Minekaze
Revision as of 04:35, 2 December 2016 Added Camouflage and Upgrades sections. Made other minor updates to reflect changes to her torpedo armament. | Revision as of 03:04, 27 February 2019 Unscramble Upgrades and Slots. Lose references to ancient Updates. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A ship that had a remarkable influence on the development of destroyers in the Imperial Japanese Navy. Owing to her powerful turbines, ''Minekaze'' could produce very high speeds that were superior to many of the destroyers built later. | + | A ship that had a remarkable influence on the development of destroyers in the Imperial Japanese Navy. Owing to her powerful turbines, ''Minekaze'' could produce very high speeds that were superior to many of the destroyers built later.<br><br> | |
+ | {{Model3DViewer|b6eee12d9c354f25948ef0dba75a3d55}} | |||
+ | ||||
|Performance = | |Performance = | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | *Workable torpedoes with considerable damage. | |
? | *Approximately 1.0 km window from which | + | *Approximately 1.0 km window from which the ship is in torpedo range without being spotted. | |
*Rudder shift time is almost nonexistent. | *Rudder shift time is almost nonexistent. | |||
*Excellent torpedo reload time at 42 seconds. | *Excellent torpedo reload time at 42 seconds. | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | *Fragile, like most destroyers. | |
+ | *Engines and rudder can be taken out easily, even by a near miss. | |||
*Easily damaged torpedo and main gun modules. | *Easily damaged torpedo and main gun modules. | |||
? | * | + | *Guns have very slow rotation speed, reload, now have worse fire chance, and do mediocre damage, aside from the fact they are vastly inferior to both her Russian and American counterparts. | |
? | *Weak anti-aircraft suite that is almost all for show and will not deter enemy carrier captains | + | *Slow torpedoes, making hits from range difficult. They still beat ''[[Ship:Sims|Sims']]'' infamous "Water Mines" for speed, though. | |
? | + | *Weak anti-aircraft suite that is almost all for show and will not deter enemy carrier captains at all. | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | Upgrade choices for ''Minekaze'' almost make themselves: Main Armaments Modification 1 | + | Upgrade choices for ''Minekaze'' almost make themselves: | |
? | + | * Slot 1 - {{Main Armaments Modification 1}} | ||
+ | * Slot 2 - {{Propulsion Modification 1}} | |||
+ | * Slot 3 - {{Aiming Systems Modification 1}}. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
{{Commander Skills | {{Commander Skills | |||
? | | Expert Loader= | + | | Priority Target = 1 | |
? | | | + | | Preventative Maintenance = 3 | |
? | | | + | | Expert Loader = | |
? | | Expert | + | | Aircraft Servicing Expert = | |
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
? | | Expert Marksman= | + | | High Alert = 1 | |
? | | Torpedo | + | | Jack of All Trades = 2 | |
? | | | + | | Expert Marksman = 1 | |
? | | | + | | Torpedo Acceleration = 1 | |
? | | Last Stand= | + | | Smoke Screen Expert = 1 | |
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 1 | |||
+ | | Last Stand = 3 | |||
? | | | + | | Survivability Expert = | |
? | | | + | | Basics of Survivability = 2 | |
? | | | + | | Torpedo Armament Expertise = 2 | |
? | | | + | | Emergency Takeoff = | |
? | | Superintendent=3 | + | | Basic Firing Training = | |
+ | | Superintendent = 3 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 1 | |||
? | | | + | | Manual Fire Control for Secondary Armament = | |
? | | | + | | Fire Prevention = | |
? | | | + | | Inertia Fuse for HE Shells = 1 | |
? | | | + | | Air Supremacy = | |
? | | | + | | Advanced Firing Training = 2 | |
? | + | | Manual Fire Control for AA Armament = | ||
? | + | | Radio Position Finding = 2 | ||
? | | Manual Fire Control for | + | | Concealment Expert = 3 | |
? | | | + | ||
? | | Concealment Expert=3 | + | ||
? | + | |||
? | + | |||
}} | }} | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
? | == | + | <div class="thumb tright"> | |
+ | {{AnnoWiki|content= | |||
+ | <h3>Construction</h3> | |||
:Maizuru Naval Yard; Kyoto, Japan<br /> | :Maizuru Naval Yard; Kyoto, Japan<br /> | |||
:Laid down: 20 April 1918<br /> | :Laid down: 20 April 1918<br /> | |||
:Launched: 8 February 1919<br /> | :Launched: 8 February 1919<br /> | |||
:Commissioned: 29 March 1920 | :Commissioned: 29 March 1920 | |||
? | + | ---- | ||
===Specifications=== | ===Specifications=== | |||
:1,345 tons displacement, standard<br /> | :1,345 tons displacement, standard<br /> | |||
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:9.04m beam<br /> | :9.04m beam<br /> | |||
:2.9m draft | :2.9m draft | |||
? | + | ---- | ||
====Machinery==== | ====Machinery==== | |||
:4 boilers, 2 turbines | :4 boilers, 2 turbines | |||
? | + | ---- | ||
====Performance==== | ====Performance==== | |||
:39 knots at 38,500 shaft horsepower<br /> | :39 knots at 38,500 shaft horsepower<br /> | |||
:3,600nm at 14 knots | :3,600nm at 14 knots | |||
? | + | ---- | ||
====Armament==== | ====Armament==== | |||
? | :Four (4x1) 120mm guns | + | =====Main===== | |
? | + | :Four (4x1) 120mm guns | ||
+ | =====Anti-aircraft===== | |||
+ | :Two (2x1) 7.7mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Six (3x2) 533mm torpedo tubes | |||
+ | }} | |||
+ | </div> | |||
+ | [[File:IJN Hokaze (1921).jpg|500px|link=]] | |||
===History=== | ===History=== | |||
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|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:IJN_Hokaze_(1921).jpg|''Hokaze'' at Yokosuka, circa 1921. | |||
+ | File:Yakaze(1922).jpeg|''Yakaze'' in 1922. | |||
+ | File:IJN_DD_Shiokaze_and_BC_Kongo_in_1924.jpg|''Shiokaze'' with ''[[Kongo]]'' in 1924. | |||
+ | File:Minekaze_(1919).jpg|''Minekaze'' at Yokosuka, 30 August 1932. | |||
+ | File:IJN_Minekaze_schema.jpg|US Office of Naval Intelligence recognition drawing of ''Minekaze''. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 03:04, 27 February 2019
120 mm/45 3rd Year Type on a Model G mount4 х 1 pcs. |
Rate of Fire5.5 shots/min. |
Reload Time10.9 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range8.11 km. |
Maximum Dispersion81 m. |
HE Shell120 mm HE Type1 |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity825 m./s. |
HE Shell Weight20.3 kg. |
AP Shell120 mm AP Type0 |
Maximum AP Shell Damage2,000 |
Initial AP Shell Velocity825 m./s. |
AP Shell Weight20.3 kg. |
533 mm Twin3 х 2 pcs. |
Rate of Fire1.43 shots/min. |
Reload Time42 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Type6 |
Maximum Damage10,833 |
Torpedo Speed57 knot |
Torpedo Range6.99 km. |
7.7 mm/80 Type 92 on a single mount2 х 1 pcs. |
. . . Average Damage per Second3.2 |
. . . Firing Range0.99 km. |
Maximum Speed39 knot |
Turning Circle Radius550 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range6.01 km. |
Air Detectability Range2.5 km. |
Minekaze — Japanese Tier V destroyer.
A ship that had a remarkable influence on the development of destroyers in the Imperial Japanese Navy. Owing to her powerful turbines, Minekaze could produce very high speeds that were superior to many of the destroyers built later.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type 6 | 1.4 | 42 | 7.2 | 10,833 | 57 | 7 | 0 | 200,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Sometimes called "Ninjakaze" due to her ability to suddenly appear out of nowhere — an appearance that is frequently the harbinger of an incoming torpedo strike — Minekaze is a ship nearly 100% reliant on those torpedoes for damage.
She is arguably the weakest of the Japanese destroyers, with a low health pool, fragile modules, weak armor, and a very sub-par main battery. Her guns have an abysmal turn rate of 25 seconds for 180 degrees, and a very long reload time of 10 seconds. Though it is possible to do good damage with her high explosive shells, she will not be winning very many gun duels, especially not against the likes of Nicholas or Gnevny. Minekaze’s guns should not be forgotten, but they shouldn't be relied on as the main source of damage and are best used sparingly in specific situations.
Minekaze lives and dies by her torpedoes. They are her main weapon, capable of striking outside of her detection range. A skilled Minekaze player is able to sink enemy ships and never be spotted through the course of an entire match. Her three twin-tube launchers allow her to cover a lot of ocean with her torpedo spreads, and she reloads those tubes very quickly at 42 seconds each. Players looking to master the art of torpedoing enemies without being detected should start their training here; there is no better teacher than experience, and Minekaze’s torpedoes reload quickly enough to provide plenty of that.
With patience and practice, the approximately 1km gap between maximum torpedo range and detection range can be maximized to devastate entire groups of unaware battleships and cruisers. It also allows captains to stalk a solo battleship or carrier, then flex Minkeaze’s speed to drive straight at them to deliver a full broadside of torpedoes at point blank range. She is best off avoiding other enemy destroyers completely and breaking unfavorable gunnery engagements quickly; the ability to launch fast moving torpedoes from stealth is Minekaze’s greatest asset, and a gunfight with anything that isn't another equal- or lower-tier Japanese destroyer is likely a losing battle.Pros:
- Workable torpedoes with considerable damage.
- Approximately 1.0 km window from which the ship is in torpedo range without being spotted.
- Rudder shift time is almost nonexistent.
- Excellent torpedo reload time at 42 seconds.
- Easy to spread out torpedoes with three (3) twin-tube configuration.
- Very fast at 39 knots, reaching just over 42 knots with Engine Boost consumable used; she is faster and more maneuverable than most destroyers up to Tier VI.
Cons:
- Fragile, like most destroyers.
- Engines and rudder can be taken out easily, even by a near miss.
- Easily damaged torpedo and main gun modules.
- Guns have very slow rotation speed, reload, now have worse fire chance, and do mediocre damage, aside from the fact they are vastly inferior to both her Russian and American counterparts.
- Slow torpedoes, making hits from range difficult. They still beat Sims' infamous "Water Mines" for speed, though.
- Weak anti-aircraft suite that is almost all for show and will not deter enemy carrier captains at all.
Research
Optimal Configuration
Upgrades
Upgrade choices for Minekaze almost make themselves:
- Slot 1 - Main Armaments Modification 1
- Slot 2 - Propulsion Modification 1
- Slot 3 - Aiming Systems Modification 1 .
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
|
|
|
★ |
|
2 |
★ |
★★ |
★ |
★ |
★ |
|
★ |
★★★ |
3 |
★★ |
|
★★ |
|
|
★★★ |
|
★ |
4 |
|
|
★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.Gallery
Minekaze closes on an enemy Clemson.
Historical Info
Historical Gallery