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Lion

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The last British battleship designed and laid down before the breakout of World War II. In many respects, the ship was a development of the ''[[King George V]]''-class ships, but, unlike her predecessors, she had greater dimensions, heavier armor, and modern 406 mm main guns.+The last British battleship designed and laid down before the breakout of World War II. In many respects, the ship was a development of the ''[[King George V]]''-class ships, but, unlike her predecessors, she had greater dimensions, heavier armor, and modern 406 mm main guns.<br><!-- <br><br>{{Model3DViewer|d26cce69a4a4457da698a210803aa55a}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Tier IX's ''Lion'' has the ability to roar into action anywhere on a map to protect her cubs. Her low concealment combined with a fearsome main battery of 406mm guns means she excels at stalking and pouncing on unsuspecting prey. +{{AA Sidebar Warning Insert}}
 +HMS Lion continues the trend of mid to high tier British Battleships, following the example set by King George V, with her above average concealment for a Battleship, rather poor vertical protection, and absurd High Explosive Firepower. The most noticeable upgrade to the Lion over the Tier VIII ship, HMS Monarch, is her access to two different sets of 16 inch rifles, either the 406mm guns or 419mm guns. Neither option is a poor choice, with both boasting absurd HE shells that deal a hefty amount of damage while boasting a fairly high fire chance, as well as short fuse AP shells that have a higher chance of arming and detonating inside cruisers, though you will most likely wish to stick with the 419mm guns as they are the ones that you will find on the Tier X Ship, the HMS Conqueror. Another noticeable upgrade is the change to the Repair Party Consumable. Compared to the previous ship in the line, the Repair Party Consumable repairs a tremendous amount of damage, recovering 75 percent of Casement Damage, though unfortunately only 10 percent of Citadel Damage. However, the fact that the ship recovers 2.0% of her HP per second over a 20 second duration ( add on 20 percent more with the flag ), and the Lion can effectively "print" herself a new ship if given the opportunity to disengage.
  
?Keep in mind that even the mightiest of predators can fall victim to coordinated attacks. Therefore, she is best played at the head of her pride, able to be reinforced as needed. Her gameplay is very similar to that of the ''[[Iowa]]'', with the added benefit of a strong {{Repair Party}} [[ship:Consumables|consumable]]. Use islands to mask your movements as you continue to advance and put pressure on the enemy. At the right moment, pounce!+Speaking of disengaging, the HMS Lion can effectively disappear from enemy sights if she manages to place herself in the optimum position. Her minimum concealment can reach as low as 12 kilometers, which is patently absurd for such a large vessel. That concealment can also allow her to surprise enemy Cruisers or Battleships which have similar or only slightly better concealement, as well as be a nightmare for cruisers caught out in open water thanks to the combination of stealth and her short fuse armor piercing.
  
?Played properly, ''Lion'' always repays her debts.+Do not be fooled, however, into thinking that the Lion is some sort of monster of a Battleship. She has a fair number of weaknesses, such as a high water citadel, extremely poor firing angles on her main battery guns, and she is coated in 32mm plating, which makes her vulnerable to getting chipped down by HE spammers over time. This is all on top of the fact that she also has an extremely low HP pool of just 67,900 Hitpoints, which is even less than the French Jean Bart, which has 69,000 Hitpoints. All of this combined means that the Lion is forced to play more of a midrange role and is highly susceptible, without proper management of her HP pool, to being sunk in the opening minutes of a match before she can make any effect.
 + 
 +Overall, Lion is a fairly decent ship. You can make good effect out of her as well, just...be careful.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Great armor piercing shell penetration.+* Great armor piercing shell penetration combined with short fuse AP makes her dangerous versus cruisers
 * High chance of fire with high explosive shells. * High chance of fire with high explosive shells.
 * Excellent handling characteristics. * Excellent handling characteristics.
 * Great concealment. * Great concealment.
?* Access to an improved version of the {{Repair Party}} consumable such as those found on ''[[Nelson]]'' and high tier British cruisers.+* Decent belt armor that protects the citadel well when angled.
 * Decent anti-air weaponry provides more-than-adequate self-defense from enemy bomber aircraft. * Decent anti-air weaponry provides more-than-adequate self-defense from enemy bomber aircraft.
 +* Access to the {{Specialized Repair Teams}} consumable found on Royal Navy cruisers that can heal 75% of normal penetration damage.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Armor scheme is vulnerable to broadside hits from enemy battleships. 
?* Very pitiful gun dispersion. 
?* Her size and length make dodging torpedoes difficult. 
 * Lowest health pool of all Tier IX battleships, as well as weaker Torpedo Defense System. * Lowest health pool of all Tier IX battleships, as well as weaker Torpedo Defense System.
?* Average top speed; not fast enough to chase some ships, ''Lion'' is forced to pounce on her prey from stealth rather than chase them.+* Armor scheme is vulnerable to broadside hits from enemy battleships and cruiser HE shells.
?* Very long Repair party cooldown.+* Poor firing angles in general means that she is forced to expose a large amount of broadside to fire all of her guns.
 +* Her size and length make dodging torpedoes difficult.
 +* Average top speed for the tier; not fast enough to chase some ships.
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?''Lion'' begins her life with decent teeth, but she is very weak to enemy air attacks. Therefore, it is probably best to focus on upgrading her hull first. With this, she can take more hits and be more effective on the battlefield. Afterwards, it depends on the player's style. For players who like to run and gun, the engine modification would be next, followed by gun fire control system, and finally main battery. For players who prefer to hunt and pounce on their unsuspecting prey, upgrade the ship's main battery first, followed by engine, and finally gun fire control system. Only a fully matured ''Lion'' can rule the pride.+Priority should be focused upon upgrading her hull first, then improving her range. The Engine Module should be researched third, and the 419mm guns can be saved for the last part of the grind.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1:''' [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] ensures healthy and strong teeth (main battery guns).+* '''Slot 1:''' {{Main Armaments Modification 1}} ensures healthy and strong teeth (main battery guns).
?* '''Slot 2:''' [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] helps resist enemy fleas and ticks (aircraft).+* '''Slot 2:''' {{Damage Control System Modification 1}} helps prevent open wounds (fewer fires and floods).
?* '''Slot 3:''' [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] enables more vicious and rapid attacks (faster reload speed).+* '''Slot 3:''' {{AA Guns Modification 1}} helps resist enemy fleas and ticks (aircraft).
?* '''Slot 4:''' [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modificaiton 1]] helps prevent open wounds (fewer fires and floods).+* '''Slot 4:''' {{Damage Control System Modification 2}} helps control excessive bleeding (reduced time on fires and floods).
?* '''Slot 5:''' [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]] helps control excessive bleeding (reduced time on fires and floods).+* '''Slot 5:''' {{Concealment System Modification 1}} allows ''Lion'' to strike from stealth (because 11.5 km detection radius on a Tier IX battleship puts some Tier IX cruisers to shame).
?* '''Slot 6:''' [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] allows ''Lion'' to strike from stealth (because 11.5 km detection radius on a Tier IX battleship puts some Tier IX cruisers to shame).+* '''Slot 6:''' {{Main Battery Modification 3}} enables more vicious and rapid attacks (faster reload speed).
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Given her low health pool, ''Lion'' will benefit most from skills that maximize her survivability, chiefly Priority Target at Level 1, High Alert at Level 2, Superintendent at Level 3, and Fire Prevention at Level 4. Once those core skills are unlocked, captains are advised to invest in Concealment Expert, Adrenaline Rush, and either Basics of Survivability or Vigilance in whichever order suits them best. 
  
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 1 
?| Expert Loader = 1 
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft = 1 
?| Dogfighting Expert =  
?| Incoming Fire Alert = 1 
?| Evasive Maneuver =  
  
?| High Alert = 3+{{Commander Skills 3 BB
?| Jack of All Trades = 2+| rating11 = 2 <!-- Gun Feeder -->
?| Expert Marksman = 2+| rating12 = <!-- Pyrotechnician -->
?| Torpedo Acceleration = +| rating13 = <!-- Consumables Specialist -->
?| Smoke Screen Expert = +| rating14 = 2 <!-- Emergency Repair Specialist -->
?| Expert Rear Gunner = +| rating15 = <!-- Incoming Fire Alert -->
?| Adrenaline Rush = 3+| rating16 = <!-- Preventive Maintenance -->
?| Last Stand = +
  
?| Basics of Survivability = 3+| rating21 = 2 <!-- Grease the Gears -->
?| Survivability Expert = +| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Torpedo Armament Expertise = +| rating23 = <!-- Consumables Enhancements -->
?| Emergency Takeoff = +| rating24 = <!-- Vigilance -->
?| Basic Firing Training = 2+| rating25 = 2 <!-- Priority Target -->
?| Superintendent = 3+| rating26 = <!-- AA Gunner -->
?| Demolition Expert = 1+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = 1+| rating31 = <!-- Super-Heavy AP Shells -->
?| Fire Prevention = 3+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Inertia Fuse for HE Shells = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Air Supremacy = +| rating34 = <!-- Basics of Survivability -->
?| Advanced Firing Training = 2+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Manual Fire Control for AA Armament = +| rating36 = <!-- Expert AA Marksman -->
?| Radio Position Finding = + 
?| Concealment Expert = 3+| rating41 = <!-- Swift in Silence -->
 +| rating42 = <!-- Improved Secondary Battery Aiming -->
 +| rating43 = <!-- Close Quarters Combat -->
 +| rating44 = 2 <!-- Emergency Repair Expert -->
 +| rating45 = 2 <!-- Concealment Expert -->
 +| rating46 = <!-- Fire Prevention Expert -->
 }} }}
  
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 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Repair Party}}+* '''Slot 2:''' {{Specialized Repair Teams}}
 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?''Lion'' should always invest in her hunt with {{Damage Control Party II}}, {{Repair Party II}}, and premium aircraft [[Ship:Consumables|consumables]]. {{Spotting Aircraft II}} provides better vision, enabling her to mangle prey. {{Catapult Fighter II}} is mainly intended to keep the fleas and ticks at bay. +When choosing between aviation assets for '''Slot 3''', the pride leader should consider that {{Spotting Aircraft}} provides better vision, enabling her to take more distant prey, while {{Catapult Fighter}} is mainly intended to keep the fleas and ticks at bay. Choose whichever suits you.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+{{TT Ship Camo Insert|shiptier=9}}
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 The ''Lion''-class battleships were a class of six fast battleships designed for the Royal Navy in the late 1930s. While the Second London Naval Treaty limited the caliber of battleship guns to 14 inches (356mm), the refusal of Japan to sign the treaty resulted in the caliber limit reverting back to 16 inches (406mm) in April 1937. While it was too late to alter the ''King George V''-class to accommodate larger guns, work began on a new class of battleships that could carry 406mm guns. In the interest of saving time, many design features of the ''King George V''-class were reused. In addition to good balance between speed, armament, and protection, the design must also be able to be built and supported in existing home naval slipways and dockyards; in particular, this limited the beam to 105 ft (32.0m). It was eventually concluded that a well balanced ship that met these requirements would weigh some 40,000 long tons standard, well over the 35,000 long ton standard treaty limit that was still in place; this forced several compromises, such as the reduction of secondary mounts from eight to six, and the deletion of aviation facilities. The ''Lion''-class battleships were a class of six fast battleships designed for the Royal Navy in the late 1930s. While the Second London Naval Treaty limited the caliber of battleship guns to 14 inches (356mm), the refusal of Japan to sign the treaty resulted in the caliber limit reverting back to 16 inches (406mm) in April 1937. While it was too late to alter the ''King George V''-class to accommodate larger guns, work began on a new class of battleships that could carry 406mm guns. In the interest of saving time, many design features of the ''King George V''-class were reused. In addition to good balance between speed, armament, and protection, the design must also be able to be built and supported in existing home naval slipways and dockyards; in particular, this limited the beam to 105 ft (32.0m). It was eventually concluded that a well balanced ship that met these requirements would weigh some 40,000 long tons standard, well over the 35,000 long ton standard treaty limit that was still in place; this forced several compromises, such as the reduction of secondary mounts from eight to six, and the deletion of aviation facilities.
  
?However, the refusal of the Japanese to disclose details of their battleships under construction caused the US, Britain, and France to invoke the Escalator Clause on March 31, 1938, which increased the tonnage limit to 45,000 long tons at American insistence (the US Navy intended to use that additional tonnage to build the 33 knot ''Iowa''-class battleships). Again, due to cost and the dimensional limits of Royal Navy home docking facilities, such as the major naval dockyards of Rosyth and Portsmouth, the designers chose to proceed with the 40,000 ton design; the two deleted secondary mounts and aviation facilities were restored.+However, the refusal of the Japanese to disclose details of their battleships under construction caused the US, Britain, and France to invoke the Escalator Clause on March 31, 1938, which increased the tonnage limit to 45,000 long tons at American insistence (the US Navy intended to use that additional tonnage to build the 33 knot ''Iowa''-class battleships). Again, due to cost and the infrastructure limits of Royal Navy home docking facilities, such as the major naval dockyards of Rosyth and Portsmouth, the designers chose to proceed with the 40,000 ton design; the two deleted secondary mounts and aviation facilities were restored.
  
 ====Design==== ====Design====
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 * The 1938 design for ''Lion'' had a top speed of 30 knots, not 29.5 knots as in game. * The 1938 design for ''Lion'' had a top speed of 30 knots, not 29.5 knots as in game.
 * The original builders' plans for ''Lion'' and her sister ships had a main battery director on the aft superstructure; this is not modeled in game. * The original builders' plans for ''Lion'' and her sister ships had a main battery director on the aft superstructure; this is not modeled in game.
 +* The citadel volume encompassing the magazines, handling rooms, and machinery spaces should all have distinct heights, compared to the uniform citadel roof deck as modeled in-game.
 * Had the ''Lion''s been completed, they likely would not have been equipped with aircraft, as evidenced by the removal of aircraft on ''King George V''-class ships after 1943. * Had the ''Lion''s been completed, they likely would not have been equipped with aircraft, as evidenced by the removal of aircraft on ''King George V''-class ships after 1943.
 * British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt was in reality 14.7 inch (374 mm) thick. * British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt was in reality 14.7 inch (374 mm) thick.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/Lion-class_battleship ''Lion''-class battleship - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available to supertesters in the game starting from Update 0.6.7.
 +*Introduced into the game as a researchable ship in Update 0.6.10.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 14.76 km.
 +**The cooldown of thebRepair Party I consumable was changed from 120 to 180 s and Repair Party II from 80 to 120 s.
 +**The HP points were insignificantly redistributed between the casemate and the superstructure. The superstructure under the secondary battery guns now refers to the superstructure of the ship.
 +*Update 0.8.5:
 +**Credit earnings decreased by -5%.
 +**Experience earnings reduced by -5%.
 +*Update 0.8.6:
 +**The citadel was raised to occupy some of the casemate area.
 +**The Repair Party consumable was changed:
 +*** Casemate (non-citadel) damage restoration was increased from 60% to 75%.
 +*** Cooldown reduced from 180 to 120 s.
 +*Update 0.9.3:
 +**Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 6.95 km.
 +*Update 0.10.3:
 +**Fixed a bug due to which torpedoes inflicted damage if they had already passed the ship or were moving in the opposite direction from it.
 +*Update 0.11.8:
 +**Minor fixes to geometry and textures of the ship.
 +*Update 0.11.10:
 +**Main battery firing range increased from 20.7 to 21.1 km.
 +**Sigma value increased from 1.8 to 1.85.
 +**Main battery reload time reduced from 30 to 29 s.
 +**Minor fixes to the geometry and textures of the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:39, 31 October 2022

Lion
Lion_wows_main.jpg
Battleship | U.K. | Tier IX
Tech Tree Position
Monarch
Arrow_down.png
Lion_icon_small.png
Arrow_down.png
Conqueror
stock
 top
General
Research price180000 exp
Purchase price15,900,000 Credits
Hit Points58,600 
Main Battery
406 mm/45 Mk.II on a Mk.IV Type A mount3 х 3 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range19.21 km.
Maximum Dispersion271 m.
HE Shell406 mm HE Mk II 
Maximum HE Shell Damage6,900 
Chance of Fire on Target Caused by HE Shell46 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight929 kg.
AP Shell406 mm AP Mk III 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1080 kg.
Secondary Armament #1
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range4.5 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount10 х 8 pcs.
. . . Average Damage per Second198 
. . . Firing Range2.49 km.
40 mm/56 OQF Mk.1/2 on an RP Mk.II mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.V mount6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
40 mm/56 OQF Mk.XI on a Mk.V mount4 х 2 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.03 knot
Turning Circle Radius830 m.
Rudder Shift Time22.2 sec.
Concealment
Surface Detectability Range14.84 km.
Air Detectability Range10.51 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
IX
Ship_PBSB109_Lion.png
15,900,000

Lion — British Tier IX battleship.

The last British battleship designed and laid down before the breakout of World War II. In many respects, the ship was a development of the King George V-class ships, but, unlike her predecessors, she had greater dimensions, heavier armor, and modern 406 mm main guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.II on a Mk.IV Type A/B mount2.1452716,9004612,600 02,000,000
419 mm/45 Mk.I on a Type C/D mount2.1452717,2004813,000 35,0002,500,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lion (A)58,600193812/186/4/2/10/8 02,400,000
Lion (B)67,900193812/184/6/10/8 54,0005,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 10 01,000,000
Mk IX mod. 20 26,0002,600,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp28 0600,000
Propulsion: 130,000 hp29.5 20,0001,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

HMS Lion continues the trend of mid to high tier British Battleships, following the example set by King George V, with her above average concealment for a Battleship, rather poor vertical protection, and absurd High Explosive Firepower. The most noticeable upgrade to the Lion over the Tier VIII ship, HMS Monarch, is her access to two different sets of 16 inch rifles, either the 406mm guns or 419mm guns. Neither option is a poor choice, with both boasting absurd HE shells that deal a hefty amount of damage while boasting a fairly high fire chance, as well as short fuse AP shells that have a higher chance of arming and detonating inside cruisers, though you will most likely wish to stick with the 419mm guns as they are the ones that you will find on the Tier X Ship, the HMS Conqueror. Another noticeable upgrade is the change to the Repair Party Consumable. Compared to the previous ship in the line, the Repair Party Consumable repairs a tremendous amount of damage, recovering 75 percent of Casement Damage, though unfortunately only 10 percent of Citadel Damage. However, the fact that the ship recovers 2.0% of her HP per second over a 20 second duration ( add on 20 percent more with the flag ), and the Lion can effectively "print" herself a new ship if given the opportunity to disengage.

Speaking of disengaging, the HMS Lion can effectively disappear from enemy sights if she manages to place herself in the optimum position. Her minimum concealment can reach as low as 12 kilometers, which is patently absurd for such a large vessel. That concealment can also allow her to surprise enemy Cruisers or Battleships which have similar or only slightly better concealement, as well as be a nightmare for cruisers caught out in open water thanks to the combination of stealth and her short fuse armor piercing.

Do not be fooled, however, into thinking that the Lion is some sort of monster of a Battleship. She has a fair number of weaknesses, such as a high water citadel, extremely poor firing angles on her main battery guns, and she is coated in 32mm plating, which makes her vulnerable to getting chipped down by HE spammers over time. This is all on top of the fact that she also has an extremely low HP pool of just 67,900 Hitpoints, which is even less than the French Jean Bart, which has 69,000 Hitpoints. All of this combined means that the Lion is forced to play more of a midrange role and is highly susceptible, without proper management of her HP pool, to being sunk in the opening minutes of a match before she can make any effect.

Overall, Lion is a fairly decent ship. You can make good effect out of her as well, just...be careful.

Pros:

  • Great armor piercing shell penetration combined with short fuse AP makes her dangerous versus cruisers
  • High chance of fire with high explosive shells.
  • Excellent handling characteristics.
  • Great concealment.
  • Decent belt armor that protects the citadel well when angled.
  • Decent anti-air weaponry provides more-than-adequate self-defense from enemy bomber aircraft.
  • Access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable found on Royal Navy cruisers that can heal 75% of normal penetration damage.

Cons:

  • Lowest health pool of all Tier IX battleships, as well as weaker Torpedo Defense System.
  • Armor scheme is vulnerable to broadside hits from enemy battleships and cruiser HE shells.
  • Poor firing angles in general means that she is forced to expose a large amount of broadside to fire all of her guns.
  • Her size and length make dodging torpedoes difficult.
  • Average top speed for the tier; not fast enough to chase some ships.

Research

Priority should be focused upon upgrading her hull first, then improving her range. The Engine Module should be researched third, and the 419mm guns can be saved for the last part of the grind.

Optimal Configuration

Upgrades

The recommended upgrades for Lion are as follows:

Commander Skills

Consumables

Lion can equip the following consumables:

When choosing between aviation assets for Slot 3, the pride leader should consider that Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. provides better vision, enabling her to take more distant prey, while Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is mainly intended to keep the fleas and ticks at bay. Choose whichever suits you.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Lion-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.6.7.
  • Introduced into the game as a researchable ship in Update 0.6.10.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 14.76 km.
    • The cooldown of thebRepair Party I consumable was changed from 120 to 180 s and Repair Party II from 80 to 120 s.
    • The HP points were insignificantly redistributed between the casemate and the superstructure. The superstructure under the secondary battery guns now refers to the superstructure of the ship.
  • Update 0.8.5:
    • Credit earnings decreased by -5%.
    • Experience earnings reduced by -5%.
  • Update 0.8.6:
    • The citadel was raised to occupy some of the casemate area.
    • The Repair Party consumable was changed:
      • Casemate (non-citadel) damage restoration was increased from 60% to 75%.
      • Cooldown reduced from 180 to 120 s.
  • Update 0.9.3:
    • Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.10.3:
    • Fixed a bug due to which torpedoes inflicted damage if they had already passed the ship or were moving in the opposite direction from it.
  • Update 0.11.8:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.10:
    • Main battery firing range increased from 20.7 to 21.1 km.
    • Sigma value increased from 1.8 to 1.85.
    • Main battery reload time reduced from 30 to 29 s.
    • Minor fixes to the geometry and textures of the ship.

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons