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Revision as of 12:55, 6 July 2017Revision as of 06:55, 1 August 2017
Adrenaline Rush is useless for carriers
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 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner = 2 | Expert Rear Gunner = 2
?| Adrenaline Rush = 2+| Adrenaline Rush =
 | Last Stand =  | Last Stand =
  

Revision as of 06:55, 1 August 2017

Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
Arrow_down.png
Lexington_icon_small.png
Arrow_down.png
Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.2 mount9 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.96 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
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VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Lexington (A)54,30061784/89/52/8/472 01,200,000
Lexington (B)57,30061784/82/23/16/8/472 27,0003,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
F6F Hellcat160001,400 0600,000
F4U-1D Corsair Tiny Tim169001,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm169001,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
SBD Dauntless9,2001221,890 0600,000
SB2C Helldiver9,2001251,980 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive (even without assistance from friendly fighters) and the "bigger but fewer squadrons" that is the national flavor of American aircraft carriers becomes more of a liability (as it is easier to focus fire on key strike aircraft, such as torpedo bombers).

Lexington — like her immediate predecessor, Ranger — is one of the more controversial carriers in the game. Her Strike Build is popular with carrier captains, but decidedly unpopular with their teammates due to the lack of any fighter cover whatsoever. Her Air Superiority Build can take control of the skies, but struggles mightily to deal damage due to the randomness of her dive bomber squadrons (though, with her 1000 lb. bombs, any that land are definitely felt). That leaves only the Stock Build, which for some inexplicable reason is only able to field three squadrons of aircraft to the other two builds' four. A smartly-played Stock Build Lexington can do well, but may find itself overwhelmed trying to defend friendly players against the likes of an enemy Strike Build Shokaku or Lexington with only one fighter squadron.

Happily, Lexington need not worry about saving her fighters to defend herself. Her anti-aircraft suite is brutally punishing to enemy bombers, particularly since she can equip the Defensive AA Fire consumable. She has a huge detection radius and is likely to be spotted eventually, but heads-up positioning and judicious use of her copious speed will help avoid being sunk too early in a game to make her presence felt on the battlefield.

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt on the port side. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.

Pros:

  • Excellent anti-aircraft suite.
  • Strong fighters.
  • Matches the same speeds as cruisers of her tier.
  • Strike planes will demolish most ships with a well-placed strike.
  • Finally gets 1000-pound bombs, providing a boost to dive bombers' capabilities.

Cons:

  • Very easy to detect at 17.5 km.
  • Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
  • Most of the air wing is taken up by fighters when the Air Superiority loadout is used, leaving very few damage potential to enemy ships.
  • When using Mk8 mod. 2 (Strike Build), Lexington gets no fighters of her own (unlike Shokaku).
  • Bad rudder shift time and turning circle radius.
  • Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
  • Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
  • Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).

Research

For captains who plan on remaining as Stock Build:

  1. Upgrade to Vought F4U-1 (fighter).
  2. Upgrade to Hull (B) to increase anti-aircraft protection.
  3. Upgrade to Curtiss SB2C (torpedo bomber).
  4. Upgrade to Grumman TBM-3 (dive bomber).


For captains who plan on going with an Air Superiority Build:

  1. Upgrade to Mk8 mod. 3.
  2. Upgrade to Vought F4U-1 (fighter).
  3. Upgrade to Hull (B) to increase anti-aircraft protection.
  4. Upgrade to Grumman TBM-3 (dive bomber).
  5. Upgrade to Curtiss SB2C (torpedo bomber).


For captains who plan on going with a Strike Build:

  1. Upgrade to Mk8 mod. 2.
  2. Upgrade to Curtiss SB2C (dive bomber).
  3. Upgrade to Hull (B) to increase anti-aircraft protection.
  4. Upgrade to Grumman TBM-3 (torpedo bomber).
  5. Upgrade to Vought F4U-1 (fighter).

Optimal Configuration

Upgrades

As a carrier at Tier VIII with five upgrade slots (slots 1, 2, 4, 5, and 6), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers), Damage Control System Modification 1, Damage Control System Modification 2 (if the player chooses to use Emergency Takeoff Skill and does not have Damage Control Party ready) or Propulsion Modification 2 (if the player feels the need to relocate and avoid enemies is more important), and Concealment System Modification 1 on Lexington.

Commander Skills

The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an Air Superiority Build who have not yet researched upgraded fighters or wish to counter enemy Saipans they may encounter, as Lexington fighters are Tier VIII. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a Tier VIII carrier, Lexington has access to the following consumables:


Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a carrier, Lexington can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Italy  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
Europe  
France  
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 
Commonwealth  
Pan-America