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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+First made available with [[Ship:Update 0.9.1|Update 0.9.1]] on 12 February 2020.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+{{AA Sidebar Warning Insert}}
?PERFORMANCE SECTION GUIDELINES+
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
 ''{{#var:ship_name}}'' is a Tier VI British heavy cruiser, that is taking the spot as a premium ship alongside ''[[Devonshire]]'' ''{{#var:ship_name}}'' is a Tier VI British heavy cruiser, that is taking the spot as a premium ship alongside ''[[Devonshire]]''
  
?On paper ''{{#var:ship_name}}'' offers an arsenal that is not outstanding, but also not disappointing. Eight 203mm main guns offer a good broadside firepower, stronger than that of ''[[Aoba]]'' but not quite on the level of ''[[Pensacola]]''. Her reload with 15s is the slowest of any cruiser at her tier save for ''[[Admiral Graf Spee]]''. Both shell types are usable, her HE shells having decent all around stats while the AP will prove effective against the lightly armored cruisers that are common in ''{{#var:ship_name}}'s'' matchmaking spread. The biggest drawback of her main armament is the short range, making it very difficult to apply her weaponry especially when facing Tier VIII ships. Eight torpedo launchers round off the armament, offering a painful sting at close range if required. Unfortunately, close range is all they are good for given the short range of 7km. Also while torpedo hits are painful, with only four per side they may not be enough to defeat a larger opponent.+On paper ''{{#var:ship_name}}'' offers an arsenal that is neither outstanding nor disappointing. Eight 203mm main guns offer a good broadside firepower, stronger than that of ''[[Aoba]]'', yet not quite on the level of ''[[Pensacola]]''. Her 15 second reload is the slowest of any cruiser at her tier save for the large guns of ''[[Admiral Graf Spee]]''. Both shell types are usable, her HE shells having decent all around stats while her AP is effective against the lightly armored cruisers that are common in ''{{#var:ship_name}}'s'' matchmaking spread. The biggest drawback of her main armament is the short range, making it difficult to apply her weaponry especially when facing Tier VIII ships. Eight torpedo launchers round off the armament, offering a painful sting at close range if required. Unfortunately, close range is all they are good for given the short range of 7km. Also while torpedo hits are painful, with only four per side they may not be enough to defeat a larger opponent.
  
?''{{#var:ship_name}}'s'' armor scheme reflects that of many of her comrades. A large, thinly armored hull and a citadel that sticks up above the waterline. An advantage of the scheme is the absence of citadel space beneath the turrets, making only shots beneath her funnels capable of deleting ''{{#var:ship_name}}''. Shells hitting beneath the turrets are highly likely to exit the hull on the other side, resulting only in overpenetrations. While advantageous against AP fire under limited circumstances, it makes ''{{#var:ship_name}}'' highly vulnerable against HE fire as even destroyer caliber fire will not struggle to land penetrating hits all around her hull. +''{{#var:ship_name}}'s'' armor scheme reflects that of many of her comrades. A large, thinly armored hull and a citadel that sticks up above the waterline. An advantage of the scheme is the absence of citadel space beneath the turrets, making only shots beneath her funnels capable of deleting ''{{#var:ship_name}}''. Shells hitting beneath the turrets are highly likely to exit the hull on the other side, resulting only in over-penetrations. While advantageous against AP fire under limited circumstances, it makes ''{{#var:ship_name}}'' highly vulnerable against HE fire as even destroyer caliber fire will not struggle to land penetrating hits all around her hull.
  
?An important tool in ''{{#var:ship_name}}'s'' arsenal is the {{Smoke Generator}}. It permits ''{{#var:ship_name}}'' to temporarily break vision, and if desired to fire a few rounds at targets in range. However, the player should always be aware of their surroundings when doing so, as being a heavy cruiser comes with a larger smoke firing penalty than light cruisers. +An important tool in ''{{#var:ship_name}}'s'' arsenal is her {{Smoke Generator}}. It permits her to temporarily break vision, and if desired to fire a few rounds at targets in range. Be careful, though, as a heavy cruiser comes with a larger [[Ship:Detection|smoke firing concealment penalty]] than a light cruiser.
  
?For her playstyle, ''{{#var:ship_name}}'' should aim at landing HE salvos on destroyers whenever possible. Her short range demands her to get close for this, but attempting long range combat is not possible given the short range. Utilizing the {{Hydroacoustic Search}} and Smoke Generator will be important in these locations+For her play style, ''{{#var:ship_name}}'' should aim at landing HE salvos on destroyers whenever possible. Her short range demands her to get close for this, but attempting long range combat is not possible given the short range. Use of {{Short-Range Hydroacoustic Search}} and {{Smoke Generator}} will be important in these locations
? +
?'''Information on the website:''' [https://worldofwarships.eu/en/news/history/armada-london/ Armada: London]+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Good healthpool for a Tier 6 cruiser+* Good healthpool for a Tier 6 cruiser.
?* Large caliber main guns with hard hitting HE and AP shells+* Large caliber main guns with hard hitting HE and AP shells.
?* Good main battery firing angles+* Stronger armor compare to her sister ''[[Devonshire]]''.
?* Equipped with fairly hard hitting torpedoes+* Good main battery firing angles.
?* Access to the {{Smoke Generator}} and {{Repair Party}} consumables+* Equipped with fairly hard hitting torpedoes.
?* Long lasting {{Hydroacoustic Search}} useful for defensive purposes+* Access to a {{Smoke Generator}} and a {{Repair Party}} that gives her a similar play style as British CL.
 +* Long lasting {{Short-Range Hydroacoustic Search}} useful for defensive purposes.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very short main battery range+* Despite better armor it is still fairly weak, large caliber hits can be devastating.
?* Slow main battery reload speed, poor DPM+* Very short main battery range, still better than light cruiser counterpart ''[[Leander]]''.
?* Weaker HE shells than techtree counterpart ''[[Devonshire]]''+* Slow main battery reload speed, poor DPM.
?* Weak armor scheme, large caliber fire can and will result in devastating damage+* Weaker HE shell damage than techtree counterpart ''[[Devonshire]]''
?* The {{Repair Party}} consumable only heals a small amount of health per charge+* AA defenses are below average and cannot be boosted with {{Defensive AA Fire}}.
?* Weak AA suite+* The {{Repair Party}} consumable only heals a small amount of health per charge.
?* Torpedoes are short ranged+* No aircraft consumables.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' doesn't have any modules to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Engine Room Protection}}&nbsp;<nowiki>*</nowiki>
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': Captain's choice.
?* '''Slot 5''': +<br />
?* '''Slot 6''': +In '''Slot 2''' the {{Hydroacoustic Search Modification 1}} special upgrade adds 36 seconds to the already-long action time of the <u>Short-Range Hydroacoustic Search</u> consumable.
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They generally should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = <!-- Swift Fish -->
?| rating13 = 1 <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 2 <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 1 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 1 <!-- Last Stand -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = 1 <!-- Pyrotechnician -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Fill the Tubes -->
?| rating23 = 2 <!-- Expert Marksman -->+| rating23 = 1 <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = <!-- Eye in the Sky -->
?| rating25 = 2 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 1 <!-- Expert AA Marksman -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Heavy AP Shells -->
?| rating35 = <!-- Basic Firing Training -->+| rating35 = 2 <!-- Superintendent -->
?| rating36 = 2 <!-- Superintendent -->+| rating36 = 1 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Top Grade Gunner -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 1 <!-- Outnumbered -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 1 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 1 <!-- AA Gunner -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
?* {{Damage Control Party}}+* '''Slot 1''': {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2''': {{Repair Party}} &ndash; 2 charges
?* {{Smoke Generator}}+* '''Slot 3''': {{Short-Range Hydroacoustic Search}} &ndash; 3 charges
?* {{Hydroacoustic Search}}+* '''Slot 4''': {{Smoke Generator}} &ndash; 3 charges
? +
?Acquiring the premium version of the Smoke Generator should be the highest priority. This should be followed by the Repair Party and the Damage Control Party, and lastly the Hydroacoustic Search.+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+{{Prem Ship Camo Insert|shiptier=6}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +{{Signal Flags
 +| November Echo Setteseven = <!-- +5% AA damage -->
 +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
 +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| Hotel Yankee = <!-- ram someone -->
  
?<!-- {{Signal Flags+| November Foxtrot = <!-- -5% Consumables reload -->
?| November Echo Setteseven = +| Sierra Mike = <!-- +5% speed -->
?| Mike Yankee Soxisix = +| India Delta = <!-- +20% HP from Repair Party -->
?| India X-Ray = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Juliet Whiskey Unaone = +| India Yankee = <!-- -20% Fire duration -->
?| Victor Lima = +| Juliet Charlie = <!-- No Detonate -->
?| Hotel Yankee = +
  
?| November Foxtrot = +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Sierra Mike = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?| India Delta = +
?| Juliet Yankee Bissotwo = +
?| India Yankee = +
?| Juliet Charlie = +
  
 | Zulu =  | Zulu =
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 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
? +
?|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>+
? +
?</gallery>+
  
 +|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery></gallery>
 |History=<!-- write text below --> |History=<!-- write text below -->
? +HMS ''London'', pennant number C69, was a member of the second group of the ''County''-class heavy cruisers of the Royal Navy. She and her sisters; ''Sussex'', ''Shropshire'', and ''[[Devonshire]]'' differed from the earlier group of Counties (known as the ''Kent'' class) by having a smaller forward superstructure, which was positioned slightly further aft, and little armour plating. HMS ''London's'' career spanned over twenty years.
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Крейсер HMS London.jpg
 +File:HMS London gun.jpg|The gun crew of a .5-inch four barreled Vickers gun at their quarter on board HMS ''London''. Note the long belts of ammunition hanging off the two men.
 +File:HMS London King George.jpg|HM King George VI meeting the officers of HMS ''London'' lined up on deck next to one of the cruiser's 8-inch gun turrets, part of the Home Fleet at Scapa Flow.
 +File:HMS London 1941.jpg|A photo of HMS ''London'' in 1941.
 +File:HMS London 1941 2.JPG|The back of the same photo with information.
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/212713-premium-ship-review-141-london/ LittleWhiteMouse's Premium Ship Review #141: ''London''] from the NA forums'''.}}
 +<references /><br />
  
 +# [https://en.wikipedia.org/wiki/HMS_London_(69) HMS ''London'' (69) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/County-class_cruiser County-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/armada-london/ Armada: London - News - World of Warships]
 +# [https://www.youtube.com/watch?v=KD-A0EAKq5w Armada: London - World of Warships Official Channel - YouTube]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.10.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dfumqi/st_british_heavy_cruisers/ Oct 10, 2019]</span>:
 +**Preliminary characteristics.
 +*[[Ship:Update_0.8.10#Other_Changes_and_Improvements|Update 0.8.10]]:
 +**40-mm / 39 QF Mark VIII AA guns were renamed to 40-mm / 39 QF Mk VIII AA guns.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
 +**Continuous damage of the long-range AA zone decreased from 98 to 56 damage per second.
 +**Continuous damage of the mid-range AA zone increased from 77 to 84 damage per second.
 +**Continuous damage of the short-range AA zone increased from 130 to 140 damage per second.
 +**Number of explosions per salvo decreased from 4 to 2.
 +**Damage within an explosion decreased from 1,260 to 1,120.
 +}}
 +*Update 0.9.1:
 +**Available to players for completing the last directive of the British Cruisers Part 2 event or by purchasing it in the Premium store.
 +*Update 0.9.2:
 +**Armor thickness changed: side armor increased from 19 to 25 mm.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.6:
 +**Fixed geometry and textures.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:56, 26 March 2024

London
London_wows_main.jpg
Cruiser | U.K. | Tier VI
Tech Tree Position
London_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points34,600 
Main Battery
IDS_PBGM125_8IN50_MK14 х 2 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.4 km.
Maximum Dispersion125 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage2,850 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity855 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,550 
Initial AP Shell Velocity855 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVII on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Range7.02 km.
AA Defense
102 mm/45 QF Mk.XVII on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount15 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed32.25 knot
Turning Circle Radius710 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range6.58 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSC516_London.png
Special

London — British special premium Tier VI cruiser.

HMS London, the lead ship in the second series of County-class cruisers, was laid down in 1926 and commissioned in 1929. Before the start of World War II, London served as the flagship of the 1st Cruiser Squadron. During the war, she was involved in the pursuit of the German battleship Bismarck and carried out convoy protection duties in the North Atlantic. Following a refit in 1943, London was assigned to the Eastern Fleet, and when the war came to an end, she served on the China Station.

First made available with Update 0.9.1 on 12 February 2020.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mk VIII on a Mk.I* mount422.51252,850154,550 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
London34,600131144415/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VII0.61067.215,733597 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.3 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

London is a Tier VI British heavy cruiser, that is taking the spot as a premium ship alongside Devonshire

On paper London offers an arsenal that is neither outstanding nor disappointing. Eight 203mm main guns offer a good broadside firepower, stronger than that of Aoba, yet not quite on the level of Pensacola. Her 15 second reload is the slowest of any cruiser at her tier save for the large guns of Admiral Graf Spee. Both shell types are usable, her HE shells having decent all around stats while her AP is effective against the lightly armored cruisers that are common in London's matchmaking spread. The biggest drawback of her main armament is the short range, making it difficult to apply her weaponry especially when facing Tier VIII ships. Eight torpedo launchers round off the armament, offering a painful sting at close range if required. Unfortunately, close range is all they are good for given the short range of 7km. Also while torpedo hits are painful, with only four per side they may not be enough to defeat a larger opponent.

London's armor scheme reflects that of many of her comrades. A large, thinly armored hull and a citadel that sticks up above the waterline. An advantage of the scheme is the absence of citadel space beneath the turrets, making only shots beneath her funnels capable of deleting London. Shells hitting beneath the turrets are highly likely to exit the hull on the other side, resulting only in over-penetrations. While advantageous against AP fire under limited circumstances, it makes London highly vulnerable against HE fire as even destroyer caliber fire will not struggle to land penetrating hits all around her hull.

An important tool in London's arsenal is her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.. It permits her to temporarily break vision, and if desired to fire a few rounds at targets in range. Be careful, though, as a heavy cruiser comes with a larger smoke firing concealment penalty than a light cruiser.

For her play style, London should aim at landing HE salvos on destroyers whenever possible. Her short range demands her to get close for this, but attempting long range combat is not possible given the short range. Use of Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. will be important in these locations

Pros:

  • Good healthpool for a Tier 6 cruiser.
  • Large caliber main guns with hard hitting HE and AP shells.
  • Stronger armor compare to her sister Devonshire.
  • Good main battery firing angles.
  • Equipped with fairly hard hitting torpedoes.
  • Access to a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and a Repair PartyWhile active, restores a percentage of the ship's health points each second. that gives her a similar play style as British CL.
  • Long lasting Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. useful for defensive purposes.

Cons:

  • Despite better armor it is still fairly weak, large caliber hits can be devastating.
  • Very short main battery range, still better than light cruiser counterpart Leander.
  • Slow main battery reload speed, poor DPM.
  • Weaker HE shell damage than techtree counterpart Devonshire
  • AA defenses are below average and cannot be boosted with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • The Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable only heals a small amount of health per charge.
  • No aircraft consumables.

Research

As a premium ship, London doesn't have any modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for London are as follows:


In Slot 2 the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade adds 36 seconds to the already-long action time of the Short-Range Hydroacoustic Search consumable.

Commander Skills

Consumables

London equips the following consumables:

Camouflage

As a premium ship, London comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


  1. HMS London (69) - Wikipedia
  2. County-class cruiser - Wikipedia
  3. Armada: London - News - World of Warships
  4. Armada: London - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.10.

Testing Changes

  • Oct 10, 2019:
    • Preliminary characteristics.
  • Update 0.8.10:
    • 40-mm / 39 QF Mark VIII AA guns were renamed to 40-mm / 39 QF Mk VIII AA guns.
  • Feb 7, 2020:
    • Continuous damage of the long-range AA zone decreased from 98 to 56 damage per second.
    • Continuous damage of the mid-range AA zone increased from 77 to 84 damage per second.
    • Continuous damage of the short-range AA zone increased from 130 to 140 damage per second.
    • Number of explosions per salvo decreased from 4 to 2.
    • Damage within an explosion decreased from 1,260 to 1,120.
  • Update 0.9.1:
    • Available to players for completing the last directive of the British Cruisers Part 2 event or by purchasing it in the Premium store.
  • Update 0.9.2:
    • Armor thickness changed: side armor increased from 19 to 25 mm.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • Fixed geometry and textures.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín