Louisiana
406 mm/50 Mk.7 in a turret2 х 3 / 1 х 4 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range22.82 km. |
Maximum Dispersion288 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
. . . Average Damage per Second157 |
. . . Firing Range5.19 km. |
20 mm Oerlikon on a Mk.24 mount16 х 2 pcs. |
. . . Average Damage per Second97.6 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount16 х 2 pcs. |
. . . Average Damage per Second332.8 |
. . . Firing Range3.99 km. |
Maximum Speed31 knot |
Turning Circle Radius950 m. |
Rudder Shift Time18.6 sec. |
Surface Detectability Range16.8 km. |
Air Detectability Range14.47 km. |
Louisiana — American Tier X battleship.
This was one of the options for completing the Montana-class battleships. To create a hybrid battleship-carrier, a flight deck at least 350 feet long was required, which could only be done by removing the third turret. To preserve her combat power, it was suggested to replace the fourth turret with a quadruple-gun turret.
Louisiana was first released for sale on DD MMM YYYY.
Modules
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IDS_SHIP_PARAM_SUO_INCREASE_DIST (%) | Maximum Firing Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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Mk10 mod. 1 | 0 | 0 | 2,000,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Summary
A further development of Delaware, Louisiana is the final ship in the American Battlecarrier line. She stands out from other battleships by sacrificing a traditional superstructure for a flight deck that can launch powerful dive bombers. Her key upgrade over her predecessor is an extra 2 barrels on her aft turret, bringing her total number of main battery guns to 10.
Armor
The main weakness of Louisiana is her armor layout. Her hull armor is nearly identical to Montana, with a 259mm lower belt, 409mm belts along and above the waterline stretching almost to the deck, and a lighter 38mm plate that covers the rest of the way to the deck and partly up the superstructure. She also features a 32mm bow and stern, giving her the ability to bounce everything up to the Yamato. Her main downside is her upper superstructure/flight deck. While the flight deck itself has a 38mm plate which can shatter small caliber guns, it leaves a massive target for any enemy aircraft at Tier X. The side plating is a thin 19mm, and covers the entire width of the ship above the secondary mounts. Any shells that would normally miss or bounce off the deck or secondaries will most likely penetrate into the superstructure and deal damage. Louisiana’s flight deck presents a large target for enemy ships to shoot at, and while her hull armor is decent, she will lose significant HP through her superstructure alone.
Armament
Louisiana has one of the most unique armament layouts in the game. She mounts 10x 406mm guns in 3 turrets. 6 of the guns are forward in a 2x3 layout, with a single quad turret on the stern underneath the flight deck. Her shells are identical to Montana’s and have an alpha of 13500 on her AP shells. While not the most outstanding caliber or alpha damage at the tier, Louisiana like Montana excels at exploiting broadside targets with her main battery.
Louisiana also contains a unique secondary battery layout. On paper it seems normal, with 5 dual 127mm turrets per side. But 4 of her 5 starboard turrets have the ability to fire across her flight deck to bring the total of port firing turrets to 9. While her secondaries appear the best of the US battleships, Louisiana only has the standard range for the tier, and they lack the special accuracy found on ships such as Ohio or Georgia. Commander skills should not be used towards the secondaries and instead put into skills that improve the survivability or air fleet of the ship.
The main selling point of the Louisiana line is that they are hybrid battleships. Unlike Kearsarge, Louisiana is equipped with dive bombers just like her predecessors. Her squadrons also get access to Engine Cooling , allowing her planes to travel faster across the battlefield or to get out of enemy AA fire.. Her squadron has a 120 second base preparation time which can be reduced via Airstrike Modification 1
and Focus Fire Training. Each squadron consists of 6 planes, each with 2500 HP and armed with 2 HE bombs. Each bomb has an alpha damage of 7300, 46% fire chance, and can pen 43mm of armor. Unlike her predecessors, Louisiana has a much tighter bomb reticle at 70x164m compared to the 105x244 found on Nebraska and Delaware. While the penetration may not be enough to directly damage the decks of battleships, most cruisers and destroyers will not only feel the high fire chance, but will also be chunked by direct penetration due to the small elipse.
Anti-Aircraft
As a hybrid ship, Louisiana has one of the best anti-aircraft batteries at Tier X. Her long range battery has a maximum range of 6km and deals an average continuous damage of 175 per second. The medium range battery contains the strongest ship based AA defense, dealing an average of 529 damage per second starting at 4km. The short range AA battery has a max range of 2km and deals an average of 186 hp of damage per second. To support her AA guns, Louisiana has 8 flak explosions that deal 1764 hp each. To further supplement her AA defense, Louisiana also has access to the Catapult Fighter consumable to chase down enemy aircraft. Overall Louisiana can hold her own against enemy aircraft, as well as support friendly ships.
Battle Performance
Louisiana is a second line battleship and should not be spearheading pushes. Due to her massive flight deck, attempting to tank damage will result in the quick loss of her HP. In the event Louisiana comes under focus fire, she should utilize her fully upgraded 13.6km concealment to go dark to reposition. Louisiana should focus on broadside targets with her main battery due to her lack of overmatch with her 406mm guns. Using her bombers, Louisiana is able to easily hunt enemy destroyers or strike targets behind islands. Players need to be mindful while using her squadron however, as there is no direct control of her gun orientation or consumables, and the only ship control is via autopilot.Pros:
- Accurate main battery
- Decent Concealment at 13.6km fully upgraded
- Tactical Bombers with engine boost consumable avaliable
- Ability to spot enemies with the tatical squadrons
- Inproved agility when compared with Montana, with a faster rudder shift time and higher top speed
- Gain access to fighter consumables in a seperate slot
Cons:
- Massive superstructure
- 406mm guns can not overmatch 32mm of armor which is standard at the tier
- Subpar firing angle for the back turrent
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Main Battery Modification 2
- Slot 4: Damage Control System Modification 2
or Air Groups Modification 3
- Slot 5: Concealment System Modification 1
- Slot 6: Artillery Plotting Room Modification 2
Commander Skills
Do not run a secondary build. Louisiana is not a ship meant to push in. Focusing skills into the squadrons and/or survivability is the most effective build.
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Louisiana equips the following consumables:
- Slot 1: Damage Control Party
- Slot 4: Repair Party
– 4 charges
- Slot 3: Catapult Fighter
– 3 charges
Dive Bombers:
- Slot 1: Engine Cooling
– 2 charges
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.10.
Testing Changes
- DevBlog 373:
- Preliminary characteristics.
- DevBlog 394:
- Squadron preparation to attack time increased from 3 to 4 s.
- Dispersion of bombs increased.
- Maneuverability of planes during attack reduced by 30%.
- DevBlog 403:
- Changed the parameters of the bomber squadron’s attack:
- Planes' maneuverability during the preparation to attack and when attacking increased by 33%.
- Bombs' minimum dispersion reduced by 50%.
- Changed the parameters of the bomber squadron’s attack:
- Update 12.0:
- Added in early access as the last bundle out of 7 in the American Hybrid Battleship event. The final stage of these sequential bundles cost 20,000 doubloons, and to unlock Louisiana on the very first day of the patch cost players approximately 80,000 doubloons.
- Update 12.1:
- Improved the geometry and textures of the ship.
- Introduced into the game as a researchable ship in Update 12.2.
- Update 12.2:
- Improved the geometry and textures of the ship.
- Update 12.6:
- The size of the bombers' reticle has been increased.
- The ship's bombers now have the same reticle as the bombers on Nebraska and Delaware.