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Massachusetts B

Massachusetts B

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Revision as of 20:10, 10 October 2020Latest revision as of 14:51, 25 January 2021
WG skill recommendation and removal of blurb about old skills
 
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Adrenaline_Rush|Adrenaline Rush]], [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], and [[Ship:Commander#Manual_Fire_Control_for_Secondary_Armament|Manual Fire Control for Secondary Armament]]. 
  
?{{Commander Skills 2+{{Commander Skills 3 BB
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+| rating11 = <!-- Gun Feeder -->
?| rating11 = 2 <!-- Priority Target -->+| rating12 = 2 <!-- Pyrotechnician -->
?| rating12 = 3 <!-- Preventive Maint -->+| rating13 = <!-- Consumables Specialist -->
?| rating13 = 1 <!-- Expert Loader -->+| rating14 = <!-- Emergency Repair Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating15 = <!-- Direction Center for Fighters -->+| rating16 = <!-- Preventive Maintenance -->
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 2 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- AA Gunner -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Basics of Survivability -->
?| rating35 = 3 <!-- Basic Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = 2 <!-- Superintendent -->+| rating36 = <!-- Expert AA Marksman -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 3 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Dead Eye -->
?| rating42 = 2 <!-- Fire Prevention -->+| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
?| rating43 = 1 <!-- Inertia Fuse for HE Shells -->+| rating43 = 2 <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Emergency Repair Expert -->
?| rating45 = 3 <!-- Advanced Firing Training -->+| rating45 = <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 2 <!-- Fire Prevention Expert -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 2 <!-- Concealment Expert -->+
 }} }}
  

Latest revision as of 14:51, 25 January 2021

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name exp
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Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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promo

[[Ship:|]] — N/A promo premium Tier  N/A.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bombers Modification 1
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment

Player Opinion

Performance

' is the second South Dakota-class battleship to come to World of Warships, and — despite appearances — plays very differently than her sister Alabama in several ways. The primary differences are found in her main and secondary batteries.

'’s main battery has a lower sigma value and worse dispersion than that of her sister, and will generally produce slightly worse shot groupings than Alabama. The difference is slight, but noticeable. It will lead to some accuracy issues at long range, and encourages captains to close the range against enemy ships in order to improve her hit percentage; this style of play is further reinforced by her reduced main battery range compared to Alabama as well.

Where ' really departs from Alabama is in her secondary battery; indeed, ' is unique among American battleships with the power of her secondaries. Her secondaries fire faster, farther, and are far more accurate than those found on any other American battlewagon. Sporting a four second reload, a max range of 11.3km, and incredible accuracy with the right buffs — such as Mike Yankee Soxisix flag (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.), Secondary Battery Modification 1 (Extends firing range and increases firing accuracy of the secondary battery: +20% secondary battery firing range. / -20% secondary battery dispersion.), and the captain skill Manual Fire Control for Secondary Armament — ' are a terror to all enemy units that are spotted within range. Enemy destroyers in particular must be wary; these secondaries will tear them apart in very short order if they are not actively maneuvering while spotted under '’s guns.

' brings with her the typically powerful anti-aircraft battery that veterans of high tier American battleships are accustomed to. She packs in a few more 40mm Bofors mounts than Alabama, and her dual purpose 127mm guns remain as potent as ever. Just like Alabama, ' has a small turning circle allowing some tight turns for dodging torpedoes and shells.

All told, ' is an American battleship built for mid- and close range brawling, but may struggle at long range due to her dispersion and slow shell velocity (similar to North Carolina), but played well, and thanks to those secondaries, she can be a monster in players hands.


Pros:

  • Longer range, faster firing, more accurate secondaries than Alabama.
  • Shorter than North Carolina, with excellent handling characteristics.
  • 16-inch guns fire the same super-heavy shells as Iowa and Montana, so the shell penetration and damage are devastating with good hits.
  • Unrivaled AA suite at her tier.
  • Very durable when angled.
  • Excellent torpedo protection.
  • Decent concealment for a battleship.
  • Reduced cooldown on Repair Party (While active, restores a percentage of the ship's health points each second.) consumable.

Cons:

  • Lower main battery accuracy and range than Alabama.
  • Her shells are slow to land on target from the peak of their travel arc; extra lead is needed at range (similar to North Carolina).
  • Slightly worse torpedo protection than Alabama.
  • Rudder shift — while faster than North Carolina — is still fairly slow.
  • Below average armor piercing shell velocity.
  • Dispersion can be unfriendly at times
  • Buffed secondary battery may encourage captains to overextend too early in an attempt to use them.
  • 32mm plating vulnerable to enemy high explosive rounds.

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Captains looking to improve upon the ship's anti-aircraft armament may find AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) more useful in place of Secondary Battery Modification 2.

Commander Skills

Consumables

' equips the following consumables:

Camouflage

As a premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


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