Midway
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs. |
Firing Range5 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs. |
. . . Average Damage per Second199.8 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs. |
. . . Average Damage per Second159 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs. |
. . . Average Damage per Second170.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs. |
. . . Average Damage per Second124.3 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 230 m. |
Rudder Shift Time18.2 sec. |
Surface Detectability Range15.38 km. |
Air Detectability Range12.46 km. |
Midway — American Tier X aircraft сarrier.
The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.
The lead ship of the class, USS Midway (CV41), is now preserved as a military museum ship in San Diego, California.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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AD-1 Skyraider | 5,067 | 128 | 1,960 | 0 | 1,000,000 | |
BTD Destroyer | 5,067 | 131 | 2,040 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The pinnacle of the American aircraft carrier line, Midway is best suited for the flexible, fool-proof combat. Jack-of-all-Trades preset and parameters make her able to react to any threats quickly and counter them even if the original battle plan is falling apart.
While she has slightly fewer planes on deck compared to her Japanese counterpart Hakuryu, Midway's plane squadrons are smaller in size and have higher health per plane. These squadrons can withstand more anti-aircraft power due to their increased tankiness and can even plow through the thickest of AA to launch attacks.
Attack aircraft:
There are two different types of attack aircraft to use, similar to Lexington. Players get the option between HVARs and Tiny Tims. HVARs have many rockets per run, however, HVARs have low fire chance individually and have low penetration, so these rockets are best used on soft targets. Tiny Tims are the hard hitters, with high penetration and high fire chance. These rockets launch fewer rockets per attack with a slightly lower minimum distance, so it is easier to miss small targets with these rockets. Whichever option to take depends on the player's preference; players that prioritize eliminating destroyers should take HVARs, while players that focus on dealing large amounts of damage should take Tiny Tims.
Torpedo bombers:
The torpedo bombers deal moderate damage with each attack dropping six torpedoes, which can deal very high damage to slow moving targets. Thanks to the repair consumable they can manage to make two runs on enemy battleships which can critically damage them. The individual torpedoes are weaker than RN or IJN torpedoes and also aim significantly slower than them but the ability to land a high number of them somewhat compensates for this fact. Due to the torpedo bombers being slow to aim, players should start lining up their torpedo runs from a distance in order to minimize movement during the attack and to allow the torpedo bomber aim to narrow. They are a weapon that shouldn't be underestimated just because of her low damage per torpedo.
Dive bombers:
Midway's dive bombers are the stars of the show. Known for hitting targets hard regardless of class, the dive bombers can both do high amounts of alpha damage as well as set fires. They drop the same amount of bombs per attack as Lexington, but get one more attack per squadron. Dropping near the end of an attack run can greatly increase the accuracy of the bomb drop, however, this technique is very high in difficulty. When mastered, the bomb runs can do five-digit damage per run even to destroyers. With the unique upgrade, their damage is boosted even further at the cost of speed.
Ship:
Midway has a armored flight deck unlike earlier USN aircraft carriers which means she can tank damage from destroyers and cruisers for a while. She is really fast at 33 knots which means she can move to a different position when necessary. She is a very powerful aircraft carrier in the hands of a decent CV player and flexible with powerful planes although huge spotting range is often named as a disadvantage meaning that positioning is really important especially when the player doesn't do anything to lower her concealment. This all leads to a more forgiving gameplay compared to most other carriers, favoring brute force over stealth and allowing to follow allies for faster attacks and support.Pros:
- Decent plane healthpool.
- All plane types can deliver very powerful strikes with each drop, provided most ordnance connects.
- Very high fire chance and penetration with the Tiny Tim rockets and the AN-M66 bombs.
- Dive bombers are very flexible and quick to aim.
- Torpedo bombers drop 6 torpedoes per attack run.
- Very powerful AA suite.
- Decently durable for an aircraft carrier, with the best healthpool of its class and thick deck armor.
- Armored flight deck, will bounce or shatter most DD and CA shells if aimed at the deck
- High speed of 33 knots useful for repositioning.
- Unique upgrade increases damage of HE bombs, making it a solid choice.
- HVAR rockets are dropped in large amounts per attack run(30).
Cons:
- Massive target with poor concealment (Tied with Franklin D. Roosevelt).
- Long rudder shift time and a large turning circle.
- Torpedo bombers and dive bombers have poor speed (2nd worst at tier X).
- Torpedo bombers have poor accuracy and a very long arming time (even stock torpedo bombers have better accuracy).
- Individual torpedoes are weaker than those found on Lexington and Saipan.
- Tiny Tims have a horizontal aiming pattern, limiting their usefulness against battleships and destroyers.
- Only 9 Tiny Tim rockets are launched per attack run.
- Individual HVAR rockets do low damage and have low fire chance unlike Tiny Tim rockets.
Research
Unlike most Tier X ships, Midway has upgrades to research, with one variable choice.
- Attack Aircraft: Upgrade to F8F Bearcats for higher plane speed and slightly more health. Midway can choose between 127mm HVARs, with more rockets per drop, and Tiny Tims, with more damage, fire chance, and penetration. Bearcats armed with Tiny Tims have slightly more health than Bearcats armed with HVARs.
- Torpedo Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a small squadron size boost. The number of planes for every attack is increased from 2 to 3, and the squadron gains one plane, going from 8 to 9. This gives Midway much more damage per drop. However, some players prefer to keep the Tier 9 Skyraiders, as they aim considerably faster and have better accurancy.
- Dive Bombers: Upgrade to BTD Destroyers for higher plane speed, slightly more health, and a larger squadron. An additional attacking flight is added to each squadron, for a total of 12 planes, allowing for more attacks in a single flight. Deck reserves are increased accordingly, helping to improve Midway's plane economy. The larger squadron has a similarly large hitbox, so some additional care will be required when dodging flak.
Optimal Configuration
Upgrades
The recommended upgrades for Midway are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Concealment System Modification 1 or Flight Control Modification 1
- Slot 6: Air Groups Modification 2 or Flight Control Modification 2
Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km. Players may also trade concealment for Flight Control Modification 1, which adds two additional planes on deck per plane type as well as accelerating plane replenishment time by 5%.
Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the slow speed of aircraft, it is recommended to choose Flight Control Modification 2 to attack more often and potentially to save more planes from destruction while returning to the carrier. If you are okay with their stock speed, take Air Groups Modification 2 instead.
Commander Skills
As a Tier X carrier, Midway has incredibly strong anti-aircraft armament, rivaling those of specialized AA cruisers.
Consumables
Midway can equip the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
As with all other ships, Midway can mount eight signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
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★★★ |
★★★ |
★★★ |
★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Kaiser XBTK-1 dive bombers(now replaced by the BTD Destroyer) from Midway assault an enemy Tirpitz.
Historical Info
Historical Gallery
References
- USS Midway (CV-41) - Wikipedia
- Midway-class aircraft carrier - Wikipedia
- Naval Legends: USS Midway Part 1 - News - World of Warships
- Naval Legends: USS Midway Part 2 - News - World of Warships
- Naval Legends: USS Midway. Part 1 - World of Warships Official Channel - YouTube
- Naval Legends: USS Midway. Part 2 - World of Warships Official Channel - YouTube
- https://www.cv41.org/ // A nice site with good info.
- https://www.midwaysailor.com/midway/history.html // First-hand accounts.
- https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |