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Revision as of 01:46, 28 July 2018
Recommending Survability expert even with one star on a Battleships at this tier makes absolutely no sense.
Revision as of 20:07, 26 March 2020
references to Wikipedia for ship and class
11 intermediate revisions by 7 users not shown
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 * Shares the same pros as ''[[Iowa]]''. * Shares the same pros as ''[[Iowa]]''.
 * Improved forward bulkhead protection over ''Iowa''. * Improved forward bulkhead protection over ''Iowa''.
?* Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9.45 km range.+* Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9.5 km range.
 * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more. * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.
  
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 * Very high ship price: requires 750,000 Free XP which also equates to 30,000{{Doubloons}} if one chooses to convert their ship experience. * Very high ship price: requires 750,000 Free XP which also equates to 30,000{{Doubloons}} if one chooses to convert their ship experience.
 * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}. * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}.
 +* Lacks the enhanced Repair Party of ''Iowa''. ''Missouri'' only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for ''Iowa''.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills.  * '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
 * '''Slot 2:''' There's really one choice for battleships here: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. * '''Slot 2:''' There's really one choice for battleships here: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.
?* '''Slot 3:''' There are several good options to pick from. {{AA Guns Modification 2}} will boost maximum AA range, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.+* '''Slot 3:''' There are several good options to pick from. {{AA Guns Modification 1}} will boost her AA strength, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
 * '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points. * '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points.
 * '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy. * '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy.
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also help keep critical modules — such as engines and turrets — functioning despite critical damage. At Level 2, High Alert or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships. +Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also reduce the chance of critical modules — such as engines and turrets — getting disabled despite critical damage. At Level 2, High Alert, Adrenaline Rush or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.
  
?Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer; Vigilance helps offset ''Missouri''’s lack of aerial help in detecting incoming torpedoes; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to maximize the range of her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage ''Missouri'' will suffer.+Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer, which is virtually mandatory if taking {{Steering Gears Modification 2}} in Slot 4 for upgrades, as the bonuses are exactly the same as {{Damage Control System Modification 2}}, helping offset the downsides of not taking it in the first place. Vigilance helps offset ''Missouri''’s lack of aerial help in detecting incoming torpedoes, and will offset the biggest disadvantage for captains choosing {{Damage Control System Modification 2}} over {{Steering Gears Modification 2}}, which is dodging torpedoes with her relatively bad rudder shift; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, and Manual Fire Control for AA is an option for her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage ''Missouri'' will suffer.
  
?{{Commander Skills+One of the best builds is Priority Target, Expert Marksman, Adrenaline Rush, Superintendent, Basics of Survivability or Vigilance(depending on upgrades picked in Slot 4) and Fire Prevention and Concealment Expert.
?| Priority Target = 2+
?| Preventative Maintenance = 2+
?| Expert Loader = 1+
?| Aircraft Servicing Expert = +
?| Direction Center for Catapult Aircraft = +
?| Dogfighting Expert = +
?| Incoming Fire Alert = 1+
?| Evasive Maneuver = +
  
?| High Alert = 3+{{Commander Skills 2
?| Jack of All Trades = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Expert Marksman = 3+| rating11 = 3 <!-- Priority Target -->
?| Torpedo Acceleration = +| rating12 = 2 <!-- Preventive Maint -->
?| Smoke Screen Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Expert Rear Gunner = +| rating14 = 0 <!-- Air Supremacy -->
?| Adrenaline Rush = 2+| rating15 = <!-- Direction Center for Fighters -->
?| Last Stand = +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Survivability Expert = +| rating21 = 2 <!-- High Alert -->
?| Basics of Survivability = 3+| rating22 = 2 <!-- Jack of All Trades -->
?| Torpedo Armament Expertise = +| rating23 = 3 <!-- Expert Marksman -->
?| Emergency Takeoff = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Basic Firing Training = 2+| rating25 = 0 <!-- Smoke Screen Expert -->
?| Superintendent = 3+| rating26 = 0 <!-- Improved Engines -->
?| Demolition Expert = +| rating27 = 3 <!-- Adrenaline Rush -->
?| Vigilance = 2+| rating28 = <!-- Last Stand -->
  
?| Manual Fire Control for Secondary Armament = 1+| rating31 = 3 <!-- Basics of Survivability -->
?| Fire Prevention = 3+| rating32 = <!-- Survivability Expert-->
?| Inertia Fuse for HE Shells = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Air Supremacy = +| rating34 = 0 <!-- Aircraft Armor -->
?| Advanced Firing Training = 3+| rating35 = 2 <!-- Basic Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating36 = 3 <!-- Superintendent -->
?| Radio Position Finding = +| rating37 = <!-- Demolition Expert -->
?| Concealment Expert = 2+| rating38 = 3 <!-- Vigilance -->
 + 
 +| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = 3 <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 2 <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 | Zulu = 3  | Zulu = 3
 | India Bravo Terrathree = 3 | India Bravo Terrathree = 3
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
 | Zulu Hotel = 2 | Zulu Hotel = 2
 | Papa Papa = 1 | Papa Papa = 1
  
 | Wyvern = 3 | Wyvern = 3
?| Red Dragon = +| Red Dragon = 1
 | Dragon Flag = 2 | Dragon Flag = 2
 | Ouroboros = 1 | Ouroboros = 1
 | Hydra = 1 | Hydra = 1
 +| Basilisk = 3
 +| Scylla = 2
 +| Leviathan = 2
 }} }}
  
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 :Main belt: 307mm, 38mm outer hull plate :Main belt: 307mm, 38mm outer hull plate
 :Lower belt: 307-41mm :Lower belt: 307-41mm
?:Main armor deck: 152mm+:Deck: 38mm weather deck, 152mm main armor deck
 :Bulkheads: 368mm :Bulkheads: 368mm
 :Barbettes and Turrets: 439mm barbette, 432mm turrets :Barbettes and Turrets: 439mm barbette, 432mm turrets
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 The main armament of the ''Iowa'' class — while using rifles of the same diameter of 406mm as preceding ships — were longer than the rifles on the ''South Dakota''-class (increased from 45 calibers to 50 calibers) and therefore have the distinction of being the largest rifles mounted on any US warship to date. This increase in rifle length resulted in greater distance for expanding gases in the chamber to propel the projectile, which equated to higher muzzle velocity, greater range, and greater armor-penetration capabilities than preceding rifles. Furthermore, the ''Iowa''-class had a comprehensive suite of secondary and anti-aircraft guns due to the design emphasis of increased protection against air attacks; the armament systems were supplemented with state-of-the-art radar-based fire control systems (''Missouri'' mounted the Mark 27 Fire Control Radar set).  The main armament of the ''Iowa'' class — while using rifles of the same diameter of 406mm as preceding ships — were longer than the rifles on the ''South Dakota''-class (increased from 45 calibers to 50 calibers) and therefore have the distinction of being the largest rifles mounted on any US warship to date. This increase in rifle length resulted in greater distance for expanding gases in the chamber to propel the projectile, which equated to higher muzzle velocity, greater range, and greater armor-penetration capabilities than preceding rifles. Furthermore, the ''Iowa''-class had a comprehensive suite of secondary and anti-aircraft guns due to the design emphasis of increased protection against air attacks; the armament systems were supplemented with state-of-the-art radar-based fire control systems (''Missouri'' mounted the Mark 27 Fire Control Radar set).
  
?The ''Iowa''-class battleships had the characteristic “all-or-nothing” armor scheme seen in preceding American battleships, with the thickest armor around the citadel between Turrets A and Turret C. The outer hull plate was 38mm Special Treatment Steel (STS) and the side armor of 307mm was angled at 19-degrees inwards in order to confer greater armor thickness for little additional weight; this was especially advantageous against shells from longer range. The armor scheme of the ''Iowa''-class was largely the same as the preceding ''South Dakota''-class, which offered protection from 406mm/45 rifles firing 1,016 kg Mark 5 shells from ranges between 16,000 - 27,000 meters. As the second pair of ''Iowa''-class battleships built, ''Missouri'' and ''Wisconsin'' had some armor differences from the first pair, ''Iowa'' and ''New Jersey'': forward bulkhead armor thickness increased to 368mm to better protect against head-on rounds. This is noteworthy when facing enemies bow-on in World of Warships. +The ''Iowa''-class battleships had the characteristic “all-or-nothing” armor scheme seen in preceding American battleships, with the thickest armor around the citadel between Turrets A and Turret C. The outer hull plate was 38mm Special Treatment Steel (STS) and the side armor of 307mm was angled at 19-degrees inwards in order to confer greater armor thickness for little additional weight; this was especially advantageous against shells from longer range. The hull has a triple bottom under the citadel to protect against underbottom explosions. The armor scheme of the ''Iowa'' class was largely the same as the preceding ''South Dakota'' class, which offered protection from 406mm/45 rifles firing 1,016 kg Mark 5 shells from ranges between 16,000 - 27,000 meters. As the second pair of ''Iowa''-class battleships built, ''Missouri'' and ''Wisconsin'' had some armor differences from the first pair, ''Iowa'' and ''New Jersey'': forward bulkhead armor thickness increased to 368mm to better protect against head-on rounds. This is noteworthy when facing enemies bow-on in World of Warships.
  
 USS ''Missouri'' was the third ship of the ''Iowa''-class, laid down at the Brooklyn Naval Yard on 6 January 1941, launched on 29 January 1944, and after a few months of sea trials, commissioned on 11 June 1944. ''Missouri'' has the distinction of being the last battleship commissioned into the US Navy.  USS ''Missouri'' was the third ship of the ''Iowa''-class, laid down at the Brooklyn Naval Yard on 6 January 1941, launched on 29 January 1944, and after a few months of sea trials, commissioned on 11 June 1944. ''Missouri'' has the distinction of being the last battleship commissioned into the US Navy.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Missouri_(BB-63) USS ''Missouri'' (BB-63) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Iowa-class_battleship ''Iowa''-class battleship - Wikipedia]
 +
 [[Category:Premium ships]] [[Category:Premium ships]]
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 20:07, 26 March 2020

Missouri
Missouri_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Missouri_icon_small.png
General
Research price750 000 
Purchase pricepromo Doubloons
Hit Points78,300 
Main Battery
406 mm/50 Mk73 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range23.35 km.
Maximum Dispersion293 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk3210 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk2029 х 2 pcs.
. . . Average Damage per Second176.9 
. . . Firing Range2.01 km.
40 mm Bofors Mk218 х 4 pcs.
. . . Average Damage per Second286.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
127 mm/38 Mk3210 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius920 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB509_Missouri.png
promo

Missouri — American promo premium Tier IX battleship.

One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.

USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.

Missouri was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of Update 0.7.2.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
406 mm/50 Mk72452935,7003613,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Missouri78,300643931020/10/290 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk9 mod. 1023.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 212,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Affectionately referred to as "Mighty Mo" by her crew while she was on active duty, USS Missouri comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (Iowa) but with a few key differences.

The primary difference is that Missouri carries the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable instead of Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.). This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium Mikhail Kutuzov, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like Iowa — it can still be reliably penetrated by Yamato’s 18.1-inch shells.

Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost — which equates to 30,000 Doubloons to convert — making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.


Pros:

  • Shares the same pros as Iowa.
  • Improved forward bulkhead protection over Iowa.
  • Has access to the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable, active for 35 seconds with a 9.5 km range.
  • Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.

Cons:

  • Shares the same cons as Iowa.
  • Very high ship price: requires 750,000 Free XP which also equates to 30,000 Doubloons if one chooses to convert their ship experience.
  • Unable to mount either Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.).
  • Lacks the enhanced Repair Party of Iowa. Missouri only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for Iowa.

Research

As a premium ship, Missouri doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Missouri are as follows:

Commander Skills

Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also reduce the chance of critical modules — such as engines and turrets — getting disabled despite critical damage. At Level 2, High Alert, Adrenaline Rush or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.

Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) and Repair Party (While active, restores a percentage of the ship's health points each second.); Basics of Survivability will reduce the impact of fires and floods and keep Missouri in the game longer, which is virtually mandatory if taking Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.) in Slot 4 for upgrades, as the bonuses are exactly the same as Damage Control System Modification 2 (Accelerates fire extinguishing and recovery from flooding: -15% flooding recovery time. / -15% fire duration.), helping offset the downsides of not taking it in the first place. Vigilance helps offset Missouri’s lack of aerial help in detecting incoming torpedoes, and will offset the biggest disadvantage for captains choosing Damage Control System Modification 2 (Accelerates fire extinguishing and recovery from flooding: -15% flooding recovery time. / -15% fire duration.) over Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.), which is dodging torpedoes with her relatively bad rudder shift; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, and Manual Fire Control for AA is an option for her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage Missouri will suffer.

One of the best builds is Priority Target, Expert Marksman, Adrenaline Rush, Superintendent, Basics of Survivability or Vigilance(depending on upgrades picked in Slot 4) and Fire Prevention and Concealment Expert.

Consumables

Missouri can equip the following consumables:

The major differences between Missouri and Iowa are found in the former's consumables: Missouri has no Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) or Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.), but is granted access to Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) , Repair Party (While active, restores a percentage of the ship's health points each second.) and Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on their Missouri at all times... she will make more than enough credits back to justify the investment.

Camouflage

As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.

Signals

Missouri’s signal loadout should focus on two objectives: maximizing her credit earnings and maximizing her survivability. Wyvern (+50% credits earned for the battle.), India Bravo Terrathree (-10% to the cost of the ship's post-battle service.), and Zulu (+20% credits earned for the battle.) will help with the former, while India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.) will help with the latter. Sierra Mike (+5% to the ship's maximum speed.) is worthy of consideration for captains who enjoy flexing Missouri’s 33+ knot speed, while November Foxtrot (-5% reload time on all consumables.) and November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will help reduce her consumable cooldowns and further enhance her AA suite.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Missouri (BB-63) - Wikipedia
  2. Iowa-class battleship - Wikipedia
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Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Asama • IX Izumo • IX MusashiDoubloons • X Yamato • X Shikishima 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII California • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X OhioDoubloons 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX Zarya Svobody • X Kremlin • X Slava 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII Impero 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Odin • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
Europe  V Viribus UnitisDoubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • VIII Champagne • IX Alsace • IX Jean BartDoubloons • X République • X BourgogneDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
Pan-Asia  IX BajieDoubloons 
Commonwealth  
Pan-America