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List of Commander Skills

List of Commander Skills

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Revision as of 16:41, 21 January 2021
Enhanced Reactions
Revision as of 02:19, 22 January 2021
Added the white images for those that did not have an image, until "dark" versions of them can be made available. Additionally switched Preventative Maintenance to the new icon as it was using the icon for Priority Target.
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 | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect. | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:he_fire_probability.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Pyrotechnician</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Pyrotechnician</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Specialist</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Specialist</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:gm_turn.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Grease the Gears</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Grease the Gears</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Armor_Penetration#HE_penetration|Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] and [[Ship:Fire|Fire]].<br><br>This skill is frequently paired with [[#Battleship Skills#Pyrotechnician|Pyrotechnician]]. | style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Armor_Penetration#HE_penetration|Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] and [[Ship:Fire|Fire]].<br><br>This skill is frequently paired with [[#Battleship Skills#Pyrotechnician|Pyrotechnician]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_duration.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Enhancements</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Enhancements</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:ap_damage_bb.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Super-Heavy AP Shells</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Super-Heavy AP Shells</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" | Recall that fire and flood damage is 100% repairable. | style="padding: 5px; vertical-align:middle;" | Recall that fire and flood damage is 100% repairable.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:atba_range.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Long-Range Secondary Battery Shells</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Long-Range Secondary Battery Shells</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:detection_aiming.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Dead Eye</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Dead Eye</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 | style="padding: 5px; vertical-align:middle;" | Complement this skill with [[#Battleship Skills#Concealment Expert|Concealment Expert]] and [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] to make it even more effective. | style="padding: 5px; vertical-align:middle;" | Complement this skill with [[#Battleship Skills#Concealment Expert|Concealment Expert]] and [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] to make it even more effective.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:atba_accuracy.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Improved Secondary Battery Aiming</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Improved Secondary Battery Aiming</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 | style="padding: 5px; vertical-align:middle;" | This is not manual aim; the guns still aim automatically.<br />To activate, the player must manually designate a target by holding down Ctrl and left-clicking on it.<ref>Secondary target designation can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (''highly recommended'' on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number. A target icon will appear above the ship.</ref><br/><br />Guns that cannot bear on a designated target will fire with normal accuracy. | style="padding: 5px; vertical-align:middle;" | This is not manual aim; the guns still aim automatically.<br />To activate, the player must manually designate a target by holding down Ctrl and left-clicking on it.<ref>Secondary target designation can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (''highly recommended'' on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number. A target icon will appear above the ship.</ref><br/><br />Guns that cannot bear on a designated target will fire with normal accuracy.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:trigger_gm_atba_reload_bb.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Close Quarters Combat</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Close Quarters Combat</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 ! colspan="6" | Defense Skills ! colspan="6" | Defense Skills
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_crashcrew_regencrew_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Emergency Repair Specialist</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Emergency Repair Specialist</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning. | style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:defense_crit_probability.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Preventive Maintenance</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Preventive Maintenance</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:aa_damage_constant_bubbles.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>AA Gunner</h4> | style="padding: 5px; vertical-align:middle;" | <h4>AA Gunner</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" | Reduction applies only to passive repairs, firefighting, and flood control.  | style="padding: 5px; vertical-align:middle;" | Reduction applies only to passive repairs, firefighting, and flood control.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:defence_uw.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Anti-Torpedo Protection</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Anti-Torpedo Protection</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:aa_damage_bubbles_additional.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Expert AA Marksman</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Expert AA Marksman</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" | [Any effect on the weak side?] | style="padding: 5px; vertical-align:middle;" | [Any effect on the weak side?]
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_crashcrew_regencrew_upgrade.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Emergency Repair Expert</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Emergency Repair Expert</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 ! colspan="6" | Attack Skills ! colspan="6" | Attack Skills
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:gm_turn.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Grease the Gears</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Grease the Gears</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:torpedo_speed.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Swift Fish</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Swift Fish</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Specialist</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Specialist</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect. | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:he_fire_probability.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Pyrotechnician</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Pyrotechnician</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" | See [[Ship:Fire#Fire Chance|Fire]]. | style="padding: 5px; vertical-align:middle;" | See [[Ship:Fire#Fire Chance|Fire]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:torpedo_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Fill the Tubes</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Fill the Tubes</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_duration.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Enhancement</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Enhancement</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_spotter_upgrade.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Eye in the Sky</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Eye in the Sky</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:he_sap_damage.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Heavy HE and SAP Shells</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Heavy HE and SAP Shells</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" | This skill will be useful to small-gun cruisers, of questionable value to most. Note, btw, that HE and SAP cause ship damage only when they penetrated.  | style="padding: 5px; vertical-align:middle;" | This skill will be useful to small-gun cruisers, of questionable value to most. Note, btw, that HE and SAP cause ship damage only when they penetrated.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:torpedo_damage.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Torpedo Explosive Charge</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Torpedo Explosive Charge</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:ap_damage_ca.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Heavy AP Shells</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Heavy AP Shells</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
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 | style="padding: 5px; vertical-align:middle;" | Does not increase penetration. | style="padding: 5px; vertical-align:middle;" | Does not increase penetration.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:trigger_gm_atba_reload_ca.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Top Grade Gunner</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Top Grade Gunner</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:trigger_speed_accuracy.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Outnumbered</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Outnumbered</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:aa_prioritysector_damage_constant.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Expert AA Marksman</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Expert AA Marksman</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 <br /><span style="color:#A52A2A;">[Effect on catapult aircraft?]</span>  <br /><span style="color:#A52A2A;">[Effect on catapult aircraft?]</span>
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:aa_damage_constant_bubbles.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>AA Gunner</h4> | style="padding: 5px; vertical-align:middle;" | <h4>AA Gunner</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
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 |-  |-
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:gm_turn.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Grease the Gears</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Grease the Gears</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:torpedo_flooding_probability.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Liquidator</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Liquidator</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" | See [[Ship:Flooding|Flooding]] | style="padding: 5px; vertical-align:middle;" | See [[Ship:Flooding|Flooding]]
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Specialist</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Specialist</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
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 | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect. | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:he_fire_probability.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Pyrotechnician</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Pyrotechnician</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:torpedo_speed.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Swift Fish</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Swift Fish</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:consumables_duration.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Enhancements</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Consumables Enhancements</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:ap_damage_dd.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Extra-Heavy AP Shells</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Extra-Heavy AP Shells</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
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 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:gm_reload_aa_damage_constant.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Main Battery and AA Specialist</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Main Battery and AA Specialist</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
Line 506:Line 506:
 | style="padding: 5px; vertical-align:middle;" | See [[Ship:Anti-Aircraft_Fire#Sector_Reinforcement|Anti-Aircraft_Fire]]. | style="padding: 5px; vertical-align:middle;" | See [[Ship:Anti-Aircraft_Fire#Sector_Reinforcement|Anti-Aircraft_Fire]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:torpedo_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Fill the Tubes</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Fill the Tubes</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
Line 527:Line 527:
 | style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Armor_Penetration#HE_penetration|Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] and [[Ship:Fire|Fire]].<br><br>This skill is frequently paired with [[#Destroyer Skills#Pyrotechnician|Pyrotechnician]]. | style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Armor_Penetration#HE_penetration|Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] and [[Ship:Fire|Fire]].<br><br>This skill is frequently paired with [[#Destroyer Skills#Pyrotechnician|Pyrotechnician]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:gm_range_aa_damage_bubbles.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Main Battery and AA Expert</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Main Battery and AA Expert</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 534:Line 534:
 | style="padding: 5px; vertical-align:middle;" | See [[Ship:Anti-Aircraft_Fire#Sector_Reinforcement|Anti-Aircraft_Fire]].<br /><span style="color:#A52A2A;">Stacks with?</span>  | style="padding: 5px; vertical-align:middle;" | See [[Ship:Anti-Aircraft_Fire#Sector_Reinforcement|Anti-Aircraft_Fire]].<br /><span style="color:#A52A2A;">Stacks with?</span>
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:trigger_speed.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Swift in Silence</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Swift in Silence</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 548:Line 548:
 | style="padding: 5px; vertical-align:middle;" | [Works on undetected ships and aircraft?] | style="padding: 5px; vertical-align:middle;" | [Works on undetected ships and aircraft?]
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:trigger_gm_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Fearless Brawler</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Fearless Brawler</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 564:Line 564:
 | style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning. | style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:defense_crit_probability.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Preventive Maintenance</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Preventive Maintenance</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
Line 610:Line 610:
 | style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] and [[Ship:Camouflage|camouflage]]. | style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] and [[Ship:Camouflage|camouflage]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:trigger_spreading.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Dazzle</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Dazzle</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 647:Line 647:
 | style="padding: 5px; vertical-align:middle;" | Stacks with {{Aircraft Engines Modification 1}} | style="padding: 5px; vertical-align:middle;" | Stacks with {{Aircraft Engines Modification 1}}
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_consumables_speedbooster_reload.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Engine Techie</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Engine Techie</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
Line 654:Line 654:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_torpedo_armingrange.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Bomber</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Bomber</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
Line 661:Line 661:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_torpedo_speed.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Swift Fish</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Swift Fish</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
Line 682:Line 682:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_ap_damage.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Armor-Piercing Ammunition</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Armor-Piercing Ammunition</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
Line 689:Line 689:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:he_fire_probability_cv.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
Line 696:Line 696:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_divebomber_speed.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Bomber Flight Control</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Bomber Flight Control</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 703:Line 703:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_torpedo_uw_reduced.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Proximity Fuse</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Proximity Fuse</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 710:Line 710:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:atba_upgrade.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Close Quarters Expert</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Close Quarters Expert</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 736:Line 736:
 | style="padding: 5px; vertical-align:middle;" | Applies to carrier-launched fighters.<br />Does not apply to {{Patrol Fighter}}. | style="padding: 5px; vertical-align:middle;" | Applies to carrier-launched fighters.<br />Does not apply to {{Patrol Fighter}}.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_consumables_regeneratehealth_upgrade.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Repair Specialist</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Repair Specialist</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
Line 743:Line 743:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:aa_damage_constant_bubbles_cv.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Secondary Armament Expert</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Secondary Armament Expert</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
Line 758:Line 758:
  
 |- id="Survivability Expert CV" |- id="Survivability Expert CV"
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_hp.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Survivability Expert</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Survivability Expert</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
Line 765:Line 765:
 | style="padding: 5px; vertical-align:middle;" | Has no effect on the carrier's health pool. | style="padding: 5px; vertical-align:middle;" | Has no effect on the carrier's health pool.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_defense_damage_bubbles.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Aircraft Armor</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Aircraft Armor</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 772:Line 772:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:detection_visibility_crashcrew.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Hidden Menace</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Hidden Menace</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
Line 781:Line 781:
 ! colspan="6" | Support Skills ! colspan="6" | Support Skills
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_consumables_callfighters_range.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Search and Destroy</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Search and Destroy</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
Line 788:Line 788:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_consumables_callfighters_additional.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Patrol Group Leader</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Patrol Group Leader</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
Line 795:Line 795:
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_consumables_callfighters_upgrade.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Interceptor</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Interceptor</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
Line 802:Line 802:
 | style="padding: 5px; vertical-align:middle;" | Interceptors are called to defend friendlies against incoming enemy attack squadrons. (?) | style="padding: 5px; vertical-align:middle;" | Interceptors are called to defend friendlies against incoming enemy attack squadrons. (?)
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:Notice question.png|link=]]+! style="padding: 5px; vertical-align:middle;" | [[File:planes_consumables_callfighters_preparationtime.png|link=]]
 | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Reactions</h4> | style="padding: 5px; vertical-align:middle;" | <h4>Enhanced Reactions</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4

Revision as of 02:19, 22 January 2021

WIP2_01.png

Contents

While a commander is re-training (specializing to a new tech-tree ship), his skills will not function on that ship. They will function on premium and special ships.

Base Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_SituationalAwareness_dark.png

Situational Awareness

Free. An indicator is displayed when your ship is detected by an enemy ship or aircraft. All commanders receive this ability at no cost.
Works during re-training?

Battleship Skills

Icon Skill Name Skill Point Cost Description Effect Notes
Attack Skills
icon_ExpertLoader_dark.png

Gun Feeder

1 Accelerates shell type switching if all main battery guns are loaded. -50% to reload time when the shell type is switched. All guns must be fully loaded for this to have effect.
he_fire_probability.png

Pyrotechnician

1 More fires on enemy ships. +1% chance of main and secondary HE shells causing a fire.
consumables_reload.png

Consumables Specialist

1 Better availability of consumables. -10% cooldown time of:
gm_turn.png

Grease the Gears

2 Faster turret rotation. +20% main battery turrets traverse speed.
icon_InertiaFuseforHEShells_dark.png

Inertial Fuse for HE Shells

2 Increases the armor penetration of high explosive (HE) main and secondary shells, while decreasing their chance of setting the enemy ship on fire. +25% armor penetration of HE shells.

Base fire chance reduced by half.
The mechanics for HE penetration can be found in the Armor Penetration article. Also see Armor thresholds and Fire.

This skill is frequently paired with Pyrotechnician.
consumables_duration.png

Consumables Enhancements

2 Longer lasting consumables. +10% action time of:
ap_damage_bb.png

Super-Heavy AP Shells

3 Increase armor penetration in exchange for vulnerability to fire and flood. +5% AP shell damage

+30% fire and flood duration.
Recall that fire and flood damage is 100% repairable.
atba_range.png

Long-Range Secondary Battery Shells

3 Longer range secondaries. +20% secondary battery firing range.
icon_AdrenalineRush_dark.png

Adrenaline Rush

3 Increases reload speed of all armament as the ship's health decreases. For each 1% HP lost:

-0.2% reload time of all armaments

+0.2% AA continuous damage.
detection_aiming.png

Dead Eye

4 Improved sniping skill. -10% main battery dispersion if there is no visible enemy ship within the ship's non-firing detectability radius. Complement this skill with Concealment Expert and Concealment System Modification 1 to make it even more effective.
atba_accuracy.png

Improved Secondary Battery Aiming

4 Greatly increases the accuracy of secondary guns against a designated target (if any). -35% dispersion of secondary shells against a designated target.

The target must be manually designated.
This is not manual aim; the guns still aim automatically.
To activate, the player must manually designate a target by holding down Ctrl and left-clicking on it.[1]

Guns that cannot bear on a designated target will fire with normal accuracy.
trigger_gm_atba_reload_bb.png

Close Quarters Combat

4 Improved close-in defense. -10% reload time of secondary batteries.

-10% reload time of main battery if an enemy ship is spotted within the range of secondary batteries.
Defense Skills
consumables_crashcrew_regencrew_reload.png

Emergency Repair Specialist

1 More efficient damage control and repair parties. -3% cooldown time of Damage Control Party and Repair Party.
icon_IncomingFireAlert_dark.png

Incoming Fire Alert

1 Provides a warning of long-range artillery fire. Receive a warning of a salvo fired at your ship from a distance of more than 4.5 km. Think of this as a "turn now!" warning.
defense_crit_probability.png

Preventive Maintenance

1 Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. -30% to the risk of incapacitation of modules. This skill does not apply to secondary or AA batteries.
icon_Vigilance_dark.png

Vigilance

2 Extends ship's torpedo acquisition range. +25% detection range of enemy torpedoes. Provides additional time to react to incoming torpedoes. Stacks with both Torpedo Lookout System to a base value of 1.8 km. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Does not work on aircraft.
icon_PriorityTarget_dark.png

Priority Target

2 The detection indicator displays the number of opponents that are currently aiming at your ship. The detection indicator will show the number of enemies targeting you with main battery.
aa_damage_constant_bubbles.png

AA Gunner

2 Increased anti-aircraft fire effectiveness. +10% damage from continuous AA and flak.
icon_BasicsofSurvivability_dark.png

Basics of Survivability

3 -15% to time of repair, firefighting, and recovery from flooding. Reduction applies only to passive repairs, firefighting, and flood control.
defence_uw.png

Enhanced Anti-Torpedo Protection

3 Greater resistance to damage from torpedoes. +10% damage reduction of the Torpedo Protection System.
aa_damage_bubbles_additional.png

Expert AA Marksman

3 More AA firepower, especially when Sector Reinforcement is active. +25% continuous damage in the priority AA sector.

+1 flak burst per salvo (always).
[Any effect on the weak side?]
consumables_crashcrew_regencrew_upgrade.png

Emergency Repair Expert

4 Better damage control and repair. Damage Control Party
and Repair Party:

+1 charge (each).

+10% action time.
Damage Control Party already has unlimited charges on most ships.
icon_ConcealmentExpert_dark.png

Concealment Expert

4 Reduces detectability range. -10% detectability range of the ship. Stacks with other detection range reduction bonuses such as Concealment System Modification 1 and camouflage.


[Effect on catapult aircraft?]

icon_FirePrevention_dark.png

Fire Prevention Expert

4 Fewer fires on your ship. -10% to the risk of fire.

Ship can have a maximum of 3 fires burning at one time.
This skill also caps the number of fires in the superstructure of a ship at one (normally there are two fire zones there). For more information on Fire, visit the Fire page.

Cruiser Skills

Icon Skill Name Skill Point Cost Description Effect Notes
Attack Skills
gm_turn.png

Grease the Gears

1 Faster turret rotation. +15% main battery turrets traverse speed.
torpedo_speed.png

Swift Fish

1 Faster torpedoes means less reaction time. +5% torpedo speed.
consumables_reload.png

Consumables Specialist

1 Better availability of consumables. -10% cooldown time of:
icon_ExpertLoader_dark.png

Gun Feeder

1 Accelerates shell type switching if all main battery guns are loaded. -50% to reload time when the shell type is switched. All guns must be fully loaded for this to have effect.
he_fire_probability.png

Pyrotechnician

2 More fires on enemy ships. +1% chance of main and secondary HE shells causing a fire. See Fire.
torpedo_reload.png

Fill the Tubes

2 Faster torpedo rack reloads. -10% torpedo tubes reload time.
consumables_duration.png

Consumables Enhancement

2 Longer-lasting consumables. +10% action time of:
consumables_spotter_upgrade.png

Eye in the Sky

2 A quick-response spotter plane. Spotting Aircraft:
• +2 charges
• -50% cooldown time
• -50% action time.
he_sap_damage.png

Heavy HE and SAP Shells

3 More ship damage from penetrating non-AP shells, potentially with a cost. +10% HE and SAP shell damage.

+15% detectability of ships with a main battery caliber of 149 mm and above.
This skill will be useful to small-gun cruisers, of questionable value to most. Note, btw, that HE and SAP cause ship damage only when they penetrated.
torpedo_damage.png

Enhanced Torpedo Explosive Charge

3 Torpedo warheads do more damage. +15% torpedo damage.
icon_AdrenalineRush_dark.png

Adrenaline Rush

3 Increases reload speed of all armament as the ship's health decreases. For each 1% HP lost:

-0.2% reload time of all armaments

+0.2% AA continuous damage.
ap_damage_ca.png

Heavy AP Shells

3 More AP shell damage for big shells. +5% damage for AP shells 190mm and larger. Does not increase penetration.
trigger_gm_atba_reload_ca.png

Top Grade Gunner

4 Weasel ..er .. Panic attack. -10% reload time of secondary batteries.

-8% reload time of the main battery if an enemy ship is spotted within your ship's non-firing detectability range.
trigger_speed_accuracy.png

Outnumbered

4 YOLO juice? If there are more visible enemies than allies within the ship's base main caliber firing range:

+8% ship speed

-10% main battery dispersion.
The skill is useful both when pushing through the flanks and capturing Key Areas.
icon_RadioPositionFinding_dark.png

Radio Location

4 Shows the direction to the nearest enemy ship, detected or not. In battle, an azimuth range arc appears.

The enemy is alerted that a bearing has been taken.
icon_InertiaFuseforHEShells_dark.png

Inertial Fuse for HE Shells

4 Increases the armor penetration of high explosive (HE) main and secondary shells, while decreasing their chance of setting the enemy ship on fire. +25% armor penetration of HE shells.

Base fire chance reduced by half.
The mechanics for HE penetration can be found in the Armor Penetration article. Also see Armor thresholds and Fire.

This skill is frequently paired with Pyrotechnician.
Defense Skills
icon_IncomingFireAlert_dark.png

Incoming Fire Alert

1 Provides a warning of long-range artillery fire. Receive a warning of a salvo fired at your ship from a distance of more than 4.5 km. Think of this as a "turn now!" warning.
icon_LastStand_dark.png

Last Stand

1 When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.
icon_PriorityTarget_dark.png

Priority Target

2 The detection indicator displays the number of opponents that are currently aiming at your ship. The detection indicator will show the number of enemies targeting you with main battery.
aa_prioritysector_damage_constant.png

Expert AA Marksman

2 More AA firepower, especially when Sector Reinforcement is active. +25% continuous damage in the priority AA sector.

+1 flak burst per salvo (always).
[Any effect on the weak side?]
icon_Superintendent_dark.png

Superintendent

3 Increases capacity of consumables. +1 additional charge to all consumables mounted on a ship.
Icon_perk_SurvivalModifier_inactive.png

Survivability Expert

3 Increases the size of the ship's Health Pool. +350 ship HP for each ship tier. Example: a Tier V ship would gain 1,750 (5x350) additional HP.
Has greater value on smaller ships.
icon_ConcealmentExpert_dark.png

Concealment Expert

4 Reduces detectability range. -10% detectability range of the ship. Stacks with other detection range reduction bonuses such as Concealment System Modification 1 and camouflage.


[Effect on catapult aircraft?]

aa_damage_constant_bubbles.png

AA Gunner

4 Increased anti-aircraft fire effectiveness. +20% damage from continuous AA and flak.

Destroyer Skills

Icon Skill Name Skill Point Cost Description Effect Notes
Attack Skills
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Grease the Gears

1 Faster turret rotation. +15% main battery turrets traverse speed.
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Liquidator

1 +30% chance (multiplicative) of causing flooding. See Flooding
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Consumables Specialist

1 -10% cooldown time of:
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Gun Feeder

1 Accelerates shell type switching if all main battery guns are loaded. -50% to reload time when the shell type is switched. All guns must be fully loaded for this to have effect.
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Pyrotechnician

2 More fires on enemy ships. +1% chance of main and secondary HE shells causing a fire.
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Swift Fish

2 +5% torpedo speed.
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Consumables Enhancements

2 +10% action time of:
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Extra-Heavy AP Shells

2 +5% main battery AP shell damage.
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Main Battery and AA Specialist

3 Improved firepower. -5% main battery reload time.

+10% continuous AA damage.
See Anti-Aircraft_Fire.
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Fill the Tubes

3 -10% torpedo tubes reload time.
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Adrenaline Rush

3 Increases reload speed of all armament as the ship's health decreases. For each 1% HP lost:

-0.2% reload time of all armaments

+0.2% AA continuous damage.
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Inertial Fuse for HE Shells

3 Increases the armor penetration of high explosive (HE) main and secondary shells, while decreasing their chance of setting the enemy ship on fire. +25% armor penetration of HE shells.

Base fire chance reduced by half.
The mechanics for HE penetration can be found in the Armor Penetration article. Also see Armor thresholds and Fire.

This skill is frequently paired with Pyrotechnician.
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Main Battery and AA Expert

4 Even more firepower. +20% main battery range.

+15% flak damage.
See Anti-Aircraft_Fire.
Stacks with?
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Swift in Silence

4 Higher ship speed while undetected but always longer main gun reload time. So long as the ship remains undetected:

+8% ship speed.

+5% main battery reload time (always).
The skill is especially suitable for stealthy torpedo destroyers.
Stacks with?
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Radio Location

4 Shows the direction to the nearest enemy ship, detected or not. Functions on ships only.

The enemy is alerted that a bearing has been taken.
[Works on undetected ships and aircraft?]
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Fearless Brawler

4 -10% main battery reload when ship is spotted.

+1 flak burst per salvo (always).

+5% detectability range of the ship (always).
The skill is especially useful for artillery destroyers — French and Soviet — as well as when fighting for Key Areas.
Defense Skills
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Incoming Fire Alert

1 Provides a warning of long-range artillery fire. Receive a warning of a salvo fired at your ship from a distance of more than 4.5 km. Think of this as a "turn now!" warning.
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Preventive Maintenance

1 Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. -30% to the risk of incapacitation of modules. This skill does not apply to secondary or AA batteries.
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Priority Target

2 The detection indicator displays the number of opponents that are currently aiming at your ship. The detection indicator will show the number of enemies targeting you with main battery.
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Last Stand

2 When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.
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Superintendent

3 Increases capacity of consumables. +1 additional charge to all consumables mounted on a ship.
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Survivability Expert

3 Increases the size of the ship's Health Pool. +350 ship HP for each ship tier. Example: a Tier V ship would gain 1,750 (5x350) additional HP.
Has greater value on smaller ships.
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Concealment Expert

4 Reduces detectability range. -10% detectability range of the ship. Stacks with other detection range reduction bonuses such as Concealment System Modification 1 and camouflage.
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Dazzle

4 For 15 seconds after you are detected: +20% dispersion of enemy shells fired at you.

Aircraft Carrier Skills

Icon Skill Name Skill Point Cost Description Effect Notes
Attack Skills
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Last Gasp

1 Restores the engine boost of the carrier's last strike squadron. Completely restores the engine boost for the last attack flight of the carrier's planes.
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Improved Engine Boost

1 Increases the engine boost duration for a carrier's squadrons. +5% aircraft engine boost duration. Stacks with Aircraft Engines Modification 1 : +10% engine boost time.
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Engine Techie

1 -20% Engine Cooling cooldown time.
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Torpedo Bomber

2 -10% torpedo arming distance.
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Swift Fish

2 +5% to torpedo speed.
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Improved Engines

2 Increases the speed of a carrier's squadrons. +2.5% Squadron speed. Stacks with Flight Control Modification 2 : +5% cruising speed.
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Sight Stabilization

3 Speeds up the aiming of a carrier's aircraft. +7.5% Aiming speed for aircraft squadrons.
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Enhanced Armor-Piercing Ammunition

3 +3% damage from AP bombs and AP rockets.
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Demolition Expert

3 More fires on enemy ships. +1% chance of HE rockets causing a fire.

+5% chance of HE bombs causing a fire.
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Bomber Flight Control

4 +5% speed all bomber types.
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Proximity Fuse

4 -10% (absolute) to target's torpedo protection.
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Close Quarters Expert

4 Secondary batteries:
  • +20% range
  • -30% dispersion.
Defense Skills
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Air Supremacy

1 Decreases aircraft servicing time. -5% aircraft restoration time. Does not affect the cool down time of catapult aircraft consumables. (unconfirmed)
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Direction Center for Fighters

1 More effective fighter squadrons. +1 Fighter. Applies to carrier-launched fighters.
Does not apply to Patrol FighterWhile active, a group of fighter planes circles a location spotting and engaging enemy aircraft..
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Repair Specialist

2 +1 In-flight Repair consumable

+10% its action time.
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Secondary Armament Expert

2 +10% flak and continuous AA damage

-10% secondary battery reload time.
Interesting combination.
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Aircraft Armor

3 Reduces continuous damage to aircraft in all AA defense zones. -10% continuous damage See the Anti-Aircraft Fire article.
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Survivability Expert

3 +25 aircraft HP per ship tier. Has no effect on the carrier's health pool.
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Enhanced Aircraft Armor

4 Flak vest. -25% damage from flak.
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Hidden Menace

4 -15% ship detectability range.

-20% Damage Control Party cooldown.

-50% speed of returning aircraft squadrons.
-50% speed of returning aircraft squadrons is a significant negative.
Support Skills
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Search and Destroy

1 +10% to action radius of Patrol Fighter and Interceptor squadrons.
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Patrol Group Leader

2 +1 charge to Patrol Fighter or Interceptor consumables.
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Interceptor

3 Interceptors replace Patrol Fighters:
+10% action radius.
Invulnerable to fighters.
Cannot attack fighters.
Cannot spot ships.
Interceptors are called to defend friendlies against incoming enemy attack squadrons. (?)
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Enhanced Reactions

4 Quick-response defensive aircraft. -80% time before activated Patrol Fighters or Interceptors attack.
+50% arrival time.
-25% action time of consumable.
Effectiveness TBD.


  1. Secondary target designation can be tricky at first. To make it more sure, with the Alternate Interface Mode set to Full (highly recommended on the Settings.Controls panel) <ctrl-left click> on the red damage bar just above the range number. A target icon will appear above the ship.
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