Midway
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs. |
Firing Range5 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs. |
. . . Average Damage per Second199.8 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs. |
. . . Average Damage per Second159 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs. |
. . . Average Damage per Second170.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs. |
. . . Average Damage per Second124.3 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 230 m. |
Rudder Shift Time18.2 sec. |
Surface Detectability Range15.38 km. |
Air Detectability Range12.46 km. |
Midway — American Tier X aircraft сarrier.
The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.
The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
AD-1 Skyraider | 5,067 | 128 | 1,960 | 0 | 1,000,000 | |
BTD Destroyer | 5,067 | 131 | 2,040 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.
While she has fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.
Torpedo bombers are, after balance changes, weaker than Tier VIII USN carrier torpedoes and remain the weakest of all Midway assets. The damage per torpedo is extremely low, only dealing a maximum of 4233 damage per torpedo hit as opposed to 6467 at Tier VIII. Midway's torpedoes also have very low flood chance, players may have to land over 10 torpedoes in order to get a flood. However, to compensate for these shortcomings the Midway drops six torpedoes per attack, two torps from each plane.
Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as the Lexington, but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers.
There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run and have a horizontal aiming pattern. However, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, these rockets have high penetration and high fire chance. These rockets launch fewer rockets per attack with a vertical aiming pattern, so it is easier to miss small targets with these rockets. As the dive bombers can take care of small targets adequately, Tiny Tims are heavily advised over the HVARs.
Huge spotting range is often named as a disadvantage, though it's offset by speed, armor, torpedo protection, and AA defenses, making Midway more viable in open combat should the need arise (she can tank battleship fire for quite some time). This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks.Pros:
- Planes have relatively high health compared to Hakuryu.
- High potential damage over time (via fires and floods).
- Attack aircraft are extremely fast. This allows less time to spend to patrol the map.
- Strong anti-aircraft suite.
- Dive bombers are equipped with AN-M66 2000lb (907kg) High explosive bombs that inflict tremendous damage if they hit.
- Hull is relatively well armored and torpedo-proof, allowing to keep closer to action and therefore lower aircraft travel time.
- Tiny Tims have high penetration and high damage for rockets.
Cons:
- With a base detection radius of 15.86 km, Midway is easily detectable from enemy destroyers or planes; this makes her a prime target for enemy surface ships when she is spotted.
- Armor is just thick enough to let incoming armor-piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.
- HVAR rockets have low penetration, bad accuracy and low fire chance for Tier X, while Tiny Tims are prone to missing small targets due to fewer rockets per payload.
- Torpedoes have atrocious aiming time, making them really ineffective against anything but broadside battleships.
- Bombers and Torpedo Bombers are relatively slow.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Midway are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Concealment System Modification 1 or Flight Control Modification 1
- Slot 6: Air Groups Modification 2 or Flight Control Modification 2
Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.
Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the slow speed of aircraft, it is recommended to choose Flight Control Modification 2 to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take Air Groups Modification 2 instead.
Commander Skills
As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively, sometimes completely wiping out the opponent's attack squadrons before they even manage to attack, or devastating careless enemy fighters.
If the Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 12.5km).
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
Χ |
Χ |
★★★ |
★ |
★★★ |
Χ |
★★★ |
2 |
|
|
Χ |
★★ |
Χ |
★★★ |
★★★ |
Χ |
3 |
|
★★★ |
Χ |
★★★ |
|
|
★★ |
Χ |
4 |
Χ |
|
Χ |
★★ |
|
Χ |
Χ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Midway can equip the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
As with all other ships, Midway can mount eight signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
|
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★★★ |
★★★ |
★★★ |
★ |
★★ |
★★★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Kaiser XBTK-1 dive bombers from Midway assault an enemy Tirpitz.
Historical Info
Historical Gallery
References
https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |