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Revision as of 15:22, 25 January 2018Revision as of 16:50, 28 February 2018
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the ''[[Iowa]]''-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.<br><br>USS ''Missouri'' is now preserved as a [https://www.ussmissouri.org/ military museum ship] in Pearl Harbor, Hawaii.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 7 December 2016.+One of the ''[[Iowa]]''-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.<br><br>USS ''Missouri'' is now preserved as a [https://www.ussmissouri.org/ military museum ship] in Pearl Harbor, Hawaii.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of [[Ship:Update 0.7.2|Update 0.7.2]].
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 The primary difference is that ''Missouri'' carries the {{Surveillance Radar}} consumable instead of {{Spotting Aircraft}} or {{Catapult Fighter}}. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium ''[[Mikhail Kutuzov]]'', as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to ''Iowa'', with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like ''Iowa'' — it can still be reliably penetrated by ''[[Yamato]]''’s 18.1-inch shells.  The primary difference is that ''Missouri'' carries the {{Surveillance Radar}} consumable instead of {{Spotting Aircraft}} or {{Catapult Fighter}}. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium ''[[Mikhail Kutuzov]]'', as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to ''Iowa'', with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like ''Iowa'' — it can still be reliably penetrated by ''[[Yamato]]''’s 18.1-inch shells.
  
?''Missouri''’s other significant difference from ''Iowa'' is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to ''Missouri'' is her 750,000 [[Ship:Economy#Free_Experience_.28XP.29|Free experience]] cost, which equates to 30,000 [[Ship:Economy#Doubloons|doubloons]] to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision. +''Missouri''’s other significant difference from ''Iowa'' is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to ''Missouri'' is her 750,000 [[Ship:Economy#Free_Experience_.28XP.29|Free experience]] cost which equates to 30,000{{Doubloons}} to convert making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.
  
 {{AnnoWiki|content= {{AnnoWiki|content=
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Shares the same cons as ''[[Iowa]]''. * Shares the same cons as ''[[Iowa]]''.
?* Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's.+* Very high ship price: requires 750,000 Free XP which also equates to 30,000{{Doubloons}} if one chooses to convert their ship experience.
 * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}. * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}.
  
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
? +* '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
?'''Slot 1''' is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. +* '''Slot 2:''' There's really one choice for battleships here: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.
? +* '''Slot 3:''' There are several good options to pick from. {{AA Guns Modification 2}} will boost maximum AA range, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
?'''Slot 2''' has one choice for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.+* '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.
? +* '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.
?'''Slot 3''' offers several options. {{AA Guns Modification 2}} will boost maximum AA range, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.+* '''Slot 6:''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading.
? +
?'''Slot 4''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.+
? +
?'''Slot 5''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.+
? +
?'''Slot 6''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading. +
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 * '''Slot 3:''' {{Surveillance Radar}} * '''Slot 3:''' {{Surveillance Radar}}
? 
  
 The major differences between ''Missouri'' and ''[[Iowa]]'' are found in the former's consumables: ''Missouri'' has no {{Catapult Fighter}} or {{Spotting Aircraft}}, but is granted access to {{Surveillance Radar}} instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip {{Damage Control Party II}}, {{Repair Party II}} and {{Surveillance Radar II}} on their ''Missouri'' at all times... she will make more than enough credits back to justify the investment. The major differences between ''Missouri'' and ''[[Iowa]]'' are found in the former's consumables: ''Missouri'' has no {{Catapult Fighter}} or {{Spotting Aircraft}}, but is granted access to {{Surveillance Radar}} instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip {{Damage Control Party II}}, {{Repair Party II}} and {{Surveillance Radar II}} on their ''Missouri'' at all times... she will make more than enough credits back to justify the investment.
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 <h2>USS ''{{#var:ship_name}}'', 1944</h2> <h2>USS ''{{#var:ship_name}}'', 1944</h2>
 ===Construction=== ===Construction===
?:Brooklyn Naval Yard; New York, New York, USA+:Builder: Brooklyn Naval Yard; New York, New York, USA
 :Laid down: 16 January 1941 :Laid down: 16 January 1941
 :Launched: 29 January 1944 :Launched: 29 January 1944
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 ====Design==== ====Design====
?The ''Iowa''-class battleships were designed in 1938 when the Navy proposed a new class of battleships that were to develop on the lessons learned from the development and construction of the ''[[North Carolina]]''-class and ''[[Ship:Alabama|South Dakota]]''-class of battleships. Of exceptional concern were the ''Kongo''-class battleships that are able to use speed to harass convoys and outgun fast aircraft carrier escorts, as well as the refusal of Japan to disclose details regarding the construction of the ''[[Yamato]]''-class battleships. Wishing to have an apt and equal response, the construction of the ''Iowa''-class was approved. These factors culminated in the US, Britain, and France invoking the "Escalator Clause" of the second naval treaty, which permitted 16 inch guns and 45,000 long tons standard displacement.+The ''[[Iowa]]''-class battleships were designed in 1938 when the U.S. Navy proposed a new class of battleships that were to develop on the lessons learned from the development and construction of the ''[[North Carolina]]''-class and ''[[Ship:Alabama|South Dakota]]''-class of battleships. Of exceptional concern were the ''Kongo''-class battleships that were able to use speed to harass convoys and outgun fast aircraft carrier escorts, as well as the refusal of Japan to disclose details regarding the construction of the ''[[Yamato]]''-class battleships. Wishing to have an apt and equal response, the construction of the ''Iowa''-class was approved. These factors culminated in the U.S., Britain, and France invoking the "Escalator Clause" of the second naval treaty, which permitted 16-inch guns and 45,000 long tons standard displacement.
  
 With the emergence of aircraft carriers and the need to protect them from surface threats, the concept of “fast battleships” came into prominence; ships designed with the speed and the endurance to keep pace with carrier groups and serve as a major deterrent to surface attack. To fulfill this role, the design called for a top speed of 33 knots from 8 boilers connected to 4 turbines; each turbine to a propeller shaft. This layout produced a total of 230,000 shaft horsepower. Furthermore, the ship had a greater waterline length-to-beam ratio, making the ship longer than its predecessors, as well as notably faster.  With the emergence of aircraft carriers and the need to protect them from surface threats, the concept of “fast battleships” came into prominence; ships designed with the speed and the endurance to keep pace with carrier groups and serve as a major deterrent to surface attack. To fulfill this role, the design called for a top speed of 33 knots from 8 boilers connected to 4 turbines; each turbine to a propeller shaft. This layout produced a total of 230,000 shaft horsepower. Furthermore, the ship had a greater waterline length-to-beam ratio, making the ship longer than its predecessors, as well as notably faster.

Revision as of 16:50, 28 February 2018

Missouri
Missouri_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Missouri_icon_small.png
General
Research price750 000 
Purchase pricepromo Doubloons
Hit Points78,300 
Main Battery
406 mm/50 Mk73 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range23.35 km.
Maximum Dispersion293 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk3210 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk2029 х 2 pcs.
. . . Average Damage per Second176.9 
. . . Firing Range2.01 km.
40 mm Bofors Mk218 х 4 pcs.
. . . Average Damage per Second286.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
127 mm/38 Mk3210 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius920 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB509_Missouri.png
promo

Missouri — American promo premium Tier IX battleship.

One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.

USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.

Missouri was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of Update 0.7.2.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
406 mm/50 Mk72452935,7003613,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Missouri78,300643931020/10/290 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk9 mod. 1023.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 212,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Affectionately referred to as "Mighty Mo" by her crew while she was on active duty, USS Missouri comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (Iowa) but with a few key differences.

The primary difference is that Missouri carries the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable instead of Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.). This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium Mikhail Kutuzov, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like Iowa — it can still be reliably penetrated by Yamato’s 18.1-inch shells.

Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost — which equates to 30,000 Doubloons to convert — making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.


Pros:

  • Shares the same pros as Iowa.
  • Improved forward bulkhead protection over Iowa.
  • Has access to the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable, active for 35 seconds with a 9.45 km range.
  • Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.

Cons:

  • Shares the same cons as Iowa.
  • Very high ship price: requires 750,000 Free XP which also equates to 30,000 Doubloons if one chooses to convert their ship experience.
  • Unable to mount either Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.).

Research

As a premium ship, Missouri doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Missouri are as follows:

Commander Skills

Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also help keep critical modules — such as engines and turrets — functioning despite critical damage. At Level 2, High Alert or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.

Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) and Repair Party (While active, restores a percentage of the ship's health points each second.); Basics of Survivability will reduce the impact of fires and floods and keep Missouri in the game longer; Vigilance helps offset Missouri’s lack of aerial help in detecting incoming torpedoes; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to maximize the range of her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage Missouri will suffer.

Consumables

Missouri can equip the following consumables:

The major differences between Missouri and Iowa are found in the former's consumables: Missouri has no Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) or Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.), but is granted access to Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) and Surveillance Radar II (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on their Missouri at all times... she will make more than enough credits back to justify the investment.

Camouflage

As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.

Signals

Missouri’s signal loadout should focus on two objectives: maximizing her credit earnings and maximizing her survivability. Wyvern (+50% credits earned for the battle.), India Bravo Terrathree (-10% to the cost of the ship's post-battle service.), and Zulu (+20% credits earned for the battle.) will help with the former, while India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.) will help with the latter. Sierra Mike (+5% to the ship's maximum speed.) is worthy of consideration for captains who enjoy flexing Missouri’s 33+ knot speed, while November Foxtrot (-5% reload time on all consumables.) and November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will help reduce her consumable cooldowns and further enhance her AA suite.

Gallery

Historical Info

Historical Gallery

Video


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