Mahan
Revision as of 03:54, 19 February 2019 AA Guns Modification 1 | Latest revision as of 20:03, 31 July 2023 anno update | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | <!-- <br><br>{{Model3DViewer|e1993a3737914466ab43d5643305f5b7}}--> | ||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | '' | + | {{AA Sidebar Warning Insert}} | |
+ | '''Overview''' | |||
? | + | Tier VII ''Mahan'' is the successor to the American destroyer ''[[Farragut]]'', with further improvements to her firepower and survivability. She is the first tech-tree American destroyer that can fire torpedoes outside of her detection range. Her role in the game still focuses on her excellent main battery, but now torpedoes can become part of her offensive arsenal | ||
+ | ||||
+ | '''Hull''' | |||
? | ''Mahan'' | + | Compared to ''[[Farragut]]'', ''Mahan’s'' hull provides a welcome upgrade in terms of survivability, despite sharing similar traits. Both destroyers share similar maneuverability, with ''Mahan'' being slower by 1.5 knots. Her concealment is similarly bad, 0.1km worse than her predecessor and the second worst concealment for a Tier VII destroyer. With a fully upgraded hull and optimal captain skills, ''Mahan'' has 2,950 more hit-points than her predecessor for a maximum hit-point value of 16,550, placing her in the middle of the pack for a Tier VII destroyer. Still, her overall survivability is mediocre at best, as her relatively poor concealment allows the majority of destroyers in her matchmaking bracket to outspot her. | |
+ | ||||
+ | '''Firepower''' | |||
+ | ||||
+ | ''Mahan'' takes ''[[Farragut]]'s'' excellent guns and continues to refine them. Her main battery reload is reduced by 0.7 seconds, giving her some of the fastest-firing guns for a Tier VII destroyer at 3.3 seconds. This substantial increase in firepower allows ''Mahan'' to have the highest and second highest damage per minute values at the tier for her high explosive and armor piercing rounds respectively. ''Mahan’s'' guns are about as good as it gets until captains unlock ''[[Gearing]]'', as ''[[Benson]]'' and ''[[Fletcher]]'' share essentially the same guns and shells. As with her predecessors, ''Mahan’s'' shells suffer from poor ballistics and fire chance. Despite the worst in tier fire chance, ''Mahan'' still has above-average firestarting potential due to her sheer volume of fire. | |||
+ | ||||
+ | ''Mahan'' is an important step in the evolution of American destroyers, beginning their transition from gun boats to torpedo boats. She is the first tech tree American destroyer to have a torpedo range exceeding her detection range. With her upgraded torpedoes, she can launch torpedoes 9.2km away and 2.5km farther than her detection range. Although her torpedoes are some of the slowest and least hard hitting at Tier VII, the addition of long-ranged torpedoes is a welcome upgrade to her arsenal as it gives her more ways for her to deal damage. | |||
+ | ||||
+ | '''Consumables''' | |||
+ | ||||
+ | As with other American destroyers, ''Mahan'' has access to a smoke screen with a 30 second dispersion time and almost 2 minute action time. She can utilize the {{Smoke Generator}} to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, ''Mahan'' can choose between {{Engine Boost}} and {{Defensive AA Fire}}. Captains should take {{Engine Boost}} over {{Defensive AA Fire}}, as ''Mahan’s'' anti-aircraft battery is not good enough to take down a determined carrier strike. {{Engine Boost}} allows captains to quickly reposition around the map while increasing her acceleration rate and top speed. | |||
+ | ||||
+ | '''Gameplay''' | |||
+ | ||||
+ | ''Mahan’s'' gameplay revolves around her excellent main battery, now with her torpedoes being a secondary weapon. At the start of the match, captains should move near caps with the presence of allied ships in order to spot for the team. It is inadvisable to sail into caps at the start of the game, as ''Mahan’s'' poor concealment ensures that most enemy destroyers will outspot her. Ideally, let an allied destroyer contest the cap, and support them with gunfire and torpedo attacks from a distance. With the addition of her long range torpedoes, captains have the option to conduct torpedo attacks from stealth without the need to open fire with her guns. This is a great way to kill time while her smoke is on cooldown. Utilize these tools in order to push off enemies and to secure flanks. Once a flank is secured, start rotating to other objectives and whittle down enemies with her artillery and torpedos. Keep an eye out for unspotted enemy destroyers, as they have the potential to drop torpedoes into the smoke of unsuspecting captains. | |||
Overall, ''Mahan'' is a definite upgrade from ''[[Farragut]]'' and a solid Tier VII destroyer. | Overall, ''Mahan'' is a definite upgrade from ''[[Farragut]]'' and a solid Tier VII destroyer. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Extremely high rate of fire | |
? | + | * Extremely high HE and AP damage per minute values | ||
? | * | + | * Above average fire-starting potential | |
? | * | + | * Long duration smoke | |
? | * Long range | + | * Fast turret traverse | |
? | * | + | * Long range torpedos | |
+ | * Fastest rudder shift time and small turning radius in tier | |||
+ | ||||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Floaty shell arcs makes hitting targets at long range difficult | |
? | * | + | * Worst high-explosive shell fire chance for its tier (5%) | |
? | * | + | * Torpedos are some of the slowest and weakest at its tier | |
? | * | + | * AA will not stop a determined airstrike | |
? | * | + | * Second worst concealment values for a tier VII destroyer | |
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Hull:''' Upgrade to Hull (B) for more hit-points and better rudder shift time. Progression to ''[[Benson]]'' is also unlocked with this upgrade. | |
? | * '''Torpedoes:''' The | + | * '''Torpedoes:''' The Mk 15 mod.0 torpedoes travel 10 knots slower and do slightly less damage than the stock Mk 12 torpedoes, but have far more range. | |
? | * '''Gun Fire Control System:''' Upgrade to | + | * '''Gun Fire Control System:''' Upgrade to the Mk 7 mod.2 for a 10% increase in main battery range. | |
+ | ||||
+ | As a gunboat destroyer, it is crucial that captains maximize ship health pool before anything else; this makes Hull (B) the first place to spend XP for upgrades. The Mk 15 torpedoes are a highly recommended upgrade, as it allows captains to utilize Mahan’s torpedoes without being detected. Finally, the upgraded Mk 7 fire control system is a welcome upgrade to extend the reach of the ship’s excellent main battery. | |||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
*'''Slot 1''': {{Main Armaments Modification 1}} | *'''Slot 1''': {{Main Armaments Modification 1}} | |||
? | *'''Slot 2''': {{ | + | *'''Slot 2''': {{Engine Room Protection}} or {{Engine Boost Modification 1}} | |
*'''Slot 3''': {{Aiming Systems Modification 1}} | *'''Slot 3''': {{Aiming Systems Modification 1}} | |||
? | *'''Slot 4''': {{Propulsion Modification | + | *'''Slot 4''': {{Propulsion Modification 1}} | |
+ | ||||
+ | There isn’t much variety when it comes to optimal upgrades for the ''Mahan'', as the ship is primarily locked into a gun-focused role. For the first slot, Main Armaments Modifications 1 is vital in order to keep the ship’s artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection or Engine Boost Mod 1 in order to have better protected engines and rudder, or a longer lasting Engine Boost. Being an artillery focused ship, Aiming Systems Mod 1 is an easy pick for slot 3, as ''Mahan’s'' torpedoes are too slow to reap the benefits of torpedo upgrades. Finally, Propulsion Mod 1 is the best upgrade for slot 4 as it greatly benefits the ship’s mobility while positioning around the map. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Level 1' | + | Preventative Maintenance at Level 1 and Last Stand at Level 2 are easy recommendations for ''Mahan'' commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected. | |
+ | ||||
+ | Level 3 offers a number of good options. Survivability Expert is an easy pick, buffing ''Mahan’s'' health pool by 20%. Main Battery & AA Specialist and Adrenaline Rush are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if captains often fire from the cover of smoke. Fill the Tubes is valuable for captains looking to get more value from her torpedo battery. Inertia Fuse for HE Shells is incidentally useful, allowing ''Mahan's'' main battery to deal direct damage to same tier cruisers and battleships at the price of cutting fire chance by half. | |||
+ | ||||
+ | Concealment Expert is recommended as the first Level 4 skill as it helps to cut down on ''Mahan’s'' poor base concealment. Fearless Brawler can replace Main Battery & AA Specialist if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill. | |||
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? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Liquidator -->1 | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert -->1 | |
? | + | | rating16 = <!-- Preventive Maintenance -->3 | ||
? | + | |||
? | | | + | ||
? | | | + | | rating21 = <!-- Pyrotechnician -->1 | |
? | + | | rating22 = <!-- Swift Fish --> | ||
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | | + | | rating25 = <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- Last Stand -->3 | |
? | | | + | ||
? | + | |||
? | | | + | | rating31 = <!-- Main Battery & AA Specialist -->3 | |
? | | | + | | rating32 = <!-- Fill the Tubes -->2 | |
? | + | | rating33 = <!-- Adrenaline Rush -->3 | ||
? | | | + | | rating34 = <!-- Inertial Fuse for HE Shells -->1 | |
? | + | | rating35 = <!-- Superintendent -->2 | ||
? | | | + | | rating36 = <!-- Survivability Expert -->3 | |
? | | | + | ||
? | | | + | ||
? | | | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | | + | | rating42 = <!-- Swift in Silence --> | |
? | | | + | | rating43 = <!-- Radio Location -->1 | |
? | | | + | | rating44 = <!-- Fearless Brawler -->2 | |
? | | | + | | rating45 = <!-- Concealment Expert -->3 | |
? | | | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
''{{#var:ship_name}}'' can equip the following consumables: | ''{{#var:ship_name}}'' can equip the following consumables: | |||
? | * '''Slot 1:''' {{Damage Control Party}} | + | * '''Slot 1:''' {{Damage Control Party}} (∞) | |
? | * '''Slot 2:''' {{Smoke Generator}} | + | * '''Slot 2:''' {{Smoke Generator}} (3) | |
? | * '''Slot 3:''' {{Engine Boost}} ('''or''' {{Defensive AA Fire}} | + | * '''Slot 3:''' {{Engine Boost}} (3) '''or''' {{Defensive AA Fire}} (3) | |
? | + | |Camouflage={{TT Ship Camo Insert|shiptier=7}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | Victor Lima ({{Victor Lima|Size=18px}})and India X-Ray ({{India X-Ray|Size=18px}}) are worthy picks to increase the firestarting chance of ''Mahan's'' main battery shells. Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) is recommended in order to increase the flooding chance of her torpedoes. Juliet Charlie ({{Juliet Charlie|Size=18px}}) is a highly recommended choice for destroyers in general. November Foxtrot ({{November Foxtrot|Size=18px}}) and X-Ray Papa Unaone ({{X-Ray Papa Unaone|Size=18px}}) are useful in order to decrease smoke cooldown time and duration respectively. | ||
{{Signal Flags | {{Signal Flags | |||
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| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
| India X-Ray = 3 | | India X-Ray = 3 | |||
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 3 | |
| Victor Lima = 3 | | Victor Lima = 3 | |||
? | | Hotel Yankee = | + | | Hotel Yankee = | |
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
| Sierra Mike = 3 | | Sierra Mike = 3 | |||
| India Delta = | | India Delta = | |||
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| Juliet Charlie = 3 | | Juliet Charlie = 3 | |||
? | | | + | | X-Ray Papa Unaone = 3 | |
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}} | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | File:MahanHullA.jpg|Hull A | |||
+ | File:MahanHullB.jpg|Hull B | |||
</gallery> | </gallery> | |||
|History=<!-- write text below --> | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>USS ''{{#var:ship_name}}'', 1936</h2> | |||
===Construction=== | ===Construction=== | |||
:Builder: United Dry Docks; Staten Island, New York, United States | :Builder: United Dry Docks; Staten Island, New York, United States | |||
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=====Torpedoes===== | =====Torpedoes===== | |||
:Twelve (3x4) 533mm torpedo tubes | :Twelve (3x4) 533mm torpedo tubes | |||
? | + | }}</div> | ||
? | ===Design=== | + | ===History=== | |
+ | ====Design==== | |||
The ''Mahan'' class were a series of 18 destroyers built between 1934 and 1937. Developed from the ''[[Farragut]]'' class, the chief improvements were an increase in torpedo tubes, superimposed gun turrets, emergency generators and an improved steam turbine system. Six ships were lost in combat and two were used in the Operation Crossroads nuclear test. No examples survive today. | The ''Mahan'' class were a series of 18 destroyers built between 1934 and 1937. Developed from the ''[[Farragut]]'' class, the chief improvements were an increase in torpedo tubes, superimposed gun turrets, emergency generators and an improved steam turbine system. Six ships were lost in combat and two were used in the Operation Crossroads nuclear test. No examples survive today. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | #[https://en.wikipedia.org/wiki/USS_Mahan_(DD-364) USS ''Mahan'' (DD-364) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Mahan-class_destroyer ''Mahan''-class destroyer - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | ||||
+ | *Added to the game in Update 0.2.2.5 (alpha version). | |||
+ | *Update 0.5.0: | |||
+ | **Defensive AA Consumable added to Hull B. | |||
+ | *Update 0.5.1: | |||
+ | **Torpedo parameters were changed (speed / reload time / range / damage): | |||
+ | *** Mark 15 mod. 3 torpedoes (65/98 / 4.5 / 16633) replaced with Mark 12 torpedoes. | |||
+ | *** Mark 12 torpedoes later in the tree were replaced with Mk15 mod. 0 torpedoes. | |||
+ | **Hull B renamed to Hull C. | |||
+ | **A new Hull B was added. If the ship was elite, then the new hull was automatically researched. | |||
+ | *Update 0.5.2: | |||
+ | **Experience earnings reduced by 2%. | |||
+ | **Credits earnings increased by 5%. | |||
+ | *Update 0.5.7: | |||
+ | **The armored model of the hull was refined. | |||
+ | *Update 0.6.6: | |||
+ | **The deck armor thickness was changed to 16mm. | |||
+ | *Update 0.6.8: | |||
+ | **Improved appearance with the use of a special technology for rendering thin elements (mainly rigging). | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 2.98 km. | |||
+ | *Update 0.6.13: | |||
+ | **The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three). | |||
+ | **Fire extinguishing time now 30 instead of 60 s. | |||
+ | **The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns. | |||
+ | *Update 0.6.15: | |||
+ | **For the Type 17 permanent camouflage , the discount on ship maintenance was increased from 5 to 10%. | |||
+ | *Update 0.7.7: | |||
+ | **For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s. | |||
+ | *Update 0.7.9: | |||
+ | **The base detectability was reduced from 7.92 to 7.64 km. Decreased visibility when firing from smoke from 2.98 to 2.86 km. | |||
+ | *Update 0.8.0: | |||
+ | **Main battery reload time reduced from 4 to 3.3 s. | |||
+ | **Made minor fixes to geometry and textures. | |||
+ | *Update 0.8.5: | |||
+ | **Credits earnings increased by +5%. | |||
+ | *Update 0.9.4: | |||
+ | **Defensive fire consumable now available on all hulls. | |||
+ | *Update 0.9.6: | |||
+ | **The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%. | |||
+ | **The Mahan Hull C module was removed from the game. | |||
+ | **Compensation rules: | |||
+ | *** If players had already researched the module, they had the XP spent on the research returned as compensation. | |||
+ | *** If players had the removed module in their Inventory, they received compensation equal to the module's value in credits. | |||
+ | *** If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits. | |||
+ | *** If the replacement module was available in the players' Inventory, they received compensation for its value in credits. | |||
+ | *** If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched. | |||
+ | *Update 0.9.7: | |||
+ | **The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%. | |||
+ | *Update 0.10.5: | |||
+ | **The armoring of the bow and superstructure in the conning tower area was fixed. | |||
+ | *Update 0.11.5: | |||
+ | **Ship's 3D model changed, resulting in: | |||
+ | *** 0.75 m increase in draught. | |||
+ | *** 0.75 m decrease in hull height. | |||
+ | *** 0.4 m increase in waterline length. | |||
+ | *** 0.2 m decrease in total length. | |||
+ | *** 0.11 m increase in waterline hull width. | |||
+ | *** 0.03 m decrease in maximum hull width. | |||
+ | **Aiming sector of the third main battery turret increased by 25 degrees on each side. | |||
+ | **Aiming sector of the center torpedo launcher decreased by 6 degrees on each side. | |||
+ | **Aiming sector of the side torpedo launchers increased by 5 degrees. | |||
+ | **The conning tower is now included in the superstructure plating, and has the same armor thickness of 10 mm. | |||
+ | **Added two single 12.7 mm Browning AA guns to Hull A. The AA defense characteristics were changed accordingly: | |||
+ | *** Continuous damage increased from 45 to 52. | |||
+ | *** Short-range AA damage increased from 53 to 81. | |||
+ | **The amount of HP in the stern of Hull A decreased from 1,200 to 1,100. | |||
+ | **The amount of HP in superstructures of Hull A increased from 700 to 800. | |||
+ | **Added two 20 mm Oerlikon AA guns to Hull B. The AA defense characteristics were changed accordingly: | |||
+ | *** Continuous damage increased from 47 to 55. | |||
+ | *** Short-range AA damage increased from 46 to 70. | |||
+ | **The amount of HP in the bow of Hull B decreased from 2,000 to 1,900. | |||
+ | **The amount of HP in the stern of Hull B decreased from 1,400 to 1,300. | |||
+ | **The amount of HP in superstructures of Hull B increased from 900 to 1,000. | |||
+ | *Update 0.11.6: | |||
+ | **Minor fixes to the model and textures of the ship. | |||
+ | **In the Equipment tab, the name of the ship's main battery was changed from 127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.24 mount to 127 mm/38 Mk.12 on a Mk.24 mount | |||
+ | *Update 0.11.8: | |||
+ | **The Seven Seas permanent camouflage was added. | |||
+ | *Update 0.11.11: | |||
+ | **Fixed the geometry and textures of the Seven Seas permanent camouflage. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 20:03, 31 July 2023
IDS_PAGM022_5IN38_MK245 х 1 pcs. |
Rate of Fire18.18 shots/min. |
Reload Time3.3 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range10.61 km. |
Maximum Dispersion102 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad3 х 4 pcs. |
Rate of Fire0.68 shots/min. |
Reload Time88 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk12 |
Maximum Damage11,733 |
Torpedo Speed64 knot |
Torpedo Range6.39 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM022_5IN38_MK243 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount6 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range1.2 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM022_5IN38_MK243 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
Maximum Speed35 knot |
Turning Circle Radius560 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.41 km. |
Air Detectability Range2.86 km. |
Mahan — American Tier VII destroyer.
The design of the new destroyer was supposed to increase the number of torpedo launchers to three, which was a compromise option to avoid excessive hull enlargement and reduction of her top speed. At the beginning of World War II, USS Mahan served to provide cover for carrier groups during raids on the Marshall Islands. The destroyer then took part in the battle near the Santa Cruz Islands and in the New Guinea campaign, and she also supported the landing forces in New Britain. On December 7, 1944, Mahan was badly damaged by a kamikaze attack in Leyte Gulf.
Modules
Compatible Upgrades
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Overview
Tier VII Mahan is the successor to the American destroyer Farragut, with further improvements to her firepower and survivability. She is the first tech-tree American destroyer that can fire torpedoes outside of her detection range. Her role in the game still focuses on her excellent main battery, but now torpedoes can become part of her offensive arsenal
Hull
Compared to Farragut, Mahan’s hull provides a welcome upgrade in terms of survivability, despite sharing similar traits. Both destroyers share similar maneuverability, with Mahan being slower by 1.5 knots. Her concealment is similarly bad, 0.1km worse than her predecessor and the second worst concealment for a Tier VII destroyer. With a fully upgraded hull and optimal captain skills, Mahan has 2,950 more hit-points than her predecessor for a maximum hit-point value of 16,550, placing her in the middle of the pack for a Tier VII destroyer. Still, her overall survivability is mediocre at best, as her relatively poor concealment allows the majority of destroyers in her matchmaking bracket to outspot her.
Firepower
Mahan takes Farragut's excellent guns and continues to refine them. Her main battery reload is reduced by 0.7 seconds, giving her some of the fastest-firing guns for a Tier VII destroyer at 3.3 seconds. This substantial increase in firepower allows Mahan to have the highest and second highest damage per minute values at the tier for her high explosive and armor piercing rounds respectively. Mahan’s guns are about as good as it gets until captains unlock Gearing, as Benson and Fletcher share essentially the same guns and shells. As with her predecessors, Mahan’s shells suffer from poor ballistics and fire chance. Despite the worst in tier fire chance, Mahan still has above-average firestarting potential due to her sheer volume of fire.
Mahan is an important step in the evolution of American destroyers, beginning their transition from gun boats to torpedo boats. She is the first tech tree American destroyer to have a torpedo range exceeding her detection range. With her upgraded torpedoes, she can launch torpedoes 9.2km away and 2.5km farther than her detection range. Although her torpedoes are some of the slowest and least hard hitting at Tier VII, the addition of long-ranged torpedoes is a welcome upgrade to her arsenal as it gives her more ways for her to deal damage.
Consumables
As with other American destroyers, Mahan has access to a smoke screen with a 30 second dispersion time and almost 2 minute action time. She can utilize the Smoke Generator to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, Mahan can choose between Engine Boost and Defensive AA Fire . Captains should take Engine Boost over Defensive AA Fire , as Mahan’s anti-aircraft battery is not good enough to take down a determined carrier strike. Engine Boost allows captains to quickly reposition around the map while increasing her acceleration rate and top speed.
Gameplay
Mahan’s gameplay revolves around her excellent main battery, now with her torpedoes being a secondary weapon. At the start of the match, captains should move near caps with the presence of allied ships in order to spot for the team. It is inadvisable to sail into caps at the start of the game, as Mahan’s poor concealment ensures that most enemy destroyers will outspot her. Ideally, let an allied destroyer contest the cap, and support them with gunfire and torpedo attacks from a distance. With the addition of her long range torpedoes, captains have the option to conduct torpedo attacks from stealth without the need to open fire with her guns. This is a great way to kill time while her smoke is on cooldown. Utilize these tools in order to push off enemies and to secure flanks. Once a flank is secured, start rotating to other objectives and whittle down enemies with her artillery and torpedos. Keep an eye out for unspotted enemy destroyers, as they have the potential to drop torpedoes into the smoke of unsuspecting captains.
Overall, Mahan is a definite upgrade from Farragut and a solid Tier VII destroyer.Pros:
- Extremely high rate of fire
- Extremely high HE and AP damage per minute values
- Above average fire-starting potential
- Long duration smoke
- Fast turret traverse
- Long range torpedos
- Fastest rudder shift time and small turning radius in tier
Cons:
- Floaty shell arcs makes hitting targets at long range difficult
- Worst high-explosive shell fire chance for its tier (5%)
- Torpedos are some of the slowest and weakest at its tier
- AA will not stop a determined airstrike
- Second worst concealment values for a tier VII destroyer
Research
Availability of researchable upgrades for Mahan is as follows:
- Hull: Upgrade to Hull (B) for more hit-points and better rudder shift time. Progression to Benson is also unlocked with this upgrade.
- Torpedoes: The Mk 15 mod.0 torpedoes travel 10 knots slower and do slightly less damage than the stock Mk 12 torpedoes, but have far more range.
- Gun Fire Control System: Upgrade to the Mk 7 mod.2 for a 10% increase in main battery range.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
There isn’t much variety when it comes to optimal upgrades for the Mahan, as the ship is primarily locked into a gun-focused role. For the first slot, Main Armaments Modifications 1 is vital in order to keep the ship’s artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection or Engine Boost Mod 1 in order to have better protected engines and rudder, or a longer lasting Engine Boost. Being an artillery focused ship, Aiming Systems Mod 1 is an easy pick for slot 3, as Mahan’s torpedoes are too slow to reap the benefits of torpedo upgrades. Finally, Propulsion Mod 1 is the best upgrade for slot 4 as it greatly benefits the ship’s mobility while positioning around the map.
Commander Skills
Preventative Maintenance at Level 1 and Last Stand at Level 2 are easy recommendations for Mahan commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected.
Level 3 offers a number of good options. Survivability Expert is an easy pick, buffing Mahan’s health pool by 20%. Main Battery & AA Specialist and Adrenaline Rush are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if captains often fire from the cover of smoke. Fill the Tubes is valuable for captains looking to get more value from her torpedo battery. Inertia Fuse for HE Shells is incidentally useful, allowing Mahan's main battery to deal direct damage to same tier cruisers and battleships at the price of cutting fire chance by half.
Concealment Expert is recommended as the first Level 4 skill as it helps to cut down on Mahan’s poor base concealment. Fearless Brawler can replace Main Battery & AA Specialist if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill.
Consumables
Mahan can equip the following consumables:
- Slot 1: Damage Control Party (∞)
- Slot 2: Smoke Generator (3)
- Slot 3: Engine Boost (3) or Defensive AA Fire (3)
Signals
Victor Lima ()and India X-Ray () are worthy picks to increase the firestarting chance of Mahan's main battery shells. Juliet Whiskey Unaone () is recommended in order to increase the flooding chance of her torpedoes. Juliet Charlie () is a highly recommended choice for destroyers in general. November Foxtrot () and X-Ray Papa Unaone () are useful in order to decrease smoke cooldown time and duration respectively.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
★★★ |
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★ |
★★★ |
★★★ |
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★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.2.5 (alpha version).
- Update 0.5.0:
- Defensive AA Consumable added to Hull B.
- Update 0.5.1:
- Torpedo parameters were changed (speed / reload time / range / damage):
- Mark 15 mod. 3 torpedoes (65/98 / 4.5 / 16633) replaced with Mark 12 torpedoes.
- Mark 12 torpedoes later in the tree were replaced with Mk15 mod. 0 torpedoes.
- Hull B renamed to Hull C.
- A new Hull B was added. If the ship was elite, then the new hull was automatically researched.
- Torpedo parameters were changed (speed / reload time / range / damage):
- Update 0.5.2:
- Experience earnings reduced by 2%.
- Credits earnings increased by 5%.
- Update 0.5.7:
- The armored model of the hull was refined.
- Update 0.6.6:
- The deck armor thickness was changed to 16mm.
- Update 0.6.8:
- Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.98 km.
- Update 0.6.13:
- The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
- Fire extinguishing time now 30 instead of 60 s.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.6.15:
- For the Type 17 permanent camouflage , the discount on ship maintenance was increased from 5 to 10%.
- Update 0.7.7:
- For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
- Update 0.7.9:
- The base detectability was reduced from 7.92 to 7.64 km. Decreased visibility when firing from smoke from 2.98 to 2.86 km.
- Update 0.8.0:
- Main battery reload time reduced from 4 to 3.3 s.
- Made minor fixes to geometry and textures.
- Update 0.8.5:
- Credits earnings increased by +5%.
- Update 0.9.4:
- Defensive fire consumable now available on all hulls.
- Update 0.9.6:
- The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
- The Mahan Hull C module was removed from the game.
- Compensation rules:
- If players had already researched the module, they had the XP spent on the research returned as compensation.
- If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
- If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
- If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
- If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
- Update 0.9.7:
- The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
- Update 0.10.5:
- The armoring of the bow and superstructure in the conning tower area was fixed.
- Update 0.11.5:
- Ship's 3D model changed, resulting in:
- 0.75 m increase in draught.
- 0.75 m decrease in hull height.
- 0.4 m increase in waterline length.
- 0.2 m decrease in total length.
- 0.11 m increase in waterline hull width.
- 0.03 m decrease in maximum hull width.
- Aiming sector of the third main battery turret increased by 25 degrees on each side.
- Aiming sector of the center torpedo launcher decreased by 6 degrees on each side.
- Aiming sector of the side torpedo launchers increased by 5 degrees.
- The conning tower is now included in the superstructure plating, and has the same armor thickness of 10 mm.
- Added two single 12.7 mm Browning AA guns to Hull A. The AA defense characteristics were changed accordingly:
- Continuous damage increased from 45 to 52.
- Short-range AA damage increased from 53 to 81.
- The amount of HP in the stern of Hull A decreased from 1,200 to 1,100.
- The amount of HP in superstructures of Hull A increased from 700 to 800.
- Added two 20 mm Oerlikon AA guns to Hull B. The AA defense characteristics were changed accordingly:
- Continuous damage increased from 47 to 55.
- Short-range AA damage increased from 46 to 70.
- The amount of HP in the bow of Hull B decreased from 2,000 to 1,900.
- The amount of HP in the stern of Hull B decreased from 1,400 to 1,300.
- The amount of HP in superstructures of Hull B increased from 900 to 1,000.
- Ship's 3D model changed, resulting in:
- Update 0.11.6:
- Minor fixes to the model and textures of the ship.
- In the Equipment tab, the name of the ship's main battery was changed from 127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.24 mount to 127 mm/38 Mk.12 on a Mk.24 mount
- Update 0.11.8:
- The Seven Seas permanent camouflage was added.
- Update 0.11.11:
- Fixed the geometry and textures of the Seven Seas permanent camouflage.