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Manfred von Richthofen

Manfred von Richthofen

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Revision as of 01:46, 20 June 2022
Italics fixes
Revision as of 20:26, 20 June 2022
Added information about secondary battery
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 '''Ship:''' '''Ship:'''
  
?''{{#var:ship_name}}'' travels at 32 knots and features a 50mm armored flight deck. While no armor-piercing shells can penetrate her flight deck, high caliber high explosive shells that penetrate 50mm can damage her from any range. Due to having a similar hull to ''[[Ship:Friedrich der Große|Friedrich der Große]]'', ''{{#var:ship_name}}'s'' hull features a 60mm icebreaker, turtleback armor scheme, 14km base ship concealment, and thick side armor plating (145-150mm). +''{{#var:ship_name}}'' travels at 32 knots and features a 50mm armored flight deck. While no armor-piercing shells can penetrate her flight deck, high caliber high explosive shells that penetrate 50mm can damage her from any range. Her hull features a 60mm icebreaker, turtleback armor scheme, 14km base ship concealment, and a thick armor belt (145-150mm). While based on ''[[Ship:Friedrich der Große|Friedrich der Große]]’s'' hull, ''{{#var:ship_name}}'' is covered in standard 19mm aircraft carrier plating.
 + 
 +Much like the other German aircraft carriers, ''{{#var:ship_name}}'' features a secondary battery with increased range and improved dispersion. However, her secondary battery firing angles are poor and require large amounts of broadside to bring all guns to bear. Investing in a secondary build is not recommended due to bad firing angles and the weakness of aircraft carrier hulls at close range.
  
 '''Tips''' '''Tips'''

Revision as of 20:26, 20 June 2022

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Tech Tree Position
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General
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Purchase priceSpecial Doubloons
Maneuverability
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Concealment
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A design for completing an H-class battleship as a heavy aircraft carrier. She is a large-sized ship with armor protection that is quite good for her ship type, coupled with a very powerful AA complement.

' was first released on 4 August 2020.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance


Performance

' is a carrier that specializes in dealing irreparable damage to all ship classes. Her high average plane speed lets her quickly react to enemy movements and provides support anywhere on the map. However, this comes at the cost of fragile squadrons and low plane reserves.


Attack Aircraft:

Unlike most other carriers, 's attack aircraft carry armor-piercing rockets. One squadron contains 9 aircraft divided into 3 strikes that each fire 12 rockets. With its high speed, agility, and short machine gun period, this armament is consistent against agile targets. These munitions are similar to cruiser AP and can citadel most cruisers. However, this also causes over-penetrations on destroyers and ricochets at extreme angles. Because of this, captains must always aim for ship broadsides.

Torpedo Bombers:

's torpedo bombers are an intermediate squadron to be used when the other squadrons are returning to the hull. As the fastest carrier-based torpedoes with a short arming distance, this armament deals damage with consistency. However, each torpedo deals a small amount of damage. Each squadron consists of 9 aircraft with a strike consisting of 3 planes that launch 1 torpedo each. Finally, her torpedo armament comes with an in-flight repair consumable allowing for increased survivability against ships with high AA.

Dive Bombers:

's dive bombers carry armor-piercing bombs that deal heavy damage. A full squadron consists of 12 aircraft with a strike consisting of 3 planes each dropping 1 bomb. While each bomb has high alpha damage, they have poor accuracy as the bombs often fall towards the outer edges of the reticle. Her dive bombers also come with an in-flight repair consumable in exchange for lower individual plane health, allowing for improved survivability during strikes.

Ship:

' travels at 32 knots and features a 50mm armored flight deck. While no armor-piercing shells can penetrate her flight deck, high caliber high explosive shells that penetrate 50mm can damage her from any range. Her hull features a 60mm icebreaker, turtleback armor scheme, 14km base ship concealment, and a thick armor belt (145-150mm). While based on Friedrich der Große’s hull, ' is covered in standard 19mm aircraft carrier plating.

Much like the other German aircraft carriers, ' features a secondary battery with increased range and improved dispersion. However, her secondary battery firing angles are poor and require large amounts of broadside to bring all guns to bear. Investing in a secondary build is not recommended due to bad firing angles and the weakness of aircraft carrier hulls at close range.

Tips

  • If using rockets against destroyers, change the angle of attack to ~55 degrees, so that the rockets can arm and deal heavy damage.
  • The attack squadron can quickly develop a crossfire forcing enemy ships to turn into allied fire
  • The bombers have a high cruising altitude that dives straight down when initiating the attack, it is recommended to lead targets accordingly.
  • In matches with a high cruiser population, use the torpedo bombers as the scouting squadron to identify areas of dense AA and isolated targets to maximize the effectiveness of the armor-piercing armaments.
  • Because of the poor accuracy, the bombers should be used against ships with wide profiles (most battleships).
  • it is possible to make adjustments during the preparatory phase when the reticle is orange as the reticle continues to aim even when turning
  • Rockets and torpedoes are the most effective against cruisers.
  • The dive bombers have a flexible reticle where adjustments during the preparatory phase don't decrease accuracy. The reticle continues to fully aim when it appears orange even if adjustments are being made.


Pros:

  • Fast planes
  • AP rockets crossfire is very effective against cruisers
  • Fastest aerial torpedoes in the game with decent arming distance. Good against destroyers.
  • Highest per-bomb AP bomb damage in the game
  • Dive bombers have access to In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds.
  • A lot of Manfred von Richthofen's damage will come from citadel penetrations via AP rockets and bombs, preventing most ships from recovering from said damage
  • Best armor protection in tier/class, tied with Max Immelmann (as they share the same hull)
  • Dangerous secondary armament, very useful for self-defense
  • Best concealment among Tier 10 aircraft carriers, tied with Max Immelmann

Cons:

  • Smaller plane hanger
  • AP rockets are not effective against angled targets
  • AP bomb dispersion is inconsistent. 2 bombs will tend to land in the inner ring.
  • Aerial torpedoes deal the lowest damage and have the lowest flood chance among Tier 10 torpedo bombers
  • 50mm flight deck

Research

Like other Tier 10 aircraft carriers, ' does not come elite on purchase.

  • Attack Aircraft: Upgrade to Me155G for slightly higher plane speed and health.
  • Torpedo Bombers: Upgrade to Ta 152C-1/R14 for higher plane speed and slightly more health.
  • Dive Bombers: Upgrade to Ta 152C-1/R14 for higher plane speed, slightly more health, and a big damage boost (7'800->8'800).
Players are encouraged to prioritize researching dive bombers first for the damage boost. Torpedo bombers should come second as they gain more speed than attack aircraft, and are used against all kind of targets, whereas attack aircraft are only used against cruisers. Attack aircraft should be researched last.

Optimal Configuration

Upgrades

Standard Build

The recommended upgrades for ' are as follows:

Competitive Build

The recommended upgrades for ' are as follows:

Upgrade Slot 5 offers players A choice between Flight Control Modification 1 and Squadron Consumables Modification 1, which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.

Commander Skills

It is recommended to use Günther Lütjens for improved Improved Engine Boost.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Standard Build


Competitive Build

Consumables

' can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Players who wish to spend doubloons can equip ' with Type XX camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. -->

Signals

As a carrier, ' has no risk of detonating.

  • Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.4 as Manfred Richtofen.

Testing Changes

  • Apr 7, 2020:
    • Preliminary characteristics.
  • DevBlog 7:
    • Renamed to Manfred von Richtofen.
  • DevBlog 13:
    • The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
    • The HP pools of attack aircraft and bombers increased:
      • Researchable attack aircraft increased from 1,380 to 1,440.
      • Researchable bombers from 1,390 to 1,530.
    • Torpedo damage increased from 8,200 to 10,200 on researchable torpedo bombers.
    • Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
    • Repair consumable added for bombers.
  • DevBlog 16:
    • Parameters of stock attack aircraft changed:
      • Size of attacking flight increased from 2 to 3.
      • Number of aircraft per squadron increased from 8 to 9.
  • DevBlog 23:
    • Attack aircraft parameters were changed:
      • Rocket armor penetration increased.
      • Height of attack decreased.
      • Angle of the attack decreased.
      • Vertical dispersion slightly decreased.
    • Torpedo bombers parameters were changed:
      • Aiming speed increased.
      • Launching cone's dispersion when turning during the attack increased.
    • Torpedo parameters were changed:
      • Maximum torpedo damage decreased from 10,200 to 4,533.
      • Range decreased from 6 to 3 km.
      • Speed increased from 25 to 55 knots.
      • Arming distance decreased to 591 m.
      • Detectability increased to 1.4 km.
  • DevBlog 33:
    • Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
    • Maximum AP bomb damage of stock bombers increased from 6,100 to 7,800.
    • Maximum AP bomb damage of researchable bombers increased from 7,100 to 8,800.
    • Turning speed of stock and researchable aircraft increased by 15%.
    • Parameters of stock and researchable attack aircraft and rockets were changed:
      • Number of rockets in a payload increased from 2 to 4.
      • Accuracy settings changed due to a higher number of rockets in a salvo.
      • Maximum rocket damage decreased from 5,000 to 2,800.
      • 203mm rockets replaced with 83mm rockets.
  • DevBlog 39:
    • Increased accuracy of secondary battery to be similar to that of Massachusetts.
    • Attack aircraft parameters were changed:
      • Height of attack increased.
      • Accelerated aiming of the sight.
      • Decreased attack preparation time from 4 to 2.5 s.
      • Ricochet angle for rockets increased from 60 to 70 degrees.
      • Rocket damage increased from 2,800 to 3,100.
  • Introduced into the game as a researchable ship in Update 0.9.7.
  • Update 0.9.10:
    • Fixed a bug due to which the thickness of the armor of a part of the deck was 6 mm instead of 19 mm.
  • Update 0.9.12:
    • The area of ​​the ellipse of the sight of bombers was increased.
    • Fixed a bug with too rapid of a slowdown when using booster. The value is reduced to standard.
  • Update 0.10.0:
    • Secondary armament firing range decreased from 7 to 6.6 km.
    • The speed of the patrol fighters was increased to 266 knots.
  • Update 0.10.1:
    • Fixed incorrect booking of office premises.
  • Update 0.10.8:
    • Increased the chance of two bombs hitting the inner ellipse at once.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

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