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Midway

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 * Small number of squadrons limits her strength in reconnaissance. * Small number of squadrons limits her strength in reconnaissance.
 * Long squadron re-arm times, especially when a squadron of planes is destroyed entirely.  * Long squadron re-arm times, especially when a squadron of planes is destroyed entirely.
?* HE Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually). This does not hold for the AP bombers. +* HE Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually). This does not hold for the AP bombers.
 +* Contrary to the in-game description, fighting off Tier X enemy aircraft is not as easy as it sounds; without AA-specialized skills and equipment, the Midway remains more than able to be destroyed by air attacks, even with the Defensive AA Fire.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 15:05, 7 July 2018

Midway
Midway_wows_main.jpg
Tech Tree Position
Lexington
Arrow_down.png
Midway_icon_small.png
Arrow_down.png
United States
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Concealment
Surface Detectability Range15.38 km.
Air Detectability Range12.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA110_Midway.png
28,000,000

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway, is now preserved as a military museum ship in San Diego, California.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Midway67,600131931828/11/10/18 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U Corsair1731,530 01,000,000
F8F Bearcat Tiny Tim1761,660 38,0002,500,000
F8F Bearcat HVAR 127 mm1761,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider1282,060 01,000,000
BTD Destroyer1312,150 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion

Performance

The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.

Her large hangar means she will not run out of planes in all but the harshest of battles, and her aircraft, when fully upgraded, becomes tough enough to cut her losses to a minimum. To compensate, the planes are slow to service and recover after destruction of a squadron, increasing the price of a mistake while lowering its probability.

Torpedo bombers are, after balance changes, only tier VIII and remain the weakest and most vulnerable of all Midway assets: a careless exposure to fighters or AA cluster will doom them nearly instantly. As such, sending her torpedo bombers alone is ill advised. To compensate, her twin torpedo bomber squadrons have a very narrow spread for easier aim and high damage output should they make it to their target.

Instead, Midway will rely on her tier X dive bombers: not only they make Midway more than capable of hunting enemy carriers (contrary to the tooltip), but, with AP bombs, may easily score citadel hits against all battleships and nearly all top tier cruisers. HE bombers, while extremely inaccurate, have a much higher fire chance than usual.

Immense fighter ammo supply generally leads to better time management: upgrading the planes is necessary to guarantee their competitive advantage, and due to being capped at tier IX, they will benefit greatly from Dogfighting Expert skill. They are, however, very vulnerable to manual fighter fire, so stacking the planes is a very risky decision. Compared to rival tier X fighters, they also have a very high recovery time after destruction.

Huge spotting range is often named as a disadvantage, though it's offset by speed, armor and AA defenses, making Midway more viable in open combat should the need arise (she can tank battleship fire for quite some time). This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks.

Pros:

  • Hangar is hard to deplete within a reasonable time period.
  • Legendary upgrade makes her attack planes extremely tough.
  • High potential damage over time (via fires and floods) coupled with solid alpha strike potential.
  • Strong anti-aircraft suite.
  • Dive bombers are fast, durable and are equipped with 1,000 lb. bombs that inflict tremendous damage IF they hit.
  • Extremely versatile with the 2-2-2 preset.
  • Hull is relatively well armored, allowing to keep closer to action and therefore lower aicraft travel time (therefore increasing DPM).

Cons:

  • With a base detection radius of over 18.0 km, Midway is among the most easily detectable ships in the game; this makes her a prime target for enemy surface ships when she is spotted.
  • Armor is just thick enough to let incoming armor piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.
  • Relatively low alpha damage when compared to Japanese counterpart Hakuryu.
  • Her fighter and torpedo aircraft are inferior to the Hakuryu, and the Hakuryu is able to launch more fighters simultaneously.
  • Fighting a 4-2-2 Hakuryu for air control will be very difficult since the Midway is not able to change to a fighter loadout and is unable to match the sheer number of fighters (while also having a lower tier fighters).
  • Small number of squadrons limits her strength in reconnaissance.
  • Long squadron re-arm times, especially when a squadron of planes is destroyed entirely.
  • HE Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually). This does not hold for the AP bombers.
  • Contrary to the in-game description, fighting off Tier X enemy aircraft is not as easy as it sounds; without AA-specialized skills and equipment, the Midway remains more than able to be destroyed by air attacks, even with the Defensive AA Fire.

Research

Unlike most tier X ships, Midway has upgrades to research, with one variable choice.

  1. Upgrade to Vought F4U-4 (fighter).
  2. Upgrade to Kaiser XBTK-1 (dive bomber HE or AP; not necessary to research both).

Optimal Configuration

Upgrades

The recommended upgrades for Midway are as follows:

Upgrade Slot 3 is the 1st main choice of upgrades with Midway. For players looking to improve their fighter's capabilities, Air Groups Modification 2 is highly recommended. Otherwise, the Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. helps players land and launch Midway’s multiple flight squadrons, as Midway has six separate plane squadrons to manage.

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 3 is highly recommended to make sure Midway’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 : +5% cruising speed. is viable, decreasing the speed gap between Midway’s and Hakuryu’s planes, allowing the slower and larger American squadrons to have a better chance of escaping from their Japanese counterparts.

Legendary Upgrade: Modified External Hardpoints (+10% bomber cruising speed / +5.5% bomber minimum speed / −4.5% bomber maximum speed / +10% HE bomb damage.) belongs to Slot 6 as well, and is, effectively, a better version of Air Groups Modification 3: double the aircraft durability bonus (30% vs 15%) in exchange for 5% decrease in speed (offset by other modifications and by the higher chance to return a squadron intact). Considering that plane durability is a major necessity for Midway, the legendary upgrade is a solid choice, especially in prolonged battles.

Commander Skills

As a carrier, Midway has access to the special carrier Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.25. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters.

If the Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 13.04km).

Adrenaline Rush is a popular choice since the Midway is more likely to sustain damage anyway (due to her poor detection range); up to the point where players deliberately expose their ship to attack, or even friendly fire, to gain up to 20% faster aircraft service and recovery.

The Dogfighting Expert skill is not generally recommended throughout the American aircraft carrier line; however, as of Update 0.7.1, Midway’s fighters top out at Tier IX. This makes the skill valuable for a Midway commander, as it provides both additional ammo and damage versus most enemy aircraft she will encounter.

Consumables

Midway can equip the following consumables:

Premium Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As a carrier, Midway can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

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