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Lexington

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Revision as of 00:38, 8 May 2019Revision as of 23:45, 29 October 2022
Minor formatting to performance; updated commander skills and signal recommendations
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 -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. --> -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?When commissioned, ''Lexington'' was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.<br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}} +When commissioned, ''Lexington'' was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
 +<!-- <br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}}-->
 + 
 +|Performance={{block|!|content=Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}
 +Overall, ''Lexington'' is a strong tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5km, so careful positioning behind islands and such is vital in survival.
 + 
 +'''Attack aircraft'''
 + 
 +You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration (ex. ''[[Izumo]]'', ''[[Großer_Kurfürst]]'', etc, but are useful for ''[[Republique]]'', ''[[Alsace]]'', most cruisers) and don't deal as much damage (max 2000). Then they have the Tiny Tims. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting destroyers with these rockets. It is best advised to use these against larger targets due to the inaccuracy of the Tiny Tims. But if you are able to hit destroyers with these, it will reward you greatly.
  
?|Performance=<!-- write text about performance in battles below -->+'''Torpedo bombers'''
?Overall, ''Lexington'' is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. +
  
?*Dive bombers+American torpedo planes are not as good as IJN ones as they lack speed (35kts) and range (3.9km). However, they are able to deal more damage when all of them hit. They have a good amount of HP, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.
?You would want to use dive bombers to attack destroyers as attack rockets need time to aim, making it difficult to use them as soon as you spot enemy dds. They are also effective against all bbs and cruisers as you can use HE bombs to cause multiple fires. But beware of grouped ships as your bombers have to fly over them in order to drop their payload. Upgrading to SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 more bombs per payload(amounting to 6 bombs droped at a time).+
  
?*Torpedo bombers+'''Dive bombers'''
?American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). However, you have more durable planes that allow you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Make sure you give enough lead as these are slow torps. +
  
?*Attack aircraft +They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against destroyers as they are not very accurate (unless the target is on low HP). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload (amounting to 6 bombs dropped at a time).
?You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Tims(max 5,400). The Tiny Tims are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.+
  
?Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.+'''Ship'''
 +Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Excellent anti-aircraft suite.+* Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships.
?* Planes with large health pools.+* Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
?* Matches the same speeds as cruisers of her tier.+* All plane types are highly flexible that allows them to be used in almost any situation.
?* Strike planes will demolish most ships with a well-placed strike.+* Attack aircraft are reasonably fast.
?* Finally gets 1000-pound bombs, providing a boost to dive bombers' capabilities.+* HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
 +* Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
 +* High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
 +* One of the best AA defenses of all carriers that will quickly shred low hp planes.
 +* Excellent ship speed of 33 knots, only ''[[Shokaku]]'' is faster by 1 knot.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very easy to detect at 17.5 km.+* Large ship that looks like a huge brick with poor concealment to go with it.
?* Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.+* Very large turn radius and slow rudder shift.
?* Bad rudder shift time and turning circle radius.+* Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
?* Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate. +* ''Lexington'''s hull has weak armor, takes large amounts of damage from all sources despite its look.
?* Secondaries are unreliable since she will be shot at way before the secondaries can even fire.+* Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
?* Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).+* Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
 +* Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?# Upgrade to Vought F4U-1 (fighter). +# Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
?# Upgrade to Hull (B) to increase anti-aircraft protection.+# Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
?# Upgrade to Grumman TBM-3 (torpedo bomber).+# Upgrade to Hull(B) for AA, CV health and rudder shift
?# Upgrade to Curtiss SB2C (dive bomber AP or HE). +# Proceed to the ''[[Midway]]''
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
?*'''Slot 2''': {{Damage Control System Modification 1}}+*'''Slot 2''': {{Aircraft Engines Modification 1}}
?*'''Slot 3''': {{Air Groups Modification 2}}+*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
?*'''Slot 4''': {{Damage Control System Modification 2}}+*'''Slot 4''': {{Bombers Modification 2}}
?*'''Slot 5''': {{Concealment System Modification 1}}+*'''Slot 5''': {{Flight Control Modification 1}}
  
  
?'''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of 12.8km.+'''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of 11.8km. However, you would want {{Flight Control Modification 1}} for more plane output.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 CV
?| Priority Target = 1+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = <!-- Last Gasp -->
?| Expert Loader = +| rating12 = 2 <!-- Improved Engine Boost -->
?| Aircraft Servicing Expert = 3+| rating13 = <!-- Engine Techie -->
?| Direction Center for Catapult Aircraft = +| rating14 = 3 <!-- Air Supremacy -->
?| Dogfighting Expert = 2+| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = <!-- Search and Destroy -->
?| Evasive Maneuver = 2+
  
?| High Alert = 1+| rating21 = 1 <!-- Torpedo Bomber -->
?| Jack of All Trades = +| rating22 = 1 <!-- Swift Fish -->
?| Expert Marksman = +| rating23 = 3 <!-- Improved Engines -->
?| Torpedo Acceleration = 3+| rating24 = <!-- Repair Specialist -->
?| Smoke Screen Expert = +| rating25 = <!-- Secondary Armament Expert -->
?| Expert Rear Gunner = 2+| rating26 = <!-- Patrol Group Leader -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Survivability Expert = +| rating31 = 1 <!-- Sight Stabilization -->
?| Basics of Survivability = 1+| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| Torpedo Armament Expertise = 3+| rating33 = 2 <!-- Demolition Expert -->
?| Emergency Takeoff = 2+| rating34 = 3 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 3 <!-- Survivability Expert -->
?| Superintendent = +| rating36 = <!-- Interceptor -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Bomber Flight Control -->
?| Fire Prevention = +| rating42 = 2 <!-- Proximity Fuse -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Close Quarters Expert -->
?| Air Supremacy = 3+| rating44 = 2 <!-- Enhanced Aircraft Armor -->
?| Advanced Firing Training = +| rating45 = <!-- Hidden Menace -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Enhanced Reactions -->
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 ''{{#var:ship_name}}'' has access to the following consumables:  ''{{#var:ship_name}}'' has access to the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Damage Control Party}} unlimited
?* '''Slot 2:''' {{Defensive AA Fire}}+* '''Slot 2:''' {{CAP Fighter}} 4
 +All aircraft carrier consumables are automatically activated.
 +<br />'''Attack Aircraft:'''
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +* '''Slot 2:''' {{Patrol Fighter}} 3
  
?Premium {{Defensive AA Fire II}} is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). {{Damage Control Party II}} is not recommended as it is typically needed only in dire moments, or when the player is the last one alive. +'''Torpedo Bombers:'''
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +* '''Slot 2:''' {{Patrol Fighter}} 3
 +* '''Slot 3:''' {{In-flight Repair}} 3
  
?|Camouflage=<!-- write text about useful camouflage below -->+'''Bombers:'''
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+* '''Slot 1:''' {{Engine Cooling}} 2
 +* '''Slot 2:''' {{Patrol Fighter}} 3
  
?Players who wish to spend doubloons can equip ''Lexington'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
  
?''{{#var:ship_name}}'' also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "[[Sunray in the Darkness]]".+|Camouflage=<!-- write text about useful camouflage below -->
 +{{TT Ship Camo Insert|shiptier=8}}
 + 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Lexington'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), November Echo Setteseven ({{November Echo Setteseven|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). Players can also choose to equip the Dragon Flag ({{Dragon Flag|Size=18px}}) for faster commander (re)training.+As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. As such, the signal ({{Juliet Charlie|Size=18px}}) should be disregarded for this ship.
?{{block|!|content=Victor Lima ({{Victor Lima|Size=16px}}) and India X-Ray ({{India X-Ray|Size=16px}}) are '''not''' recommended; with only four flag slots, ''{{#var:ship_name}}''’s flags are better invested elsewhere.}}+
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 3+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = +
?| Juliet Yankee Bissotwo = +
?| Victor Lima = +
?| Hotel Yankee = +
  
?| November Foxtrot = +| Juliet Charlie = 0 <!-- No Detonate -->
?| Sierra Mike = 1+| India Yankee = <!-- -20% Fire duration -->
?| India Delta =+| Hotel Yankee = <!-- ram someone -->
?| Juliet Whiskey Unaone = 3+| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| India Yankee =+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = +| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
?| Zulu = 1+| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = 3+| November Echo Setteseven= 3 <!-- +5% AA damage -->
?| Zulu Hotel = 3+| Sierra Mike = 2 <!-- +5% speed -->
?| Papa Papa = +| November Foxtrot = <!-- -5% Consumables reload -->
 +| India Delta = 2 <!-- +20% HP from Repair Party -->
  
?| Wyvern = 1+| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 1+| Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = 1+
?| Ouroboros = +
?| Hydra = 1+
 }} }}
  
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 File:SexyLexy.jpg File:SexyLexy.jpg
 File:LexAtPort.jpg File:LexAtPort.jpg
 +File:Lexington_fire_and_ice.jpeg|Fire and Ice camo for Lexington from the Alexander Ovechkin collaboration in 2018
 +File:Lexington Nobillium.png|USS Lexington in the Nobilium camouflage as appeared in the 2018 Halloween scenario "Sunray in the Darkness".
 </gallery> </gallery>
  
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 * The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3). USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game. * The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3). USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game.
 * Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing. ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941. In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December.  * Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing. ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941. In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December.
 +* Although the SB2C Helldiver could also perform like a torpedo bomber, it never served in combat in its alternative role and was only used as a dive bomber because the TBF Avengers(stock torpedo bombers) already had that role.
 * Numerous secondary armament configurations are also missing. USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea. Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness.  * Numerous secondary armament configurations are also missing. USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea. Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness.
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Lexington_(CV-2) USS ''Lexington'' (CV-2) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Lexington-class_aircraft_carrier ''Lexington''-class aircraft carrier - Wikipedia]
  
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.2.1 (Alpha).
 +*Update 0.3.0:
 +**The model of the researchable Hull (B) was updated.
 +*Update 0.3.1:
 +**The configuration of the initial air group was changed.
 +*Update 0.3.1.4:
 +**Stock torpedo damage was increased from 8,500 to 9,867.
 +**Stock bomb damage was increased from 5,400 to 7,500.
 +*Update 0.5.2:
 +**Credit earnings decreased by 10%.
 +*Update 0.5.3:
 +**The Type 18 permanent camouflage was added.
 +**Bomber damage was increased by 30%.
 +**One squadron of Fighters was removed from the default setup.
 +**Bombers were changed:
 +***Vought SB2U changed to Douglas SBD5.
 +***Douglas SBD2 changed to Curtiss SB2C.
 +**Fighters were changed:
 +***Grumman F4F changed to Grumman F6F.
 +***Vought F4U changed to Vought F4U-1A.
 +**Torpedo bombers were changed:
 +***Consolidated TBY 1 changed to Grumman TBF.
 +***Grumman TBF changed to Grumman TBM3.
 +*Update 0.5.4.1:
 +**Chance to cause a fire was decreased by 10% for the stock Bombers, and 18% for the researchable Bombers.
 +*Update 0.5.5:
 +**The Defensive AA Fire consumable was added.
 +*Update 0.5.11:
 +**The hull's armored model was improved.
 +**Fighter ammunition was increased by 33%.
 +*Update 0.6.6:
 +**The hit points of the rudder on the stock Hull (A) were increased to be made in line with the rest of the hull.
 +**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
 +*Update 0.6.8:
 +**The plating of the ship's extremities were decreased from 21 to 19 mm.
 +*Update 0.6.13:
 +**Minor corrections to the geometry and textures of the ship.
 +**The survivability of the 40 mm anti-aircraft guns was increased.
 +*Update 0.6.14:
 +**The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
 +**The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 were removed. The module Mk8 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
 +**The option to research and mount the Curtiss SB2C Dive Bombers with armor-piercing bombs was added.
 +*Update 0.8.0:
 +**The Fighter squadron was changed to an Attack squadron:
 +*** Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 8 (HVAR), 2 (Tiny Tim).
 +**The Dive Bombers were changed:
 +*** Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
 +**The Torpedo Bombers were changed:
 +***Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 1.
 +**For replacement and compensation due to the carrier rework, refer to <span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]</span>.
 +**For consumables mounted by squadrons, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]</span>.
 +**For consumables mounted by Lexington, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]</span>.
 +*Update 0.8.0.1:
 +**The Attack Aircraft were modified:
 +***The number of aircraft in a squadron was changed to 9.
 +***The number of aircraft in an attacking flight was changed to 3.
 +*Update 0.8.1.1:
 +**The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
 +*Update 0.8.4:
 +**The height from which bombs are dropped was increased.
 +**The aiming reticle for the bombs was changed to be narrower.
 +**Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
 +*Update 0.8.10:
 +**Experience earnings when suffering a defeat were reduced by 10%.
 +*Update 0.9.2:
 +**The Dive Bombers were changed:
 +***The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
 +*Update 0.9.6:
 +**The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
 +*Update 0.9.7:
 +**Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
 +**Research cost was increased from 158,000 to 161,000 experience.
 +*Update 0.10.0:
 +**The speed of patrol fighters was increased to 235 knots.
 +*Update 0.10.5:
 +**The F4U-1D Corsair Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
 +*Update 0.11.2:
 +**Minor fixes to geometry and textures of the ship.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 23:45, 29 October 2022

Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
Arrow_down.png
Lexington_icon_small.png
Arrow_down.png
Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.51 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lexington (A)54,30061788/452/9/8/4 01,200,000
Lexington (B)57,30061788/416/2/23/8/4 27,0003,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,400 0600,000
F4U-1D Corsair Tiny Tim1691,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm1691,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless1221,890 0600,000
SB2C Helldiver1251,980 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

Overall, Lexington is a strong tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5km, so careful positioning behind islands and such is vital in survival.

Attack aircraft

You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration (ex. Izumo, Großer_Kurfürst, etc, but are useful for Republique, Alsace, most cruisers) and don't deal as much damage (max 2000). Then they have the Tiny Tims. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting destroyers with these rockets. It is best advised to use these against larger targets due to the inaccuracy of the Tiny Tims. But if you are able to hit destroyers with these, it will reward you greatly.

Torpedo bombers

American torpedo planes are not as good as IJN ones as they lack speed (35kts) and range (3.9km). However, they are able to deal more damage when all of them hit. They have a good amount of HP, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.

Dive bombers

They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against destroyers as they are not very accurate (unless the target is on low HP). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload (amounting to 6 bombs dropped at a time).

Ship

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.

Pros:

  • Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships.
  • Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
  • All plane types are highly flexible that allows them to be used in almost any situation.
  • Attack aircraft are reasonably fast.
  • HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
  • Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
  • High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
  • One of the best AA defenses of all carriers that will quickly shred low hp planes.
  • Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.

Cons:

  • Large ship that looks like a huge brick with poor concealment to go with it.
  • Very large turn radius and slow rudder shift.
  • Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
  • Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
  • Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
  • Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
  • Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.

Research

  1. Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
  2. Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
  3. Upgrade to Hull(B) for AA, CV health and rudder shift
  4. Proceed to the Midway

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. for more plane output.

Commander Skills

Consumables

Lexington has access to the following consumables:

All aircraft carrier consumables are automatically activated.
Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

As a carrier, Lexington has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Lexington (CV-2) - Wikipedia
  2. Lexington-class aircraft carrier - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.1 (Alpha).
  • Update 0.3.0:
    • The model of the researchable Hull (B) was updated.
  • Update 0.3.1:
    • The configuration of the initial air group was changed.
  • Update 0.3.1.4:
    • Stock torpedo damage was increased from 8,500 to 9,867.
    • Stock bomb damage was increased from 5,400 to 7,500.
  • Update 0.5.2:
    • Credit earnings decreased by 10%.
  • Update 0.5.3:
    • The Type 18 permanent camouflage was added.
    • Bomber damage was increased by 30%.
    • One squadron of Fighters was removed from the default setup.
    • Bombers were changed:
      • Vought SB2U changed to Douglas SBD5.
      • Douglas SBD2 changed to Curtiss SB2C.
    • Fighters were changed:
      • Grumman F4F changed to Grumman F6F.
      • Vought F4U changed to Vought F4U-1A.
    • Torpedo bombers were changed:
      • Consolidated TBY 1 changed to Grumman TBF.
      • Grumman TBF changed to Grumman TBM3.
  • Update 0.5.4.1:
    • Chance to cause a fire was decreased by 10% for the stock Bombers, and 18% for the researchable Bombers.
  • Update 0.5.5:
    • The Defensive AA Fire consumable was added.
  • Update 0.5.11:
    • The hull's armored model was improved.
    • Fighter ammunition was increased by 33%.
  • Update 0.6.6:
    • The hit points of the rudder on the stock Hull (A) were increased to be made in line with the rest of the hull.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.8:
    • The plating of the ship's extremities were decreased from 21 to 19 mm.
  • Update 0.6.13:
    • Minor corrections to the geometry and textures of the ship.
    • The survivability of the 40 mm anti-aircraft guns was increased.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
    • The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 were removed. The module Mk8 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
    • The option to research and mount the Curtiss SB2C Dive Bombers with armor-piercing bombs was added.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 8 (HVAR), 2 (Tiny Tim).
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 1.
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Lexington, refer to this page.
  • Update 0.8.0.1:
    • The Attack Aircraft were modified:
      • The number of aircraft in a squadron was changed to 9.
      • The number of aircraft in an attacking flight was changed to 3.
  • Update 0.8.1.1:
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
  • Update 0.8.10:
    • Experience earnings when suffering a defeat were reduced by 10%.
  • Update 0.9.2:
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
  • Update 0.9.6:
    • The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
  • Update 0.9.7:
    • Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
    • Research cost was increased from 158,000 to 161,000 experience.
  • Update 0.10.0:
    • The speed of patrol fighters was increased to 235 knots.
  • Update 0.10.5:
    • The F4U-1D Corsair Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.

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