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Midway

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Revision as of 13:36, 6 April 2019
Air Groups Modificiation 3 is not available, Air Groups Modificiation 2 is the module available one Midway with the above stated effect.
Revision as of 05:44, 20 May 2020
24 intermediate revisions by 7 users not shown
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?<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) +<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it looks like as this or next line)
 -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. --> -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below a short description for the ship. it will replace default once. -->
?The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made ''Midway''-class ships virtually invulnerable to attacks from enemy aircraft.<br><br>The lead ship of the class, USS ''Midway'', is now preserved as a [https://www.midway.org/ military museum ship] in San Diego, California.<br><br>{{Model3DViewer|897dab115eaf4d79abf479539018fc3b}}+The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made ''Midway''-class ships virtually invulnerable to attacks from enemy aircraft.<br><br>The lead ship of the class, USS ''Midway (CV41)'', is now preserved as a [https://www.midway.org/ military museum ship] in San Diego, California.<br><br>{{Model3DViewer|897dab115eaf4d79abf479539018fc3b}}
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=<!-- write a text about performance in battles below -->
 The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart. The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.
  
?While she has less planes on deck compared to her Japanese counterpart ''[[Ship:Hakuryu|Hakuryu]]'', Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks. +While she has fewer planes on deck compared to her Japanese counterpart ''[[Ship:Hakuryu|Hakuryu]]'', Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.
  
?Torpedo bombers are, after balance changes, weaker than Tier VIII USN carrier torpedoes and remain the weakest of all Midway assets. The damager per torpedo is extremely low, only dealing a maximum of 4233 damage per torpedo hit as opposed to 6467 at Tier VIII. Midway's torpedoes also have very low flood chance, players may have to land over 10 torpedoes in order to get a flood. However, to compensate for these shortcomings the Midway drops six torpedoes per attack, two torps from each plane. +Torpedo bombers are, after balance changes, weaker than Tier VIII USN carrier torpedoes and remain the weakest of all Midway assets. The damage per torpedo is extremely low, only dealing a maximum of 4233 damage per torpedo hit as opposed to 6467 at Tier VIII. Midway's torpedoes also have very low flood chance, players may have to land over 10 torpedoes in order to get a flood. However, to compensate for these shortcomings the Midway drops six torpedoes per attack, two torps from each plane.
  
?Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as the ''[[Ship:Lexington|Lexington]]'', but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however this technique is very high in difficulty. When mastered, the bomb runs can do five digit damage per run even to destroyers.+Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as the ''[[Ship:Lexington|Lexington]]'', but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers.
  
 There are two different types of attack aircraft to use, similar to ''Lexington''. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run and have a horizontal aiming pattern. However, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, these rockets have high penetration and high fire chance. These rockets launch fewer rockets per attack with a vertical aiming pattern, so it is easier to miss small targets with these rockets. As the dive bombers can take care of small targets adequately, Tiny Tims are heavily advised over the HVARs.  There are two different types of attack aircraft to use, similar to ''Lexington''. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run and have a horizontal aiming pattern. However, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, these rockets have high penetration and high fire chance. These rockets launch fewer rockets per attack with a vertical aiming pattern, so it is easier to miss small targets with these rockets. As the dive bombers can take care of small targets adequately, Tiny Tims are heavily advised over the HVARs.
  
?Huge spotting range is often named as a disadvantage, though it's offset by speed, armor, torpedo protection and AA defenses, making Midway more viable in open combat should the need arise (she can tank battleship fire for quite some time). This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks.+Huge spotting range is often named as a disadvantage, though it's offset by speed, armor, torpedo protection, and AA defenses, making Midway more viable in open combat should the need arise (she can tank battleship fire for quite some time). This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks.
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+|Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. -->
?* Planes have relatively high health compared to ''[[Ship:Hakuryu|Hakuryu]]''.+* Decent plane healthpool.
?* High potential damage over time (via [[Ship:Fire|fires]] and [[Ship:Flooding|floods]]).+* All plane types can deliver very powerful strikes with each drop, provided most ordnance connects.
?* Strong anti-aircraft suite.+* Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs.
?* Dive bombers are equipped with 1,000 lb. bombs that inflict tremendous damage if they hit.+* Tiny Tims and AN-M66 bombs are highly flexible.
?* Hull is relatively well armored and torpedo-proof, allowing to keep closer to action and therefore lower aircraft travel time.+* Torpedo bombers drop six (6) torpedoes per attack run.
?* Tiny Tims have high penetration and high damage for rockets.+* Very powerful AA suite.
 +* Decently durable for an aircraft carrier, with the best healthpool of its class and a thick deck armor.
 +* Fast top speed of 33 knots.
  
?|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->+|Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
?* With a base detection radius of over 18.0 km, ''Midway'' is among the most easily detectable ships in the game; this makes her a prime target for enemy surface ships when she is spotted.+* Huge target with poor concealment.
?* Armor is just thick enough to let incoming armor piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.+* Enormous turn radius and slow rudder shift.
?* HVAR rockets have low penetration and low fire chance for Tier X, while Tiny Tims are prone to missing small targets due to fewer rockets per payload. +* Torpedo bombers and dive bombers have poor speed.
?* Torpedoes have poor aiming time as well as abysmal torpedo damage and flood chance. +* Torpedo bombers have poor accuracy and a very long arming time.
 +* Individual torpedoes are weaker than those found on ''[[Lexington]]'' and ''[[Saipan]]''
  
?|Research=<!-- write text about priority sequence of research below -->+|Research=<!-- write a text about priority sequence of research below -->
 Unlike most Tier X ships, Midway has upgrades to research, with one variable choice. Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.
  
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 '''Upgrade Slot 5''' offers players '''Concealment System Modification 1''', which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''’s surface detection down to a decent range of 13.5km. Players may also trade concealment for '''Flight Control Modification 1''', which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.  '''Upgrade Slot 5''' offers players '''Concealment System Modification 1''', which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''’s surface detection down to a decent range of 13.5km. Players may also trade concealment for '''Flight Control Modification 1''', which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.
  
?'''Upgrade Slot 6''' is the 2nd main choice of upgrades with ''{{#var:ship_name}}''. Due to the common presence of multiple battleships and cruisers with very high AA power, '''Air Groups Modification 2''' is highly recommended to make sure ''{{#var:ship_name}}''’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, {{Flight Control Modification 2}} is viable, decreasing the speed gap between ''{{#var:ship_name}}''’s and ''[[Hakuryu]]''’s planes, allowing the slower and larger American squadrons to have a better chance of escaping from their Japanese counterparts.+'''Upgrade Slot 6''' is the 2nd main choice of upgrades with ''{{#var:ship_name}}''. Due to the slow speed of aircraft, it is recommended to choose {{Flight Control Modification 2}} to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take {{Air Groups Modification 2}} instead.
  
 <!-- '''Legendary Upgrade: {{Reinforced Armor Protection for Attack Air Groups}}''' belongs to '''Slot 6''' as well, and is, effectively, a better version of '''Air Groups Modification 3''': double the aircraft durability bonus (30% vs 15%) in exchange for 5% decrease in speed (offset by other modifications and by the higher chance to return a squadron intact). Considering that plane durability is a major necessity for Midway, the legendary upgrade is a solid choice, especially in prolonged battles.--> <!-- '''Legendary Upgrade: {{Reinforced Armor Protection for Attack Air Groups}}''' belongs to '''Slot 6''' as well, and is, effectively, a better version of '''Air Groups Modification 3''': double the aircraft durability bonus (30% vs 15%) in exchange for 5% decrease in speed (offset by other modifications and by the higher chance to return a squadron intact). Considering that plane durability is a major necessity for Midway, the legendary upgrade is a solid choice, especially in prolonged battles.-->
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below -->+|CommanderSkills=<!-- write a text about best set of Commander Skills below -->
 As a Tier X carrier, ''{{#var:ship_name}}'' has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters. As a Tier X carrier, ''{{#var:ship_name}}'' has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters.
  
 If the ''Midway'' has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 12.5km). If the ''Midway'' has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 12.5km).
 +<!-- Use a '0' recommendation for a skill that has no effect or is detrimental to the ship. Not because you don't like it. -->
 +{{Commander Skills 2
 +| rating11 = <!-- Priority Target -->
 +| rating12 = 0 <!-- Preventive Maint -->
 +| rating13 = 0 <!-- Expert Loader -->
 +| rating14 = 3 <!-- Air Supremacy -->
 +| rating15 = 1 <!-- Direction Center for Fighters -->
 +| rating16 = 3 <!-- Improved Engine Boost -->
 +| rating17 = 0 <!-- Incoming Fire Alert -->
 +| rating18 = 3 <!-- Last Gasp -->
  
?{{Commander Skills+| rating21 = <!-- High Alert -->
?| Priority Target = +| rating22 = <!-- Jack of All Trades -->
?| Preventative Maintenance = +| rating23 = 0 <!-- Expert Marksman -->
?| Expert Loader = +| rating24 = 2 <!-- Torpedo Acceleration -->
?| Air Supremacy = 3+| rating25 = 0 <!-- Smoke Screen Expert -->
?| Direction Center for Fighters = 1+| rating26 = 3 <!-- Improved Engines -->
?| Improved Engine Boost = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Incoming Fire Alert = +| rating28 = 0 <!-- Last Stand -->
?| Last Gasp = 3+
  
?| High Alert = +| rating31 = <!-- Basics of Survivability -->
?| Jack of All Trades = +| rating32 = 3 <!-- Survivability Expert-->
?| Expert Marksman = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Torpedo Acceleration = 2+| rating34 = 3 <!-- Aircraft Armor -->
?| Smoke Screen Expert = +| rating35 = <!-- Basic Firing Training -->
?| Improved Engines = 3+| rating36 = <!-- Superintendent -->
?| Adrenaline Rush = 2+| rating37 = 2 <!-- Demolition Expert -->
?| Last Stand = +| rating38 = 0 <!-- Vigilance -->
  
?| Basics of Survivability = +| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->
?| Survivability Expert = 3+| rating42 = <!-- Fire Prevention -->
?| Torpedo Armament Expertise = +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
?| Aircraft Armor = 3+| rating44 = 2 <!-- Sight Stabilization -->
?| Basic Firing Training = +| rating45 = <!-- Advanced Firing Training -->
?| Superintendent = +| rating46 = 0 <!-- Massive AA Fire -->
?| Demolition Expert = 2+| rating47 = 0 <!-- Radio Position Finding -->
?| Vigilance = +| rating48 = 3 <!-- Concealment Expert -->
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = +
?| Inertia Fuse for HE Shells = +
?| Sight Stabilization = 3+
?| Advanced Firing Training = +
?| Manual Fire Control for AA Armament = +
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
  
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 '''Aircraft Carrier:''' '''Aircraft Carrier:'''
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Damage Control Party}} unlimited
?* '''Slot 2:''' {{Fighter}}+* '''Slot 2:''' {{CAP Fighter}}
  
 All aircraft carrier consumables are automatically activated. All aircraft carrier consumables are automatically activated.
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 '''Attack Aircraft:''' '''Attack Aircraft:'''
 * '''Slot 1:''' {{Engine Cooling}} * '''Slot 1:''' {{Engine Cooling}}
?* '''Slot 2:''' {{Patrol Fighters}}+* '''Slot 2:''' {{Patrol Fighter}}
  
 '''Torpedo Bombers:''' '''Torpedo Bombers:'''
 * '''Slot 1:''' {{Engine Cooling}} * '''Slot 1:''' {{Engine Cooling}}
?* '''Slot 2:''' {{Patrol Fighters}}+* '''Slot 2:''' {{Patrol Fighter}}
?* '''Slot 3:''' {{Repair}}+* '''Slot 3:''' {{In-flight Repair}}
  
 '''Bombers:''' '''Bombers:'''
 * '''Slot 1:''' {{Engine Cooling}} * '''Slot 1:''' {{Engine Cooling}}
?* '''Slot 2:''' {{Patrol Fighters}}+* '''Slot 2:''' {{Patrol Fighter}}
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage=<!-- write a text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
 Players who wish to spend doubloons can equip ''Midway'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.  Players who wish to spend doubloons can equip ''Midway'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
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 ===History=== ===History===
 ====Service==== ====Service====
?The ''Midway''-class aircraft carrier was one of the longest-living carrier designs in history. First commissioned in late 1945, the lead ship of the class, USS ''Midway'', would serve her country for nearly 50 years. During her early years, ''Midway'' served the Navy as a test bench vehicle. She tested cold-weather operations (FROSTBITE), fired a captured V-2 rocket (SANDY), and test-launched long-range nuclear bombers. She participated in tests of the angled deck design in the early 1950s. The British concept proved successful, and ''Midway'' was refitted accordingly in 1957 along with other modifications to allow her to carry heavier and more modern aircraft. In 1963, two test pilots successfully landed their aircraft via automatic "hands off" approaches. +The ''Midway''-class aircraft carrier was one of the longest-living carrier designs in history. First commissioned in late 1945, the lead ship of the class, USS ''Midway'', would serve her country for nearly 50 years. During her early years, ''Midway'' served the Navy as a test bench vehicle. She tested cold-weather operations (FROSTBITE), fired a captured V-2 rocket (SANDY), and test-launched long-range nuclear bombers. She participated in tests of the angled deck design in the early 1950s. The British concept proved successful, and ''Midway'' was refitted accordingly in 1957 along with other modifications to allow her to carry heavier and more modern aircraft. In 1963, two test pilots successfully landed their aircraft via automatic "hands-off" approaches.
  
 ''Midway'' saw extensive action during the Vietnam War, launching 11,900 sorties over a nine month period. From 1966 to 1970, ''Midway'' was reborn as an even larger and more powerful aircraft carrier, with a larger flight deck and reworked infrastructure. She returned to Vietnam, assisting with combat operations, rescue operations, and removal of American assets.  ''Midway'' saw extensive action during the Vietnam War, launching 11,900 sorties over a nine month period. From 1966 to 1970, ''Midway'' was reborn as an even larger and more powerful aircraft carrier, with a larger flight deck and reworked infrastructure. She returned to Vietnam, assisting with combat operations, rescue operations, and removal of American assets.
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 * ''Midway'' can actually carry up to 137 aircraft. Her aircraft complement in 1945 consisted of 64 F4U-4s, 64 SB2C-5s, four F6F-5Ns and four F6F-5Ps. * ''Midway'' can actually carry up to 137 aircraft. Her aircraft complement in 1945 consisted of 64 F4U-4s, 64 SB2C-5s, four F6F-5Ns and four F6F-5Ps.
 * The Grumman TBM "Avenger", Curtiss SB2C "Helldiver" and Grumman F6F "Hellcat" are missing. * The Grumman TBM "Avenger", Curtiss SB2C "Helldiver" and Grumman F6F "Hellcat" are missing.
?* The Kaiser XBTK-1 was a prototype aircraft of which only five were built. Production was cancelled as the BTK's role was already filled by the Douglas AD Skyraider and Martin AM Mauler.+* The Kaiser XBTK-1 was a prototype aircraft of which only five were built. Production was canceled as the BTK's role was already filled by the Douglas AD Skyraider and Martin AM Mauler.
 * The Douglas XSB2D was a prototype aircraft of which only two were built. It preceded the BTD-1. * The Douglas XSB2D was a prototype aircraft of which only two were built. It preceded the BTD-1.
 * Only 26 BTD-1s were built and none saw combat. * Only 26 BTD-1s were built and none saw combat.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?https://www.cv41.org/ // A nice site with good info. <BR> https://www.midwaysailor.com/midway/history.html // First-hand accounts. <BR> https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia. <BR> https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article. +# [https://en.wikipedia.org/wiki/USS_Midway_(CV-41) USS ''Midway'' (CV-41) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Midway-class_aircraft_carrier ''Midway''-class aircraft carrier - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/nl-midway-1/ Naval Legends: USS Midway Part 1 - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/nl-midway-2/ Naval Legends: USS Midway Part 2 - News - World of Warships]
 +# [https://www.youtube.com/watch?v=1VYGLeo96nQ Naval Legends: USS Midway. Part 1 - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=fUkgH5tprI8 Naval Legends: USS Midway. Part 2 - World of Warships Official Channel - YouTube]
 +# https://www.cv41.org/ // A nice site with good info.
 +# https://www.midwaysailor.com/midway/history.html // First-hand accounts.
 +# https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.
 + 
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 05:44, 20 May 2020

Midway
Midway_wows_main.jpg
Tech Tree Position
Lexington
Arrow_down.png
Midway_icon_small.png
Arrow_down.png
United States
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Concealment
Surface Detectability Range15.38 km.
Air Detectability Range12.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA110_Midway.png
28,000,000

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Midway67,600131931828/11/10/18 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U Corsair1731,530 01,000,000
F8F Bearcat Tiny Tim1761,660 38,0002,500,000
F8F Bearcat HVAR 127 mm1761,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider1282,060 01,000,000
BTD Destroyer1312,150 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion

Performance

The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.

While she has fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.

Torpedo bombers are, after balance changes, weaker than Tier VIII USN carrier torpedoes and remain the weakest of all Midway assets. The damage per torpedo is extremely low, only dealing a maximum of 4233 damage per torpedo hit as opposed to 6467 at Tier VIII. Midway's torpedoes also have very low flood chance, players may have to land over 10 torpedoes in order to get a flood. However, to compensate for these shortcomings the Midway drops six torpedoes per attack, two torps from each plane.

Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as the Lexington, but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers.

There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run and have a horizontal aiming pattern. However, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, these rockets have high penetration and high fire chance. These rockets launch fewer rockets per attack with a vertical aiming pattern, so it is easier to miss small targets with these rockets. As the dive bombers can take care of small targets adequately, Tiny Tims are heavily advised over the HVARs.

Huge spotting range is often named as a disadvantage, though it's offset by speed, armor, torpedo protection, and AA defenses, making Midway more viable in open combat should the need arise (she can tank battleship fire for quite some time). This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks.

Pros:

  • Decent plane healthpool.
  • All plane types can deliver very powerful strikes with each drop, provided most ordnance connects.
  • Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs.
  • Tiny Tims and AN-M66 bombs are highly flexible.
  • Torpedo bombers drop six (6) torpedoes per attack run.
  • Very powerful AA suite.
  • Decently durable for an aircraft carrier, with the best healthpool of its class and a thick deck armor.
  • Fast top speed of 33 knots.

Cons:

  • Huge target with poor concealment.
  • Enormous turn radius and slow rudder shift.
  • Torpedo bombers and dive bombers have poor speed.
  • Torpedo bombers have poor accuracy and a very long arming time.
  • Individual torpedoes are weaker than those found on Lexington and Saipan

Research

Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.

Optimal Configuration

Upgrades

The recommended upgrades for Midway are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the slow speed of aircraft, it is recommended to choose Flight Control Modification 2 : +5% cruising speed. to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take Air Groups Modification 2 : +7.5% aircraft HP. instead.

Commander Skills

As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters.

If the Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 12.5km).

Consumables

Midway can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all other ships, Midway can mount eight signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Midway (CV-41) - Wikipedia
  2. Midway-class aircraft carrier - Wikipedia
  3. Naval Legends: USS Midway Part 1 - News - World of Warships
  4. Naval Legends: USS Midway Part 2 - News - World of Warships
  5. Naval Legends: USS Midway. Part 1 - World of Warships Official Channel - YouTube
  6. Naval Legends: USS Midway. Part 2 - World of Warships Official Channel - YouTube
  7. https://www.cv41.org/ // A nice site with good info.
  8. https://www.midwaysailor.com/midway/history.html // First-hand accounts.
  9. https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.
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