Medea
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Revision as of 22:58, 29 March 2020
102 mm/40 QF Mk.IV on a PIX mount3 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range8.03 km. |
Maximum Dispersion81 m. |
HE Shell102 mm HE 31 lb |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity664 m./s. |
HE Shell Weight14.1 kg. |
AP Shell102 mm SAP 31 lb |
Maximum AP Shell Damage1,500 |
Initial AP Shell Velocity664 m./s. |
AP Shell Weight14.1 kg. |
533 mm Mk I2 х 2 pcs. |
Rate of Fire1.13 shots/min. |
Reload Time53 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
Maximum Speed32 knot |
Turning Circle Radius460 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range5.24 km. |
Air Detectability Range1.94 km. |
Medea — British Tier II destroyer.
Initially intended for the Greek Navy, but with the outbreak of World War I, she was assigned to the Royal Navy. Medea's main advantage over her same-type foreign contemporaries was her large-caliber—533 mm—torpedoes.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
HMS Medea introduces players to the British Destroyer tech tree. As such, Medea will be most effectively played as a defensive destroyer.
Medea will be most comfortably played as a destroyer that is supporting an allied screen of destroyers or cruisers, or within contention of a cap circle. While she does not have the gun angles to pursue foes, she can keep all her guns pointed forward, which allows quick response to oncoming threats, as well as allowing her to manoeuvre whilst keeping pressure on the enemy. Given her good health pool, she has the stamina to survive drawn out gunfights given proper situational awareness and decision-making.
Furthermore, single-fire torpedoes provide Medea captains a degree of flexibility not seen in the tier. In a defensive situation, captains can manually decrease the spread between torpedoes to ensure a heavy punch into a vulnerable broadside of an unaware foe, or can use individual torpedoes to misdirect an enemy into a heavier spread of incoming fish; catching them off-guard. Once Medea closes the distance, she is a difficult adversary to shake off.
A special note on the Smoke Generator given to royal navy destroyers; due to their incredibly short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. . As a destroyer Medea is most effective supporting an assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon.Pros:
- Good hit point pool.
- 2nd best artillery range.
- X-turret rotates 180˚
- Torpedoes can fire individually.
- Each individual torpedo inflicts a lot of damage.
- Torpedoes are fast with good range.
- Good surface concealment.
- Smokescreen reload is fastest of all Destroyers in-class.
- Accelerates faster than other destroyers in-class.
Cons:
- Low shell velocity for 102mm guns.
- Average number of guns and torpedo launchers.
- Wide gun angles.
- Slowest torpedo reload of all Tier 2 Destroyers.
- Average top speed and turning radius.
- Smokescreen duration is lowest of all Destroyers in-class
- Does not get access to Engine Boost consumable.
Research
Availability of researchable upgrades for Medea is as follows:
- Hull: Upgrade to Hull B for increase in hit-points, increase in artillery performance, and improvement in AA suite. Research of this module unlocks progression to Valkyrie.
- Gun Fire Control System: Upgrade to Mk II mod. 2 for increase in range.
Optimal Configuration
Upgrades
The recommended upgrades for Medea are as follows:
- Slot 1: Main Armaments Modification 1 *
Upgrade Slot 1: Alternatively, captains may choose to mount Magazine Modification 1 in order to mitigate the chance of magazine detonation during combat.
Commander Skills
Recommended skills for Medea commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
|
★★ |
|
★ |
Χ |
★★★ |
★★★ |
3 |
★ |
★★ |
|
Χ |
★★★ |
★★★ |
★★ |
★ |
4 |
|
★ |
|
Χ |
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Medea can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
Note on Smoke Generator : Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds (60 seconds for the premium consumable). Furthermore, a total of 5 charges (6 charges for premium) will be in supply.
At the minimum, captains are encouraged to equip the premium Damage Control Party II () in order to have more opportunities to repair damaged modules.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range.
Signals
Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Some economy flags to increase commander experience gain may also be useful. Full list of appropriate signals for Medea is shown below:
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.