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Manfred von Richthofen

Manfred von Richthofen

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Revision as of 00:07, 22 May 2022
Devblog test changes added for blog 13
Revision as of 00:28, 22 May 2022
Devblog test changes added for blog 16
Line 262:Line 262:
 **Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1. **Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
 **Repair consumable added for bombers. **Repair consumable added for bombers.
 +*{{WoWS DevBlog Link Insert|16}}:
 +**Parameters of stock attack aircraft changed:
 +*** Size of attacking flight increased from 2 to 3.
 +*** Number of aircraft per squadron increased from 8 to 9.
 }} }}
 *Introduced into the game as a researchable ship in Update 0.9.7. *Introduced into the game as a researchable ship in Update 0.9.7.

Revision as of 00:28, 22 May 2022

Manfred von Richthofen
Manfred_von_Richthofen_wows_main.jpg
Tech Tree Position
August von Parseval
Arrow_down.png
Manfred_von_Richthofen_icon_small.png
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points65,300 
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/38 mount12 х 2 pcs.
Firing Range6.85 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/38 mount12 х 2 pcs.
. . . Average Damage per Second199.2 
. . . Firing Range4.5 km.
55 mm/77 Gerät 58 on a twin mount12 х 2 pcs.
. . . Average Damage per Second292.8 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius1 200 m.
Rudder Shift Time16.4 sec.
Concealment
Surface Detectability Range13.58 km.
Air Detectability Range14.23 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSA110_Manfred_Richthofen.png
28,000,000

Manfred von Richthofen — German Tier X aircraft сarrier.

A design for completing an H-class battleship as a heavy aircraft carrier. She is a large-sized ship with armor protection that is quite good for her ship type, coupled with a very powerful AA complement.

Manfred von Richthofen was first released on 4 August 2020.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Manfred Richthofen65,300132201212/12 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Fw 190A81671,380 01,000,000
Me 155G1721,440 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Fw 190G84,5331541,640 01,000,000
Ta 152C-1/R144,5331741,710 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Fw 190G81541,470 01,000,000
Ta 152C-1/R141741,530 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 183,600 hp32 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2
Aerodynamic Torpedo Fin Stabilizers

Player Opinion

Performance


Performance

Manfred von Richthofen is a carrier with armor-piercing munitions that specializes in dealing irreparable damage to battleships and cruisers. Her high average plane speed lets her quickly react to enemy movements and provides support anywhere on the map. However, this comes at the cost of fragile squadrons and low plane reserves.


Attack Aircraft

Unlike most other carriers, Manfred von Richthofen’s attack aircraft carry armor-piercing rockets. One squadron contains 9 aircraft divided into 3 strikes that each fire 12 rockets. With its high speed, agility, and short machine gun period, this armament is consistent against agile targets. These munitions are similar to cruiser AP and can citadel most cruisers. However, this also causes over-penetrations on destroyers and ricochets at extreme angles. Because of this, captains must always aim for ship broadsides.

Torpedo Bombers

Manfred von Richthofen’s torpedo bombers are an intermediate squadron to be used when the other squadrons are returning to the hull. As the fastest carrier-based torpedoes with a short arming distance, this armament deals damage with consistency. However, each torpedo only deals a small amount of damage. Each squadron consists of 9 aircraft with a strike consisting of 3 planes that launch 1 torpedo each. Finally, her torpedo armament comes with an in-flight repair consumable allowing for increased survivability against ships with high AA.

Dive Bombers

Manfred von Richthofen’s dive bombers carry armor-piercing bombs that deal heavy damage. A full squadron consists of 12 aircraft with a strike consisting of 3 planes each dropping 1 bomb. While each bomb has a high alpha, they have poor accuracy as the bombs often fall towards the outer edges of the reticle. Her dive bombers also come with an in-flight repair consumable allowing for improved survivability against ships with high AA.

Tips

-If using rockets against destroyers, change the angle of attack to ~55 degrees, so that the rockets can arm and deal heavy damage. -The attack squadron can quickly develop a crossfire forcing enemy ships to turn into allied fire -The bombers have a high cruising altitude that dives straight down when initiating the attack, it is recommended to lead targets accordingly. -In matches with a high cruiser population, use the torpedo bombers as the scouting squadron to identify areas of dense AA and isolated targets to maximize the effectiveness of the armor-piercing armaments. -Because of the poor accuracy, the bombers should be used against ships with wide profiles. -it is possible to make adjustments during the preparatory phase when the reticle is orange as the reticle continues to aim even when turning -Rockets and torpedoes are the most effective against cruisers. -The dive bombers have a flexible reticle where adjustments during the preparatory phase don't decrease accuracy. The reticle continues to fully aim when it appears orange even if adjustments are being made.



Pros:

  • Fast planes
  • AP rockets crossfire is very effective against cruisers
  • Fastest aerial torpedoes in the game with decent arming distance. Good against destroyers.
  • Highest per-bomb AP bomb damage in the game
  • Dive bombers have access to In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds.
  • A lot of Manfred von Richthofen's damage will come from citadel penetrations via AP rockets and bombs, preventing most ships from recovering from said damage
  • Best armor protection in tier/class, tied with Max Immelmann (as they share the same hull)
  • Dangerous secondary armament, very useful for self-defense
  • Best concealment among Tier 10 aircraft carriers, tied with Max Immelmann

Cons:

  • Smaller plane hanger
  • AP rockets are not effective against angled targets
  • AP bomb dispersion is inconsistent. 2 bombs will tend to land in the inner ring.
  • Aerial torpedoes deal the lowest damage and have the lowest flood chance among Tier 10 torpedo bombers
  • 50mm flight deck

Research

Like other Tier 10 aircraft carriers, Manfred von Richthofen does not come elite on purchase.

  • Attack Aircraft: Upgrade to Me155G for slightly higher plane speed and health.
  • Torpedo Bombers: Upgrade to Ta 152C-1/R14 for higher plane speed and slightly more health.
  • Dive Bombers: Upgrade to Ta 152C-1/R14 for higher plane speed, slightly more health, and a big damage boost (7'800->8'800).
Players are encouraged to prioritize researching dive bombers first for the damage boost. Torpedo bombers should come second as they gain more speed than attack aircraft, and are used against all kind of targets, whereas attack aircraft are only used against cruisers. Attack aircraft should be researched last.

Optimal Configuration

Upgrades

Standard Build

The recommended upgrades for Manfred von Richthofen are as follows:

Competitive Build

The recommended upgrades for Manfred von Richthofen are as follows:

Upgrade Slot 5 offers players A choice between Flight Control Modification 1 and Squadron Consumables Modification 1, which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.

Commander Skills

It is recommended to use Günther Lütjens for improved Improved Engine Boost.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Standard Build


Competitive Build

Consumables

Manfred von Richthofen can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Players who wish to spend doubloons can equip Manfred von Richthofen with Type XX camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. -->

Signals

As a carrier, Manfred von Richthofen has no risk of detonating.

  • Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.4 as Manfred Richtofen.

Testing Changes

  • Apr 7, 2020:
    • Preliminary characteristics.
  • DevBlog 7:
    • Renamed to Manfred von Richtofen.
  • DevBlog 13:
    • The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
    • The HP pools of attack aircraft and bombers increased:
      • Researchable attack aircraft increased from 1,380 to 1,440.
      • Researchable bombers from 1,390 to 1,530.
    • Torpedo damage increased from 8,200 to 10,200 on researchable torpedo bombers.
    • Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
    • Repair consumable added for bombers.
  • DevBlog 16:
    • Parameters of stock attack aircraft changed:
      • Size of attacking flight increased from 2 to 3.
      • Number of aircraft per squadron increased from 8 to 9.
  • Introduced into the game as a researchable ship in Update 0.9.7.
  • Update 0.9.10:
    • Fixed a bug due to which the thickness of the armor of a part of the deck was 6 mm instead of 19 mm.
  • Update 0.9.12:
    • The area of ​​the ellipse of the sight of bombers was increased.
    • Fixed a bug with too rapid of a slowdown when using booster. The value is reduced to standard.
  • Update 0.10.0:
    • Secondary armament firing range decreased from 7 to 6.6 km.
    • The speed of the patrol fighters was increased to 266 knots.
  • Update 0.10.1:
    • Fixed incorrect booking of office premises.
  • Update 0.10.8:
    • Increased the chance of two bombs hitting the inner ellipse at once.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

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