Mahan
Revision as of 17:44, 2 August 2016 | Revision as of 15:07, 15 October 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | Developed from the ''[[Farragut]]'' class, ''Mahan'' carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.<!-- <br><br>{{Model3DViewer|e1993a3737914466ab43d5643305f5b7}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''Mahan'' is a fairly well-rounded destroyer by the standards of the class. She is the first American destroyer to have the capability to fire torpedoes from beyond her detection range — via the upgraded torpedoes she has access to upon equipping Hull (B) — as well as sporting a solid pool of hit points and fast firing guns that turn quickly. | ||
? | + | Overall, ''Mahan'' is good at almost anything her enemies can throw at her. She is able to defend herself from enemy destroyers adequately; even more so once she gains additional hit points from upgrading to Hull (B). Her upgraded torpedoes are somewhat slow, but hit decently hard and can be fired from stealth. One thing of note about her torpedo launchers: she has one port, one starboard, and one centerline. This allows her to put a very respectable eight fish into the water on either side; however, many opponents forget about the launcher on the opposite side of the ship. It can make for a nasty surprise at close range if they believe that she's launched all of the torpedoes she had loaded. | ||
+ | ||||
+ | ''Mahan''’s primary weakness is her large detection range. Lacking access to [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]], there is little that ''Mahan'' can do for her large detection radius other than spend commander skill points on [[Ship:Commander#Concealment Expert|Concealment Expert]]; even then, she remains one of the easiest Tier VII destroyers to spot. | |||
+ | ||||
+ | Overall, ''Mahan'' is a definite upgrade from ''[[Farragut]]'' and a solid Tier VII destroyer. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Fast turret rotation | + | * Fast turret rotation. | |
? | * | + | * Outstanding main battery rate of fire. | |
? | * | + | * Three torpedo tube launchers provide additional flexibility and will frequently catch opponents off-guard. | |
? | + | * Long range torpedoes reach out to 9.2 km, making her the first American destroyer capable of firing torpedoes from beyond her detection range. | ||
? | * Long | + | * Fairly good AA defense. | |
+ | * Has access to the {{Defensive AA Fire}} consumable. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Very | + | * Very weak armor. | |
? | * | + | * Large silhouette and a fairly large detection range. | |
? | + | * Shorter main battery range compared to ''[[Farragut]]''. | ||
? | * Shorter main battery range compared to | + | * One of the slowest Tier VII destroyers at 35 knots. | |
? | * | + | ||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) for additional health and improved rudder shift time; researching Hull (B) unlocks progression to ''[[Benson]]''. | |||
+ | * '''Torpedoes:''' The Mk15 mod. 0 torpedoes don't hit quite as hard and also travel slower, but they have far more range than her stock fish. Hull (B) must be equipped before they can be installed. | |||
+ | * '''Gun Fire Control System:''' Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
+ | Hull (B) is the best place to invest early gains in ''Mahan''; the additional hit points will increase her survivability immeasurably. The Torpedo upgrade is the next best place to spend experience gains; pick up the Fire Control System upgrade last. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | *'''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | *'''Slot 2''': {{Engine Room Protection}} | |||
+ | *'''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | *'''Slot 4''': {{Propulsion Modification 1}} | |||
+ | ||||
+ | Upgrade options are pretty thin on the ground for ''Mahan''. '''Main Armaments Modification 1''' is the best choice for '''Slot 1'''. '''Slot 3''' is fairly well restricted to '''Aiming Systems Modification 1'''; {{AA Guns Modification 1}} is not recommended given how anemic ''Mahan''’s suite of anti-aircraft guns is. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Level 1's best choice is Preventative Maintenance, as it reduces the chance of ''Mahan'' having her engine or rudder knocked out while under heavy fire. Last Stand is the best of the lot at Level 2; ''Mahan'' captains will find themselves under enemy fire frequently, and losing her engine is the worst possible module knockout she can suffer. Concealment Expert is clearly the best option at Level 4. | |||
+ | ||||
+ | Level 3 offers a ton of great skill choices: Basic Firing Training improves ''Mahan''’s abysmal anti-aircraft DPS as well as improving the rate of fire of her main battery guns; Survivability Expert adds more than 17% extra health; Vigilance allows her to better screen her allies from enemy torpeodes; Superintendent provides extra charges of valuable consumables; Demolition Expert increases the damage potency of her main battery. None of these are bad choices, but Survivability Expert should be the first one chosen. A dead ''Mahan'' does no damage, after all. | |||
+ | ||||
+ | {{Commander Skills 2 | |||
+ | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
+ | | rating11 = 1 <!-- Priority Target --> | |||
+ | | rating12 = 3 <!-- Preventive Maint --> | |||
+ | | rating13 = <!-- Expert Loader --> | |||
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
+ | ||||
+ | | rating21 = 2 <!-- High Alert --> | |||
+ | | rating22 = 1 <!-- Jack of All Trades --> | |||
+ | | rating23 = <!-- Expert Marksman --> | |||
+ | | rating24 = <!-- Torpedo Acceleration --> | |||
+ | | rating25 = 1 <!-- Smoke Screen Expert --> | |||
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 3 <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = <!-- Basics of Survivability --> | |||
+ | | rating32 = 3 <!-- Survivability Expert--> | |||
+ | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |||
+ | | rating34 = 0 <!-- Aircraft Armor --> | |||
+ | | rating35 = 3 <!-- Basic Firing Training --> | |||
+ | | rating36 = 2 <!-- Superintendent --> | |||
+ | | rating37 = 2 <!-- Demolition Expert --> | |||
+ | | rating38 = 1 <!-- Vigilance --> | |||
+ | ||||
+ | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = <!-- Fire Prevention --> | |||
+ | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = 1 <!-- Advanced Firing Training --> | |||
+ | | rating46 = <!-- Massive AA Fire --> | |||
+ | | rating47 = <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
+ | ||||
+ | Players who wish to spend doubloons can equip ''Mahan'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | Equipping Sierra Mike ({{Sierra Mike|Size=18px}}) is an excellent way to help make up for ''Mahan''’s deficiency in maximum speed. Captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to increase the fire chance of her main battery shells, though they should be paired with a Juliet Charlie ({{Juliet Charlie|Size=18px}}) to ensure that ''Mahan'' doesn't [[Ship:Detonation|detonate]] under enemy fire. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = 2 | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 1 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 3 | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>USS ''{{#var:ship_name}}'', 1936</h2> | |||
+ | ===Construction=== | |||
+ | :Builder: United Dry Docks; Staten Island, New York, United States | |||
+ | :Laid down: 12 June 1934 | |||
+ | :Launched: 15 October 1935 | |||
+ | :Commissioned: 18 September 1936 | |||
+ | ||||
+ | ===Specifications=== | |||
+ | :1,500 tons displacement, standard | |||
+ | :104m length | |||
+ | :10.9m beam | |||
+ | :3.2m draft | |||
+ | ||||
+ | ====Machinery==== | |||
+ | :4 boilers, 2 turbines | |||
? | + | ====Performance==== | ||
+ | :37.0 knots at 46,000 shaft horsepower | |||
+ | :6,500 nm at 12 knots | |||
? | </ | + | ====Armament==== | |
+ | =====Main===== | |||
+ | :Five (5x1) 127mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Twelve (3x4) 533mm torpedo tubes | |||
+ | }}</div> | |||
+ | ===History=== | |||
+ | ====Design==== | |||
+ | The ''Mahan'' class were a series of 18 destroyers built between 1934 and 1937. Developed from the ''[[Farragut]]'' class, the chief improvements were an increase in torpedo tubes, superimposed gun turrets, emergency generators and an improved steam turbine system. Six ships were lost in combat and two were used in the Operation Crossroads nuclear test. No examples survive today. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --> | |
+ | <gallery> | |||
+ | File:Спуск_Мэхана.jpeg|Launching of USS ''Mahan'' (DD-364), 15 October 1935. | |||
+ | File:Mahan11.jpeg|''Mahan'' undergoing builders' trials, circa 1935. | |||
+ | File:Мэханхи.jpeg|''Mahan'' completing sea trials, summer 1936. | |||
+ | File:Mahan381.jpeg|''Mahan'' underway, 8 February 1938. | |||
+ | File:Mahan12.jpeg|''Mahan'' off Mare Island, California, 1 May 1942. | |||
+ | File:Mahan44_1.jpeg|''Mahan'' off Mare Island, California, 21 June 1944. Her camouflage design is Measure 31, Design 23d. | |||
+ | File:Mahan44kgun.jpeg|Undergoing refit at Mare Island, California, 24 June 1944. Circled areas indicate modification accomplished by the yard during the overhaul. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | #[https://en.wikipedia.org/wiki/USS_Mahan_(DD-364) USS ''Mahan'' (DD-364) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Mahan-class_destroyer ''Mahan''-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 15:07, 15 October 2020
IDS_PAGM022_5IN38_MK245 х 1 pcs. |
Rate of Fire18.18 shots/min. |
Reload Time3.3 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range10.61 km. |
Maximum Dispersion102 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad3 х 4 pcs. |
Rate of Fire0.68 shots/min. |
Reload Time88 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk12 |
Maximum Damage11,733 |
Torpedo Speed64 knot |
Torpedo Range6.39 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM022_5IN38_MK243 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount6 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range1.2 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM022_5IN38_MK243 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
Maximum Speed35 knot |
Turning Circle Radius560 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.41 km. |
Air Detectability Range2.86 km. |
Mahan — American Tier VII destroyer.
Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Mahan is a fairly well-rounded destroyer by the standards of the class. She is the first American destroyer to have the capability to fire torpedoes from beyond her detection range — via the upgraded torpedoes she has access to upon equipping Hull (B) — as well as sporting a solid pool of hit points and fast firing guns that turn quickly.
Overall, Mahan is good at almost anything her enemies can throw at her. She is able to defend herself from enemy destroyers adequately; even more so once she gains additional hit points from upgrading to Hull (B). Her upgraded torpedoes are somewhat slow, but hit decently hard and can be fired from stealth. One thing of note about her torpedo launchers: she has one port, one starboard, and one centerline. This allows her to put a very respectable eight fish into the water on either side; however, many opponents forget about the launcher on the opposite side of the ship. It can make for a nasty surprise at close range if they believe that she's launched all of the torpedoes she had loaded.
Mahan’s primary weakness is her large detection range. Lacking access to Upgrade Slot 5, there is little that Mahan can do for her large detection radius other than spend commander skill points on Concealment Expert; even then, she remains one of the easiest Tier VII destroyers to spot.
Overall, Mahan is a definite upgrade from Farragut and a solid Tier VII destroyer.Pros:
- Fast turret rotation.
- Outstanding main battery rate of fire.
- Three torpedo tube launchers provide additional flexibility and will frequently catch opponents off-guard.
- Long range torpedoes reach out to 9.2 km, making her the first American destroyer capable of firing torpedoes from beyond her detection range.
- Fairly good AA defense.
- Has access to the Defensive AA Fire consumable.
Cons:
- Very weak armor.
- Large silhouette and a fairly large detection range.
- Shorter main battery range compared to Farragut.
- One of the slowest Tier VII destroyers at 35 knots.
Research
Availability of researchable upgrades for Mahan is as follows:
- Hull: Upgrade to Hull (B) for additional health and improved rudder shift time; researching Hull (B) unlocks progression to Benson.
- Torpedoes: The Mk15 mod. 0 torpedoes don't hit quite as hard and also travel slower, but they have far more range than her stock fish. Hull (B) must be equipped before they can be installed.
- Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
Upgrade options are pretty thin on the ground for Mahan. Main Armaments Modification 1 is the best choice for Slot 1. Slot 3 is fairly well restricted to Aiming Systems Modification 1; AA Guns Modification 1 is not recommended given how anemic Mahan’s suite of anti-aircraft guns is.
Commander Skills
Level 1's best choice is Preventative Maintenance, as it reduces the chance of Mahan having her engine or rudder knocked out while under heavy fire. Last Stand is the best of the lot at Level 2; Mahan captains will find themselves under enemy fire frequently, and losing her engine is the worst possible module knockout she can suffer. Concealment Expert is clearly the best option at Level 4.
Level 3 offers a ton of great skill choices: Basic Firing Training improves Mahan’s abysmal anti-aircraft DPS as well as improving the rate of fire of her main battery guns; Survivability Expert adds more than 17% extra health; Vigilance allows her to better screen her allies from enemy torpeodes; Superintendent provides extra charges of valuable consumables; Demolition Expert increases the damage potency of her main battery. None of these are bad choices, but Survivability Expert should be the first one chosen. A dead Mahan does no damage, after all.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
Χ |
|
Χ |
|
Χ |
2 |
★★ |
★ |
|
|
★ |
Χ |
★★ |
★★★ |
3 |
|
★★★ |
★★ |
Χ |
★★★ |
★★ |
★★ |
★ |
4 |
|
|
★ |
Χ |
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Mahan can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Mahan with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Equipping Sierra Mike () is an excellent way to help make up for Mahan’s deficiency in maximum speed. Captains should also consider Victor Lima () and India X-Ray () signals to increase the fire chance of her main battery shells, though they should be paired with a Juliet Charlie () to ensure that Mahan doesn't detonate under enemy fire.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
★ |
★★★ |
★★★ |
★★ |
|
★ |
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.