Welcome to Wargaming.net Wiki!
Variants

Lexington

Jump to: navigation, search
Revision as of 14:34, 19 July 2020Revision as of 19:15, 21 October 2021
7 intermediate revisions by 3 users not shown
Line 4:Line 4:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?When commissioned, ''Lexington'' was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.<br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}} +When commissioned, ''Lexington'' was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
 +<!-- <br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 Overall, ''Lexington'' is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival. Overall, ''Lexington'' is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival.
  
?*Attack aircraft +'''Attack aircraft'''
?You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They are somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.+
  
?*Torpedo bombers+You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration(ex. ''Izumo'', GK, etc; useful for ''Republique'', ''Alsace'', most cruisers) and don't deal as much damage(max 2000). Then they have the Tiny Tim. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. It is best advised to use these against larger targets due to the innacuracy of the TTs. But if you are able to hit dds with these, it will reward you greatly.
?American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). However, they deals more damage when all of them hit. They have a good number of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.+
  
?*Dive bombers+'''Torpedo bombers'''
?They are effective against all bbs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against dds because they are not accurate (unless the target is low hp). But beware of grouped ships as your bombers have to fly over them in order to drop their payload. Upgrading to SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 more bombs per payload(amounting to 6 bombs dropped at a time).+
  
?Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.+American torp planes aren't as good as IJN ones as they lack speed (35kts) and range (3.9k). However, they are able to deal more damage when all of them hit. They have a good amount of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.
 + 
 +'''Dive bombers'''
 + 
 +They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against DDs as they are not very accurate (unless the target is on low hp). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload(amounting to 6 bombs dropped at a time).
 + 
 +'''Ship'''
 +Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Planes have a decent healthpool+* Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships.
?* Good plane restoration time+* Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
 +* All plane types are highly flexible that allows them to be used in almost any situation.
 +* Attack aircraft are reasonably fast.
 * HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop) * HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
?* Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance+* Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
?* High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop+* High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
?* Very powerful AA suite+* One of the best AA defenses of all carriers that will quickly shred low hp planes.
?* Excellent ship speed of 33 knots+* Excellent ship speed of 33 knots, only ''[[Shokaku]]'' is faster by 1 knot.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Massive ship with poor concealment+* Large ship that looks like a huge brick with poor concealment to go with it.
?* Very large turn radius and slow rudder shift+* Very large turn radius and slow rudder shift.
?* Torpedo bombers and dive bombers have poor speed+* Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
?* ''Lexington'''s hull is poorly armored, takes large amounts of damage from all sources+* ''Lexington'''s hull has weak armor, takes large amounts of damage from all sources despite its look.
?* Tiny Tims are inaccurate and only six of them are launched per attack run+* Only 6 Tiny Tims rockets are launched per attack run and have questionable accuracy that causes poor performance against small ships.
 +* Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
 +* Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 57:Line 66:
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CV
?| rating11 = <!-- Priority Target -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating12 = 0 <!-- Preventive Maint -->+| rating11 = <!-- Last Gasp -->
?| rating13 = 0 <!-- Expert Loader -->+| rating12 = 2 <!-- Improved Engine Boost -->
 +| rating13 = <!-- Engine Techie -->
 | rating14 = 3 <!-- Air Supremacy --> | rating14 = 3 <!-- Air Supremacy -->
 | rating15 = <!-- Direction Center for Fighters --> | rating15 = <!-- Direction Center for Fighters -->
?| rating16 = 2 <!-- Improved Engine Boost -->+| rating16 = <!-- Search and Destroy -->
?| rating17 = 0 <!-- Incoming Fire Alert -->+
?| rating18 = 2 <!-- Last Gasp -->+
  
?| rating21 = 0 <!-- High Alert -->+| rating21 = <!-- Torpedo Bomber -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = 0 <!-- Expert Marksman -->+| rating23 = 3 <!-- Improved Engines -->
?| rating24 = 3 <!-- Torpedo Acceleration -->+| rating24 = <!-- Repair Specialist -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Secondary Armament Expert -->
?| rating26 = 3 <!-- Improved Engines -->+| rating26 = <!-- Patrol Group Leader -->
?| rating27 = 1 <!-- Adrenaline Rush -->+
?| rating28 = 0 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = <!-- Sight Stabilization -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Demolition Expert -->
 | rating34 = 3 <!-- Aircraft Armor --> | rating34 = 3 <!-- Aircraft Armor -->
?| rating35 = <!-- Basic Firing Training -->+| rating35 = 3 <!-- Survivability Expert -->
?| rating36 = <!-- Superintendent -->+| rating36 = <!-- Interceptor -->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = 0 <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Bomber Flight Control -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Proximity Fuse -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Close Quarters Expert -->
?| rating44 = 2 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Enhanced Aircraft Armor -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = <!-- Hidden Menace -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Enhanced Reactions -->
?| rating47 = 0 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
Line 121:Line 123:
 ''{{#var:ship_name}}'' also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]". ''{{#var:ship_name}}'' also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]".
  
?''{{#var:ship_name}}'' has another alternate premium camouflage called "Ice and Fire - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin. +''{{#var:ship_name}}'' has another alternate premium camouflage called "Ice and Flame - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
Line 189:Line 191:
 * The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3). USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game. * The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3). USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game.
 * Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing. ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941. In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December.  * Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing. ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941. In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December.
 +* Although the SB2C Helldiver could also perform like a torpedo bomber, it never served in combat in its alternative role and was only used as a dive bomber because the TBF Avengers(stock torpedo bombers) already had that role.
 * Numerous secondary armament configurations are also missing. USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea. Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness.  * Numerous secondary armament configurations are also missing. USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea. Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness.
  

Revision as of 19:15, 21 October 2021

Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
Arrow_down.png
Lexington_icon_small.png
Arrow_down.png
Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.51 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lexington (A)54,30061788/452/9/8/4 01,200,000
Lexington (B)57,30061788/416/2/23/8/4 27,0003,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,400 0600,000
F4U-1D Corsair Tiny Tim1691,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm1691,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless1221,890 0600,000
SB2C Helldiver1251,980 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival.

Attack aircraft

You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and don't deal as much damage(max 2000). Then they have the Tiny Tim. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. It is best advised to use these against larger targets due to the innacuracy of the TTs. But if you are able to hit dds with these, it will reward you greatly.

Torpedo bombers

American torp planes aren't as good as IJN ones as they lack speed (35kts) and range (3.9k). However, they are able to deal more damage when all of them hit. They have a good amount of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.

Dive bombers

They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against DDs as they are not very accurate (unless the target is on low hp). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload(amounting to 6 bombs dropped at a time).

Ship

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.

Pros:

  • Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships.
  • Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
  • All plane types are highly flexible that allows them to be used in almost any situation.
  • Attack aircraft are reasonably fast.
  • HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
  • Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
  • High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
  • One of the best AA defenses of all carriers that will quickly shred low hp planes.
  • Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.

Cons:

  • Large ship that looks like a huge brick with poor concealment to go with it.
  • Very large turn radius and slow rudder shift.
  • Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
  • Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
  • Only 6 Tiny Tims rockets are launched per attack run and have questionable accuracy that causes poor performance against small ships.
  • Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
  • Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.

Research

  1. Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
  2. Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
  3. Upgrade to Hull(B) for AA, CV health and rudder shift
  4. Proceed to the Midway

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. for more plane output.

Commander Skills

Consumables

Lexington has access to the following consumables:

All aircraft carrier consumables are automatically activated.
Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Lexington has another alternate premium camouflage called "Ice and Flame - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Lexington can mount 8 total Signals.

As a carrier, Lexington has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Lexington (CV-2) - Wikipedia
  2. Lexington-class aircraft carrier - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America