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Midway

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Revision as of 03:20, 15 January 2021
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Revision as of 05:44, 15 January 2021
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 * Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs. * Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs.
 * Tiny Tims and AN-M66 bombs are highly flexible. * Tiny Tims and AN-M66 bombs are highly flexible.
?* Torpedo bombers drop six (6) torpedoes per attack run.+* Torpedo bombers drop 6 torpedoes per attack run.
 * Very powerful AA suite. * Very powerful AA suite.
 * Decently durable for an aircraft carrier, with the best healthpool of its class and thick deck armor. * Decently durable for an aircraft carrier, with the best healthpool of its class and thick deck armor.
 * Armored flight deck, will bounce or shatter most DD and CA shells if aimed at the deck * Armored flight deck, will bounce or shatter most DD and CA shells if aimed at the deck
?* Fast top speed of 33 knots.+* High speed of 33 knots useful for repositioning.
 * Unique upgrade increases damage of HE bombs, making it a solid choice. * Unique upgrade increases damage of HE bombs, making it a solid choice.
 * HVAR rockets are dropped in large amounts per attack run(30). * HVAR rockets are dropped in large amounts per attack run(30).
  
 |Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
?* Huge target with poor concealment.+* Massive target with poor concealment.
?* Enormous turn radius and a long rudder shift time.+* Long rudder shift time and a large turning circle.
 * Torpedo bombers and dive bombers have poor speed. * Torpedo bombers and dive bombers have poor speed.
 * Torpedo bombers have poor accuracy and a very long arming time. * Torpedo bombers have poor accuracy and a very long arming time.
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 Unlike most Tier X ships, Midway has upgrades to research, with one variable choice. Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.
 * '''Attack Aircraft:''' Upgrade to F8F Bearcats for higher plane speed and slightly more health. Midway can choose between 127mm HVARs, with more rockets per drop, and Tiny Tims, with more damage, fire chance, and penetration. Bearcats armed with Tiny Tims have slightly more health than Bearcats armed with HVARs. * '''Attack Aircraft:''' Upgrade to F8F Bearcats for higher plane speed and slightly more health. Midway can choose between 127mm HVARs, with more rockets per drop, and Tiny Tims, with more damage, fire chance, and penetration. Bearcats armed with Tiny Tims have slightly more health than Bearcats armed with HVARs.
?* '''Torpedo Bombers:''' Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a small squadron size boost. The number of planes for every attack is increased from 2 to 3, and the squadron gains one plane, going from 8 to 9. This gives Midway much more damage per drop. However, some players prefer to keep the Tier 9 Skyraiders, as they aim considerably faster.+* '''Torpedo Bombers:''' Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a small squadron size boost. The number of planes for every attack is increased from 2 to 3, and the squadron gains one plane, going from 8 to 9. This gives Midway much more damage per drop. However, some players prefer to keep the Tier 9 Skyraiders, as they aim considerably faster and have better accurancy.
 * '''Dive Bombers:''' Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a larger squadron. An additional attacking flight is added to each squadron, for a total of 12 planes, allowing for more attacks in a single flight. Deck reserves are increased accordingly, helping to improve Midway's plane economy. The larger squadron has a similarly large hitbox, so some additional care will be required when dodging flak. * '''Dive Bombers:''' Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a larger squadron. An additional attacking flight is added to each squadron, for a total of 12 planes, allowing for more attacks in a single flight. Deck reserves are increased accordingly, helping to improve Midway's plane economy. The larger squadron has a similarly large hitbox, so some additional care will be required when dodging flak.
  
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 File:Midway Port.jpg|USS ''Midway'' is ready for her next assignment. File:Midway Port.jpg|USS ''Midway'' is ready for her next assignment.
 File:Midway Air Wing.jpg|''Midway''’s powerful air wing is ready to deploy. File:Midway Air Wing.jpg|''Midway''’s powerful air wing is ready to deploy.
?File:Midway Tirpitz Strike.jpg|Kaiser XBTK-1 dive bombers from ''Midway'' assault an enemy ''[[Tirpitz]]''. +File:Midway Tirpitz Strike.jpg|Kaiser XBTK-1 dive bombers(now replaced by the BTD Destroyer) from ''Midway'' assault an enemy ''[[Tirpitz]]''.
 File:Midway Fighters.jpg|A squadron of Grumman F8F "Bearcat" fighters intercept an enemy squadron of Douglas XSB2D "Destroyer" torpedo bombers. File:Midway Fighters.jpg|A squadron of Grumman F8F "Bearcat" fighters intercept an enemy squadron of Douglas XSB2D "Destroyer" torpedo bombers.
 File:Midway_AA.jpg|''Midway'' defends herself from an enemy air strike while re-arming her aircraft. File:Midway_AA.jpg|''Midway'' defends herself from an enemy air strike while re-arming her aircraft.

Revision as of 05:44, 15 January 2021

Midway
Midway_wows_main.jpg
Tech Tree Position
Lexington
Arrow_down.png
Midway_icon_small.png
Arrow_down.png
United States
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Concealment
Surface Detectability Range15.38 km.
Air Detectability Range12.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA110_Midway.png
28,000,000

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Midway67,600131931828/11/10/18 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U Corsair1731,530 01,000,000
F8F Bearcat Tiny Tim1761,660 38,0002,500,000
F8F Bearcat HVAR 127 mm1761,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider1282,060 01,000,000
BTD Destroyer1312,150 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion

Performance

The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.

While she has slightly fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.

Attack aircraft:

There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run, however, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Their use on destroyers is limited with the large minimum distance: it is virtually impossible to attack-run an unspotted destroyer. Tiny Tims are the hard hitters, with high penetration and high fire chance. These rockets launch fewer rockets per attack with a slightly lower minimum distance, so it is easier to miss small targets with these rockets. As the dive bombers can take care of small targets adequately, Tiny Tims are heavily advised over the HVARs, their main target being cruisers.

Torpedo bombers:

Torpedo bombers are actually stronger than expected for a USN carrier. They deal moderate damage with each attack dropping six torpedoes, which can deal very high damage to slow moving targets. Thanks to the repair consumable they can manage to make two runs on enemy battleships which can critically damage them. The individual torpedoes are weaker than RN or IJN torpedoes and also aim significantly slower than them but the ability to land a high number of them somewhat compensates for this fact. Dodging flak and managing planes well are highly advised while under attack from them because two runs can deal up to 50% of a high tier battleship's health. They are a weapon that shouldn't be underestimated just because of her low damage per torpedo.

Dive bombers:

Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as Lexington, but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers. With the unique upgrade, their damage is boosted even further at the cost of speed.

Ship:

Midway has a armored flight deck unlike earlier USN aircraft carriers which means she can tank damage from destroyers and cruisers for a while. She is really fast at 33 knots which means she can move to a different position when necessary. She is a very powerful aircraft carrier in the hands of a decent CV player and flexible with powerful planes although huge spotting range is often named as a disadvantage meaning that positioning is really important especially when the player doesn't do anything to lower her concealment. This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks and support.

Pros:

  • Decent plane healthpool.
  • All plane types can deliver very powerful strikes with each drop, provided most ordnance connects.
  • Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs.
  • Tiny Tims and AN-M66 bombs are highly flexible.
  • Torpedo bombers drop 6 torpedoes per attack run.
  • Very powerful AA suite.
  • Decently durable for an aircraft carrier, with the best healthpool of its class and thick deck armor.
  • Armored flight deck, will bounce or shatter most DD and CA shells if aimed at the deck
  • High speed of 33 knots useful for repositioning.
  • Unique upgrade increases damage of HE bombs, making it a solid choice.
  • HVAR rockets are dropped in large amounts per attack run(30).

Cons:

  • Massive target with poor concealment.
  • Long rudder shift time and a large turning circle.
  • Torpedo bombers and dive bombers have poor speed.
  • Torpedo bombers have poor accuracy and a very long arming time.
  • Individual torpedoes are weaker than those found on Lexington and Saipan
  • Tiny Tims have a horizontal aiming pattern, limiting their usefulness against battleships and destroyers (although still advised over HVARs)
  • Only 9 Tiny Tim rockets are launched per attack run.
  • Individual HVAR rockets do low damage and have low fire chance unlike Tiny Tim rockets.

Research

Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.

  • Attack Aircraft: Upgrade to F8F Bearcats for higher plane speed and slightly more health. Midway can choose between 127mm HVARs, with more rockets per drop, and Tiny Tims, with more damage, fire chance, and penetration. Bearcats armed with Tiny Tims have slightly more health than Bearcats armed with HVARs.
  • Torpedo Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a small squadron size boost. The number of planes for every attack is increased from 2 to 3, and the squadron gains one plane, going from 8 to 9. This gives Midway much more damage per drop. However, some players prefer to keep the Tier 9 Skyraiders, as they aim considerably faster and have better accurancy.
  • Dive Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a larger squadron. An additional attacking flight is added to each squadron, for a total of 12 planes, allowing for more attacks in a single flight. Deck reserves are increased accordingly, helping to improve Midway's plane economy. The larger squadron has a similarly large hitbox, so some additional care will be required when dodging flak.

Optimal Configuration

Upgrades

The recommended upgrades for Midway are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the slow speed of aircraft, it is recommended to choose Flight Control Modification 2 : +5% cruising speed. to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take Air Groups Modification 2 : +7.5% aircraft HP. instead.

Commander Skills

As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters.

If the Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 12.5km).

Consumables

Midway can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all other ships, Midway can mount eight signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Midway (CV-41) - Wikipedia
  2. Midway-class aircraft carrier - Wikipedia
  3. Naval Legends: USS Midway Part 1 - News - World of Warships
  4. Naval Legends: USS Midway Part 2 - News - World of Warships
  5. Naval Legends: USS Midway. Part 1 - World of Warships Official Channel - YouTube
  6. Naval Legends: USS Midway. Part 2 - World of Warships Official Channel - YouTube
  7. https://www.cv41.org/ // A nice site with good info.
  8. https://www.midwaysailor.com/midway/history.html // First-hand accounts.
  9. https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.
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