Medea
102 mm/40 QF Mk.IV on a PIX mount3 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range8.03 km. |
Maximum Dispersion81 m. |
HE Shell102 mm HE 31 lb |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity664 m./s. |
HE Shell Weight14.1 kg. |
AP Shell102 mm SAP 31 lb |
Maximum AP Shell Damage1,500 |
Initial AP Shell Velocity664 m./s. |
AP Shell Weight14.1 kg. |
533 mm Mk I2 х 2 pcs. |
Rate of Fire1.13 shots/min. |
Reload Time53 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
Maximum Speed32 knot |
Turning Circle Radius460 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range5.24 km. |
Air Detectability Range1.94 km. |
Medea — British Tier II destroyer.
Initially intended for the Greek Navy, but with the outbreak of World War I, she was assigned to the Royal Navy. Medea's main advantage over her same-type foreign contemporaries was her large-caliber—533 mm—torpedoes.
Modules
Compatible Upgrades
Slot 1 |
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Player Opinion
Pros:
Cons:
Optimal Configuration
Commander Skills
Recommended skills for Medea commanders should be focused on enhancing her ability to engage other destroyers in artillery duels. This equates to a preference for skills focused on survivability and gun performance. A full breakdown of recommended skills are shown below:
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
|
|
|
|
★ |
|
2 |
★ |
|
★★ |
|
|
|
★★★ |
★★★ |
3 |
★ |
★★ |
|
|
★★★ |
★★★ |
★★ |
★ |
4 |
|
★ |
|
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Medea can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
Note on Smoke Generator : Royal Navy destroyers come equipped with a unique smoke screen generator. Once activated, they will only disperse for a maximum of 40 seconds, but in turn the consumable will recharge in 80 seconds (60 seconds for the premium consumable). Furthermore, a total of 5 charges (6 charges for premium) will be in supply.
At the minimum, captains are encouraged to equip the premium Damage Control Party II () in order to have more opportunities to repair damaged modules.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; It is recommended to use Type 1 or Type 5 camouflage in order to decrease detectability range.
Signals
Combat signal flags will be the ones most frequently mounted; it is recommended to focus on buffing her speed and main battery. Some economy flags to increase commander experience gain may also be useful. Full list of appropriate signals for Medea is shown below:
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery