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Missouri

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the ''[[Iowa]]''-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.<br><br>USS ''Missouri'' is now preserved as a [https://www.ussmissouri.org/ military museum ship] in Pearl Harbor, Hawaii.+One of the ''[[Iowa]]''-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.<br><br>USS ''Missouri'' is now preserved as a [https://www.ussmissouri.org/ military museum ship] in Pearl Harbor, Hawaii.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of [[Ship:Update 0.7.2|Update 0.7.2]].<br><br>{{Model3DViewer|cc01ed2a411e41f79c4d9a77aa1e3b03}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Affectionately referred to as "Big Mo" by her crew while she was on active duty, USS ''Missouri'' comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (''[[Iowa]]'') but with a few key differences. +Affectionately referred to as "Mighty Mo" by her crew while she was on active duty, USS ''Missouri'' comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (''[[Iowa]]'') but with a few key differences.
  
 The primary difference is that ''Missouri'' carries the {{Surveillance Radar}} consumable instead of {{Spotting Aircraft}} or {{Catapult Fighter}}. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium ''[[Mikhail Kutuzov]]'', as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to ''Iowa'', with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like ''Iowa'' — it can still be reliably penetrated by ''[[Yamato]]''’s 18.1-inch shells.  The primary difference is that ''Missouri'' carries the {{Surveillance Radar}} consumable instead of {{Spotting Aircraft}} or {{Catapult Fighter}}. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium ''[[Mikhail Kutuzov]]'', as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to ''Iowa'', with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like ''Iowa'' — it can still be reliably penetrated by ''[[Yamato]]''’s 18.1-inch shells.
  
?''Missouri''’s other significant difference from ''Iowa'' is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to ''Missouri'' is her 750,000 [[Ship:Economy#Free_Experience_.28XP.29|Free experience]] cost, which equates to 30,000 [[Ship:Economy#Doubloons|doubloons]] to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision. +''Missouri''’s other significant difference from ''Iowa'' is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to ''Missouri'' is her 750,000 [[Ship:Economy#Free_Experience_.28XP.29|Free experience]] cost which equates to 30,000{{Doubloons}} to convert making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.
  
?'''[https://forum.worldofwarships.com/index.php?/topic/106264-premium-ship-review-uss-missouri/ LittleWhiteMouse's Premium Ship Review: Missouri] from the NA forums'''+{{AnnoWiki|content=
? +'''[https://forum.worldofwarships.com/index.php?/topic/106264-premium-ship-review-uss-missouri/ LittleWhiteMouse's Premium Ship Review: Missouri] from the NA forums'''}}
?{{VideoYT|RG1zwrLEuD8|320}}+
?{{VideoYT|9eqWguc3cGI|320}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Shares the same pros as ''[[Iowa]]''. * Shares the same pros as ''[[Iowa]]''.
 * Improved forward bulkhead protection over ''Iowa''. * Improved forward bulkhead protection over ''Iowa''.
?* Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9.45 km range.+* Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9.5 km range.
 * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more. * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Shares the same cons as ''[[Iowa]]''. * Shares the same cons as ''[[Iowa]]''.
?* Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's.+* Very high ship price: requires 750,000 Free XP which also equates to 30,000{{Doubloons}} if one chooses to convert their ship experience.
 * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}. * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}.
 +* Lacks the enhanced Repair Party of ''Iowa''. ''Missouri'' only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for ''Iowa''.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
 +* '''Slot 2:''' There's really one choice for battleships here: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.
 +* '''Slot 3:''' There are several good options to pick from. {{AA Guns Modification 1}} will boost her AA strength, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
 +* '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.
 +* '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.
 +* '''Slot 6:''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading.
  
?'''Slot 1''' is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also reduce the chance of critical modules — such as engines and turrets — getting disabled despite critical damage. At Level 2, High Alert, Adrenaline Rush or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.
  
?'''Slot 2''' has one choice for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.+Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer, which is virtually mandatory if taking {{Steering Gears Modification 2}} in Slot 4 for upgrades, as the bonuses are exactly the same as {{Damage Control System Modification 2}}, helping offset the downsides of not taking it in the first place. Vigilance helps offset ''Missouri''’s lack of aerial help in detecting incoming torpedoes, and will offset the biggest disadvantage for captains choosing {{Damage Control System Modification 2}} over {{Steering Gears Modification 2}}, which is dodging torpedoes with her relatively bad rudder shift; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, and Manual Fire Control for AA is an option for her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage ''Missouri'' will suffer.
  
?'''Slot 3''' offers several options. {{AA Guns Modification 2}} will boost maximum AA range, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.+One of the best builds is Priority Target, Expert Marksman, Adrenaline Rush, Superintendent, Basics of Survivability or Vigilance(depending on upgrades picked in Slot 4) and Fire Prevention and Concealment Expert.
  
?'''Slot 4''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.+{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = 3 <!-- Priority Target -->
 +| rating12 = 2 <!-- Preventive Maint -->
 +| rating13 = 1 <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?'''Slot 5''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.+| rating21 = 2 <!-- High Alert -->
 +| rating22 = 2 <!-- Jack of All Trades -->
 +| rating23 = 3 <!-- Expert Marksman -->
 +| rating24 = 0 <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 3 <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
  
?'''Slot 6''' The recommended choice is {{Artillery Plotting Room Modification 2}} to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. {{Main Battery Modification 3}} will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading. +| rating31 = 3 <!-- Basics of Survivability -->
 +| rating32 = <!-- Survivability Expert-->
 +| rating33 = 0 <!-- Torpedo Armament Expertise-->
 +| rating34 = 0 <!-- Aircraft Armor -->
 +| rating35 = 2 <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = 3 <!-- Vigilance -->
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below -->+| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
?Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also help keep critical modules — such as engines and turrets — functioning despite critical damage. At Level 2, High Alert or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships. +| rating42 = 3 <!-- Fire Prevention -->
? +| rating43 = <!-- Inertia Fuse for HE Shells -->
?Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer; Vigilance helps offset ''Missouri''’s lack of aerial help in detecting incoming torpedoes; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to maximize the range of her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage ''Missouri'' will suffer.+| rating44 = 0 <!-- Sight Stabilization -->
? +| rating45 = 2 <!-- Advanced Firing Training -->
?{{Commander Skills+| rating46 = <!-- Massive AA Fire -->
?| Priority Target = 2+| rating47 = <!-- Radio Position Finding -->
?| Preventative Maintenance = 2+| rating48 = 3 <!-- Concealment Expert -->
?| Expert Loader = 1+
?| Aircraft Servicing Expert = +
?| Direction Center for Catapult Aircraft = +
?| Dogfighting Expert = +
?| Incoming Fire Alert = 1+
?| Evasive Maneuver = +
? +
?| High Alert = 3+
?| Jack of All Trades = 2+
?| Expert Marksman = 3+
?| Torpedo Acceleration = +
?| Smoke Screen Expert = +
?| Expert Rear Gunner = +
?| Adrenaline Rush = 2+
?| Last Stand = +
? +
?| Survivability Expert = 1+
?| Basics of Survivability = 3+
?| Torpedo Armament Expertise = +
?| Emergency Takeoff = +
?| Basic Firing Training = 2+
?| Superintendent = 3+
?| Demolition Expert = +
?| Vigilance = 2+
? +
?| Manual Fire Control for Secondary Armament = 1+
?| Fire Prevention = 3+
?| Inertia Fuse for HE Shells = +
?| Air Supremacy = +
?| Advanced Firing Training = 3+
?| Manual Fire Control for AA Armament = 2+
?| Radio Position Finding = +
?| Concealment Expert = 2+
 }} }}
  
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 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 * '''Slot 3:''' {{Surveillance Radar}} * '''Slot 3:''' {{Surveillance Radar}}
? 
  
 The major differences between ''Missouri'' and ''[[Iowa]]'' are found in the former's consumables: ''Missouri'' has no {{Catapult Fighter}} or {{Spotting Aircraft}}, but is granted access to {{Surveillance Radar}} instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip {{Damage Control Party II}}, {{Repair Party II}} and {{Surveillance Radar II}} on their ''Missouri'' at all times... she will make more than enough credits back to justify the investment. The major differences between ''Missouri'' and ''[[Iowa]]'' are found in the former's consumables: ''Missouri'' has no {{Catapult Fighter}} or {{Spotting Aircraft}}, but is granted access to {{Surveillance Radar}} instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip {{Damage Control Party II}}, {{Repair Party II}} and {{Surveillance Radar II}} on their ''Missouri'' at all times... she will make more than enough credits back to justify the investment.
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 | Zulu = 3  | Zulu = 3
 | India Bravo Terrathree = 3 | India Bravo Terrathree = 3
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
 | Zulu Hotel = 2 | Zulu Hotel = 2
 | Papa Papa = 1 | Papa Papa = 1
  
 | Wyvern = 3 | Wyvern = 3
?| Red Dragon = +| Red Dragon = 1
 | Dragon Flag = 2 | Dragon Flag = 2
 | Ouroboros = 1 | Ouroboros = 1
 | Hydra = 1 | Hydra = 1
 +| Basilisk = 3
 +| Scylla = 2
 +| Leviathan = 2
 }} }}
  
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 <h2>USS ''{{#var:ship_name}}'', 1944</h2> <h2>USS ''{{#var:ship_name}}'', 1944</h2>
 ===Construction=== ===Construction===
?:Brooklyn Naval Yard; New York, New York, USA+:Builder: Brooklyn Naval Yard; New York, New York, USA
 :Laid down: 16 January 1941 :Laid down: 16 January 1941
 :Launched: 29 January 1944 :Launched: 29 January 1944
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 :Main belt: 307mm, 38mm outer hull plate :Main belt: 307mm, 38mm outer hull plate
 :Lower belt: 307-41mm :Lower belt: 307-41mm
?:Main armor deck: 152mm+:Deck: 38mm weather deck, 152mm main armor deck
 :Bulkheads: 368mm :Bulkheads: 368mm
 :Barbettes and Turrets: 439mm barbette, 432mm turrets :Barbettes and Turrets: 439mm barbette, 432mm turrets
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 ====Design==== ====Design====
?The ''Iowa''-class battleships were designed in 1938 when the Navy proposed a new class of battleships that were to develop on the lessons learned from the development and construction of the ''[[North Carolina]]''-class and ''[[Ship:Alabama|South Dakota]]''-class of battleships. Of exceptional concern were the ''Kongo''-class battleships that are able to use speed to harass convoys and outgun fast aircraft carrier escorts, as well as the refusal of Japan to disclose details regarding the construction of the ''[[Yamato]]''-class battleships. Wishing to have an apt and equal response, the construction of the ''Iowa''-class was approved. These factors culminated in the US, Britain, and France invoking the "Escalator Clause" of the second naval treaty, which permitted 16 inch guns and 45,000 long tons standard displacement.+The ''[[Iowa]]''-class battleships were designed in 1938 when the U.S. Navy proposed a new class of battleships that were to develop on the lessons learned from the development and construction of the ''[[North Carolina]]''-class and ''[[Ship:Alabama|South Dakota]]''-class of battleships. Of exceptional concern were the ''Kongo''-class battleships that were able to use speed to harass convoys and outgun fast aircraft carrier escorts, as well as the refusal of Japan to disclose details regarding the construction of the ''[[Yamato]]''-class battleships. Wishing to have an apt and equal response, the construction of the ''Iowa''-class was approved. These factors culminated in the U.S., Britain, and France invoking the "Escalator Clause" of the second naval treaty, which permitted 16-inch guns and 45,000 long tons standard displacement.
  
 With the emergence of aircraft carriers and the need to protect them from surface threats, the concept of “fast battleships” came into prominence; ships designed with the speed and the endurance to keep pace with carrier groups and serve as a major deterrent to surface attack. To fulfill this role, the design called for a top speed of 33 knots from 8 boilers connected to 4 turbines; each turbine to a propeller shaft. This layout produced a total of 230,000 shaft horsepower. Furthermore, the ship had a greater waterline length-to-beam ratio, making the ship longer than its predecessors, as well as notably faster.  With the emergence of aircraft carriers and the need to protect them from surface threats, the concept of “fast battleships” came into prominence; ships designed with the speed and the endurance to keep pace with carrier groups and serve as a major deterrent to surface attack. To fulfill this role, the design called for a top speed of 33 knots from 8 boilers connected to 4 turbines; each turbine to a propeller shaft. This layout produced a total of 230,000 shaft horsepower. Furthermore, the ship had a greater waterline length-to-beam ratio, making the ship longer than its predecessors, as well as notably faster.
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 The main armament of the ''Iowa'' class — while using rifles of the same diameter of 406mm as preceding ships — were longer than the rifles on the ''South Dakota''-class (increased from 45 calibers to 50 calibers) and therefore have the distinction of being the largest rifles mounted on any US warship to date. This increase in rifle length resulted in greater distance for expanding gases in the chamber to propel the projectile, which equated to higher muzzle velocity, greater range, and greater armor-penetration capabilities than preceding rifles. Furthermore, the ''Iowa''-class had a comprehensive suite of secondary and anti-aircraft guns due to the design emphasis of increased protection against air attacks; the armament systems were supplemented with state-of-the-art radar-based fire control systems (''Missouri'' mounted the Mark 27 Fire Control Radar set).  The main armament of the ''Iowa'' class — while using rifles of the same diameter of 406mm as preceding ships — were longer than the rifles on the ''South Dakota''-class (increased from 45 calibers to 50 calibers) and therefore have the distinction of being the largest rifles mounted on any US warship to date. This increase in rifle length resulted in greater distance for expanding gases in the chamber to propel the projectile, which equated to higher muzzle velocity, greater range, and greater armor-penetration capabilities than preceding rifles. Furthermore, the ''Iowa''-class had a comprehensive suite of secondary and anti-aircraft guns due to the design emphasis of increased protection against air attacks; the armament systems were supplemented with state-of-the-art radar-based fire control systems (''Missouri'' mounted the Mark 27 Fire Control Radar set).
  
?The ''Iowa''-class battleships had the characteristic “all-or-nothing” armor scheme seen in preceding American battleships, with the thickest armor around the citadel between Turrets A and Turret C. The outer hull plate was 38mm Special Treatment Steel (STS) and the side armor of 307mm was angled at 19-degrees inwards in order to confer greater armor thickness for little additional weight; this was especially advantageous against shells from longer range. The armor scheme of the ''Iowa''-class was largely the same as the preceding ''South Dakota''-class, which offered protection from 406mm/45 rifles firing 1,016 kg Mark 5 shells from ranges between 16,000 - 27,000 meters. As the second pair of ''Iowa''-class battleships built, ''Missouri'' and ''Wisconsin'' had some armor differences from the first pair, ''Iowa'' and ''New Jersey'': forward bulkhead armor thickness increased to 368mm to better protect against head-on rounds. This is noteworthy when facing enemies bow-on in World of Warships. +The ''Iowa''-class battleships had the characteristic “all-or-nothing” armor scheme seen in preceding American battleships, with the thickest armor around the citadel between Turrets A and Turret C. The outer hull plate was 38mm Special Treatment Steel (STS) and the side armor of 307mm was angled at 19-degrees inwards in order to confer greater armor thickness for little additional weight; this was especially advantageous against shells from longer range. The hull has a triple bottom under the citadel to protect against underbottom explosions. The armor scheme of the ''Iowa'' class was largely the same as the preceding ''South Dakota'' class, which offered protection from 406mm/45 rifles firing 1,016 kg Mark 5 shells from ranges between 16,000 - 27,000 meters. As the second pair of ''Iowa''-class battleships built, ''Missouri'' and ''Wisconsin'' had some armor differences from the first pair, ''Iowa'' and ''New Jersey'': forward bulkhead armor thickness increased to 368mm to better protect against head-on rounds. This is noteworthy when facing enemies bow-on in World of Warships.
  
 USS ''Missouri'' was the third ship of the ''Iowa''-class, laid down at the Brooklyn Naval Yard on 6 January 1941, launched on 29 January 1944, and after a few months of sea trials, commissioned on 11 June 1944. ''Missouri'' has the distinction of being the last battleship commissioned into the US Navy.  USS ''Missouri'' was the third ship of the ''Iowa''-class, laid down at the Brooklyn Naval Yard on 6 January 1941, launched on 29 January 1944, and after a few months of sea trials, commissioned on 11 June 1944. ''Missouri'' has the distinction of being the last battleship commissioned into the US Navy.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Missouri_(BB-63) USS ''Missouri'' (BB-63) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Iowa-class_battleship ''Iowa''-class battleship - Wikipedia]
  
 +[[Category:Premium ships]]
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 20:07, 26 March 2020

Missouri
Missouri_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Missouri_icon_small.png
General
Research price750 000 
Purchase priceSpecial Doubloons
Hit Points78,300 
Main Battery
406 mm/50 Mk.7 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range23.35 km.
Maximum Dispersion293 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount18 х 4 pcs.
. . . Average Damage per Second286.2 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount29 х 2 pcs.
. . . Average Damage per Second176.9 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius990 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB509_Missouri.png
Special

Missouri — American special premium Tier IX battleship.

One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.

USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.

Missouri was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of Update 0.7.2.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 Mk.7 in a turret2452935,7003613,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Missouri78,3001643931029/20/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Affectionately referred to as "Mighty Mo" by her crew while she was on active duty, USS Missouri comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (Iowa) but with a few key differences.

The primary difference is that Missouri carries the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable instead of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium Mikhail Kutuzov, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like Iowa — it can still be reliably penetrated by Yamato’s 18.1-inch shells.

Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost — which equates to 30,000Doubloons to convert — making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.


Pros:

  • Shares the same pros as Iowa.
  • Improved forward bulkhead protection over Iowa.
  • Has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable, active for 35 seconds with a 9.5 km range.
  • Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.

Cons:

  • Shares the same cons as Iowa.
  • Very high ship price: requires 750,000 Free XP which also equates to 30,000Doubloons if one chooses to convert their ship experience.
  • Unable to mount either Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Lacks the enhanced Repair Party of Iowa. Missouri only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for Iowa.

Research

As a premium ship, Missouri doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Missouri are as follows:

Commander Skills

Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also reduce the chance of critical modules — such as engines and turrets — getting disabled despite critical damage. At Level 2, High Alert, Adrenaline Rush or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.

Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Repair PartyWhile active, restores a percentage of the ship's health points each second.; Basics of Survivability will reduce the impact of fires and floods and keep Missouri in the game longer, which is virtually mandatory if taking Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. in Slot 4 for upgrades, as the bonuses are exactly the same as Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration., helping offset the downsides of not taking it in the first place. Vigilance helps offset Missouri’s lack of aerial help in detecting incoming torpedoes, and will offset the biggest disadvantage for captains choosing Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. over Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time., which is dodging torpedoes with her relatively bad rudder shift; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, and Manual Fire Control for AA is an option for her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage Missouri will suffer.

One of the best builds is Priority Target, Expert Marksman, Adrenaline Rush, Superintendent, Basics of Survivability or Vigilance(depending on upgrades picked in Slot 4) and Fire Prevention and Concealment Expert.

Consumables

Missouri can equip the following consumables:

The major differences between Missouri and Iowa are found in the former's consumables: Missouri has no Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., but is granted access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) and Surveillance Radar II (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on their Missouri at all times... she will make more than enough credits back to justify the investment.

Camouflage

As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.

Signals

Missouri’s signal loadout should focus on two objectives: maximizing her credit earnings and maximizing her survivability. Wyvern (🚫), India Bravo Terrathree (🚫), and Zulu (🚫) will help with the former, while India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.) will help with the latter. Sierra Mike (+5% to the ship's maximum speed.) is worthy of consideration for captains who enjoy flexing Missouri’s 33+ knot speed, while November Foxtrot (-5% reload time on all consumables.) and November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will help reduce her consumable cooldowns and further enhance her AA suite.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Missouri (BB-63) - Wikipedia
  2. Iowa-class battleship - Wikipedia
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