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against DDs as they are not very accurate (unless the target is on low hp). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload(amounting to 6 bombs dropped at a time).
Ship
Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.Pros:
- Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships.
- Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
- All plane types are highly flexible that allows them to be used in almost any situation.
- Attack aircraft are reasonably fast.
- HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
- Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
- High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
- One of the best AA defenses of all carriers that will quickly shred low hp planes.
- Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.
Cons:
- Large ship that looks like a huge brick with poor concealment to go with it.
- Very large turn radius and slow rudder shift.
- Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
- Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
- Only 6 Tiny Tims rockets are launched per attack run and have questionable accuracy that causes poor performance against small ships.
- Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
- Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.
Research
- Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
- Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
- Upgrade to Hull(B) for AA, CV health and rudder shift
- Proceed to the Midway
Optimal Configuration
Upgrades
The recommended upgrades for Lexington are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Bombers Modification 1
- Slot 5: Flight Control Modification 1
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 for more plane output.
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | Support | |||
1 |
|
★★ |
|
★★★ |
|
|
2 |
|
|
★★★ |
|
|
|
3 |
|
|
★★ |
★★★ |
★★★ |
|
4 |
★★ |
|
|
★★ |
|
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Lexington has access to the following consumables:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter 4
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Torpedo Bombers:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
- Slot 3: In-flight Repair 3
Bombers:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".
Lexington has another alternate premium camouflage called "Ice and Flame - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin.
Signals
In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Lexington can mount 8 total Signals.
As a carrier, Lexington has no risk of detonating. As such, the signal () should be disregarded for this ship.
Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven () increased AA damage, Mike Yankee Soxisix () secondary battery range & firing buff, Juliet Whiskey Unaone () flooding chance increase (Very useful), India-X-Ray () fire chance increase, Victor Lima () large fire & flooding chance increase, and India Yankee () for faster fire dissipation.
These signals are to buff the ship performance while gaining a fair bonus of XP.
Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.
Having a high leveled Captain while playing Carrier can give you an edge over other Captains.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
|
|
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★★★ |
|
★★★ |
★ |
|
★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |