Marblehead Lima
Revision as of 09:53, 22 July 2019 Fixed commander skill names | Revision as of 23:22, 26 March 2020 references to Wikipedia for ship and class | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | ||
+ | * '''Slot 2''': {{Steering Gears Modification 1}} allows the player to not rely on [[Ship:Commander#Last_Stand|Last Stand]]. | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits on enemies. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Air Supremacy | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Direction Center for Fighters | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Improved Engine Boost | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | Incoming Fire Alert | + | | rating17 = 2 <!-- Incoming Fire Alert --> | |
? | | Last Gasp | + | | rating18 = 0 <!-- Last Gasp --> | |
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | | + | | rating24 = 2 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | Improved Engines | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 2 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
? | | Aircraft Armor | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | |
? | | Sight Stabilization | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Marblehead_(CL-12) USS ''Marblehead'' (CL-12) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Omaha-class_cruiser ''Omaha''-class cruiser - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 23:22, 26 March 2020
152 mm/53 Mk.12 on a Mk.13 casemate mount8 х 1 / 2 х 2 pcs. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
Rotation Speed7.5 deg./sec. |
180 Degree Turn Time24 sec. |
Firing Range13.88 km. |
Maximum Dispersion128 m. |
HE Shell152 mm HE/HC Mk34 mod. 1 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP/SC Mk27 mod. 5 |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight47.6 kg. |
533 mm Triple2 х 3 pcs. |
Rate of Fire1.58 shots/min. |
Reload Time38 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoBliss Leavitt Mk9 mod. 1 |
Maximum Damage6,233 |
Torpedo Speed49 knot |
Torpedo Range8.22 km. |
76 mm/50 Mk.22 on a single mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
Maximum Speed34 knot |
Turning Circle Radius600 m. |
Rudder Shift Time5.7 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range5.36 km. |
Marblehead Lima — American special premium Tier V cruiser.
A high-speed scout cruiser with powerful torpedoes and artillery. Carried aircraft handling equipment. She was unlike other ships of her class in terms of the placement of her main guns.
This re-skinned version of Marblehead used to be available exclusively as an invite code sold along with certain ASUS motherboards and graphics cards. Later, she was offered for regular purchase.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Marblehead | 27,000 | 10 | 76 | 8/2 | 4 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk9 mod. 1 | 1.6 | 38 | 7.2 | 6,233 | 49 | 8.2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Marblehead is a variant of the American Tier V cruiser Omaha. When the two ships are put side-by-side, Marblehead has the most in common with Omaha’s (B) hull, with the gun and firing control upgrades. As such, it has eight guns. In addition, the AA remains the same as on Omaha’s (A) hull, which means it's all but non-existent. However, it does come with a catapult fighter, which can be launched to intercept incoming bombers and can make up for the small amount of AA if used wisely.
Unfortunately, it does not have the lower torpedo launchers of Omaha, and Marblehead’s launchers use different torpedoes with completely different specifications. As a result, the play style when using torpedoes is quite different. To begin with, the salvo has fewer torpedoes as the hull is left with two triple-tube launchers instead of four. While they have an impressive range of 8.2 km, making them more useful for flooding or weakening BBs, they cannot be relied upon to sink an enemy at range due to poor speed of only 49 knots, making each salvo easier to evade. Furthermore, the low damage is painful if attempting to kill a single target, as each inflicts only 6233 damage max. However, at close range or against multiple targets, the torpedoes do have a fast reload time of 38 seconds compared to Murmansk’s 69 seconds and Omaha’s 44.
Pros:
- Very rapid firing weapons, and lots of them.
- Torpedoes have the range to harass enemy battleships.
- Carries a catapult fighter to supplement AA defenses.
- Good maneuverability.
Cons:
- Weak armor makes it susceptible to citadel penetrations from the enemy.
- Large detection range and poor AA.
- Torpedoes have low damage and are easy to avoid (especially at long range).
- Inferior to Murmansk in every aspect.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Steering Gears Modification 1 allows the player to not rely on Last Stand.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits on enemies.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
★★ |
★ |
★★ |
★★ |
Χ |
Χ |
★★★ |
★★ |
3 |
★ |
★ |
★ |
Χ |
★ |
|
★★★ |
★★ |
4 |
|
★ |
★★ |
Χ |
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |