Lightning
Revision as of 18:23, 7 July 2020 Blank IFHE | Revision as of 23:09, 1 August 2020 {{Short-Burst Smoke Generator}} and {{Short-Range Hydro-Acoustic Search}} | |||
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? | + | '{{#var:ship_name}}'' is a natural evolution from ''Jervis'', sharing a similar turret and torpedo tube configuration as well as performance characteristics. However, '{{#var:ship_name}}'' mounts its 4.7-inch (120 mm) guns in new enclosed turrets capable of high elevation angles, thus allowing them to serve as anti-aircraft guns as well. These turrets also have the pleasant side effect of allowing them to clear the rear structure, thus allowing the forward turrets to also traverse fully. This allows her to easily maneuver while keeping guns on target as she retreats. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) (see above for cost). Research of this module unlocks progression to IX '{{Jutland}}''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | ||
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* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. | * '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. | |||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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* '''Slot 4''': {{Steering Gears Modification 2}} | * '''Slot 4''': {{Steering Gears Modification 2}} | |||
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| rating35 = 2 <!-- Basic Firing Training --> | | rating35 = 2 <!-- Basic Firing Training --> | |||
| rating36 = 2 <!-- Superintendent --> | | rating36 = 2 <!-- Superintendent --> | |||
? | | rating37 = | + | | rating37 = 1 <!-- Demolition Expert --> | |
| rating38 = <!-- Vigilance --> | | rating38 = <!-- Vigilance --> | |||
| rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |||
? | | rating42 = | + | | rating42 = <!-- Fire Prevention --> | |
| rating43 = <!-- Inertia Fuse for HE Shells --> | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
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''{{#var:ship_name}}'' can equip the following consumables: | ''{{#var:ship_name}}'' can equip the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Smoke Generator}} | + | * '''Slot 2:''' {{Short-Burst Smoke Generator}} | |
? | * '''Slot 3:''' {{ | + | * '''Slot 3:''' {{Short-Range Hydro-Acoustic Search}} | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 23:09, 1 August 2020
120 mm/50 QF Mk.XI on a CP Mk.XX mount3 х 2 pcs. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.1 km. |
Maximum Dispersion106 m. |
HE Shell120 mm HE 62 lb |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity774 m./s. |
HE Shell Weight28.12 kg. |
AP Shell120 mm SAP 62 lb |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity774 m./s. |
AP Shell Weight28.12 kg. |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.57 shots/min. |
Reload Time106 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,433 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
120 mm/50 QF Mk.XI on a CP Mk.XX mount3 х 2 pcs. |
. . . Average Damage per Second14.7 |
. . . Firing Range4.5 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs. |
. . . Average Damage per Second12.9 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius590 m. |
Rudder Shift Time5.3 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range3.06 km. |
Lightning — British Tier VIII destroyer.
An L-class destroyer, a next step in the development of J-class ships. In comparison with her predecessors, she had fewer torpedo tubes and new, more powerful 120 mm guns mounted in turrets with the design that enabled firing at aircraft.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Pros:
- All gun turrets can traverse 360 degrees.
- Superb concealment with 8 km torpedoes, allowing stealth torpedo attacks.
- Superb acceleration and maneuverability.
- Access to Hydroacoustic Search consumable.
- High number of smoke charges with short cooldown.
Cons:
- Short duration smoke discourages sitting in smoke and firing.
- No Engine Boost consumable makes escape nearly impossible if caught in a bad position.
- High shell arcs make long range hits against anything smaller than a battleship challenging.
- Short ship detection range for the Hydroacoustic Search consumable.
- Poor AA firepower.
- 8km torpedoes may not be adequate in Tier X matches.
Research
Availability of researchable upgrades for Lightning is as follows:
- Hull: Upgrade to Hull (B) (see above for cost). Research of this module unlocks progression to IX 'Template:Jutland.
- Gun Fire Control System: Upgrade to XXX for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Lightning are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Key skills for Lightning commanders include Last Stand, Survivability Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
|
Χ |
2 |
|
★ |
★★ |
|
★ |
Χ |
★★ |
★★★ |
3 |
|
★★★ |
|
Χ |
★★ |
★★ |
★ |
|
4 |
Χ |
|
|
Χ |
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Lightning can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator
- Slot 3: Short-Range Hydro-Acoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Lightning with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Lightning captains benefit from signal flags that enhance her main battery armament and torpedo armament, such as Victor Lima (), India X-Ray (), and Juliet Whiskey Unaone (). Sierra Mike () is useful for increasing maneuverability.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★ |
|
★★★ |
★★★ |
★★★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.