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Minotaur

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Revision as of 04:36, 30 December 2017
Added Signal Flag table. Reformatted Consumables section. Various other updates and links throughout.
Revision as of 15:07, 20 February 2018
Complete overhaul of the historical section. Lots of new info.
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 |History= |History=
?''Minotaur'' in World of Warships is not to be confused with the [https://en.wikipedia.org/wiki/Minotaur-class_cruiser_(1943) ''Minotaur''-class cruisers], which were a modified version of the Crown Colony cruisers.+<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>"Minotaur Design ZA", 1947</h2>
  
?The ''Minotaur''-class crusier was designed during and after World War II. It was to mount dual-purpose 6-inch and 3-inch guns, displace 12,000 tons, and have a complement of 800-900 crew members. However, the ships were cancelled after the war due to a lack of funding, never having been laid down.+====Specifications====
 +:13,870 tons displacement, standard
 +:16,760 tons displacement, full load approximate
 +:187.8m (616ft) length
 +:22.3m (73ft) beam
 +:6.1m (20ft) draft, standard
 +:7.2m (23.5ft) draft, full load
 +----
 +====Machinery====
 +:4 Combined boiler and engine rooms
 +----
 +====Performance====
 +:33.5 knts at 110,000shp
 +:31.5 knts at full load displacement.
 + 
 +----
 +====Armor====
 +:Main belt: 88.9mm
 +:Bulkheads: 88.9mm & 51mm
 +:Protective bulkheads in machinery spaces: 32mm
 +:Magazine bulkheads: 32mm
 +:Decks: Main: 38mm Lower: 38mm
 +:Turrets: 102mm face, 51mm sides, 38mm roof
 +:Barbettes: 38mm
 +----
 +====Armament====
 +=====Main=====
 +:Ten (5x2) 152mm guns
 +=====Secondary=====
 +:Sixteen (8x2) 150mm guns
 +=====Torpedoes=====
 +:Sixteen (4x4) 533mm torpedo tubes
 +----
 + 
 + 
 +''Minotaur'' in World of Warships is not to be confused with the 1943 [https://en.wikipedia.org/wiki/Minotaur-class_cruiser_(1943) ''Minotaur''-class cruisers], which were a modified version of the Crown Colony cruisers. The same goes for the [https://en.wikipedia.org/wiki/Minotaur-class_cruiser_(1906) ''Minotaur''-class armoured cruisers] from 1906.
 + 
 +The ''Minotaur'' in World of Warships is a representation of Design ZA from 1947, which was one of many design studies in the ''Minotaur'' series of light cruiser, following on from the earlier ''[[Neptune]]'' designs. The main feature of the ''Minotaur'' designs was the use of dual purpose 6-inch/50 Mk.V (152 mm) and 3-inch/70 (76 mm) guns of a new design. The 6-inch (152 mm) gun was the same as proposed to be used on ''[[Neptune]]'', however a new twin turret was used, designated as the 152 mm Mk.XXVI.
 + 
 +Design ZA appeared in 1947, as a smaller alternative to some of the earlier ''Minotaur'' designs, which only offered a small improvement in terms of size and cost over the ''[[Neptune]]'' designs. ZA kept the same armament of the earlier designs, 5 twin turrets housing the dual purpose 152 mm guns and 8 twin 3 inch (76 mm) /70 calibre dual purpose guns, but on a smaller hull. She was 616ft long (187.8m), with a standard displacement of 13,870t and 16,760t at full load. She kept the machinery layout of the earlier design 'Sketch D'. Design ZA achieved 770t of weight savings in the hull over Sketch D, courtesy of being smaller in length. A proposed compliment was 1090 crew members.
 + 
 +Six cruisers were planned to be built, potentially to a Minotaur design like ZA, keeping the same names from the six planned ''[[Neptune]]'' cruisers; ''Minotaur'', ''Neptune'', ''Bellerophon'', ''Centurion'', ''Edgar'' and ''Mars''. However, due to the financial nature of the United Kingdom at the time, it became apparent that such cruisers wouldn't be completed for several years, and the cruisers were never laid down. The 6-inch (152 mm) Mk.XXVI mount and 3 inch/70 (76mm) dual purpose guns proposed for the Minotaur designs were eventually used on the later [https://en.wikipedia.org/wiki/Tiger_class_cruiser ''Tiger'' class cruisers].
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 * British Cruisers, Two world wars and after by Norman Friedman * British Cruisers, Two world wars and after by Norman Friedman
 * [https://www.navweaps.com/Weapons/WNBR_6-50_mkN5.php Information on the 6-inch guns that were to be mounted on the Minotaur, and were later mounted on the post-war Tiger-class cruisers] * [https://www.navweaps.com/Weapons/WNBR_6-50_mkN5.php Information on the 6-inch guns that were to be mounted on the Minotaur, and were later mounted on the post-war Tiger-class cruisers]
 +* Rebuilding the Royal Navy: Warship design since 1945, by D.K.Brown and George Moore
 * [https://forum.worldofwarships.com/index.php?/topic/106549-design-name-of-the-tier-ix-cl-neptune/ Discussion on the origin of the designs of the Minotaur] * [https://forum.worldofwarships.com/index.php?/topic/106549-design-name-of-the-tier-ix-cl-neptune/ Discussion on the origin of the designs of the Minotaur]
  
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Revision as of 15:07, 20 February 2018

{{WoWs_Ship|Promo=

|Anno= A light cruiser design with a more powerful and sophisticated AA system. Developed after the end of World War II from the Neptune-class cruisers. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire.

|Performance= Atop the British cruiser line stands Tier X's Minotaur. She has a very different — and very unique — turret configuration compared to that of Neptune, and her main battery guns have a reload speed that gives Gearing a run for her money.

Minotaur’s main battery is comprised of five quick-turning turrets, each with a pair of Mk XXVI 152mm rifles. The Mk XXVI is a further upgrade over the Mk XXV deployed aboard Neptune, and the reload time drops to 3.2 seconds (or 2.8 seconds with Main Battery Modification 3 installed in Upgrade Slot 6). Minotaur spits out 152mm shells at a rate that has to be seen to be believed; as insane her rate of fire is, however, its impact is somewhat mitigated by the British light cruiser line lacking high-explosive shells. Like her immediate predecessor, her main battery guns are dual purpose and contribute to her anti-aircraft suite, but while Minotaur’s overall AA impact on the battlefield will be significant, it will be less than that of a Neptune whose commander has the Manual Fire Control for AA Armament skill. Most of Minotaur’s AA punch comes from her middle ring of 76.2mm guns, leaving her with only her dual-purpose main battery guns eligible for the bonus from Manual Fire Control for AA Armament.

Her torpedoes and torpedo launcher configuration remains identical to what was found on Neptune: two four-tube launchers per side equipped with 10.0 km range fish that reload relatively quickly (96 seconds). She is the stealthiest of all the Tier X cruisers, able to drop her detection radius down to 8.9 km when fully rigged for stealth. Minotaur’s armor remains roughly equivalent to that of Neptune — which is to say that there isn't very much of it — and she is further hampered by how high her citadel space rides amidships. Minotaur will be punished severely for exposing her broadside to enemy battleships and heavy cruisers. Fortunately, she handles slightly better Neptune in exchange for giving up a bit of maximum range on her main battery.

Just like all of her predecessors, playing Minotaur well comes down to efficient and timely use of her various consumables. She can equip Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. or Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.; neither is a bad choice, depending on how individual captains wish to play the ship. She also has the over-sized Repair PartyWhile active, restores a percentage of the ship's health points each second. that Edinburgh and Neptune do, as well as carrying Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. by default.

She's fragile and requires careful positioning and play, but Minotaur is deadly to enemy destroyers and a threat to enemy cruisers when helmed by a captain with their head in the game who doesn't expose their citadel unnecessarily.

|Pros=

  • Unrivaled rate of fire amongst Tier X cruisers.
  • Exceptionally low detection radius.
  • Fast turret traverse.
  • Very powerful anti-aircraft suite; if kitted out for anti-aircraft duties, she has the largest AA bubble of any cruiser to go with potent damage output from her AA guns.
  • Jack of all trades; can shred destroyers, deal with her cruiser peers, give battleships something to fret about, and be another detriment to carriers.
  • Highest torpedo range and best torpedo reload of all Tier X cruisers.
  • Has access to an enhanced version of Repair PartyWhile active, restores a percentage of the ship's health points each second. that allows her to regenerate large amounts health.

|Cons=

  • Initial shell velocity is the same as Neptune; however, at maximum range, her shells fall back to earth slowly.
  • Lightly-armored turrets that are disabled easily (if not outright destroyed).
  • Cannot equip the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to increase the anti-aircraft suite's potency even further.
  • As with the rest of the British cruiser line, her reliance on armor piercing shells is at times frustrating, as they will either bounce or deal consistently low damage.
  • Torpedo tubes are somewhat exposed, and are disabled frequently when under fire.
  • Very weak armor; she can bounce 152mm rounds at certain angles, but will be easily penetrated by shells larger than that.
  • Cannot equip Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. simultaneously; captains must choose their role before going into battle.

|Research= As a Tier X ship, Minotaur has no additional modules to research.

|OptimalConfiguration=

|Upgrades= The recommended upgrades for ' are as follows:

Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 : +100% survivability to each..

Captains with access to Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. or Surveillance Radar Modification 1 :  +20% action time. are encouraged to install one or the other into Upgrade Slot 2, depending on the consumables selected.

Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) should be mounted when specializing for AA duties.

Upgrade Slot 6 provides choices for increased effectiveness of desired specializations. Main Battery Modification 3 reduces main battery reload time, which allows ' to fire a devastating stream of AP shells at enemy ships. With the appropriate commander skills and upgrades, Template:AA Guns Modification 3 is an easy choice for additional specialization in AA duties, turning the nearby skies above ' into an effective no-fly zone.

|CommanderSkills= Level 1's best pick is Priority Target. Level 2's default recommendation of Expert Marksman is not a good choice for Minotaur commanders given how quick her turret traverse already is; captains are recommended to invest points in Smoke Screen Expert or possibly Last Stand instead. Superintendent is still the best choice at Level 3, as is Concealment Expert at Level 4.

Other strong skill choices include Survivability Expert, Vigilance, Radio Position Finding, Manual Fire Control for AA Armament, and Advanced Firing Training. Generalist Build captains should strongly consider Survivability Expert. This skill is not ordinarily a good place to invest commander skill points for a ship that already has over 40,000 hit points, but as Minotaur’s health pool grows, so does the amount of healing she gets from her amazing Repair PartyWhile active, restores a percentage of the ship's health points each second.. Survivability Expert is a lot more attractive when Minotaur’s Repair Party goes from healing 866 health per second to 946 health per second. Anti-Aircraft Build captains will want to pick up Advanced Firing Training if they have elected to skip AA Guns Modification 2 in Upgrade Slot 2; otherwise, Manual Fire Control for AA Armament is clearly the better option.

|Consumables= ' can equip the following consumables:

Similar to Edinburgh, a captain who has fully-rigged their Minotaur for stealth by combining Concealment Expert with Concealment Systems Modification 1 has a difficult choice to make between Surveillance Radar and Smoke Generator. There's no wrong answer, and the choice is left to individual captains. Premium versions are recommended of ALL consumables, but priority should be given to Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.), Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.), and Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), all of which directly impact her survivability.

|Camouflage= Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Minotaur with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

|Signals= Similar to Edinburgh and Neptune, India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.) are highly recommended regardless of how her commander skills and upgrades are configured. Captains invested in the Anti-Aircraft Build will want to equip a November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.).


Note: Use of the Juliet Charlie signal makes detonation impossible.


|Gallery=

|History=

"Minotaur Design ZA", 1947

Specifications

13,870 tons displacement, standard
16,760 tons displacement, full load approximate
187.8m (616ft) length
22.3m (73ft) beam
6.1m (20ft) draft, standard
7.2m (23.5ft) draft, full load

Machinery

4 Combined boiler and engine rooms

Performance

33.5 knts at 110,000shp
31.5 knts at full load displacement.

Armor

Main belt: 88.9mm
Bulkheads: 88.9mm & 51mm
Protective bulkheads in machinery spaces: 32mm
Magazine bulkheads: 32mm
Decks: Main: 38mm Lower: 38mm
Turrets: 102mm face, 51mm sides, 38mm roof
Barbettes: 38mm

Armament

Main
Ten (5x2) 152mm guns
Secondary
Sixteen (8x2) 150mm guns
Torpedoes
Sixteen (4x4) 533mm torpedo tubes


Minotaur in World of Warships is not to be confused with the 1943 Minotaur-class cruisers, which were a modified version of the Crown Colony cruisers. The same goes for the Minotaur-class armoured cruisers from 1906.

The Minotaur in World of Warships is a representation of Design ZA from 1947, which was one of many design studies in the Minotaur series of light cruiser, following on from the earlier Neptune designs. The main feature of the Minotaur designs was the use of dual purpose 6-inch/50 Mk.V (152 mm) and 3-inch/70 (76 mm) guns of a new design. The 6-inch (152 mm) gun was the same as proposed to be used on Neptune, however a new twin turret was used, designated as the 152 mm Mk.XXVI.

Design ZA appeared in 1947, as a smaller alternative to some of the earlier Minotaur designs, which only offered a small improvement in terms of size and cost over the Neptune designs. ZA kept the same armament of the earlier designs, 5 twin turrets housing the dual purpose 152 mm guns and 8 twin 3 inch (76 mm) /70 calibre dual purpose guns, but on a smaller hull. She was 616ft long (187.8m), with a standard displacement of 13,870t and 16,760t at full load. She kept the machinery layout of the earlier design 'Sketch D'. Design ZA achieved 770t of weight savings in the hull over Sketch D, courtesy of being smaller in length. A proposed compliment was 1090 crew members.

Six cruisers were planned to be built, potentially to a Minotaur design like ZA, keeping the same names from the six planned Neptune cruisers; Minotaur, Neptune, Bellerophon, Centurion, Edgar and Mars. However, due to the financial nature of the United Kingdom at the time, it became apparent that such cruisers wouldn't be completed for several years, and the cruisers were never laid down. The 6-inch (152 mm) Mk.XXVI mount and 3 inch/70 (76mm) dual purpose guns proposed for the Minotaur designs were eventually used on the later Tiger class cruisers.