Medea
Revision as of 19:14, 19 September 2018 Added Signals | Revision as of 19:38, 12 April 2021 CS3, tweaks | |||
12 intermediate revisions by 4 users not shown | ||||
Line 7: | Line 7: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
Initially intended for the Greek Navy, but with the outbreak of World War I, she was assigned to the Royal Navy. Medea's main advantage over her same-type foreign contemporaries was her large-caliber—533 mm—torpedoes. | Initially intended for the Greek Navy, but with the outbreak of World War I, she was assigned to the Royal Navy. Medea's main advantage over her same-type foreign contemporaries was her large-caliber—533 mm—torpedoes. | |||
? | <br><br>{{Model3DViewer|d714387fd8f6434885c1b8e3948c7219}} | + | <!-- <br><br>{{Model3DViewer|d714387fd8f6434885c1b8e3948c7219}}--> | |
+ | ||||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | HMS ''Medea'' introduces players to the British Destroyer tech tree. As such, ''Medea'' will be most effectively played as a defensive destroyer. | ||
? | + | |||
? | + | ''Medea'' will be most comfortably played as a destroyer that is supporting an allied screen of destroyers or cruisers, or within contention of a cap circle. While she does not have the gun angles to pursue foes, she can keep all her guns pointed forward, which allows quick response to oncoming threats, as well as allowing her to maneuver whilst keeping pressure on the enemy. Given her good health pool, she has the stamina to survive drawn out gunfights given proper situational awareness and decision-making. | ||
? | + | |||
? | + | Furthermore, single-fire torpedoes provide ''Medea'' captains a degree of flexibility not seen in the tier. In a defensive situation, captains can manually decrease the spread between torpedoes to ensure a heavy punch into a vulnerable broadside of an unaware foe, or can use individual torpedoes to misdirect an enemy into a heavier spread of incoming fish; catching them off-guard. Once ''Medea'' closes the distance, she is a difficult adversary to shake off. | ||
? | + | |||
+ | A special note on the {{Short-Burst Smoke Generator}} given to royal navy destroyers; due to their short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. As a destroyer, ''Medea'' is most effective supporting an assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good hit point pool. | |
? | * | + | * 2nd best artillery range. | |
? | * | + | * X-turret rotates 180˚ | |
? | * | + | * Torpedoes can fire individually. | |
+ | * Each individual torpedo inflicts a lot of damage. | |||
+ | * Torpedoes are fast with good range. | |||
+ | * Good surface concealment. | |||
+ | * Smokescreen reload is fastest of all Destroyers in-class. | |||
+ | * Accelerates faster than other destroyers in-class. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Low shell velocity for 102mm guns. | |
? | * | + | * Average number of guns and torpedo launchers. | |
? | * | + | * Wide gun angles. | |
? | * | + | * Slowest torpedo reload of all Tier 2 Destroyers. | |
+ | * Average top speed and turning radius. | |||
+ | * Smokescreen duration is lowest of all Destroyers in-class | |||
+ | * Does not get access to Engine Boost consumable. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | * ''' | + | *'''Hull''': Upgrade to Hull B for increase in hit-points, increase in artillery performance, and improvement in AA suite. Research of this module unlocks progression to ''[[Valkyrie]]''. | |
? | + | *'''Gun Fire Control System''': Upgrade to Mk II mod. 2 for increase in range. | ||
? | + | <br /> | ||
? | * '''Gun Fire Control System | + | It is recommended to solely focus on Hull upgrades for captains who wish to progress further up the tech tree. Furthermore, the B Hull configuration installs new artillery, which is more competitive in-tier. For captains who wish to continue playing ''Medea'', Mk II mod. 2 is an inexpensive upgrade to research and mount. | |
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | + | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki> *</nowiki> | ||
? | * '''Slot 1''': | + | <br /> | |
? | * | + | '''Upgrade Slot 1''': Alternatively, captains may choose to mount {{Magazine Modification 1}} in order to mitigate the chance of magazine [[Ship:Detonation|detonation]] during combat. | |
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Recommended skills for ''Medea'' commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below: | ||
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | | + | | rating12 = 1 <!-- Liquidator --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Preventive Maintenance --> | ||
? | | | + | ||
? | | | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Swift Fish --> | |
? | | | + | | rating23 = 1 <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | | + | | rating25 = <!-- Priority Target --> | |
? | | | + | | rating26 = 3 <!-- Last Stand --> | |
? | + | |||
? | + | |||
? | | | + | | rating31 = 2 <!-- Main Battery & AA Specialist --> | |
? | | | + | | rating32 = <!-- Fill the Tubes --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating35 = 2 <!-- Superintendent --> | |
? | | | + | | rating36 = 1 <!-- Survivability Expert --> | |
? | + | |||
? | + | |||
? | | | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | | + | | rating42 = <!-- Swift in Silence --> | |
? | | | + | | rating43 = <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Fearless Brawler --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | + | | rating46 = <!-- Dazzle --> | ||
? | + | }} | ||
? | + | |||
? | + | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips the following consumables: | ||
? | * '''Slot 1:''' {{Damage Control Party}} | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | * {{ | + | * '''Slot 2:''' {{Short-Burst Smoke Generator}} - 6 charges | |
? | + | <br /> | ||
? | + | Note on {{Smoke Generator}}: Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only dispense for a maximum of '''40''' seconds, but in turn the consumable will recharge in '''80''' seconds. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range. | ||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | + | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
Line 197: | Line 174: | |||
</div> | </div> | |||
===History=== | ===History=== | |||
? | [[File: | + | [[File:Medea1.jpg|none|frame|x300px|link=|Profile of HMS ''Medea'', date and location unknown.]] | |
====Design==== | ====Design==== | |||
Line 208: | Line 185: | |||
The armament was identical to the ones pioneered on the ''Laforey''-class. Main armament consisted of three of the newer 4-inch/45 QF Mk VII guns, with two dual 533mm torpedo tube launchers; which was a quite heavy barrage for its time. The anti-aircraft suite was improved from 37mm guns to 40mm guns. | The armament was identical to the ones pioneered on the ''Laforey''-class. Main armament consisted of three of the newer 4-inch/45 QF Mk VII guns, with two dual 533mm torpedo tube launchers; which was a quite heavy barrage for its time. The anti-aircraft suite was improved from 37mm guns to 40mm guns. | |||
? | There were some differences to the Greek destroyers, compared to their British counterparts. The Greek ships had a taller fore funnel where as the British equivalents had equal-sized funnels. The main guns were placed uniquely on the ''Medea''-class; one on the forecastle, one abaft the fore funnel, and one of the quarterdecks. Both ships had the three boilers organized between two rooms; a large room housing two, and a smaller room housing one. The Greek ships had the large boiler room beside the single engine room, with the smaller boiler room front, whereas the British ships had the smaller room beside the engine room with the larger room front. | + | There were some differences to the Greek destroyers, compared to their British counterparts. The Greek ships had a taller fore funnel where as the British equivalents had equal-sized funnels. The mainmast was taller than the foremast; a practice not common till later in the century. The main guns were placed uniquely on the ''Medea''-class; one on the forecastle, one abaft the fore funnel, and one of the quarterdecks. Both ships had the three boilers organized between two rooms; a large room housing two, and a smaller room housing one. The Greek ships had the large boiler room beside the single engine room, with the smaller boiler room front, whereas the British ships had the smaller room beside the engine room with the larger room front. | |
====Service==== | ====Service==== | |||
Line 227: | Line 204: | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
? | + | File:Medea1.jpg | ||
+ | File:Medea2.jpg | |||
</gallery> | </gallery> | |||
Line 233: | Line 211: | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | <br /> | |||
+ | * [https://en.wikipedia.org/wiki/Medea-class_destroyer ''Medea''-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 19:38, 12 April 2021
102 mm/40 QF Mk.IV on a PIX mount3 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range8.03 km. |
Maximum Dispersion81 m. |
HE Shell102 mm HE 31 lb |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity664 m./s. |
HE Shell Weight14.1 kg. |
AP Shell102 mm SAP 31 lb |
Maximum AP Shell Damage1,500 |
Initial AP Shell Velocity664 m./s. |
AP Shell Weight14.1 kg. |
533 mm Mk I2 х 2 pcs. |
Rate of Fire1.13 shots/min. |
Reload Time53 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
Maximum Speed32 knot |
Turning Circle Radius460 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range5.24 km. |
Air Detectability Range1.94 km. |
Medea — British Tier II destroyer.
Initially intended for the Greek Navy, but with the outbreak of World War I, she was assigned to the Royal Navy. Medea's main advantage over her same-type foreign contemporaries was her large-caliber—533 mm—torpedoes.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
HMS Medea introduces players to the British Destroyer tech tree. As such, Medea will be most effectively played as a defensive destroyer.
Medea will be most comfortably played as a destroyer that is supporting an allied screen of destroyers or cruisers, or within contention of a cap circle. While she does not have the gun angles to pursue foes, she can keep all her guns pointed forward, which allows quick response to oncoming threats, as well as allowing her to maneuver whilst keeping pressure on the enemy. Given her good health pool, she has the stamina to survive drawn out gunfights given proper situational awareness and decision-making.
Furthermore, single-fire torpedoes provide Medea captains a degree of flexibility not seen in the tier. In a defensive situation, captains can manually decrease the spread between torpedoes to ensure a heavy punch into a vulnerable broadside of an unaware foe, or can use individual torpedoes to misdirect an enemy into a heavier spread of incoming fish; catching them off-guard. Once Medea closes the distance, she is a difficult adversary to shake off.
A special note on the Short-Burst Smoke Generator given to royal navy destroyers; due to their short duration, it encourages captains to continue to reposition their vessel in order to keep pace with the flow of battle. As a destroyer, Medea is most effective supporting an assault or ambush, ergo the smoke provides an ability to set up a temporary cover from enemies. An individual charge seems like less of a waste if used incorrectly and a following charge should be available soon.Pros:
- Good hit point pool.
- 2nd best artillery range.
- X-turret rotates 180˚
- Torpedoes can fire individually.
- Each individual torpedo inflicts a lot of damage.
- Torpedoes are fast with good range.
- Good surface concealment.
- Smokescreen reload is fastest of all Destroyers in-class.
- Accelerates faster than other destroyers in-class.
Cons:
- Low shell velocity for 102mm guns.
- Average number of guns and torpedo launchers.
- Wide gun angles.
- Slowest torpedo reload of all Tier 2 Destroyers.
- Average top speed and turning radius.
- Smokescreen duration is lowest of all Destroyers in-class
- Does not get access to Engine Boost consumable.
Research
Availability of researchable upgrades for Medea is as follows:
- Hull: Upgrade to Hull B for increase in hit-points, increase in artillery performance, and improvement in AA suite. Research of this module unlocks progression to Valkyrie.
- Gun Fire Control System: Upgrade to Mk II mod. 2 for increase in range.
Optimal Configuration
Upgrades
The recommended upgrades for Medea are as follows:
- Slot 1: Main Armaments Modification 1 *
Upgrade Slot 1: Alternatively, captains may choose to mount Magazine Modification 1 in order to mitigate the chance of magazine detonation during combat.
Commander Skills
Recommended skills for Medea commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
★ |
|
|
|
★★ |
2 |
★★ |
|
★ |
|
|
★★★ |
3 |
★★ |
|
★★ |
|
★★ |
★ |
4 |
|
|
|
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Medea equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator - 6 charges
Note on Smoke Generator : Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only dispense for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range.
Signals
Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Some economy flags to increase commander experience gain may also be useful. Full list of appropriate signals for Medea is shown below:
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References