Marblehead
152 mm/53 Mk.12 on a Mk.13 casemate mount8 х 1 / 2 х 2 pcs. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
Rotation Speed7.5 deg./sec. |
180 Degree Turn Time24 sec. |
Firing Range13.88 km. |
Maximum Dispersion128 m. |
HE Shell152 mm HE/HC Mk34 mod. 1 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP/SC Mk27 mod. 5 |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight47.6 kg. |
533 mm Triple2 х 3 pcs. |
Rate of Fire1.58 shots/min. |
Reload Time38 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoBliss Leavitt Mk9 mod. 1 |
Maximum Damage6,233 |
Torpedo Speed49 knot |
Torpedo Range8.22 km. |
76 mm/50 Mk.22 on a single mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
Maximum Speed34 knot |
Turning Circle Radius600 m. |
Rudder Shift Time5.7 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range5.36 km. |
Marblehead — American special premium Tier V cruiser.
A high-speed scout cruiser with a torpedo armament and powerful artillery. The warship also carried aircraft handling equipment. Arrangement of her main battery guns was different from other ships of the same class.
Marblehead was originally released as a gift ship with decorative camouflage. It was given away in August 2015 at the PAX 2015 convention who visited the Wargaming booth, and as a reward for a contest on the NA forums.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Marblehead | 27,000 | 10 | 76 | 8/2 | 4 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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Mk9 mod. 1 | 1.6 | 38 | 7.2 | 6,233 | 49 | 8.2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Marblehead is a variant of the American Tier V cruiser Omaha. When the two ships are put side-by-side, Marblehead has the most in common with Omaha’s Hull (B), with the gun and firing control upgrades. As such, it has eight guns. In addition, the AA remains the same as on Omaha’s Hull (A), which means it's all but non-existent. However, it does come with a catapult fighter, which can be launched to intercept incoming bombers and can make up for the small amount of AA if used wisely.
Unfortunately, it does not have the lower torpedo launchers of Omaha, and Marblehead’s launchers use different torpedoes with completely different statistics. As a result, the play style when using torpedoes is quite different. To begin with, the salvo has fewer torpedoes as the hull is left with two triple-tube launchers instead of four. While they have an impressive range of 8.2 km, making them more useful for flooding or weakening BBs, they cannot be relied upon to sink an enemy at range due to poor speed of only 49 knots, making each salvo easier to evade. Furthermore, the low damage is painful if attempting to kill a single target, as each inflicts only 6233 damage max. However, at close range or against multiple targets, the torpedoes do have a fast reload time of 38 seconds compared to Murmansk’s 69 seconds and Omaha’s 44.
Pros:
- Very rapid firing weapons, and lots of them.
- Torpedoes have the range to harass enemy battleships.
- Carries a catapult fighter to supplement AA defenses.
- Good maneuverability.
- Adequate main battery firing range.
- Can be very effective at setting fire to enemy ships
Cons:
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Steering Gears Modification 1 allows the player to not rely on Last Stand.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits on enemies.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
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★★ |
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2 |
★★ |
★ |
★★ |
★★ |
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★★★ |
★★ |
3 |
★ |
★ |
★ |
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★ |
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★★★ |
★★ |
4 |
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★ |
★★ |
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★ |
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★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Marblehead comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery