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Marceau

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 <!-- Add |Ship=code for manual override --> <!-- Add |Ship=code for manual override -->
?{{WoWs_Ship+{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->+
 <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->
 +First released with patch 0.9.3 (April 8th, 2020) in the Armory for Coal.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<br><br>{{Model3DViewer|7f21449db3a64013b45dd0c0ebf4b6b3}}+<!-- <br><br>{{Model3DViewer|7f21449db3a64013b45dd0c0ebf4b6b3}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Marceau'' is the coal alternative to ''Kleber'', she shares ''Kleber'''s hull, but her differences warrant a completely different playstyle. She mounts the 127mm guns of the Colbert, at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She also enjoys a concealment advantage over ''Kleber'', and has longer range torpedoes.+''{{#var:ship_name}}'' is the coal alternative to ''Kleber''. She shares ''Kleber'''s hull but her differences warrant a completely different play style. She mounts the 127mm guns of ''Colbert'', at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She also enjoys a concealment advantage over ''Kleber'', and has longer range torpedoes.
  
?Marceau differs from her sister ''Kleber'' in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer in the game. However, in exchange for these powerful guns, she suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor range and reload.+''{{#var:ship_name}}'' differs from her sister ''Kleber'' in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer. However, in exchange for the powerful guns, she still suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor range and reload.
  
?This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. She is a poor counter to cruisers due to her poor ballistics, and her extremely limited range means that unless the player takes upgrades, she sits dangerously close to battleships while trying to deal damage to them with her guns. Overall Marceau is best played as a destroyer hunter, while also making a mediocre torpedo boat and battleship farmer on the side.+This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. ''{{#var:ship_name}}'' is a poor counter to cruisers due to her poor ballistics, and her limited range means that unless the player takes upgrades, she must venture dangerously close to battleships to deal damage to them with her guns. Overall, ''{{#var:ship_name}}'' is best played as a destroyer hunter or as a battleship farmer, while also making a mediocre torpedo boat on the side.
  
?For those more acquainted with the style of gunboat play, a different playstyle can be taken on by taking full advantage of ''Marceau'''s speed and damage output. At first, ''Marceau'' may hang back, using her speed and handling to fire at enemy battleships and cruisers with more sluggish shells that she can dodge. As the game progresses however, she can get closer to the battlefield, beginning to exhibit control of capture zones and hunt down enemy destroyers, as well as even rushing down battleships if the situation calls for it.+For those more acquainted with the style of gunboat play, a different play style can be taken on by taking full advantage of ''Marceau'''s speed and damage output. At first, ''Marceau'' may hang back, using her speed and handling to fire at enemy battleships and cruisers with more sluggish shells that she can dodge. As the game progresses however, she can get closer to the battlefield, beginning to exhibit control of capture zones and hunt down enemy destroyers, as well as even rushing down battleships if the situation calls for it.
  
?<!--+Overall this leads to a play style that rotates around her powerful guns, but is limited by her short range and poor ballistics. ''{{#var:ship_name}}'' is a powerful destroyer with the potential to turn around games in the right hands.
?PERFORMANCE SECTION GUIDELINES+
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?--> Overall this leads to a playstyle that rotates around her powerful guns, but is limited by her short range and poor ballistics. Marceau is a powerful destroyer with the potential to turn around games in the right hands.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Highest HE damage per minute output of all tier 10 destroyers+* Very quick main battery traverse speed
?* Extremely high speed, topping out at over 55 knots when the {{Engine Boost}} consumable is active. Don't be fooled by the listed top speed of 44knts- the Marceau can have her unique 20% speed boost running for approximately 2/3rd of the battle with the correct modifications.+* Excellent main battery reload speed
?* Good anti-aircraft defenses for a tier 10 destroyer, which combined with the defensive AA consumable allows her to ward off some tier 8 carriers, but she has difficulty with same tier aircraft carriers nevertheless+* Amazing HE DPM and fire starting capability
?* Torpedos have 1km range more and are stealthier than those found on other french destroyers, including on [[Kleber]].+* Unique midsection saturation mechanics allow ''Marceau'' to take more hits compared to non-French destroyers
 +* Best speed among Tier 10 destroyers, tied with ''[[Kleber]]''
 +* decent AA defenses that can fight against t8 cvs and access to the {{Defensive AA Fire}} consumable
 +* Better torpedo range and stealth than ''[[Kleber]]''
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Poor standard range of main battery guns, although this can be increased with the Advanced Firing Training captain skill, and the Gun Fire Control System Modification 2 module+* Poor main battery range
?* Ballistics of her main battery guns quickly become poor at range, making firing at targets beyond 14 kilometers unrewarding +* Poor shell velocity and high shell arcs make hitting targets at long range difficult
?* Torpedoes are relatively short-ranged, and their reload is very long. In addition, the torpedos are slower and deal less damage than that of [[Kleber]]. +* Very slow torpedo reload speed, individual torpedoes have less speed and damage than ''[[Kleber]]'''s
?* Poor concealment for a tier 10 destroyer. Fully built, the minimum concealment value is 7 kilometers+* Large turn radius and fairly slow rudder shift
 +* Poor concealment, the minimum surface detectability is 7km at best
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add <nowiki>*</nowiki> after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add <nowiki>*</nowiki> after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': The standard pick in slot 1 is Main Armaments modification 1, although players who wish to minimize the risk of detonation without using the Juliet Charlie signal can instead use Magazine Modification. +* '''Slot 1''': {{Main Armaments Modification 1}}.
?* '''Slot 2''': In slot 2, the preferred pick is Engine Boost modification. This is a special upgrade, obtainable for coal, which increases the duration of the already very longlasting engine boost to a massive 270 seconds. For captains that do not have access to this upgrade, Engine Room Protection is the recommended pick. Defensive AA fire modification is not recommended due to its selective use. +* '''Slot 2''': {{Engine Room Protection}}. An interesting alternative is {{Engine Boost Modification 1}}. This special upgrade increases the duration of the engine boost to 270 seconds! Defensive AA Fire Modification is not recommended due to its selective utility.
?* '''Slot 3''': In slot 3 Aiming Systems modification 1 is the top pick for a generalist build, whereas players who want to specialize more towards a torpedo build can also use the Torpedo Tubes modification 1. +* '''Slot 3''': {{Aiming Systems Modification 1}} is the top pick for a generalist build, whereas players who want to specialize more towards a torpedo build can also use {{Torpedo Tubes Modification 1}}.
?* '''Slot 4''': In slot 4 Propulsion modification 1 is the undisputed choice. For fast destroyers like Marceau, varying speed is a much better dodging mechanism that steering is. +* '''Slot 4''': {{Propulsion Modification 1}} is the undisputed choice. For fast destroyers like ''Marceau'', varying speed is a better dodging mechanism than steering.
?* '''Slot 5''': Concealment modification mod 1 in slot 5 helps the Marceau ambush destroyers, battleships and occassionally even cruisers more easily. In addition, it widens the margin available for stealth torping, and the dispersion buff of shells fired at you will help you stay alive longer.+* '''Slot 5''': {{Concealment System Modification 1}}.
?* '''Slot 6''': In slot 6 various options arise. One can take GFCS mod to increase the gun range, although this is not recommended when the captain already has the AFT skill since the range then becomes excessive. When the captain does NOT have AFT this is thoroughly recommended. If GFCS mod is not taken, the best option is Main Battery Mod 3, to increase the firepower of your guns. While Torpedo tubes modification 3 is an option, the Marceau will struggle to deal consistent damage with its torpedos and as such it's not recommended to invest too heavily in the torpedo armament. +* '''Slot 6''': {{Main Battery Modification 3}} to increase the firepower of the guns; she can afford the loss of traverse speed. One can take {{Gun Fire Control System Modification 2}} for extra main battery range, although with a commander who has the ''Main Battery & AA Expert'' skill this may be excessive. (Remember that while more range increases the reach of the guns, it also increases the range at which the ship can be spotted when firing.) While {{Torpedo Tubes Modification 2}} is an option, ''Marceau'' struggles to deal consistent damage with her torpedoes so it's not recommended to invest too heavily in the torpedo armament.
?-->+ 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = <!-- Grease the Gears -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = <!-- Liquidator -->
?| rating13 = <!-- Expert Loader -->+| rating13 = 2 <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = 3 <!-- Preventive Maintenance -->
?| rating17 = 2 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = 1 <!-- Pyrotechnician -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = 1 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = 1 <!-- Extra-Heavy AP Shells -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 3 <!-- Last Stand -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = 1 <!-- Fill the Tubes -->
?| rating33 = 1 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating35 = 3 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 3 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 3 <!-- Main Battery & AA Expert -->
?| rating42 = 0 <!-- Fire Prevention -->+| rating42 = <!-- Swift in Silence -->
?| rating43 = 1 <!-- Inertia Fuse for HE Shells -->+| rating43 = 2 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Fearless Brawler -->
?| rating45 = 3 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Dazzle -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
  
?Choose one and append after semicolon above:+<!--FOR PREMIUM SHIPS -->
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+As a premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 ====Service==== ====Service====
? +===In-game historical inaccuracies===
 +It's unlikely the French would have given this design the name ''Marceau'' as it conflicts with a Type 1936A (Mob) destroyer which had the same name and was in French Navy service from 1946 to 1958.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 227:Line 200:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from update 0.8.8.
 +*Update 0.9.3:
 +**available for purchase in the Armory for 236,000 Coal.
 +*Update 0.9.4:
 +**minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**minor fixes to geometry and textures.
 +*Update 0.9.6:
 +**turning circle radius changed from 760 m to 740 m to correct prior discrepancy.
 +*Update 0.9.8:
 +**minor fixes to geometry and textures.
 +*Update 0.9.11:
 +**minor fixes to geometry and textures.
 +</div></div></div>
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 01:47, 27 July 2021

Marceau
Marceau_wows_main.jpg
Destroyer | France | Tier X
Tech Tree Position
Marceau_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points21,900 
Main Battery
127 mm/54 Mle 1948 on an Mle 1948 mount4 х 2 pcs.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
Rotation Speed30 deg./sec.
180 Degree Turn Timesec.
Firing Range11.5 km.
Maximum Dispersion101 m.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,850 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight31.5 kg.
AP Shell127 mm AP Mark 42 
Maximum AP Shell Damage2,450 
Initial AP Shell Velocity808 m./s.
AP Shell Weight32.5 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.42 shots/min.
Reload Time142 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
127 mm/54 Mle 1948 on an Mle 1948 mount4 х 2 pcs.
. . . Average Damage per Second62.8 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.24 mount4 х 2 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.2 mount3 х 4 pcs.
. . . Average Damage per Second47.7 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.1 mount2 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed44 knot
Turning Circle Radius740 m.
Rudder Shift Time4.8 sec.
Concealment
Surface Detectability Range8.61 km.
Air Detectability Range4.84 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSD210_Marceau.png
Special

Marceau — French special premium Tier X destroyer.

In 1939, amid rising worldwide tensions, it was decided to continue building the leaders and increase the number of Mogador-class ships to six. Destroyer Marceau was never laid down, and construction works were suspended after France declared war on Germany. Due to the defeat of France in the summer of 1940, the ship was never built. If the construction had continued after the war, the ship could have received American 127 mm dual-purpose guns.

First released with patch 0.9.3 (April 8th, 2020) in the Armory for Coal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/54 Mle 1948 on an Mle 1948 mount17.161011,85072,450 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Marceau21,900102044/2/3/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.41427.214,833609 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 10 Mle 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 96,842 hp44 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Marceau is the coal alternative to Kleber. She shares Kleber's hull but her differences warrant a completely different play style. She mounts the 127mm guns of Colbert, at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She also enjoys a concealment advantage over Kleber, and has longer range torpedoes.

Marceau differs from her sister Kleber in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer. However, in exchange for the powerful guns, she still suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor range and reload.

This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. Marceau is a poor counter to cruisers due to her poor ballistics, and her limited range means that unless the player takes upgrades, she must venture dangerously close to battleships to deal damage to them with her guns. Overall, Marceau is best played as a destroyer hunter or as a battleship farmer, while also making a mediocre torpedo boat on the side.

For those more acquainted with the style of gunboat play, a different play style can be taken on by taking full advantage of Marceau's speed and damage output. At first, Marceau may hang back, using her speed and handling to fire at enemy battleships and cruisers with more sluggish shells that she can dodge. As the game progresses however, she can get closer to the battlefield, beginning to exhibit control of capture zones and hunt down enemy destroyers, as well as even rushing down battleships if the situation calls for it.

Overall this leads to a play style that rotates around her powerful guns, but is limited by her short range and poor ballistics. Marceau is a powerful destroyer with the potential to turn around games in the right hands.

Pros:

  • Very quick main battery traverse speed
  • Excellent main battery reload speed
  • Amazing HE DPM and fire starting capability
  • Unique midsection saturation mechanics allow Marceau to take more hits compared to non-French destroyers
  • Best speed among Tier 10 destroyers, tied with Kleber
  • decent AA defenses that can fight against t8 cvs and access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Better torpedo range and stealth than Kleber

Cons:

  • Poor main battery range
  • Poor shell velocity and high shell arcs make hitting targets at long range difficult
  • Very slow torpedo reload speed, individual torpedoes have less speed and damage than Kleber's
  • Large turn radius and fairly slow rudder shift
  • Poor concealment, the minimum surface detectability is 7km at best

Research

As a premium ship, Marceau doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Marceau are as follows:

Commander Skills

Consumables

Marceau equips the following consumables:

Camouflage

As a premium ship, Marceau comes with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log


Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons